Разработчик: Image & Form Games
Описание
Another SteamWorld Game is out! Play Now!
Об игре
SteamWorld Quest – это ролевая карточная игра, которую все ждали! Возглавь отряд амбициозных героев в красочном, нарисованном от руки мире, и сражайся в напряженных боях, пользуясь только смекалкой и веером карт. Отважно встречай любую угрозу, создавая собственную колоду из более чем 100 уникальных перфокарт!
Открой драгоценную шкатулку, набитую золотом, драконами, сочными яркими мирами, магией, рыцарями в сияющих доспехах, а также очками опыта, пошаговыми боями и всем лучшим, что только есть в RPG! Эта игра – остроумная смесь традиционной фэнтези и стимпанк-роботов, которая непременно рассмешит и оставит незабываемые впечатления.
Поддерживаемые языки: english, french, italian, german, spanish - spain, russian
Системные требования
Windows
- ОС *: Windows 7
- Процессор: 2 GHz, SSE2 support
- Оперативная память: 1024 MB ОЗУ
- Видеокарта: OpenGL 2.1-compatible, 512 MB video memory, framebuffer object support. E.g. Intel HD 4600 or better.
- Место на диске: 750 MB
- Дополнительно: You may need to update your graphics drivers for OpenGL 2.1 support.
- Процессор: 2 GHz dual-core
- Видеокарта: Geforce GTX 660 / Radeon 7870 or better.
Mac
- ОС: 10.11 (El Capitan)
- Процессор: 2 GHz
- Оперативная память: 1024 MB ОЗУ
- Видеокарта: OpenGL 2.1-compatible, 512 MB video memory, framebuffer object support. E.g. Intel HD 4600 or better.
- Место на диске: 2000 MB
- Процессор: 2 GHz dual-core
- Видеокарта: Geforce GTX 660 / Radeon 7870 or better.
Linux
- ОС: Steam OS 2.0 / Ubuntu 18.04 LTS (64-bit)
- Процессор: 2 GHz
- Оперативная память: 1024 MB ОЗУ
- Видеокарта: OpenGL 2.1-compatible, 512 MB video memory, framebuffer object support. E.g. Intel HD 4600 or better.
- Место на диске: 750 MB
- Процессор: 2 GHz dual-core
- Видеокарта: Geforce GTX 660 / Radeon 7870 or better.
Отзывы пользователей
This game is phenomenal! The gameplay is fun and has the perfect amount of complexity, the characters are all unique and fun and have their own character arcs, the music is solid, the visuals are excellent, and the story is enticing and well-written.
I don't think I have a single negative thing to say about this game! It's been extremely fun from start to finish and I look forward to playing more of it.
I highly recommend playing SteamWorld Quest! Especially if you're a fan of deckbuilders, turn-based strategy, fantasy stories, or RPGs.
Good card battler RPG
This game is a lot of fun, but it lacks some things that make other games of this style better, like fast travel
Way better than expected, very fun deck building game.
RPG with Confused Identity
I will be honest to say that I start to play this game with wrong mindset. I thought it will be closer to roguelike deckbuilder that I adored so much, but alas this is more toward old JRPG with some deckbuilding mechanic. You build party up to 3 members, each will shuffle 8 cards into shared deck. You can even buy powerful single member loadout as the game have chain mechanic (using x3 same character cards). Some encounter have its own challenges, you need to adapt your party accordingly.
While the idea is good on paper, it doesnt take long time until to realized how flawed the overall design. The game allowed you to replay each chapter but you need to watch all cutscenes again (can skip, but only 1 by 1). You want to grind material to upgrade your card, but there is soft cap on exp gain after specific level. Damage number on your card is merely base number, you have to factor enemy innate resist that you have to read in compendium. Enemy doesnt have intend (aside from cog bar that indicate their ultimate is coming), but they have rotation based on couple of cards which you need to read at compendium. In depth strategy exist, but since party members health are only resources you need to keep track off (as well as consumeable to heal), it all boiled down to simple strategy of BDSA (buff, debuff, sustain, attack). Heal before finishing off enemy so you will be healthy for next encounter.
So what I did enjoy about this game? I would say the finding working strategy to play highest difficulty by mix & match different characters. While having load out would be nice, i think it just remind me of those JRPG in older days where check your party status after some encounters and adjust team line up accordingly. Each of characters also have their own specialty, which is quite fun when you want to specific character as main attacker, with other 2 as supporter. But i do agree that this would be the weakest steamworld entry, atleast compared to other one that i played (dig, dig2 & heist).
If you want to play this game, I think better to play while referring to map from IGN. So you can focus 100% on teambuilding and trying to find solution to encounter, rather than getting annoyed not getting all treasures from each chapter.
Fun and engaging, well polished. Right length but with replayability, also with a new game +. Straightforward game mechanics, but it is challenging if you raise the difficulty level.
As with many other negative reviews, this would've been a mixed review had Steam added that capability.
Out of all the SteamWorld games, I felt like this one is by far the weakest and most flawed out of all of them. If you wanted this, get the other games instead, all of them are much better. The main thing that I disliked about it is the fact that you cannot save decks. If I have a deck with Orik as my main DPS, then switch to a deck with Orik in a more supportive role, then I have to rearrange all the cards that Orik uses. When I want to swap a build around with the entire team, that means I might have to rearrange the entire 24-card deck, which is unnecessarily time-consuming. Having even one saved deck slot would let me theory-craft and experiment much more freely, let alone a more reasonable 5-6 decks.
I also found that the amount of gold and other resources you get force you to specialize a bit too much. For example, without any sort of grinding and doing all the optional content available to you, you get at most enough gold to afford some of the highest-tier equipment for 3 or so of your party members, but with a game with so much possibility when it comes to deckbuilding and strategy, this feels very limiting and unfun. Especially when some enemies have immunities to certain elements, in which case you either need to build 2 sub-par DPS/support characters of a certain element, and one dedicated healer/support, or have to rebuild your entire deck around a certain encounter, then swap back to your original one for basically no reason or no reward. Tied in with the earlier lack of saved decks, this can become very annoying and tedious.
If all of that isn't a dealbreaker for you, well there is indeed some good parts of the game. I felt that the combat mechanics were fairly creative and enjoyable, and the way that certain cards were given out for free based on story events was a very nice touch. With some additional effort to fix the issues mentioned earlier, I feel like this could've been an easy 8/10+ game, as per usual with the SteamWorld series.
A bit slow for my taste, wasn't a fan of the controls either. Good story and dialogue.
Yes! This game is a really good mash up of rpg and deck building system. It's as addicting as slay the spire and can also get very cheap on sale. A must have for people that are into these types of game.
Overall solid story based deckbuilder. Writing and humour wasn't quite my cup of tea but gameplay was largely solid. You can have a party of up to 3 characters active at once out out of an eventual roster of 5 characters. Each of the character has their own unique card pool and have at least 2 ways they can be built and handle basic roles such as tank, healer, mage, DOTer, etc. As you play, you find and craft additional cards to add your card pool to build your character's decks and can upgrade your existing cards 1-3 times but each character's decks are always limited to 8 cards.
There are three type of cards. Strikes cards are basic attacks and Utility cards are supporting spells. Using one of these cards generate one unit of 'Steam Pressure'. Steam is used to use Skill cards. Each skill card has a required amount of Steam to activate and 'Variable' Skill cards use all your current Steam to do additional affects for each point of steam. The general plan is to build your decks to have enough Steam generating cards to use your Skill cards effectively.
You can use up to 3 cards normally in a turn but the character Orik and some accessories lets you use more in a turn. As well as a card, Orik has a very powerful 'Haste' weapon Chain ability that does it and it's one of the best chains in the game. Chains are an interesting mechanic where if you use at least three cards from the same character's deck in a single turn, you get an additional special ability triggered based off the weapon you have equipped. Another good mechanic is Team Combo which are cards which do additional affects if you played a card from another character before it.
Playing with less than the max number of active party members has some advantages actually as it makes it easier to get Chains and you're really punished if one of your party members dies. You still have their cards in your hands and you can't use them, you can just swap two cards in your hands out each turn for a new card.
Unplayed cards stay in your hand for the next turn so you could find yourself with a hand full of junk.
One thing I didn't like was that there was no way to save deck loadouts. This makes it more annoying to swap decks around and try out different builds as you need to manually update your decks every time rather than being able to save a deck and swap between them freely. Some minor UI tweaks would be good as well. You can't hover over debuffs, etc. under your character's portrait, you need to go into a menu to check this. The investigate/recovery item menu could also have been improved by not having to open up a submenu to do so and just have separate icon for them to speed things up.
Awesome game nice
The game is not for me, i don't know why it's so unsatisfying to play, probably the how the card system work but damn I do not want to replay the game. Only Armilly kept me invested because of her character just adorable and fun
I'm actually sad steam hasn't ever recommended me this, I only found it when I was manually scrolling through every sale on the app, but man I'm loving it so far. Fun story/dialogue with equally fun gameplay, I wish there were more deckbuilders with actual story and exploration (which is one of the main reasons I loved Marvel Midnight Suns - which I just finished - so much)
Yeah, great game so far, very excited to continue. Steam, recommend this more, I never even saw it when looking through the genres even though it perfectly fits my taste, this current sale has crazy value. We'll see how it goes, but I'm pretty confident I'd recommend at full price too.
It's about 2 bucks right now. That's unbelievably cheap for this game.
Nice little card battler. You choose 3 of 5 heroes and draw cards/ play cards to battle a variety of bad guys. Lots of fun new cards to unlocl, upgrades to get and combos to choose from.
The game is not too difficult, there is a legendary new game + but I think one play through may be enough tbh. If you get it on sale I would definitely give it a recommend.
The card-based combat is done incredibly well.
good
awesome sauce
i watched a giant walking mushroom obliterate it's newborn child with a single punch in a state of confusion. i then watched this happen two more times in the same fight. thank you orik
Fun
Well worth playing. It's fun, and has a heartfelt story. The game speed is a bit slow and the "speed up" option is a bit too fast, I do wish there was an inbetween, but beat this game and it has New Game+ allows you to keep your items, definitely has replay value.
This is easily one of the best card battlers I've ever played. I really like the characters and the strategy involved with each battle. It's very challenging without being too frustrating. I would even go as far as to say this game is better than Slay the Spire because it not only looks better, but it's also not rogue like and is party based instead. Highly recomended!
Solid deckbuilder RPG with decent mechanics for chains and combos. Good music, unique art style, solid story with some light humor mixed in.
I recommend avoid respawning enemies. With resources limited, every purchase and upgrade felt significant, and forced me to strategize. Experienced a few difficulty spikes, but managed with a proper deck build and gear.
This game seems like more of a casual RPG as it encourages farming and how it auto-saves after each battle. Relatively short, I saw the ending at about 20 hours with a party of Lv40. Coliseum adds a dozen more hours to grind mats to upgrade cards. There's a New game plus option as well. Although if the game is encouraging replaying chapters, I shouldn't be having to spam the skip dialogue button so much.
Half the cards you acquire are useless, either requiring too much SP, or requiring very specific conditions. Even with a deck of 24 cards, I found myself at the mercy of the RNG waiting for certain cards to come up when needed. And even while stacked with free cost cards, I occasionally had no cards to play, particularly late game when enemies use status effects, forcing me to use up restoratives just to fill up slots.
The game could've used more hand management skills/accessories. Only one character has skills to redraw. Some characters have extra draws, but extra cards can also clog up your hand.
Enemy evasion is bs. It comes up early in the game when your party likely doesn't have a proper counter, and IT CAN EVADE DISPEL MAGIC. Meanwhile, when my party unlocks evasion, it only lasts one turn and still often fails against blinded enemies.
I found some need to micromanage and adjust party comp, gear and decks one encounter to the next, especially late in the game. In such case, an option to have saved deck loadouts would've been nice.
Auto-saves + Single Save File = Guess I'll just restart the entire chapter. ¯\_(ツ)_/¯ I recommend keeping backup saves from: "This PC/Documents/My Games/SteamWorld Quest". There are a handful of enemy ambushes and locks you into battle, and this also prevents replaying whole chapters due to a missed secret.
it's CUTE!!!!
I went out of my way to get all achievements. Getting all achievements was rough. I like the art style and the customizations of abilities. Overall, I am surprised that I liked it since it's a card battler.
I loved it.
Took me a while to finally get to this game from the Steamworld series.
It's a pretty solid RPG and the card-battle combat system is fairly unique and spices up the RPG combat by a lot. Thanks to it, battles didn't feel repetitive throughout the entire game, which is usually an issue in turn-based RPGs.
It's a decently long game, but also doesn't overstay its welcome.
Definitely recommended - and while it apparently has replay value with higher difficulty combat on New Game+, I honestly feel satisfied after just finishing the story.
One thing to note - RNG may sometimes maul you in some combat encounters. Had a few boss battles were you are just thrown against an enemy that so happens to perfectly counter your strategy and if you have a bad early draw - it'll end up in a wipe. However retries are easy and you get to keep your exp and items collected, even after a wipe.
Overall - recommended.
The first two protagonists are female. Okay fine, whatever. The third protagonist is a guy that lives in his mom's basement. That's a hard pass, I'd rather get a refund on my three dollars.
does not look or feel good whatsoever. I played 5 minutes in and found you had to click to confirm targets, even when there is only one target.
It's not great to me, visually or story wise.
90% off...
This is a no brainer.
Deckbuilder games tend to be horribly unbalanced and often borderline unplayable, not to mention all the roguelike elements that developers stuff in there without any care to how the game actually plays. This game, fortunately, is an exception. I played on the default difficulty setting and actually found it quite easy, which is refreshing because most of these games are designed to be way too hard.
Initially I found the "still graphics moving to simulate movement" to be offputting, but they do have a certain charm. Each of the main characters has their own personality and play style and, while the game is ultimately a little bit too flexible on how you can beat it, I would prefer a more inviting game that can be completed with some effort over a broken mess that requires googling of one or two mandatory strategies to succeed.
This is actually a great introductory deck builder game because the game puts a strict limitation on play style by only allowing eight cards for each character. The inflexibility of this means you must select the right cards, of course, but in a given fight you will almost always eventually shuffle over to the hand you need to succeed. Atop this each character has equippable weapons and armor, they level up, they have finishing moves and can do character combos (They're kinda useless though). Not to mention there are five characters so you can swap out different ones (And at times you need to do this).
The only thing I found hard about the game was the fact that some enemies are resistant to physical attacks, so I had to go back and readjust the mage character to proceed. Beyond that I really had little trouble but honestly that's a good thing since these deck builders tend to rely too much on random probability to begin with. At first I found it irritating that the game uses the same enemy sets in different chapters repeating, but it's actually a good design choice because you will ultimately know what their strengths and weaknesses are and can adjust accordingly.
The only real issues with this game are the fact that you cannot save your preferred hand of cards and it's extraordinarily linear. You can't even return to previous areas you've been to without restarting the chapter and sitting through the dialogue. Some chapters are just straight up boss fights, others have a linear progression with chests and enemies that you can fight or avoid. Considering it's about half the length of a regular JRPG that's alright. The game follows the JRPG formula in terms of story and epic final boss fight, but everything is muted down to the bare minimum, probably because you don't want it to get in the way of the game play. The presentation is beautiful and the music is excellent. The main quest probably takes a little under 20 hours to finish but when you consider the new game+ mode and the achievements you can probably get 35-40 hours total content out of it, which is a bargain for how much it costs on Steam.
CAN'T WAIT FOR PART 2
Fun
Great little card battle game. I enjoyed it. Would recommend it for sure, especially at the discounted price. I played the entire game all the way to the end with the 3 starting characters. I found it challenging and balanced. The story isn't amazing, but it isn't bad either. I like the colorful graphics and simplicity of the controls and game-play.
Very poor visual indicators of buffs and debuffs. Why can't we just mouse over an enemy to see it's stats ? Pressing several keys every time to see important numbers is ridiculous. Many card games make it easy to figure out what needs to be done but here it takes too long and all the fun and momentum is lost.
gamer diff, 1st play on legend
Reasonably good game for this price point. Story does not have much replayability, also some cards are too much gated behind progress in the story. Boss fights are most exciting, standard fights are bit meh.
Overall strong 7/10, get it on discount if you like card games.
Cute little game - characters are a little tropey and obvious, but I liked the "twist" towards the end. Gameplay is fun, super cute little card battler, but do sometimes just go on for a little bit too long.
Would recommend if you just want a fun little game to play!
It's alright. I did skip the dialogues after some time, but the combat is fun.
It's an okay game, I suppose.
The difficulty is very low, so you spend most of the time mindlessly fighting until you reach a boss. The main difference with regular enemies is that bosses take 10-20 times more hits and MIGHT have an overpowered attack. The story, characters, and dialogues feel lazy, but they manage to keep the plot moving.
Although I’ve enjoyed most of the other SteamWorld games, I can't really recommend this one. If you're still thinking of getting it, do yourself a favor and wait for a 90% discount.
love the whole steam world franchise but this is my favorite entry so far.
What is this game?
"Steamworld Quest" is an RPG card battler with a heavy emphasis on story.
Price/replay value
Horrible - Bad - Decent - Good - Amazing
Achievement hunting
These achievements heavily vary in difficulty and rng requirements. Some require you to do basic grinds, e.g. 100k damage of a specific element, whilst others require you to do 20k dmg in a single hit. - Thing is that because of the way hands draw you're heavily required to rely on rng for the 20k dmg, meaning you'll have to try countless times to get that one.
Pros/cons
Pros
- Great music and visuals
- Decent story
- A lot of deck variety
Cons
- Late game feels half baked (grinding xp, gold, materials... Midas cup...)
- Final few bosses go from incredibly unfair to way too easy
[*]Forced to skip through all dialogue upon chapter replay
Overall opinion
Like every other Steamworld game, I enjoyed my time. But this one stuck out to me due to its repetitive post game, making it quite tedious to complete.
-The main story is alright, it isn't a masterpiece of writing, but it's engaging enough to see where it goes next.
-The variety in cards, decks, and team combos is great, and it allows you to make some interesting strategies. And everything until chapter 18 felt worthwhile in my opinion.
-The final boss was a pushover for some reason, whilst the one before it could randomly 2 shot your max geared team if they felt like it.
-The Midas cup felt like a cool idea, but poorly executed. You essentially fight all previous story bosses, but they're buffed massively, and you only get 7 turns before instantly dying. These bosses usually rely on rng as a simple confusion proc could end your entire run. Add to the fact it's like 5 battles long, and you get an infuriating post game.
tldr;
Alright as a genre introduction, don't recommend achievement hunting.
Should you buy it?
If it's on sale, yeah. Full price? No.
Steamworld games rock! Please add support for all your games on GEFORCE NOW!!!
It really is a unique experience just like the other Steam-world games. With every new card game trying to be the next big rouge-lite this hand crafted gem has a lot of thought and love put into it. from the characters, music and backgrounds, which are just beautiful to the cards themselves where there are so many decks and party combinations to try out. the fact that the game is not a rouge-lite makes it so easy to experiment with new concepts without restarting runs.
In conclusion: if you like card games and want a new and very fun take on the genre I would highly recommend this title especially if its on sale.
The first of the many SteamWorld games that felt like it started to wear out its welcome a little bit by the end. The combat system is fun, but party/deck variety is quite limited. With new cards being pretty rare (and often not worth experimenting with), you're likely to arrive at your ideal deck somewhat early on, and once you do, battles can start to feel rather repetitive. And it certainly doesn't help the repetitious feeling that you have to fight the same bosses over and over again. But there's still a lot to admire here and I hope Quest eventually gets a direct sequel like Dig and Heist did to smooth out its rough edges and increase the depth.
not that hard or deep - game play is pretty solid - story a bit dry but I enjoyed it
I came here expecting a Slay the Spire inspired Steamworld game but it works almost like Odin Sphere meets Inscryption (though not on the level of quality of either of them). This is a card battler RPG where you explore closed off, hand drawn rooms that sometimes have secrets and lead to uncharted, secret rooms, and sometimes you do battle! You need to create energy with free cards so you can use cards that costs said energy. You can only play 3 per turn across all characters (though there are limited exceptions) and cards have synergies all across all playable characters. You unlock new cards by forging them through acquired materials, finding them in chests or acquiring them through story events. There's status effects, buffs, debuffs, all you can imagine an RPG having. It's not very complicated but I'm having so much fun, the world is so beautiful and the music is so good that I don't even care I'm not finished yet. I'm at chapter 13 out of 19 total and I know I'm going to love the rest of the game, so I heartily recommend it if you want a game that's just pleasant and will challenge you just enough to not be frustrating in my opinion (though, a needed disclaimer: I'm playing on Normal difficulty).
Игры похожие на SteamWorld Quest: Hand of Gilgamech
Дополнительная информация
Разработчик | Image & Form Games |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 23.12.2024 |
Отзывы пользователей | 87% положительных (983) |