Разработчик: Acylis Studios UF
Описание
Поддерживаемые языки: english
Системные требования
Windows
- Requires a 64-bit processor and operating system
- Storage: 3 GB available space
- Requires a 64-bit processor and operating system
- OS: 64-Bit Windows 10
- Processor: Intel Core i5 4690K
- Memory: 8 GB RAM
- Graphics: NVIDIA Geforce GTX 980
- DirectX: Version 12
- Storage: 4 GB available space
Mac
Linux
Отзывы пользователей
Summary: This is the Near Midnight of Dark Souls Steam Trash.
The content that is there is bland and flawed.
The combat was a slight stab animation & a side to side swipe which I guess is Heavy Attack but as the other reviewer pointed out, there isn't sound (at least by default, I could load it again to see if for some reason it is muted by default, but I don't think it would add anything); the enemies take too little damage per hit and you take too much; although it uses Stamina for attacks, thankfully it doesn't actually seem to function correctly as I could just spam click attacks and it would regenerate quick enough that it didn't seem to make a difference & sprinting doesn't use stamina.
The fact that sprinting doesn't use stamina meant I could run past all the default enemies until you get to the first 'boss', a giant Executioner surrounded by gallows and utilise the borked mechanic of if you aren't on the ground, then the attack animation can't trigger; so you stand on a barrel or the gallows platform and spam barely damaging stab attacks at a textureless, gormless masochist who will just take the beating until death, where you get text that you got a key for all that boredom (and the text fades but not completely off the screen).
You then sprint across a courtyard, open a gate, run past more stock enemies, up some stairs past more stock enemies, across a rooftop/battlements where some stock enemies happened to be hanging around (who'd have thought), down some dungeons or dormitories where the stock enemies live until you get to the climactic boss battle of this build in the canteen where 2 big textureless axe mannequins fall prey to the fact that you can spam them to death from atop a picnic table because no one bothers to test this sort of crap even in Early Access & then you get 'To Be Continued' and then it takes about 10 seconds to boot you back to the desktop during which time you wonder if this trash has frozen your computer when at least Near Midnight had the decency to instant boot you out leaving you confused as to whether it had crashed or you'd sucessfully finished it (which you had).
At least I had fun with Near Midnight, even if it was just memes; this was just unplesant and tiresome in the space of 15 minutes during which I played it twice.
Also the inventory was tied to Esc and you navigated it seemed like I had to navigate it with the arrow keys, which is weird & bad.
It ends up feeling almost like (I think it was called) Accidental Runner, that Unity runner game tutorial that someone sold on Steam for a while before it got pulled; this seems like an unfinished tutorial of a Souls-them-up, sorry, Early Access tutorial.
Дополнительная информация
Разработчик | Acylis Studios UF |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 21.01.2025 |
Отзывы пользователей | 0% положительных (1) |