Разработчик: Sunset Division
Описание
The Rig lets you experience a tight, focused story with a playtime of around the length of a feature film.
WOLF 424A, VIRGO SECTOR -- DECEMBER 5th, 2132:
You're Willard Pike, failing Mars-based travel agent, now sent to the far reaches of edge-space by your desperate sister-in-law. She's charged you with tracking down Dixon, your estranged, deadbeat brother. Dixon's last known whereabouts are the AMR Alexey Stakhanov — a remote, ominous mining rig hitched to the side of a massive asteroid. But if you do find Dixon, if you stop him from running... what then? Do you bring back the man who ruined his family?
THE RIG is a story-driven, immersive ADVENTURE GAME for VR, where you try to unravel the chain of events leading up to the present-day by exploring a small space-freighter and solving conversations and environmental puzzles to find a way to resolve your family's deep-space drama.
- Story-centric Puzzles
Outer space can be unforgiving, and you'll need to find creative solutions to get where you need to be. Sometimes the answer may be obvious and right in front of you, or sometimes you'll need to think a bit outside the box. Sometimes you'll need to turn the gravity off. Just another day in the Twenty-second Century. - Rich, old-fashioned detective storytelling over a century in the future! In the tradition of "The Maltese Falcon" or "Touch of Evil," this is a noir-style story like out of the 1940s, but told in the 2100s. You're play as Willard Pike, a Mars-based travel agent thrown back into a family drama he'd hoped he'd left behind for good. Willard's mission? Find his deadbeat brother Dixon, the man Willard hates, before someone even worse does.
- The story centers around a fully lived-in, explorable starship — hand crafted by an artist — in the style of classic science-fiction vehicles like the Millennium Falcon or the Serenity.
- Built For VR
Designed from the ground-up for a VR experience. Interact with objects and your surroundings in a realistic way, and try not to break anything. Pull levels and panels, command your spaceship, and communicate with a number of friendly or not-so-friendly characters, all without leaving your living room. - Play at your own pace. This is a game about exploration, about story and atmosphere.
- Fully Voice-acted
Features a diverse cast of talented and professional voice actors for an immersive experience with branching, narrative dialog. Are you tough-as-nails, no time to argue? Or easy-going and just down on your luck? Optional subtitles can aid in the experience.
Поддерживаемые языки: english
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: Windows 7 SP1, Windows 8.1 or later or Windows 10
- Processor: Intel Core i5-4590 or AMD FX 8350, equivalent or better
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 970, AMD Radeon R9 290 equivalent or better
- Storage: 2 GB available space
- VR Support: SteamVR. Standing or Room Scale
- Requires a 64-bit processor and operating system
- OS *: Windows 7 SP1, Windows 8.1 or later or Windows 10
- Processor: Intel Core i5-4590 or AMD FX 8350, equivalent or better
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 1060 or AMD Radeon RX 480, equivalent or better.
- Storage: 2 GB available space
Mac
Linux
Отзывы пользователей
Lots of style, and some decent voice acting really makes this game a hidden gem. I have to confess, it took me over a year to finally finish this game, even though I only have about 3 hours of game play on record. Mainly because I encountered horrible clipping problems with the game when playing with a Rift S that kept me from ever getting out of the spaceship. I recently got an Index and didn't have any issues. Along with the clipping, certain objects just felt off when I picked them up, like my actual hands were 6 inches away from what I was holding. Combine this with the somewhat clunky design of the handles and switches, and it left me with an overall clunky feeling when I think about the game.
But, forget about that - this adventure is a blast. The holograms, star charts, and just overall feel of being in a future city or personal spacecraft complete with trash and personal items strewn about brings the adventure to life. The ending is well worth the effort - made me feel a little like Mel in Firefly at the end of one of their more dangerous missions. Definitely worth the $$, especially if you pick it up on sale.
Cute little game. Very immersive even if it's painfully indie with its graphics, poor optimizations, and a few strange control issues. It's short but worth the money, only if to see longer and higher quality stuff from these devs.
Great game! with good story line. Great modeling and effects. Just wish it had longer play time. Would like to see future episodes and characters.
Very nice story driven puzzle game.
Took me ~2hrs to get all achievements and see all the endings, and hear all/most of the different dialogue so its a bit on the short side if you decide to not do all that. I got it on sale and i think it was a fair price.
Voice acting is superb, graphics are really stylish and i liked how they looked. Puzzles are a bit on the simple side, but they are satisfying to solve, I feel like there could have been a few more puzzles.
The story is easy to follow and its nice to have it as an incentive
Performance was acceptable; 60fps on a 3600/1080 rig. The game crashed once when a fire broke out, after reloading it went fine but i got a dip in performance at that same part.
Aside from that, an achievement didnt pop up when i think it should. But that was it.
I found it interesting and worth my time, it could have been better of course, but it was a pleasant experience for the duration, i really appreciated that you can figure out whats happening before it comes to an end so its easy to choose the good ending.
Recommended for anyone that wants a story based game with a few puzzles thrown in, that add to the story.
I really liked this game. It's a narrative driven puzzler in line with a game like The Station, but the puzzles are easier. The game has multiple endings with a very nice pay off in the end scene. My only complaint is the game ends just as it's really taking off. You can probably get thru this game in a 1 hour play thru, maybe 2 if you really take your time. Game length is my only complaint. I'd really like to see some more from this developer.
I initially gave this a negative review because of terrible performance that made it unplayable. Since then I've upgraded my PC with a faster CPU, which seems to have resolved most of the issues, but I think the game has also been updated since I last tried playing, so maybe a combination of both has made it playable now.
However, now that I've been able to play and finish the game, I'm giving it a negative review because it's just a very shallow and short experience with very little "mystery", almost zero puzzles that require any real thought, and a story that lacks anything unique.
They do a great job of editing the promo video to make it look like there's so much to see and do, but it's mostly fluff. There are exactly 3 rooms in this game. Well, 4 if you count the hallway that leads to the 2nd room, which is your office. There's a couple of puzzles that basically just involve you looking around a little to find the answer. After that, you are on a ship and you have to follow a series of steps, none of which are terribly puzzling because they basically tell you what to do, in order to get to a mining base where your brother is hiding out. Most of the story is given to you through news articles you find laying around, so there's a lot of reading, or you can listen to them be narrated, if you have the patience for it.
Then you end up on the 3rd room/area (okay, 4th, whatever) but the scene is all scripted and you can't move or interact with anything until a specific moment were you make a choice which gives you one of two possible endings, which I won't spoil (not like there's much TO spoil), and they're pretty anticlimactic... and that's it. The game ends. I finished it in less than 2 hours and I even wasted a fair amount of time just looking at objects (props) that had nothing to do with the story.
If you want a GOOD VR mystery/puzzler, go get Call of The Starseed and then Heart of The Emberstone, or Red Matter and Red Matter 2... not this game.
Good space noire detective story. Lively world filled with small features and details. Feels a bit like old adventure games like Space Quest 5.
cons: finished, without hurry in 90 minutes. Dialogue choices and some things use gaze controll, which feels weird.
The game is very short, I took my sweet time looking at everything and finished it in 2 hours. I did enjoy playing detective and solving the basic puzzles. The voice acting was excellent and the world was full of things to examine. If you can get this game for 5 to 10 dollars on sale somehow, I would say purchase it. Otherwise, it's just too short for the money you pay.
Not keen. It is too short, and at times I had some really uncomfortable performance difficulties on my system, which is actually the most powerful consumer system available (3090 & 10900k 64gbram, HP Reverb G2). That means that you will have performance problems too.
The script is great, along with the acting, but the story needed more time to get going.
Going to echo what other reviewers have said - this feels like the prelude to a game. It's short and the story is very thin, so unless you really take your time taking in the environment there's not much to get out of The Rig. I've played similar VR games that were cheaper, or free - and I've played similarly priced ones that had much more content.
I have very mixed feelings about this game. On the whole, I recommend it, because it's entertaining enough and it's clear that a lot of effort was put into making this game. However, it does have some glaring issues that might be a deal-breaker for some people.
The good:
- The game is beautiful. Every environment you visit looks like something out of Blade Runner, and the low-poly art style works really well for this kind of game. You can interact with almost anything you find, often with amusing results.
- Both the sound design and the voice acting are really well done, practically movie quality. It encouraged me to explore every corner and inspect every object, just to find out what the various characters would say about it.
- Dialogue choices and multiple endings add some replayability, which is very welcome in a game as short as this (an average playthrough seems to last anywhere from 1 to 2 hours depending on how much you feel like exploring)
The mediocre:
- The story is just sort of... there. It's not bad, and it does its job getting you from one place to the next, but there's nothing particularly memorable about it. If you're a big fan of noire-style stories you might enjoy it anyway. I felt like there was a bit of wasted potential here. Every mention of the AI refugees was like a glimpse into a much more interesting story that we never got to see.
- Too much hand-holding. Most of the puzzles are laughably easy, and you're barely given any time to figure things out yourself before you get a voiceline telling you how to solve it.
The bad:
- Bugs: this game has them! Sometimes objects will get stuck inside other objects if you move them too fast. There's a point where something in your ship is on fire and the screen flashes red, but in my case it would get stuck like that, making it impossible to see anything, until I restarted the game. It seems to be random whether it will get stuck or not.
[*] The physics are very wonky, and something as simple as setting down an object on a flat surface might cause it to fling itself into the void, never to be seen again. Particularly annoying when it happens to anything you need to progress, as this will force you to reload from a previous checkpoint to be able to continue. Thankfully, checkpoints are plentiful, so you won't lose too much progress.
TL;DR: It's alright, if a little rough around the edges. Worth the price of admission if you like science-fiction, film noir, or you just want a casual adventure game with interesting environments.
To sum it up: Good voice acting, tons of interactability, and an okay storyline. I do wish it was longer as the story ended so suddenly, but I see real potential in this game and that is why I am recommending it.
Good game overall, and the design and voice acting are quality. Immersive world and fun puzzle setup. Unfortunately, as already pointed out by many others, the game is way too short. It does a pretty great job of initial world building and internal character monologues, but right as the story is supposed to begin it cuts to credits. Cliffhangers in this format are both jarring and unpleasant, as you spend an hour or two walking in VR in the shoes of the protagonist and begin to feel an investment to be left with closing out of the game and calling it 'finished'.
At 15$, its in a weirdly justifiable position. The quality of the production alone make it a fun one-off for any escape room/puzzle enthusiasts out there looking for a short but enjoyable game, (think 15$ for one man escape room with an intricate plot).
On the other hand, dont expect any form of replayability or anything. I enjoyed it as an escapist puzzle junkie but the plot left me with something to be desired. Looking forward to seeing more from the developers in the future.
A fun game with clunky controls that you will wish were longer.
I will start by saying this is a beautiful game, the environments give off the perfect ambiance and setting for a SciFi mystery adventure. Corridors are dark and moody, control panels and decals are glowy and neon-lit and textures are detailed.
The game encourages you to interact with your environment, there are plenty of objects you can pick up and play with but this is where it has its first weakness. Many times I would reach for an object to pick it up and my hand would grab the wrong item and when I did successfully pick something up I would often be holding it at an awkward angle, at one point an object critical to progressing in the game simply disappeared from my hand and I had to reload my last checkpoint.
The story is a slow burner but it does suck you in getting more interesting the further you progress, the characters are well written and the quality of the voice acting is quite good. This is the second problem you will encounter while playing the game, the gameplay is too short, it gives you just enough time to become invested in the characters, their backstory, and motivations before it comes to a grinding stop and the end credits roll, this feels more like a pilot to a longer series than a complete game and I sincerely hope the developers consider extending the gameplay maybe even making it episodic.
Had good concept but had little gameplay and 'puzzles' were just try to figure out where this is and then be able to solve the rest. Potential for good game was there but needs more.
If you're into escape the room games you'll like this. a little short for me and the game would be greatly improved with free locomotion, in fact I'm deathly allergic to teleportation and nearly died playing it which is why I can't keep this game.
Pros+
Very Blade Runner in places =)
Low poly Art style (good for performance)
easy (big brain feeling)
voice acting not atrocious
Cons-
Too short
nearly died.
no physics and janky interaction
Conclusion
Definitely worth a try.
I was really annoyed by this game. You can see I didnt play it very long. The teleporting movement feature was really annoying. Every teleport had a star trek teleportation graphic and a sound effect. Immersion is important to me in VR. This mechanic tells you every 5 seconds. Hey, you are in a video game and breaks from the immersion of an VR environment. Then i encountered the first puzzle. I didnt have the key for my apartment. It is in a box right behind you in a building hallway with a brick on it. Just seemed really silly. Who would keep a spare key in a box with a brick on it in an empty hallway?
It's a nice adventure albeit too short. I liked the realization, the story and the puzzles. I just wish it would have spanned on more hours and more environments.
A few years ago, the devs of Sunset Division must've asked themselves one rainy night "What would happen if we made a game that combined Blade Runner and The Big Sleep?" The answer to that question? "The Rig: A Starmap to Murder", a short but intriguing space-noir.
The Good:
1. Art/Style -- The Rig positively oozes style. Holograms glitter like ethereal neon jewels in the misty half-light, while celestial bodies wheel in the distant starfields. Setting aside the ill-fated Blade Runner 9732 fan project, this is the closest I've seen a studio nail the Blade Runner aesthetic in VR.
2. Voice Acting -- The voicework is quite well-acted, and manages to deftly walk the line of to nodding to the traditonal film noir dialogue and acting styles, without falling over the edge into over-acted parody. I have a fondness for film noir and games that attempt the style, and I've noticed pulling this off is a rare achievement. A particular thumbs-up to the actor voicing the protagonist, Willard, as he does a stand-out job throughout the game. As an added bonus, you're usually able to choose among three different options in dialogue, varying in tone and intent -- I think this is the first native VR game I've run into that allows that.
3. Story -- The story itself is clearly the first part of a larger narrative, and the world and character building it established left me intrigued and looking forward to a (hopefully longer, much longer!) follow up -- especially as how the game has two endings, setting up significant differences in how a sequel would proceed. If you like any of the classic noir tales of betrayal and heartbreak, I think you'll feel much the same. The sci-fi setting opens up loads of interesting potential twists to this style of storytelling. (AI refugees? Tell me more...) More, please!
4. Puzzles -- The puzzles aren't overly difficult, but are still fun. They're all of a very practical, grounded nature, so if you're averse to oldschool "Sierra logic" puzzles, you can breathe easy. If you get stuck, take a moment to check around, there's almost always something in the environment that will give a clue, either in itself or by prompting a comment from Willard.
5. Telescreens -- Early in the game, I spotted a couple of telescreens with an interesting 3D image effect, that reminded me of the trideo sets described in "Shadowrun". First time I've ever seen anyone try to actually represent them in a game. Nice!
6. Music -- There's some nice scoring in this one, especially the opening theme.
The Bad:
1. Length -- The Rig is pretty short. First playthrough was about 2 hours, give or take. I had the impression when I hit the break point at the end that this was originally going to have an additional investigative chapter, but ended up being cut down. A shame, as if my hunch was right, I would've enjoyed that deleted chapter quite a bit.
The Ugly (UPDATED!):
1. Performance (UPDATED!) -- At launch, this one was a bit on the heavy side in terms of system demands at the moment, especially in scenes with more complex lighting. I initially was running it at 120hz, but switched to 90hz after catching the framerate slip at times.
UPDATE! -- The developers have made some nice performance optimizations since my original review, and have added some additional graphical quality settings that should help most users fine-tune performance to better suit their hardware.
2. Locomotion (UPDATED!) -- At launch, the Rig used strictly teleport locomotion + snap turn, but has since been updated to add smooth locomotion.
UPDATE! -- Smooth locomotion has been patched in since my original review! So if you aren't a fan of teleport, you're now all set.
Nerd Stuff:
Played on Valve Index + Knuckles at 90hz, driven by an Intel 9700K + RTX 2080 Ti.
Final Thoughts:
The Rig is a short but intriguing sci fi noir tale that I thoroughly enjoyed my time with, and my only regret was that it wasn't a longer visit. Overall, I'd say it's worth the price of admission if you're a fan of film noir and story driven games, especially if on sale.
"The Rig" feels as though it should be a free demo in anticipation of a full release. The game consists of 3 rooms with about 5 total puzzles (for which the game feeds you aggressive hints) and then a decision to be made at the end before an abrupt ending, 2-minute epilogue, and fade to credits. If you aren't messing about with every physics object, you could easily complete this without a guide in about 30 minutes.
The visuals are decent and there is some neat tech on display, but the performance is awful in the presence of any hologram effects and the character models and world are woefully poorly detailed. The writing and voice acting is questionable quality, and the story only really begins right as the credits roll. Movement is teleport only and with a strange flashing effect every time you move that blocks vision, along with a wait period before you can teleport again.
Can't recommend this game even at the budget price and with the current 15% discount. Maybe wait until it's part of a VR bundle or something.
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Дополнительная информация
Разработчик | Sunset Division |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 20.01.2025 |
Отзывы пользователей | 81% положительных (36) |