Разработчик: NIGORO
Описание
La-Mulana 2 features sprawling ancient ruins, mind-boggling mysteries, untold numbers of items, and terrible enemies combining to form what is possibly the perfect Metroidvania-style "archaeological ruin exploration action game".
In La-Mulana 2, you take on the role of Lumisa Kosugi - daughter of the previous title’s hero - as she explores the ancient ruins of La-Mulana, said to be the cradle of human civilization. Desperate to find the cause of the numerous recent appearances of monsters from the ruins, Lumisa heads to the "other" La-Mulana: the ruins known as Eg-Lana.
Explore the vast ruins comprising multiple field maps, solve mysteries and riddles using the stone tablets and messages you discover along the way, and take out huge monsters known as "Guardians" as you make your way to the deepest depths of the ruins.
You won’t believe the awesome mystery of Eg-Lana awaiting you at the end of your journey...
La-Mulana was known as a "Metroidvania"-style game (a 2D action platformer with an emphasis on non-linear exploration). That said, the real core of the game is in deciphering the riddles scattered throughout the game, and solving the puzzles that exist as part of the ruins.
A classic experience: As with its predecessor, La-Mulana 2 will not feature a tutorial or a long-winded sidekick. As a seasoned explorer, it's up to you to discover the secrets hidden within the ruins and find the truth on your own.
Explore at your own pace: By deciphering cryptic text on the monuments scattered throughout the ruins, you will gradually unravel the mystery of the ruins. Which parts of the sprawling underground you tackle, and in what order, is up to you. Sometimes you will need to use changes in backgrounds, mysterious sounds, the strength of enemies, or the sneakiness of traps to detect subtle changes in your surroundings.
A colossal adventure: We have designed a variety of zones, and have created a mystery deep enough to encompass a gigantic cave system. This is a very large-scale indie title. We predict newcomers to the series will probably be able to clear the game in 20 to 30 hours. Because of the non-linear nature of Eg-Lana, La-Mulana 2 will have plenty of replayability.
New horrors, new weapons: Plenty of ferocious and terrifying monsters and guardians stand in your way in the depths of this new underground network. Fortunately, you will also have an arsenal of tools and weapons at your disposal to help you on your journey.
Widescreen support: The first La-Mulana was a remake of a retro-style game that ran in a 4:3 aspect ratio, which made widescreen support impossible. For La-Mulana 2, the various maps and rooms are designed to be 16:9-compatible, making it perfect for widescreen TVs and monitors.
The question we’ve asked ourselves throughout development is: "How can we make an old-school 2D game take advantage of advancements in present-day technology?"
- Become an adventurer and explore sprawling ancient ruins
- Gather hints to solve the various mysteries of the ruins
- Dive into the action as you fight off tough enemies seeking to impede your progress
- A detailed and beautifully dot-rendered world
- Seven main weapons and over ten sub-weapons
- Over 60 items of various types to help you explore the ruins
- Over 20 apps to install on your trusty adventurer’s tablet, the "Mobile Super X3"
- Includes reference book with over 200 monsters and other characters in the game
Lumisa Kosugi
(21 years old; fourth-generation Japanese; the game's protagonist)
Some say she is Lemeza's wife's daughter from a previous marriage, while others believe she's Professor Shawn's illegitimate child. Either way, she is a Kosugi; that much is clear. She travels to La-Mulana to make her archaeological debut after accepting Xelpud's request to search the ruins.Lemeza Kosugi
(36 years old; the previous game's protagonist)
Tales of his exploits in the ruins of La-Mulana may be known worldwide, but he was also responsible for the ruins' destruction, and has gone into hiding as a result. His love of exploration has not faded, however, and he still finds time to go spelunking in secret.Shawn Kosugi
(67 years old)
After revealing the "Treasure of All Life" he brought back from the ruins of La-Mulana, he returned to a hermetic life once more. Although he technically retired after finishing his research on the "Cradle of All Civilization", he finds himself slowly drawn back into the world of archaeology.Elder Xelpud
(Age unknown)
Upon the collapse of the La-Mulana ruins, his life as a 7th Child came to an end. He's been spending his time running the "La-Mulana Ruins Tourist Spot" in hopes of finding purpose in life once again. As a result, he's become quite wealthy, and now lives a life of luxury full of beautiful women and fast cars.Mulbruk
(3024 years old; looks/hopes to look about 24)
Since her release from the ruins, Mulbruk has been happily living aboveground, pretending to be a "normal" young woman. Using her amazing knowledge of history, she has become a treasure hunter. She's also become quite fashionable.
Поддерживаемые языки: english, japanese, simplified chinese
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: Windows 7 (64-bit)
- Processor: Intel(R) Core(TM) i5 2.3GHz or above
- Memory: 4 GB RAM
- Graphics: Graphic board with at least 1GB of VRAM
- DirectX: Version 11
- Storage: 4 GB available space
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64bit)
- Processor: Intel(R) Core(TM) i7 3.00GHz or above
- Memory: 8 GB RAM
- Graphics: DirectX® 12-compatible graphic board with at least 2GB of VRAM
- DirectX: Version 11
- Storage: 4 GB available space
- Sound Card: DirectX® 12 compatible sound card
Mac
- OS: Mac OS 10.11
- Processor: Intel(R) Core(TM) i5 2.3GHz or above
- Memory: 4 GB RAM
- Graphics: Graphic board with at least 1GB of VRAM
- Storage: 4 GB available space
- OS: Mac OS 10.11
- Processor: Intel(R) Core(TM) i7 3.0GHz or above
- Memory: 8 GB RAM
- Graphics: Graphic board with at least 2GB of VRAM
- Storage: 4 GB available space
Linux
Отзывы пользователей
La-Mulana 1 is one of the best and worst experiences i have had playing video games. La-Mulana 2 is just a really good experience. While La-Mulana 1 had a lot of bullshit puzzles which made no fucking sense, it also had some of the greatest puzzles i have had the joy of solving. La-Mulana 2 is a better game with better bosses less clunky controls and "better puzzles". Whilst I think the puzzle design is overall better it also only has like 3 or 4 puzzles which make you just sit down and think about the journey you traveled trough your notes and mind; La-Mulana 1 has a lot more of these, but at the same time a lot of them end up feeling like bullshit. La-Mulana 2 is extremely good but it lacks a few of the La-Mulana 1 highs, and avoids a lot of its lows (thankfully; the pipe can fuck right off). The game also has an amazing soundtrack and a lot of cool characters, seeing so many mythologies clashing and combining into the La-Mulana world is also very cool. There really is nothing too similar to these games on the marked, I bid these beautiful games farewell until La-Mulana 3 is here (pls)
Note: I finished the game, this is a negative review purely because there is no thumbs-sideways mixed option.
For every thing La-Mulana 2 does right it also does a couple things wrong. For example, widescreen rooms - that's nice, but why are there jpeg borders ALL AROUND the screen? Just let me play it in actual fullscreen, like the first game did. Or, more bosses - that's cool, but why do they repeat and why can they be cheesed so easily? You shouldn't let the player get away with getting a boss stuck on a tiny platform and throwing fifty shurikens at their face, like the first game did. Or, better mobility - that's great, but why do I constantly find myself jumping ahead to actual dead-ends that are opened only by progress on the apparent intended route? First game did it better, whatever, you get it.
What were they thinking?!
Really, my last point is probably the most damning one - the game holds your hand so much in the first half and expects you to make repeat visits to NPCs (which happened exactly twice in La-Mulana 1 and at least made sense) that you forget how to think for yourself. Oh, I don't see a solution in the next room, so I better go make the rounds! Oh ♥♥♥♥ off.
If you dare to go off route by, let's say, throwing fifty shurikens at Nidhogg (and then some of them will phase through his hitbox and deal no damage, who knows why), the first boss you're obviuosly meant to fight later, you get a grapple claw that doesn't really get you anywhere at that point, about two hundred coins to spend on nothing of note except for an item that shows boss HP, and a location full of frustrating near-instant kill traps and dead-ends.
And then you find out that the item straight up just ♥♥♥♥♥♥♥ lies to you about boss HP, because first the bar has to change color several times before it starts going down, so you can clearly see that you're doing damage but never know how much until the end of the fight.
This is just the first major instance of this, but now I've seen it come up in several reviews and let me tell you, I understand their frustration. It keeps happening again and again. You will be left scratching your head because you will keep finding locations where something is supposed to happen, but LATER, pay them no mind and go progress the intended route!
Learning to shut my somewhat genre-savvy gamer brain off that tells me to check off the beaten path left me holding the bag when the game STOPPED literally nudging me towards the end. I still have no idea how you're supposed to collate the actual solution to the Dark Star Lord puzzles, for example, because I just seemingly brute-forced them.
All in all, it's a swing and a miss, but if they ever come up with a third game I’ll make sure to check it out, I only hope they forget to bring the guy responsible for the first half of La-Mulana 2.
Pretty much better in all aspects from the first game. Better graphics, effects, lore, gameplay...
Would recommend playing first for new players, although you may lose much of the references to the first game. (And get spoiled I guess)
Why are the female characters so well-designed??
Ahem, anyways, La-Mulana as a series is a complete work of art. The music, the visuals, the areas, everything. I am absolutely in love with all of this.
La-Mulana 2 is a proper sequel. It plays like the first game, while still having its own individual feel. The mechanic aspects of this game were a definite upgrade from the first game too whether it be the quality-of-life features, improved movement, or the improved puzzle balance. For as much as it improved upon the first game, it unfortunately did not feel as memorable to me. The first game was very in-your-face about its area design and music, while in this game, those elements feel a bit watered-down. Even so, I still heartily recommend this game to anyone who loves exploration or puzzle games. La-Mulana 2 is a truly unique experience!
Not as difficult as the first game, but that doesn't mean it's bad. Still has wonderful music and looks amazing.
The puzzles aren't as ridiculous as some from the first game, but are still challenging enough to make you think.
Controls do feel better, some items have better usage compared to La-Mulana 1.
Also, the game is a bit less open, especially at the start. You basically have to kill first few bosses in order to unlock further areas. It can be both a good and a bad thing. It gives you the idea where you have to progress, but also prevents you from freely exploring the game, like in the previous title.
Bloody excellent sequel to La Mulana. It does a lot right that its predecessor did wrong (the absence of puzzles you pretty much have to brute-force is a good decision), though it makes mistakes of its own.
It's biggest mistake, IMO, is the wild inconsistency in bossfight difficulty. Fights like Echidna, Jormungand, or Nidhogg are absolutely excellent, but then there's a couple of absolute pushover bosses that make you scratch your head. Surtr and Aten-Ra fell over in such a way that I thought I'd messed up the boss order for a second, especially Aten-ra after exploring a pretty dangerous and challenging area to unlock him paired with a complicated puzzle.
The puzzles and items used to solve them are an excellent step back from 1's tendency to invite random guessing in order to problem solve. Item usage tends to be consistent rather than eccentric, there's no more meta solutions like pausing your game in order to make your character fall asleep following a cryptic hint. The one caveat to this is the inconsistency in the Lamp of Time. I understand them wanting to nerf it to stop it from bruteforcing puzzles, but in some cases it seemed like the only solution. To then arrive at a similar puzzle that straight up ignores the lamp of time the crystal pyramid/golden rock where they deliberately patched the Lamp of Time out from solving it and getting stuck because of that is annoying.
The game is massively rewarding to play, even when using guides to help you through the harder/more obscure parts of the game. Minibosses and bosses are a fun challenge to approach and the game is genuinely funny at times.
"Would you like to hear that again?
- Yes, please.
- I'm cool!"
I never make serious reviews for videogames, but if I had to choose a game for one, this would be it.
La-Mulana 2 takes everything that makes La-Mulana 1 a special and unique experience and cranks it up to eleven, while adding its own flavour to it and proposing easier controls than the first game. This is the perfect sequel and everything a sequel should be for a videogame.
This review is pointed at people who finished La-Mulana 1 already and want to try this sequel.
What makes La-Mulana special?
What makes this series beautiful and special is that these games don't really care if you finish them or not by yourself, these are created to challenge people's attention to detail, power of will, patience and cunning like no other game in the world does, and if you don't have what it takes, that's on you. This also reflects into the feeling of the game world: the ruins you are exploring do not like you and they are trying to get you outside in every way possible. The usage of some sort of external help is definitely normal and expected, but it's up to you to decide when you can't progress by yourself anymore. This is the player's ultimate test.
I love when videogames reward my attention to detail, but to be very honest, almost every time my attention to detail is not actually necessary, it's usually just a nice little bonus in the form of a reward or easter egg.
But no, these games demand a lot from the player, you are *expected* to put your absolute everything into them and chances are that even if you do put your absolute best, you will fail.
This doesn't mean these games don't give you all the tools necessary to finish it. Matter of fact, they do and they do it spectacularly. It's up to you to connect the dots at all times.
What does La-Mulana 2 improve over the previous entry?
A lot of the jank that you can experience in La-Mulana 1 is gone, and while I don't think the first game's controls are bad or worse, this new entry did decide to allow for easier movement and more freedom. A lot of QOL and streamlining was added. For example, while in La-Mulana 1 it was often necessary to explore areas multiple times as the world changed without you really realizing, this is no longer the case: if any change happens in the world, it always makes sense and it's understandable. Main bosses will have a checkpoint before the fight starts, so you don't have to walk all the way back to the boss each attempt. Software combos are actually explained in the game somewhere.
The OSTs are absolutely incredible as usual, of course, and the boss fights are vastly improved over the first game - they're not perfect but they're definitely more fun in my opinion.
Overall, I'd say the puzzles are just as good if not better than the first game, and in my opinion they're also harder, but usually less cryptic.
I strongly suggest taking notes (pictures of tablets included, those can and will be very useful), it really changed the experience for me. I have also created a map of the entire game with screenshots, but I'd say that's not necessary at all.
Conclusions
This game stole the number one spot of my favourite games ever from Outer Wilds. Not because it's necessarily better, but it gave me exactly what I look for when I play a videogame and allowed me to test all my skills as a player in a way no other game would be able to.
If you liked La-Mulana 1, this is a MUST play.
Both La-Mulana 1+2 are my favorite games of all time
If you like cryptic puzzles that require you to exhaustively explore AND you enjoy metroidvanias with cool tricks and secrets, then this is definitely your kind of game. Puzzles and secrets EVERYWHERE and it's great! The DLC will troll the hell out of you, and so will the traps, but I love it all the same.
And be sure to remember, read everything and check for breakable walls ;)
[quote]Just saying, but I do have a curator page. If you like my remarks about games, you can find more of them here: https://store.steampowered.com/curator/44130985-TDP%27s-Gaming-Escapades [/quote]
Making a sequel to a successful game is risky. On one hand, you have the opportunity to expand upon what you had built and fix its issues and shortcomings. But on the other hand, you have the player expectations. Depending on how the sequel is designed, it can fracture its playerbase.
On the surface, La-Mulana 2 seems like a worthy sequel. Areas look really good and characters are more detailed, have smoother animations and sport incredible-looking artworks. Aside from some exceptions like the remixed versions of the first game's tracks, the music still feels pleasant to listen to, even though it's no longer memorable. The controls have also been tweaked and now you are able to correct your position in the air, which makes for some pleasant platforming.
With all that, one is lead to believe that La-Mulana 2 must be nothing but a better version of the first game. But unfortunately, La-Mulana 2 also attempts to change its gameplay formula, turning the end result into a game that maintains a good quality, but diehard fans of its predecessor will have a very hard time enjoying.
Look how they massacred my boy...
I cannot believe how wildly different this game feels compared to the first game. La-Mulana 1 threw you into the gameplay with minimal information and said "good luck" to force you to find everything out for yourself with trial & error, as if you were an archaeologist who was discovering things on their own. La-Mulana 2 however, goes against the design mentality of its prequel especially in the beginning hours.
The first 2-3 hours in La-Mulana 2 has the game deliberately blocking off a lot of pathways to force you to find and beat the first area's boss before doing anything else. If you ever decide to not do that or fail to realize that's what the game wants you to do first, you will be entering the only optionally available area that features ice physics and instant death hazards, not meant to be messed with at that point. So you're basically forced to do what the game wants you to do before unveiling more of the map or you will get utterly lost and infuriated.
And the situation doesn't get much better after this time period. While the game opens up after beating the first boss and starts to feel more like the first game, it still does things that are quite at odds with what the series originally became known for. For starters, the game puts certain useful items (like the chalice) directly in your way instead of having you finding them as a reward for exploration or puzzle solving. The progression between areas feels very forced, as if the developers have designed an intended route for you to take, and deviating from this path usually ends with you arriving in locations that have close to zero survival/progression chance as bruteforcing is no longer an option. And then we have the game's newfound love of storytelling.
Hey! Listen!
La-Mulana 2 has more emphasis on story and talking with non-playable characters compared to its predecessor. From time to time, you will run into other NPCs in the wild, some of them being key characters that are there for narration reasons, and lots more who you can talk to by entering doors to their chambers. Some of these NPCs only offer various lore tidbits, but there are quite a number of them that have direct influences over the gameplay progression. Not only some of the game's puzzle solutions are bound to doing specific tasks and then talking to specific NPCs for one or multiple times, but the game also blocks access to certain parts of the map and only opens them up after reaching some of these NPCs. Some of the more important ones even send you messages every once in a while to explain how hazards work and tell you where you need to use which items. Coupled with the forced progression path at the beginning of the game, and all of the other changes, these make for a more controlled experience compared to the first game.
And all of this can underwhelm the fans of the previous installment, to the point I was seriously considering getting a refund due to how awful and streamlined the experience felt for me. All of these new design decisions go against the groundwork laid by the first game. No longer you are finding about things by yourself and no longer the hurdles that block the way to new areas are your wits and your equipment. Speaking of which...
Why does it feel like I've accomplished nothing so far?
Progression in La-Mulana 2 feels painfully slow and unrewarding, and you will probably be shocked (in a negative way) to find out how much stuff you have found on your own after a couple hours of adventuring.
After 6 hours in La-Mulana 1, half of my inventory was filled with items that each helped me progress further in the game. I was constantly finding new items to use and in turn getting access to new locations. Then I play La-Mulana 2 and after 8 hours of gameplay resulting in the discovery of 8 fast travel locations and slaying two bosses, I still feel like I have done nothing of value as my inventory is nearly empty. The game conveniently puts important items in your way instead of asking you to find them in the wild, and then it has the nerve to act stingy when it comes to rewarding you when you actually put in some effort. Many times you solve puzzles just to see pathways opening instead of getting a reward or beat minibosses/bosses to get items that you either don't need at the time or don't know what to do with them. To put a cherry on top of everything, many of the chests are now locked behind sigils instead of puzzles so you won't be rewarded for trying to attempt a later area earlier.
One step forward, two steps back...
And that's just the changes to exploration. When it comes to combat, La-Mulana 2 is also not completely satisfactory. The improved controls do make for a nicer time going around and fighting with the enemies and bosses, but I do not understand the decision to reduce the invulnerability time. There are a lot of places in the game where you can get stunlocked by the enemies and traps. You get hit by an enemy, get knocked backwards as a result, then hit another enemy/projectile/trap and take another hit as the invulnerability time ends quickly. This is especially visible with the enemies who carry weapons that act like semi-automatic guns.
And then we have the bosses and minibosses who are boring and not fun to fight at all this time around. Many of the bosses require only the bare minimum of your platforming abilities. If you are especially attentive and lucky, you might even find flaws in their behavior and make some of them freeze in place, not moving at all and ready to take hits. They even have changed the way you face bosses, going from a near instant transition to bosses' arenas to making you wait for a couple seconds with nothing special happening.
Now, all of this is not to say the game is bad. La-Mulana 2 is a good game on its own. But when we take it as a SEQUEL and compare it to what came before, the changes are visible and disheartening. This is not more of what I strangely ended up loving... it's something familiar yet very different.
And I honestly don't know why the devs did this. Was it player feedback? Did they try to change their game to appeal to more people? Did they want to experiment and try a different design mentality for the franchise? Whatever the reason, I am not a fan of it... and I now have much desire to play the first game again instead of continuing this one.
TL;DR
A good game on its own, but a serious downgrade compared to the first game. It improves many things, but also changes the gameplay into something that feels more controlled and less rewarding.
这么好的游戏竟然评论这么少 网上差评说难的真是服了 太难说不够爽 太简单又说没有挑战性 这是我玩过最好的恶魔城游戏
谜题设计很精巧 多看石碑 谜题答案就在石碑里 那些说难的 你就不会动一动大脑么 还有很多隐藏 机关也要多思考多看石碑上
的文字 BOSS战还好 难度适中 多尝试几次就能过 都有规律 画风也不错 希望能出三代 还有一代也很棒 希望能出个中文
Difficult as hell, just like the original. I'm playing blind though. I have only watched a piece of a boss rush like a few years ago and I don't really remember it. First guardian was taken down but it was on another system so I'm gonna have to start from scratch again, but since my last "playthrough" was like over a year ago, if not nearly 2 years ago, I think it's fair for me to restart.
I was left with a very sour aftertaste after playing the prequel, stubbornly trying to solve everything the intended way, without resorting to bruteforcing. That turned out to be a waste of time -- due to a mistranslation, there wasn't a reasonable way to solve the puzzle I was stuck on. Yet, the beginning of La-Mulana 1 was quite enjoyable, and someone told me that La-Mulana 2 does not have any unsolvable, unreasonable bits -- so I gave it a chance. And, thankfully, that turned out to be true, at least as far as the mandatory puzzles go: your attention to detail WILL be rewarded, and that book-worth of notes you've made WILL come in handy, with no real bullshit getting in your way. I still got stuck plenty, but I felt satisfaction, not frustration, after finally solving and beating the game.
You do not need to have played La-Mulana 1 to enjoy La-Mulana 2. In fact, it's pretty much the same game. Sure, Lumisa, unlike her father, can now crawl around, and platforms can now rotate as well as move, but everything else is largely the same: same weapons, same items, same traps, and many of the same enemies. There are many parallels and re-used ideas, but the experience is much more streamlined, without getting too easy.
Still, the game has plenty of problems, too: in some rooms, it's possible sequence break and get to places you're not supposed to be in yet. This isn't much of a problem when the a sequence break is obvious, but there are also some solutions that will leave you wondering whether you were actually supposed to do that or not.
The controls were not designed with a keyboard in mind at all: all the button prompts will always show you controller buttons, and the ability to quickly switch to a weapon using the number row keys is dearly missing, forcing you to scroll to your desired weapon one by one, in the midst of battle, like some sort of console plebeian. You will be going into the menu much more often that you would with a reasonable control scheme.
The music is mostly good, but I hated some of the tracks for having random noises mixed into them.
If you're the kind of person who likes challenging platformer boss fights AND taking copious amounts of notes, and thinks those two things absolutely do belong in the same videogame, La-Mulana 2 is your order.
I'd give a "neutral" review if I could.
As with the first game, I really like many of its aspects, such as the soundtrack and the cryptic puzzles. No need to get into details here, since the game is truly another La-Mulana game, and you're unlikely to start your journey with this game.
However, it has some shortcomings which really lessened my enjoyment that I'd like others to be aware of.
1. The writing of this game is really bad for some reason. Every main character feels like a parody version of themselves, with lots of swear words and memes mixed into the dialogue which is no joy to read. It's weird since all the lore-relevant characters have regular dialogue, so not sure why they decided to go this direction.
2. The gameplay is far more infuriating. I know, I signed up for a La-Mulana game, of course it'll be hard. But unlike the first game, the gameplay took a bunch of steps backwards here.
Precision platforming seems to be really important in some areas. Those same areas also feature a bunch of unkillable or frequently respawning enemies, and any fall wastes a bunch of time to get back to. For La-Mulana 1 players, it's like climbing up the Tower of the Goddess, but with 2x as many enemies. Enemies don't deal lots of damage, they just waste your time knocking you off platforms.
Also having crush traps without ANY warning, that take 10 minutes of exploration to get there, just to have you lose all that progress and do it again... that was my stopping point.
3. The boss fights, oh boy... Why does every boss have like 3x as much health as they should? Many many bosses felt like chores to get to and chores to fight them. The coding of them feels far worse than in the original, since I could just get many of them stuck repeating the same attack over and over, allowing me to slowly chip down their health without any fight. And worst of all, I don't even feel bad doing it this way, since trying to fight them the regular way for an hour or so was not fun.
I still recommend this game due to the large effort put into it by the devs, but I myself did not finish it due to the aforementioned problems I had with it. Maybe you'll have a better experience, but do be aware that these issues were severe enough to stop me from playing. And I've beaten La-Mulana 1 twice by now!
This one really expands on the first games set ups, exploration, controls, boss designs, and just the atmosphere. I will say if you're new entirely to the series this is the easier one to get into with more Quality of Life improvements and modern designs for some parts. I will say like the first game try to not spoil as much as you can for your first play through and be willing to just explore more options. You do not have to pigeon hole yourself into one spot as much as you might think you do.
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Дополнительная информация
Разработчик | NIGORO |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 20.01.2025 |
Metacritic | 79 |
Отзывы пользователей | 88% положительных (412) |