Разработчик: Funcraft Games
Описание
Features
- world's first 1000 kmph hyper-speed train simulator. You need skill to drive this fast.
- a vibrant world consisting of adventurous roads and huge cities to explore. Drive through dense forrests, across high mountains and through chaotic metropolitan traffic.
- perform cargo, passenger and assisination missions.
- extend your train with various types of wagons. Add turret wagons to increase your firepower, add booster wagons to increase speed, etc.
- claim and upgrade a settlement and transform it into a huge metropolis to further boost your income.
- earn extra cash by clearing Marauder nests, racing in time trials, exploring the map and hunting for bounty.
- get creative and use your hypertrain's build function to build massive 1000 kmph rollercoasters!
Поддерживаемые языки: english, dutch, german, spanish - spain, french
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: Windows 7
- Processor: Dual Core
- Memory: 4 GB RAM
- Graphics: GeForce GTX 750 / Radeon HD 6950 comparable GPU
- Storage: 512 MB available space
- Requires a 64-bit processor and operating system
Mac
Linux
Отзывы пользователей
Look, it's a terrible game that is completely unbalanced. But I love it. Can I recommend it? No. Will I continue to play it? Absolutely. This is not a good game for what it was trying to do. But I enjoy building the dumbest tracks, even if traffic will randomly start spawning on my one way tracks and inevitably kill me.
I bought this thing close to release, but never reviewed it. I came back to it recently for Reasons, and I got asked about it. So it's time to collect my rambling thoughts and put them to (figurative) paper.
Some European developers have ambitious ideas and the execution doesn't quite match. This is one. I don't like "eurojank" as a title but this is kind of the poster child.
What this is: There's a bunch of cities, most of which are connected by rail. You'll supply those cities with goods (and passengers) by train, buying more cars for your train as you go. First train to 50 cars wins! Easy as a concept.
Except.
Except the rail lines are insane. Imagine a rail-laying AI was hallucinating. There's corkscrews and loops everywhere. Segments are missing. And the trains can do several hundred km/hr easily. (The speedometer pegs at 2,000 km/hr.) Sure, you're travelling tens of kilometers a trip, but at these insane velocities it takes no time at all. Your gameplay is mostly weaving in and out of slower traffic, trying to avoid significant crashes. As the routes are several rail lines in parallel and you can skip between lines, it's more like a slot car than any meaningful racing sim.
If you're annoyed with shipping goods, visiting cities gives you a cash bonus for the first visit, and you can always buy gun cars and attack rival trails instead. Blowing up fools can vent frustration nicely.
Or, heck, you can just buy construction cars and make your own routes. Or repair the current ones, or make little bypasses to get past the worst of some sections. Trains using your routes pay you a daily toll, so putting down a lot of routes can be lucrative.
But there's annoyances. Mostly, it's from surprise rail cuts hidden by little dips, and derailing your train wrecks it. There's little penalty for getting wrecked (you drop a bit of cash and respawn nearby, and can pick the cash back up) but it annoys me. The end-of-match XP factors in how many times you died in your final XP payout. Now, the XP is irrelevant unless you want different train models.
I took this up again recently because I had fierce insomnia and I needed to sleep. And it is awfully fun driving a train that can break the sound barrier. The rails are insane and sometimes hostile, and that can occasion a bit of frustration. Apart from that? I enjoyed it enough to come back to it.
Seems like it would be an interesting game, visuals are nice and maps are pretty silly. Sadly it's marred by the devs knowing there is a graphics bug and missing options and seemingly don't care about it. Chaotic maps are nice, but camera doesn't work with you and sometimes just completely breaks so it floats away from the track.
Despite being a relatively niche game, it does what it does very well. The game does have a few annoying parts - but that's part of the experience of being a high speed trucker in the future.
This is truly somthing special, i dont dig train games much but this feels more like audio surf and fzero with realtime track building and its just wonderfully interesting and original. 10/10 for pure originality and the game just crashed on me! i just like it that much im still willing to give it 10 out of 10 :-)
i'll be honest, i really love this game. it's simple to play, and very challenging. along with the super fast speed given it's a bullet train simulator.
there are moments where the game can be glitchy, random roads colliding into the road, along with other bugs.
for example some corp trains could block the road invisibly and their locos are fully straight. some roads colliding into walls and hills, but it gives the construction missions a purpose.
the graphics are simple, yet the lighting makes it beautiful, even in a low poly game such as this.
missions can be a pain even with corp trains and mauraders on you, you can either fight back or outrun em and go about getting some extra money.
i recommend this to anyone that loves futuristic stuff, or train based simulators. if not now, maybe when the game has lesser issues, it's still playable regardless. stay speedy :3
Stumbled upon this one and i highly recommend this game, think of it as a delivery game with high speed slot racing mechanics, with a dab of track building in the mix on a pre-generated island and that is Hypertrain. The goal is simple, increase your hyper train wagon size to 50. However there are enemies out there that will try to destroy your wagon cars, there are bad track car drivers and shunts along the tracks which you have to flick to another track. Colliding with cars or other trains loses reputation which in turn hurts your job rewards. There are spirals and loops that at times feels like you are on a high speed roller coaster. You can play in 3rd person or hud view. You collect blue energy orbs to how power your train and the pink ones give you a boost which can be a good thing sometimes and not so good other times.
There is a night and day cycle and sometimes fog rolls in which can he hazardous when you dont see that shunt, but these do have lights but still catches you out if you aren't careful. It's knowing when to go full speed and when to take care.
Sometimes you need to pass an on ramp section and stop and switch to opposite train engine and switch tracks to go up an ramp that leads to your destination. Navigating around isn't always easy, but you can get a navigation aid to help but you still can sometimes get lost. Sometimes there are tracks that stop abruptly and you need to build a new path around them and connect to a new track, which is a matter of building a track adjacent to the one you want to connect with which you will get a merge option.
There are some undiscovered areas you need to build a track too, and i believe there is no cost in building.
This game has MP too which i've yet to try out. I highly recommend this game! 2 thumbs up.
Bought this today after seeing Colonel Failure's video earlier this week. From my play so far it looks to be really interesting and different. I'd recommend the game based on it being different to other games out there.
At the moment I'd like to see more work done on improving the build system, it can be difficult at times to rejoin onto existing track. I also would like to see more resolution options as 1900x1080 seems to be the upper limit.
Nice game. Try it !
Great train "RPG".
This game is a hidden gem - very interesting world design, huge map to explore, buidling, trading, train-wars and multiplayer !
Pretty hard to master in start, but after some time you will understand how things works and what you have to do and also will be comfortable with game mechanics.
It's an extremely annoying game to deal with, I tried to repair the roads, but they refused to connect to each other. And getting around is extremely stressful and annoying to deal with. I never plan to play this game again.
What is this game about?
The premise of the game is very simple. You steer a "Hypertrain" through a low-poly, retro-graphics but futuristic-looking world. There are cities and roads with multiple lanes connecting those cities, which are auto-generated with a randomimzable seed. You can also build your own roads. Each city offers missions you can complete which help you earn money. With your earned money, you can upgrade your train (add more cars that upgrade your train's stats). Other players (Multiplayer) or AI (Singleplayer) competes with you to be the first Hypertrain to reach 50 cars length, which wins you the game.
What can you do to earn money?
Play as a cargo/passenger runner
You can transport cargo between cities to earn money. You do this by accepting cargo transport missions at a city. Certain cities demand certain goods depending on their size. Once their demand is satisfied, they upgrade (e.g. from a Village to a City) and demand even more resources afterwards. If you are smart about it you can make a city grow huge.
You can also transport passengers, which helps cities grow population wise (but does not upgrade them). The more often you transport passengers safely in a row, the more they trust you and you get a hefty bonus for a non-death streak.
Both transport options give you a bonus based on how fast you delivered cargo/passengers (up to 2 times).
Play as an explorer
Exploring is also viable, as discovering new cities gives you a welcome bonus, discovering unconnected cities by building new roads gives you a huge bonus and discovering all cities on the map gives you a gigantic bonus.
Play as a battle train
You can also hunt marauders, which are malicious hypertrains that shoot at you as soon as they see you. If you destroy them, you can pick up the money they dropped. You can also accept bounties to increase your earnings.
Play as a constructor
New since v0.9 (December 2018) is building new connections as a game strategy. This is by far my favourite part of the game. You can build your own roads, and build them more effectively with construction wagons (you can go faster while building roads in front of you). Connecting two cities that want to be connected (you have to accept a mission) gives you huge amounts of money, helping you progress towards victory.
How does it play?
One game lasts a few hours, depending on AI difficulty. It is quite challenging at first, but once you get the hang of it, it's incredibly fun. It is important to stick to once strategy if you want to win (don't mix hunting marauders with transporting cargo for example). You can upgrade your train to go up to 1000 km/h (625 mph) and cruise through the world. The roads are populated with traffic as well as other AI-controlled Hypertrains, which makes the world feel alive. I personally keep playing after you reach 50 wagons, since the game lets you do so, and building new connections and watching cities grow is a lot of fun for me. As of v0.8, Multiplayer has been added to the game.
Are there any negatives?
The game currently has a few annoying bugs, but the developer is personally answering every bug report I filed so far and it seems like he is taking fixing those bugs seriously. I'm certain the game will improve with time. I tried out multiplayer back when it came out and it was unfortunately very buggy, but it has already been updated and fixed according to the developer. I have yet to try it out. Multiplayer unfortunately currently is only over direct IP connections, but the developer is working on a server browser.
Would I recommend it?
This game is only a little over 8€ (and currently discounted 50%) at the time of writing (December 2018), and the developer is actively updating and developing the game. This low price is a really good bargain for what you get and the positives far outweigh the negatives, which will surely only get better in the future. I would 100% recommend the game, since it has already brought me 23 hours of fun and I can get over a few minor bugs, especially for this price.
This is a great concept but is too broken, glitchy, and irratating to be fun. I love the idea of cruising at 1000 km/h exchanging goods and passengers between cities or laying and fixing track but this is not what I got. I got a game that thinks dying for no reason is fun. A game that thinks going slow is fun. A game that thinks what I need when driving down a seemingly normal road is corkscrews and loops with breaks in them that are impossible to see. A game that breaks down when driving 1000 for too long. A game that caps your speed at 1000 such that powerups that used to boost your speed now slow you down. A game that...
I don't recommend this game. It has a long way to go before its ready to come out of Early Access. A lot of bugs that need fixing and more content to be added. As it stands now there is a lot of empty space between cities that is difficult and time consuming (more the latter) to fill with track. A lot of the content in this game is more or less there to make the player's life more difficult, not to add challenge or entertainment, and takes any potential fun away.
EDIT 1.2 update: Cool that there's a new update. Performance is too bad for me to play it. All the large cities and even some of the smaller ones tank my FPS to 1 and make the game unplayable, even at lowest settings. Managed to find a seed that spawned me somewhere where it wasn't an issue, but it came back anyways about an hour in.
An excellent gem of a game, I would highly reccomend this.
Pro's:
Gameplay: Drive a super fast train on a slot car style track delivering cargo and passengers from point A to B, all while navigating a randomly generated map and defending yourself from marauders and avoiding road hazards.
Huge rollercoaster style roads: The road/track is incredibly varied, with plenty of giant loops and corkscrews, huge drops and sprials.
Diffrent styles of play: You have a good few options for how you can play. You can be a pure cargo train, hauling goods around the map all while helping upgrade the cities you stop at.
Being a passenger train is a risk/reward style of play, while carrying passengers starts out with more a mediocre reward, it can quickly add up as your "trust" bonus increases allowing you to triple your profits if you can drive fast and safely. However crashing once or damaging your passenger cars will completly reset your bonuses.
Combat can be also be profitable, just mount a bunch of shield and turret wagons to your train and hunt down marauders and rival hypertrains and collecting the money they drop.
Exploring is another option, maps have some cities that are unconnected to the road network, and building your own roads to these is necessary to get certain resourses to upgrade other cities sometimes (things like diamonds and oil), as not every settlement prouduces everything. You also get a huge cash reward for connecting unconnected cities.
Con's:
Building: While building your own tracks is necessary and usually easy, I think the tools for building are too slow as you can only build small sections of track at a time. This gets really tedious once you start building 4 lane roads, otherwise it gets clogged with traffic making it impassable without taking damage. The sound of track being built gets really painful to lisen to after a few hours, I highly reccomend turning off your volume while building for long periods of time.
Road generation: While the roads that the game generates are usually fine, they can sometimes be impassable without repairs. While a minor issue, it can sometimes be annoying when you hit a tiny hole and die instantly. Unless you have the radar wagon, holes in the roads can be sometimes impossible to see in time. While these can add tension to your high speed runs on unexplored roads, I think it can sometimes break the whole high speed vibe this game has when you have to stop and repair the tracks/road for a few minutes. (if that makes ANY sense?)
Overall, I would reccomend this gem of an indie game. Gets at least an 8/10 from me.
If you are a fan of trains, subways etc.
YOU WILL LOVE THIS GAME!!!
Altrough there are some bugs it is still in the EARLY ACESS stage.
It has a REALLY BIG potential.
It is a game about "Futuristic trains". You transport goods all around the map (you can create your own by the "seed feature" but i did not tried it yet) fight "maudreds" (enemies/The Bad Guys (TBG)) but TBG can also kill you so be carefull.
Also you can claim various cities with NL names. The goal is to make your train 50 wagons long! There is a TRACK BUILD feature for... you guessed it! BUILDING TRACKS!!! (but it is a little bit buggy)
OVERALL this game is pretty fun, I would rate is 7 or 8 out of 10. ;D
Hypertrain is half slot cars, half DIY fetch quest. The gameplay basically comes in two flavors: The first is high-speed weaving and bobbing through traffic and obstacles while thumping music plays. The other is strategizing on how to enhance your train and optimizing your next route.
Positives:
- Once you get up to speed on the highway, the thumping music and "just right" amount of obstacles create a really cool "in the zone" kind of feel. Very satisfying!
- The perk system and ability to add new types of train cars create a palpable sense of progress and add more incentive to keep playing
- The clean, simplistic graphics belie a kind of dystopian future that's only hinted at. I think it's a neat juxtaposition.
Negatives:
- Tracks are sometimes generated in a way that abruptly stops the "in the zone" feeling I mentioned earlier. The most prominent is when every lane of track is disconnected and you must enter "build mode" to repair them.
- There's a combat mechanic, but it feels at odds with the high speeds -- I often find it easy to just zoom past when I see bandits.
- Around cities, there are sometimes big traffic jams that are basically impassable.
Other thoughts:
- There's a reputation system, but it's not well-explained. I want to know what affects reputation and how reputation affects the game.
- The transport missions feel a little flat, because you get a set destination and there's no risk because you don't pay for the goods. In addition to transport missions, it might be cool to be able to buy/sell goods freely at market prices like in some other trading simulators.
Overall, Hypertrain is a cool idea and I look forward to seeing where it goes when it's out of Early Access.
The game is certainly a little rough at the moment, but this is to be expected from a game made as a passion project by one developer from the Netherlands. However, despite the roughness that this early build has, it is already a wonderfully enjoyable game even in it's current state, and that roughness can also lead to some very interesting, hair-raisingly exciting moments. Such as the moments where you encounter a quad loop, or one of the rare spirals with a loop planted right in the middle of it, out in the wilderness, and you're so awesome by how big and impressive and cool this section of track is that you realize *almost* too late that some Mauraders have set up a roadblock in a relatively blind section of it, or a piece of the track was spawned partially underground, and you have to lock the brakes and skid to an emergency stop just before you would have crashed into the barriers at the break in the track. (This IS actually pretty fun, and it really gets the blood going)
Now granted, there are still some bugs and weird features, which is to be expected from a game in such an early stage of Early Access being made by one Developer, Mr. Roy van Ophuizen.
For example, there is always a fixed "front" to your train that you can't change. When want to add cars to your train with the current system, it will add them to the relative rear of the train, but if you accessed the station with the "rear" locomotive, it will do this once and then forcefully move your train so the front locomotive is accessing the station, even if this means that your train will then plow it's way through a dozen innocent motorists' cars and tank your reputation. This also means that presently it is annoying, but not impossible, to customize the order of your Hypertrain' carraiges to an extent (like having all your passenger wagons in one string at one end of the consist by only adding them one at a time to the "front" of the train by accessing stations with the "rear" locomotive), but this specifically is essentially a non-issue because, in the next update (v0.4.5, coming in about a week or two ATTOW), Roy/NKM will be adding another UI element in stations where you can manually rearrange the order of your train's cars and sell ones you don't want anymore.
However the best part of this game, in my opinion, has four main elements to it:
1. There is a huge amount of potential contained within this seemingly tiny package, and the places that it could go are basically limitless within the game's concept.
2. NKM is active and passionate about the game he's building and the experience it will be able to give the players.
3. NKM is actively connected with the game's budding and growing playerbase and is very open to suggestions and feedback, positive and otherwise, about what the players feel that they want/need and what they are displeased with.
4. The game's community is active, excited, and supportive of NKM's efforts and progress, but we also recognize and understand that he's just one human being and he has a more "conventional" life outside of working on Hypertrain. He really enjoys working on the game, but he IS only really able to do it in his spare time, rather than more or less doing this continuously.
I purchased Hypertrain when it was 25% off during the first weekend of its Early Access release, so I got it for $7.49, but with what I have experienced already in my ~23 hours (ATTOW) of playing Hypertrain, I wouldn't hesitate to pay $20 for this, and with how passionate and involved the relationship is between NKM and the community, I personally wouldn't be too opposed to spending $25 or $30 on this game.
TL;DR: Give this wonderful man your money and support. Get this game, its well worth the price. Love it for what it is and be eager for what it could easily mature into, and spread the word to your friends, especially anyone who likes trains.
8/10 in its current state (ea V0.4.4), 9.2/10 taking into account the speed, progress, and quality of the ongoing development.
had absolutely zero fun at all. First time launching it all i saw was pinkess. No reply in bug section so i tried everything i could think of. Ended up being steam overlay. Disabled that, Got my first playthrough. This game is having an identity crisis at best. is it a road fixing sim or a get bounty on head for doing nothing at all sim... Literally everything kills you, all roads/tracks whatever they are, are messed up. You lose all wagons just by travelling from one side of the poorly constructed map to the other. Again only buy this if you feel like torturing someone. Personally id use it as a method of torture for children. Not sure if ill be getting a refund or not.
TL:DR:
Not fun. Buggy. Death sim.
i think this is a really fun game it is annoying the way the roads are brocken and trees go through the tracks (you cant se if the track is broken, i really like the way it is in the future and that you can claim citys and i would also like a sandbox mode tho
Very fun idea with a cool game to go along with it, I bet the devs will keep building on their idea as well as the core gameplay; Speaking of bulding, you can build your own tracks as you drive and while it might not perfect at the moment, it's definitely a main feature of the game that I like.
Really loving the game so far. I have a few untracked hours in the game and it's been very fun to try to go fast and not crash while trying to make deliveries as fast as I can.
Keen to see where development goes with this one!
In this game, you are the owner (and driver) of a super fast Hypertrain.
Goal: Be the first one to reach 50 wagons.
How to achieve that: Complete missions like transporting goods, destroying other hypertrains (that have low reputation) and transporting passengers. You can also become a marauder and kill other trains for loot but you might get a bounty on your head and become the hunted.
Graphics: Good (simplistic, futuristic, modern)
Sound: Absolutely amazing Soundtrack, Good sound effects
Performance: No performance issues at all.
Gameplay: Great (Multiplayer in new in version 0.5)
Playtime: One round usually takes 2 to 3 hours. If you change the seed, you can get entirely different worlds & in the latest version you can change the AI level too for easier/harder rounds
Downsides: None.
The building mechanic (that wasn't that great in the beginning) was drastically improved.
Bugs (e.g. you could remove tracks you're standing on in the first version) are being resolved and removed quickly.
Conclusion: Hypertrain is worth buying and you'll have a lot of fun with it. It also gets regular updates.
Дополнительная информация
Разработчик | Funcraft Games |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 20.01.2025 |
Отзывы пользователей | 77% положительных (31) |