Разработчик: Games 4Experience
Описание
Can you solve the crime thriller awaiting?
You'll be playing as two different characters put in quite difficult predicaments. You'll have only 30 minutes to find your way out of each room. Every location offers a different variety of puzzles and riddles which will test your logical thinking, wittiness and even dexterity at times. On your way to solving the mystery and revealing the full story, you'll get entangled in the white collar crimes of the financial world in Dirty Money. Next, you will have to pass the final trial of the notorious fraternity only to find yourself in a seemingly hopeless situation in Mad Kidnapper. Good luck!
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7 / 8 / 10
- Processor: Intel Core i5-4590 or AMD FX 8350 equivalent or greater
- Memory: 8 GB RAM
- Graphics: Geforce GTX 970 or AMD Radeon R9 290 equivalent or greater
- DirectX: Version 11
- Storage: 6 GB available space
- VR Support: SteamVR. Standing or Room Scale
Отзывы пользователей
It seems like they had some nice ideas for puzzles but unfortunately, really infuriating movement and object handling gets in the way of me enjoying it.
In addition, every so often you'll pick an item up and get a narrated comic strip - attempting to inject story in to the escape room isn't terrible but breaking your flow and immersion for these comic strips was not a good choice. I also didn't feel the stories presented were well written which didn't help.
The game would be good if the controls weren't so bad. The free movement is all wrong and the teleport button is weird. these can't be changed so movement is hard.
This is a collection of three low-budget unpolished and buggy indie developed VR escape rooms. There are no options, no save system, and they are all timed to be completed in under thirty minutes each. I found the physics janky, the puzzles to be illogical, tedious, and dull, and the endings anti-climactic. The bugs I encountered were keys not opening what they were supposed to and teleportation switching to auto-locomotion, which causes me a great deal of nausea. The auto-locomotion became so bad in the apartment office story that I had to restart in order to get teleportation back. You will also spend a great deal of time trying to teleport to the right spot because the game will not allow you to teleport to anything where you are too close to any object. You will also need a larger play area because of this. Seeing the time left countdown on the in-game watch also made the experience unenjoyable for me. Overall, I would not recommend this game for playing more than once.
5 minutes into the first room I attempted an animation of a padlock being unlocked wouldn't complete which immediately halted my progress. I've seen this same issue brought up on the steam forum with no solution being submitted.
+ Nice Looking Escape Rooms
- Pricey for content
- Bad escape rooms
- Poorly made
- Bad Physics
1/5
All this has going for it is some decent looking rooms, the rest of the game is filled with bad physics, puzzles, translations, and overall gameplay. You spend more time figuring out how to actually interact with the puzzle correctly then you do trying to find out how the puzzles actually work.
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Not optimized for Valve Index, only HTC Vive. Sometimes the movement switches to Control-Stick and then back to teleportation. Almost throw up
Very enjoyable so far! I was hesitant because of the negative reviews about movement controls, but I can see this control scheme becoming normal for VR titles. The touchpad controls the direction you face, so if you always press down you will turn around, press up to look forward, same right an left. It works great, you can control the direction you will face. I play standing, but if you had a sitting setup or small area, these controls are especially helpful. There is even an arrow showing what direction you will end up facing. The tutorial gives you everything you need to know. I use WMR.
The rooms are interesting, I haven't finished them yet. This is my first VR title from this developer, and after trying it out I picked up more.
Not very polished, physics on many interactive objects are wonky at best, more frustration figuring out HOW to use items then the puzzles. Maybe on sale and you need an escape room fix out of boredom, there are many better options out there
1 easyish room and 2 more difficult ones.
Few things that could be highlighed (especially climbing) and a few technical issues (turning the safe) get annoying quickly.
Nicely woven story in each 'room', which was a nice touch.
Took me over 2 hours to complete all 3 rooms, which for a game of this nature is actually pretty long.
Enjoy these escape room games a lot and this is good example of such games APART FROM the really frustrating teleport implementation. Can see what was intended .on the VIVE at least, its a case of use the thumbpad to both teleport and choose your facing direction on landing. However the default direction means you end up having to turn yourself every time and i's not an easy task, more tricky than some of the puzzles even. Feels like it should be an easy fix which would make it so much nicer to play ...That aside it'll get a thumbs up as it has outweighing good points in my view. Fairly atmospheric, a supporting storyline , creative puzzles with a reasonable level of difficult to suit a wide audience.
Teleport movement changes your rotation so you'll have to physically spin yourself EVERY TIME you teleport. The in-game hands are also rotated 90 degrees compared to your real hands so interacting with in-game objects is difficult.
I haven't played this game a lot, only tried out 2 rooms so far, mainly garage though.
I liked the idea, but I fetl that it was weird, that there was many obsolete items that looked interesting, such as suitcases or tinder-boxes, but they had 0 use, and also had unusually low quality.
the puzzles seemed like a good idea, but the climbing for example was a bit wonky, was odd to maneuver, and really juggled my head while swinging, I do like the watch and the time pressure though.
GOOD THINGS:
+ Puzzles were interesting
+ The movement worked as intended, and it was easy to figure out (though, you should add in tutorial menu, how to turn while teleporting, as this was figured out by playing other games first for me)
+ The sound quality and surround audio was pretty accurate from what I could tell
+ solid textures like walls and the floor, as well as some furniture looked nice, especially compared to objects you can interact with
BAD THINGS/THING TO IMPROVE
- The turning of some smaller items was really awkward, and the smallest items (I.E the key) could barely be turned as you wanted to, and thus felt odd trying to stick in by turning hand around and so on
- The Keypad and Code pads of objects should be interactable by poking, not having hand on and separately click the trigger button, took some weird getting used to, but I've seen that it's possible in other games, why not here?
- No big fan of the hand rotation, as my real hands are turned at least 80 degrees around, which made some interaction feel off.
- for a pricetag of 15€ I'd expect smoother physics and more interactions, the other escape game that costs a third of this game had way smoother graphics, puzzles and interacting
- textures for some items, important example is the globe, I couldn't see or read anything on the globe, and if it was possible to add more ways to interact with items that'd be awesome such as spinning the globe, opening the suit cases (by placing down and using the flip-openers), opening the tinderboxes (by grabbing the top with your other hand and then dragging them apart) or such
Honestly, I like the game so far, the puzzles are interesting and I like that they wrote a story for each room. But my biggest issue is that turning around is a real pain in this game, If you teleport somewhere, you WILL be facing the exact opposite direction from where you started. This doesn't sound like that big of a deal, but it made me so frustrated I had to quit after only a few minutes of play. You guys really need to fix this. I had to take off my headset to fix the cord every few ports. I play on the Vive, by the way.
These are legitimately good escape room puzzles. I'm especially impressed by Knowledge and Order.
I would say this is one of the best VR escape room games out there. There are three different environments with different stories, the graphics are nice, and the game just seems overall polished. The puzzle difficulties are just right; they can be difficult, but the clues are there if you look. It made great use of VR, with the interactable objects and the climbing wall at the frat pad for example. One thing I think would make it better would be the option for free locomotion. I highly recommend this game to anyone looking for a good VR escape room.
Very good game, well designed, with various puzzles, recommend it ;)
I fell in love with this game. IMO the developers did a great job and well worth the money. Thank you for a fun VR experience
I have to say this game has the most awkward placement of the hands in any VR I've tried. This is something I decided to attempt to look past and for the most part I did but then interacting with objects was clunky. I know what you might be thinking but my sensors were adjusted, plugged into USB 3.0 ports, properly set up and other games did not have the same problem. Overall I would say pass but from the looks of it others like this game so maybe get it on sale or something.
A very nice escape room game. Three locations with a lot of different puzzles. What I especially liked is the star system (you are awarded 1, 2 or 3 stars when you finish a room). Basically, you can finish a room without finding all the clues and puzzles but then you will be awarded fewer stars. It gives a game replayability which is unusual for escape rooms. Big plus here!
As for the riddles, they are quite diverse. From a typical "find a code" (maybe slightly too many of those) to some really cool ones like mechanical related or a fun little poem puzzle. Plenty of thinking but nothing unsolvable.
As for minuses, the story seems a little confusing, especially if you're not doing the room in order. It lacks any graphical settings so if you have a beast of a PC you won't benefit.
Overall, very solid!
Pretty fun game. Throwing shit is my favorite thing to do in vr. The escaping part is cool too.
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Дополнительная информация
Разработчик | Games 4Experience |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 22.01.2025 |
Отзывы пользователей | 43% положительных (21) |