Doctor Flow

Doctor Flow

0.0
Недостаточно отзывов
154.00₽
Steam Store

Разработчик: Grendel Games

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Описание

Doctor Flow is a puzzle game of deduction and decision making. You assume the role of a doctor who decides which tests are performed on patients and in what order. Through its stylized interaction you are not only responsible for cost effective medical diagnoses, but also affect patient satisfaction and the quality of health care. Multiple solutions are possible, but only one is the most cost effective. Choose wisely!

• Play 40 challenging scenarios for hours of puzzle fun
• Complete all 20 Steam achievements
• Get the highest score and compete against other players in the online leaderboards
• Developed in collaboration with medical specialists, educational experts and doctors in training
• Choose from 3 themes: doctor, koi or alien
• Feel like a doctor (well, sort of…)

Doctor Flow started out as a game for actual doctors to train their decision making. The process of taking tests and taking them in the right order makes for deep gameplay, and the immediate response was so positive that we made an extended version, with extra levels, music, visual themes, updated control scheme and polish throughout the game.

Doctor Flow was designed as part of a project to raise awareness of the cost associated with healthcare. For doctors in training the focus on the importance of conscious decision making is paramount. Not only for the costs, but also the patient's satisfaction. After research, the process of performing tests on patients and linking symptoms to diseases, stood out as the subject to base a game on. Being smart and conscious about choosing tests lowers costs and leads to higher patient satisfaction. Additionally, choosing the right strategy also gives an immediate sense of accomplishment. That's how Doctor Flow became a game about deduction, decisions and efficiency, one that clicked very well with its target audience, and one we like to offer players the world over.

Поддерживаемые языки: english, dutch

Системные требования

Windows

Minimum:
  • OS *: Windows Vista SP1+
  • Processor: CPU: SSE2 instruction set support
  • Memory: 4 GB RAM
  • Graphics: Graphics card with DX10 (shader model 4.0) capabilities
  • DirectX: Version 10
  • Storage: 100 MB available space
Recommended:
  • OS: Windows 10
  • Processor: CPU: SSE2 instruction set support
  • Memory: 4 GB RAM
  • Graphics: Graphics card with DX10 (shader model 4.0) capabilities
  • DirectX: Version 10
  • Storage: 100 MB available space

Mac

Minimum:
  • OS: Mac OS X 10.9+
  • Processor: CPU: SSE2 instruction set support.
  • Memory: 4 GB RAM
  • Graphics: Graphics card with DX10 (shader model 4.0) capabilities
  • Storage: 100 MB available space
Recommended:
  • OS: Mac OS X 10.9+
  • Processor: CPU: SSE2 instruction set support.
  • Memory: 4 GB RAM
  • Graphics: Graphics card with DX10 (shader model 4.0) capabilities
  • Storage: 100 MB available space

Отзывы пользователей

Не рекомендую 07.12.2022 10:44
0 0

Honestly, the game describes itself as being a doctor doing tests on patients, but all you're doing is sorting squares and triangles and circles there's no i'm a doctor story at all except for the name of the game and the intro vid. If the game had some story to it (patient comes in with chest pain and this and that sympton) and it would actually do symptons it would be fun, but just sorting squares and triangles with no reason is rather boring ;(

Время в игре: 9 ч. Куплено в Steam
Рекомендую 19.09.2018 09:04
0 0

Cute little brain wrecker! Does what it says on the box.

Время в игре: 58 ч. Куплено в Steam
Рекомендую 10.09.2018 00:04
4 0

jojo gege

Время в игре: 467 ч. Куплено в Steam
Не рекомендую 20.07.2018 01:35
2 0

This review was aken from LvLRaid.com

Doctor Flow is a drag-and-drop puzzle game where the player acts as a medical specialist who must correctly diagnose patients at the lowest cost to obtain a maximum score. Despite small glitches in the splash screen, the minimalist design and mobile game-like controls work in the favor of Doctor Flow, pairing well with its complex puzzles.

In the settings menu you can find various theme options to add a dimension of color and texture to the game’s bare visual interface. This is a simple (but much needed) touch to the design, as there are no landscape/environment changes for the duration of the game.

The gameplay consists of choosing nodes and constructing paths that will lead patients to the correct end diagnosis. There are 41 levels (or scenarios), with a possibility of earning two hearts which is considered a perfect score.

At a certain point in the game, you will reach a level that has a seemingly simple and straightforward solution, with only one node and two possible diagnoses. When running the supposed correct configuration for this level, the player will be met with a curious incongruity. It seems the patients funneling through the node are travelling through the opposite path to the one the player has assigned. At first glance, this could be interpreted as a bug/glitch in the game, but is actually Doctor Flow’s way of introducing the concept of node inaccuracy.

Similar to the idea of a diagnosis not always being 100% correct, some nodes are subject to the same fate (those nodes being the outlined ones). The problem with this is that the requirement for a two-heart score is entirely dependant on correctly diagnosing a chosen number of patients below a specific price point. When there are certain nodes that are inaccurate in a way in which one cannot guarantee a 100% success rate with any configuration, it requires the player to test these nodes prior to attempting to run a full scale completion of the level. But what are the parameters of this requirement level to level?

There is no possible strategy for learning the activity of a given node without failing or restarting multiple times to understand the patterns of a single level. This brings to light the missing feature of a pause/freeze function while testing the diagnosis tree in order to view what is happening with each illness in respect to the nodes they travel through (the one currently in place removes the patients’ attributes from view). This is essential to analyzing a node’s accuracy and making decisions accordingly. When one does ultimately strike upon the “correct” solution allowing for the most patients diagnosed, the player still must account for the cost disparity and if it has met the unknown criteria for that level.

While this lack of clarification and instruction may be frustrating for some, it can be argued that as this is a puzzle game the developers are under no obligation to explain these rules to the player; and it may be best that they didn’t to add to the challenge. Nevertheless, there is a clear line between a game that is frustrating because it requires thought and strategy, and a game that is frustrating because there is no rhyme or reason to the solution.

TL;DR - Initially a compelling and novel addition to the puzzle genre, Doctor Flow quickly spirals into a cycle of testing and restarting, which transforms this game from a mental exercise to a migraine. As accuracy is a seemingly crucial part of Doctor Flow, the lack of communication and consistency regarding requirements for each level is destructive to the strategic elements this game is meant to represent.

Время в игре: 247 ч. Куплено в Steam
Рекомендую 06.07.2018 14:46
0 0

Considering that this game started off as a training-tool, it's both surprisingly difficult and a lot of fun!

+ the layout is simple, but attractive
+ the gameplay is easy to pick up, but difficult to master
+ the game teaches you how to solve problems by using conditionals (even if you're not a programmer)

- there is no option to toggle languages from the menu (you appear to be stuck with your system's language)
- there is no clear way to analyse your actions and their results other than to restart/retry (a "rewind"-function would REALLY help!)
- there is no real sense of urgency (no timer, your "patients" are effectively immortal until you actually start the clinical trials)

I would, all in all, definitely recommend the game if you enjoy logic-puzzles.

Время в игре: 35 ч. Куплено в Steam
Не рекомендую 01.07.2018 17:07
9 0

So this game is about constructing a decision tree to classifie categories, using given nodes that have specific costs (and accuracy).

Okay, the idea is novel (the only other game with similar mechanics I can think of is while True: Learn(), but it's very different), gameplay is clean too, but it soon becomes pure guesswork towards the middle of the game, where node accuracy is introduced:

1. Node accuracy label can be at either side of the node output, and their actual meaning is: the output labeled with "n%" will only produce the correct result n% of the time. This is not mentioned anywhere in the game and it took me some experimentation to figure out

2. The test method at this point is, frankly, baffling: 100% accuracy required for ~15-20 samples, even when the decision tree is indeterministic? This is asking for guess the random seed and how many stacked nodes are needed:
- acquiring 100% accuracy with a non-perfect node is impossible, so the requirement is ill-formed
- without knowing what the required accuracy actually is, there is no way to determine the required amount of stacked nodes
- the proportion of the categories in the input is simply non-existent (in the game they're always equal in proportion). This is, again, a very important information when optimizing decision trees
- with a small amount of samples, the variance is simply too high and there is no way to guarantee the precision of the accuracy statistically
While True: Learn() takes a more reasonable approach: by giving a large sample set and a required accuracy for each classification. Realistically speaking, when we diagnose patients (or do any binary classifications) there is always a target type I/II error rate, and you can't simply just say "get it 100% right". It's just plain impossible.

3. The cost requirement is simply too tight after the introduction of accuracy. It becomes an act of "guessing the intended solution".
In fact, it becomes even worse after build cost is introduced: as in every other programming game (e.g Human Resource Machine, Spacechem, ...), the metrics are almost always trade-off with each other; you can't optimize all of them at once.

4. Satisfaction rating is even worse: what is the exact definition of "satisfaction rate"? Things like "average/median time spent waiting" does, but a all-encompassing percentage is simply pointless. It's basically even more guesswork.

In fact, the full heart requirement for every single level in the late half basically boils down to "guess the correct configuration". For this, this is not a puzzle game anymore.

So... yeah. It starts out interesting, but I don't see myself 100% completing this in the near future. It's not fun for people who wants to aim for 100% all the time, because the metric used for judging the player is very poorly-designed.

Время в игре: 107 ч. Куплено в Steam

Дополнительная информация

Разработчик Grendel Games
Платформы Windows, Mac
Ограничение возраста Нет
Дата релиза 20.01.2025
Отзывы пользователей 50% положительных (6)

Отзывы пользователей

50%
3 положительных и 3 отрицательных отзывов
Обновлено: 18.01.2025 12:35

Жанры

Casual Simulation

Особенности

Single-player Steam Achievements Steam Cloud Stats Steam Leaderboards Family Sharing