Asteroid Deflector is an Indie Game based on simple physics. The goal is to prevent asteroids from hitting a planet by changing their course with various projectiles (shells, laser beams, atomics...) and to work with the gravity of a planet and a star. Also watch out for economics like money, weapon research, planet population and so on.
It's my first game done in spare time - but with a lot of dedication. Expect some hours of fun and a good laugh at the goofy story. There is also an endless game mode to hunt for high scores. Please don't expect a refined, multimillion blockbuster game. I'm always open to suggestions and improvements.
Features
- Career mode with 12 levels
- Endless mode
- 23 technologies for research, including four distinctive weapons and a mighty planetary force field
- Manage money, infrastructure, population and keep the people motivated
- Seven (YouTube friendly) spherical songs will help you get in the flow of deflecting asteroids
- Atmospheric sound effects
- Special endgame in story mode (maybe there is more to the asteroids...)
Gameplay
- Simple physics-based fun
- Don't destroy the asteroids (lame), deflect them!
- Asteroids burning up in the star generate money (because... why not?)
- Expensive research will improve your weapons
- Impacts on the planet will decimate the population and their moral (may result to losing the game)
- After a first learning curve, the gameplay can get quite hypnotic or meditative
- It's all about gravity, mass and kinetic energy - but in a fun way!
FAQ
* Is the game done?
- It is, but expect some early quirks and inconvenients close after the release (March 2018) - that's why the early price is on the lower end. Also I’m planing to add more features and refine it a bit more. Wait for touch controls and full controller support e.g.
* Will there be DLC?
- More content is possible, and I won’t charge for it. But I might raise the initial price (so good for early birds).
* I will wait until it is on sale or bundled.
- I might put it on sale, but only right after a price increase. So the price can only go up (why would I punish early buyers?). And I don't like bundles.
* Is this a mobile port?
- No, but I may port it to mobile.
* A space cannon would never work!!!1
- First of all - it's just a game. And maybe you should search the interwebs for "Project HARP"