Разработчик: Supra Games
Описание
Сыграйте в демоверсию!
Supraland - игра-головоломка от первого лица в жанре Метроидвания. Основными источниками вдохновения являются Zelda, Metroid и Portal.Supraland предполагает, что вы умный и позволяет играть самостоятельно. История минимальна, она ставит перед вами всеобъемлющую цель, а затем выпускает вас в огромный мир. Время прохождения: ~ 15-30ч
- Метроидвания -
Вы исследуете большой взаимосвязанный мир, в котором сначала невозможно пройти большинство путей, пока не найдете новые способности для преодоления этих препятствий. Краеугольным камнем дизайна Supraland было создание настолько универсальных способностей, что они будут удивлять вас тем, сколько у них различных применений. Если вы объедините свои способности, возможности станут еще больше.- Исследование -
Большая часть игры посвящена изучению мира песочницы в поисках секретов. Часто вы будете думать, что собираетесь выйти за пределы и победить дизайнера уровней, но тут вас ждет сундук с очень полезным обновлением.- Дизайн головоломок -
Чем глубже вы погружаетесь в игру, тем больше вы будете сталкиваться с творческими головоломками, которые вы никогда раньше не видели, побуждая вас остановиться и подумать о том, какие у вас есть способности и как вы можете использовать их еще одним способом. Типы головоломок, которые я уже видел по другим играм, были немедленно отклонены в процессе проектирования. И для меня важно, что, как только вы поймете идею загадки, вы сможете сразу же решить ее, вместо того чтобы выполнять громоздкое, разочаровывающее задание.- Сражения -
Механика боя вдохновлена старомодными, быстро развивающимися шутерными играми, такими как Unreal, Doom и Quake, которые поощряют скорострельную стрельбу и прыжки, бросая выстрел за выстрелом в орды атакующих врагов, не беспокоясь о перезарядке оружия.- Бесплатная демоверсия -
В демоверсии вы сможете пройти первую большую локацию и решить, нравится ли вам эта игра. Прогресс из демо будет перенесён в полную версию - вам не придётся ничего проходить заново!Поддерживаемые языки: english, french, italian, german, portuguese - portugal, portuguese - brazil, finnish, russian, japanese, traditional chinese, simplified chinese, spanish - spain, turkish, hungarian, polish, korean
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС *: Windows 7
- Процессор: Intel Core2Duo 2.66GHz
- Оперативная память: 4 GB ОЗУ
- Видеокарта: GTX 780
- Место на диске: 4 GB
- 64-разрядные процессор и операционная система
- ОС: Windows 10
- Процессор: Intel Core i5 6600 or AMD Ryzen 1600x
- Оперативная память: 4 GB ОЗУ
- Видеокарта: NVIDIA Geforce GTX 1060, 3 GB (Legacy: NVIDIA Geforce GTX 780, 4GB) or AMD RX 580, 4 GB (Legacy: AMD R9 290X, 4GB )
- Место на диске: 4 GB
Mac
Linux
- Процессор: Intel Core2Duo 2.66GHz
- Оперативная память: 4 GB ОЗУ
- Видеокарта: GTX 780
- Место на диске: 3 GB
- ОС: Ubuntu 18.04/Steam OS
- Процессор: Intel Core i5 6600 or AMD Ryzen 1600x
- Оперативная память: 4 GB ОЗУ
- Видеокарта: NVIDIA Geforce GTX 1060, 3 GB (Legacy: NVIDIA Geforce GTX 780, 4GB) or AMD RX 580, 4 GB (Legacy: AMD R9 290X, 4GB )
- Место на диске: 3 GB
Отзывы пользователей
almost entirely puzzles. combat is annoying at best, with upgrades only helping to get you through combat faster, exploration is constantly punished by randomly slippery surfaces. once you get closer to the end the puzzles have one or maybe two solutions. performance is not great either, and has no way of limiting fps besides vsync. i love that this is by one person but they realllllllly oversold it.
Juego BASE completado en 31 horas entre octubre y noviembre de 2024, con todos los logros.
Me ha parecido EXTRAORDINARIAMENTE BUENO. Exploración, retos, puzzles, humor...
Arbol de mecánicas, herramientas/armas y habilidades ligado a la historia, con posibilidad de mejorar en cada una de ellas poquito a poco, encontrando y abriendo baules, o pagando en los mercadillos que aparecen en algunos lugares.
Tiene peleas y hasta una batalla. Hay un montón de monstruitos que, por divertidos que sean, no son menos peligrosos, cada uno con sus características. Como me he tomado el juego con calma, haciendo progresar a las habilidades de mi personaje, estos combates no han resultado excesivamente completados.
Me parece decididamente rejugable.
Me han resultado de mucha utilidad dos elementos de ayuda:
- Este mapa interactivo, en el que pueden marcarse aquellas cosas que uno va encontrando (baules, barriles, héroes, tuberías y otros conectores); complementa el mapa que conseguimos en un momento del juego, porque al ser tantísimos los elementos que coleccionar, es imposible recordar qué hemos recogido y qué no: https://supragamescommunity.github.io/maps/
- Este vídeo de Youtube de un tal Zookster, que se pasa el juego completo en 3 horas y media, increible. Esta comentado en inglés con algo de acento, pero el tipo es simpático y normal: https://www.youtube.com/watch?v=vuE52zzgGlo
Great game!! cant wait for supraworld
Amazing. Clever puzzle design, a wonderful setting, and the graphics are... Unreal. (a pun on Unreal Engine, in other words they are gorgeous!). I'm not easily pleased and am very critical of games by the way.
great game that keeps on giving
Legal.
BEST puzzle game that has PVE and makes you think!
David munnich is the best dev out here, he is so active and responds to everybodies questions on ANY platform!
Huge respect!
I typically don't write reviews, as stated just about every time I do - but when I do, it's because I want to sing praises where they're due.
And Supraland is unfortunately beyond due an immense explosion of upwards popularity.
Why? The game is simply a dazzling gem, inside and out. Among a sea of cookie-cutter games that rehash the same old abilities over and over again; Supraland finally takes steps into the imagination of a child and completely rewrites how we interact with Metroidvania-esque worlds at whole.
I'd even argue it's completely rewriting the Genre in a direction that needs to be heeded by all game developers. When we want exploration, we want the feeling we broke something, to see something maybe that we shouldn't - and then rewarded for it. We want to know you've played your own game, and that you're capable of going "A-hah! My player may do this, I should put something here to let them know I see them!"
Same for a powerup. When we want an upgrade, we want to be pleasantly surprised, challenged, and to enjoy it. It should mesh seamlessly with the puzzles put in place - and reward clever use of these unique abilities with out-of-bound treats, or silly dialogue that praises our ingenuity.
It creates another layer of playful dynamics that let you - the Developer, to both pat me on my back and to play with your own creation in a way that is Jovial to it's deepest Core. I see that. I FEEL that. And I think a lot of people do, and it really reflects how we see your work and how we feel about it. So it's hard not to Love Supraland when you can absolutely feel it Oozing at every rubbery eraser pore.
And when I feel that - I feel young again. Supraland makes me feel like how I felt when I played with my own toys growing up as a kid. It makes me remember - when we first came to this world, we were mesmerized by simple things, we loved to play with gravity and watch things fall and lift, roll and tumble, splat and reform. We didn't have the best grasp on reality - so things were Fantastical, Extra, almost otherworldly with spirit and function. But we loved these things! Our Lego, our Bionacles, city sets and silly vehicles, we loved mixing these things together like a delicious soup!
An object wasn't just made for one function, neither - we wanted to discover everything there was about that thing, so we play with it, rotate it, take it apart, try to put it together again, learn, discover, maybe break something or find a little money along the way. What was important was having fun, maybe spending time with someone else and letting your minds take you on a journey to a far-away land rife with excitement and wonder. Supraland lends to this by making you think - sometimes literally - outside of the box.
Everything is simple. There's a loose story that allows you to theory craft and put things together if you so choose, but there isn't a log book filled with useless information about a world you trying to desperately care about. Reading is slow, boring, doesn't hold attention for long in many people. Supraland resolves this by putting the lore of the world in its many Reeple stationed throughout the world. They tell you what's on their minds, what's going on, and they're quick about it. It's up to you to listen and use that to your advantage - For lore, for exploration, it's simple, but extremely effective.
There are some issues, with anything - nothing is perfect. Some puzzles are quite abstract, or limited in solutions - making certain combinations difficult to handle. The game helps you understand if you're missing an ability before doing some puzzles, but various exploration off-beats will remain unmarked- and you must happen upon many of them by chance. The overworld music lacks at times - and the combat gets pretty Overpowered in your favor rather quick - around the same time you finally get the map. (Hour or three) - But knowing Supraworld is in the works, and David knows how to listen to his fans - I have no doubt that there will be major tweaks to these things to become very refined for future releases.
My wish is for anyone who has ever enjoyed a single Mario, Zelda, Portal, or Metroid themed game - or hell, anyone who's ever played a game and with toys before, to pick up Supraland and talk about it with their friends.
Talk about it. Make a meme out of it. Wait for it to go on sale (It does this as much as it can in a year's time.) - Stream it to strangers, recommend it to a large popular streamer, anything helps. But I want this game to explode in popularity. David Münnich, his team, deserves this honor.
Supraland should go down as a cult classic for generations to come. I hope our community can make that happen.
Thank you David and The Team for giving me the Joy of Creation and Play once again, as I had once enjoyed these as a child. Thank you.
... What are you doing still reading this? Go buy the game already if you're on the fence. I'm your subconscious, you can afford $20 USD. Go ahead, it's okay. YOU'LL HAVE FUN.
Interesting and fun concept with a variety of mission which all of them have their on difficulty and the graphics looks as amazing as the unexpected gameplay. You should definitely experience this game on yourself because it's an unique one that you may also like.
It sounds crazy, but this is the closest thing I've played to Dark Souls since Lies of P and Lords of the Fallen (2023). I love the level design. It's very imaginative. The puzzles are much more fun than what The Witness was offering. I couldn't put this game down because I was always curious about what areas would come next and what secrets I would find. Every power up feels meaningful, and there are dozens and dozens of them. All the traversal tools are fun to use. David Münnich is a genius.
9/10 - The best puzzle game I can recommend. It's also charming and a joy to play.
not cool bro not cool....
A puzzle platformer that is fun from the first minute until the last.
Although at first glance it might look overwhelming to collect everything and unlock all achivements, there is enough help provided by the game to make it easy enough.
Idk why the concept of being in an actual sandbox is so cool to me but it makes this game even more special. Supraland really feels like its made for people like me, there's a main quest but you can go on a million side quests if you want to, many unique puzzles and even if you miss something, the game always makes sure to let you know where you can find it. Absolutely should be more popular, genuinely one of my favorite games I've ever played.
Lukewarm feelings. I can't give it a thumbs down, but the Rock Paper Shotgun review and the "overwhelmingly positive" Steam reviews oversold it to me. It's exactly what it claims to be; the puzzles are undeniably clever and well-crafted, and It's super impressive for being almost entirely the work of one guy. Despite all that, I lost the urge to keep playing around three hours in, although I was enjoying my time until then. All that to say, of course buy the game if it speaks to you, but otherwise it's totally okay to pass over this one.
neat.
W game, kept my ADHD in check
fun game, love it
Supraland is the kind of game you feel compelled to complete 100% because it never gets boring. Its charming characters, great graphical style, and engaging puzzles make it a game worth fully exploring. I can't wait for Supraworld to see what the developer has in store for us next.
Supraland was a complete surprise to me. I purchased it because it was deeply discounted and thought it wouldn’t be a great loss if I didn’t enjoy it.
But within minutes I was hooked. I couldn’t stop playing once I started.
One of the greats in the metroidvania genre. A rare gem in the genre that isn’t combat focused.
Supraland is incredible, you will not regret picking this one up.
phenomenal exploration puzzler. the sort of game you only get the full experience once from. That said, just went back and 100%ed the main game and dlc again and it was still immensely satisfying. It's been a few years so some puzzles had been updated which was interesting to spot when it happened.
Really one of my favorite games of all time, cannot wait for supraworld! Gonna go replay six inches under now too lol
Absolutely amazing game! I really loved finding all the hidden chests, especially after finishing the main plot (which to be honest was amazing as well). At first I was afraid that Supraland may not be for me, since I'm not that good at playing arcade games, but fortunately after some time I started getting better and better. Also, I love that not everything was easy to do, but actually required some thinking.
this game is a cute and sometimes intricate puzzle-exploration game
has many references, lets hope they all age like wine!
(:
If only triple A games were this good!
So good! I could play for hours.
Hmö
Amazing game but no steam deck support is wild. I played this game a little bit and loved it, the game really felt like something made by Nintendo, the puzzles felt fun and the perfect amount of "oooohhhhhhhhh how did I not see that" without getting annoying, the progression felt amazing but I decided to stop playing until I got the steam deck because it felt like a perfect steam deck game, but then I checked the steam deck support and it wasn't supported this game completely missed the mark.
fun and hard but not to hard
Review
очень вайбовая игра,интересная всем советую
someone take away my keyboard and mouse, this game is way too fcking addicting
Loveee the humor, artstyle & gameplay. Its not too hard, not too easy.
Both Supraland games and the DLC are masterpieces. How is this game not wider known?
Played them all to 100% and still want more! Luckily Supraworld is coming :>
So far the only adequate representative of the classic metroidvania in 3D. The puzzles sometimes break your brain and have several solutions, but they are great. The humor is great. But the most important thing is the spirit of exploration. I love it.
Honestly, the first game (this one) was the most fun I've had with a video game in years. At times it feels repetitive, sure, but what game doesn't after a while? All 3 (Supraland, Crash, and Six Inches Under - in that order) are 3 of the most chill and fun games that have come out in years. If you want to relax and still have busy-brain puzzles in games, this is it. Also, it encourages you to get out of bounds. So fun and such a different take than the "YOU GO WHERE WE WANT YOU TO" style. You can sequence break in this game if you try hard enough, which, while unintended, allows for an added layer of fun to the game.
I didn't like it as much as I thought I would. Even though the game technically meets the criteria of a Metroidvania, in that you can use new tools or abilities to access previously locked off areas, I found that the game generally works better as a linear set of puzzle challenges.
The puzzles themselves are great, and the solution often requires exploring the environment thoroughly and considering all of your currently available tools. However, I found the combat to be way too basic and often unnecessary. Add to that the fact that many of the optional rewards are things like minor improvements to sword damage or gun damage, and what you end up with is a game filled with secrets and optional challenges, but ones that feel strangely unsatisfying.
its good.
Ok listen carefully:
Supraland is one of the best videogame I ever played.
Solving its enviromental puzzles are one of the smartest experience I have ever had in my entire life. I felt satisfied like a young child achieve them. In some sort is even better than Hollow Knight!
It is unbelievably good. I can not believe a game as beautiful as this is pratically, totally, unknown to masses.
Now I am going to buy all of Supra Games stuff asap. They are genuine videogames superstars.
May God have them in glory. Forever.
GOOOOOOD
Great game
Played it on console
Bought it again on PC
Very fun very nice
If you are looking for a pretty hard puzzle game, then you will like this.
the sword combat feels simillar to a poorly made clicker game, enemies are so quiet they can just sneak up on you and jumpscare you.
the gun reallly isn't much better, the bullets moving slow enough that shooting something just doesn't feel worth it if it's running around and not at point blank range.
and for some reason, if i make more than a 90 degree turn in like a second, the game just has a horrible lag pike. i think it quite literally halves the frame rate for a second. (and i do meet the reccomended requirements)
jumping is just a bit too floaty for my tastes, thank god there's a triple jump.
eh. 6/10.
Just realized that I 100% the whole game... Without jumping off a midair force cube... Without catching my own SupraBall... And without Happiness as it was that very last thing I got (cause I'm an idiot that couldn't beat the defense part).
Still broke out of where I was supposed to be plenty of times, but that would have made it WAY easier considering I made an extra challenge to myself of bringing a SupraBall with me everywhere I went just in case I needed it.
Damn
정말 재밌긴한데, 퍼즐 이후 퍼즐 이후 퍼즐 이후 퍼즐... 이런식이라서 구성이 조금 지칠수도 있음
스팀덱에서 안돌아가는건 큰 단점
I look forward to playing this game with my children some day. A great 3d platformer with a mix of excellent puzzles.
Дополнительная информация
Разработчик | Supra Games |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 22.11.2024 |
Metacritic | 85 |
Отзывы пользователей | 96% положительных (4365) |