Othercide

Othercide

4.0
Очень положительные
1699.00₽
Steam Store

Разработчик: Lightbulb Crew

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Описание

Актуальное


Об игре



Вы — последняя надежда человечества. Дочери, отголоски души величайшего воина всех времен — последний рубеж, отделяющий мир от Страдания и смерти.

Возглавьте армию Дочерей, примените все свои тактические таланты в сражениях. От исхода каждой битвы и вашей отваги зависит их судьба, их личности и способности. Вам придется принимать сложные решения, выбирать, кого спасти, а кем пожертвовать ради исцеления.

Сражения — завораживающий танец из точных ударов и изящных контратак. Вам придется продумывать наступление, использовать свои силы, чтобы обхитрить противника. Вы лицом к лицу столкнетесь с источниками Страдания — ужасающими монстрами, порождениями худших преступлений человечества. Помните, что только вы можете их остановить.

Сражайтесь. Умирайте. Восставайте.

  • Развивайтесь, сражайтесь, приносите Дочерей в жертву
  • Одолейте монстров в продуманной тактической RPG
  • Откройте множество тактических сценариев с помощью Динамической Системы Хронологии
  • Насладитесь глубоким сюжетом

Поддерживаемые языки: english, french, simplified chinese, traditional chinese, german, korean, russian, italian, spanish - spain, japanese, polish, portuguese - brazil

Системные требования

Windows

Минимальные:
  • 64-разрядные процессор и операционная система
  • ОС *: Windows 7/8/10 (64-bit)
  • Процессор: AMD Phenom 9950 (2.6GHz) / Intel Core2 Quad Q6600 (2.4GHz)
  • Оперативная память: 4 GB ОЗУ
  • Видеокарта: AMD Radeon R7 260 / NVIDIA GeForce GTX 560
  • DirectX: версии 11
  • Место на диске: 6 GB
  • Дополнительно: at least 30 FPS average in 1920x1080 with the lowest settings.
Рекомендованные:
  • 64-разрядные процессор и операционная система
  • ОС *: Windows 7/8/10 (64-bit)
  • Процессор: AMD FX-6300 (3.5GHz) / Intel i5-2500 (3.3GHz)
  • Оперативная память: 8 GB ОЗУ
  • Видеокарта: AMD Radeon R9 380/NVIDIA GeForce GTX 770
  • DirectX: версии 11
  • Место на диске: 6 GB
  • Дополнительно: 60 FPS in 1920x1080 with the highest settings.

Mac

Минимальные:
    Рекомендованные:

      Linux

      Минимальные:
        Рекомендованные:

          Отзывы пользователей

          Рекомендую 19.02.2025 09:52
          0 0

          A short & memorable experience. This title sports simple, yet engaging gameplay & strong replayability. Brought together with beautiful art, story & music which takes careful focus on its stylization.

          Время в игре: 2301 ч. Куплено в Steam
          Не рекомендую 19.02.2025 00:55
          0 0

          I don't get it.

          There's very little variety/customization, so even after an hour the game started feeling repetitive. The art and the tone are really cool, but the story was too abstract for me to get hooked on for my brief playtime.

          The one thing I really didn't like about it was the way healing works in the game. To heal one of your "daughters", you actually have to sacrifice another one. This is kind of a major theme/mechanical part of the game, but it makes it impossible to feel attached to any of the characters you're playing with, which in turn reduces the immersion further.

          I don't think this is a bad game, but it wasn't very exciting for me.

          Время в игре: 56 ч. Куплено в Steam
          Рекомендую 17.02.2025 01:17
          1 0

          Loving the game so far, its fun and hard. little of a learning curve but not so bad you want to stop. just beat the first boss. A lot left to do! one of a kind game mixing turn based with rogue like. hard to find something this one of a kind. great music also as you play.

          Время в игре: 232 ч. Куплено в Steam
          Рекомендую 14.02.2025 16:09
          0 0

          Nice!

          I like:
          Good art style and audio
          Excellent gameplay, I like that kind of tactic strategy games

          I don't like:
          Start is a bit dull, UI sometimes a little inconvenient

          Время в игре: 1050 ч. Куплено в Steam
          Рекомендую 08.02.2025 18:42
          0 0

          Classic example of style over substance, but damn, that style is sublime. SUCH a cool aesthetic, and action to match... until it runs out.. and you find yourself replaying the exact same maps... and hitting a wall when you lose a character and the missions then become too hard to build up a lesser one... meaning you have to replay earlier missions all over again, made even more annoying as you already replayed them due to the maps repeating..a vicious cycle that unfortunately, put me off going any further. Shame, as it was fun while it lasted. The chain reactions and combos will have you feeling like a God.

          As much as it annoyed the hell out of me, I'd still say check it out. Just don't expect the fun to last forever.

          Время в игре: 300 ч. Куплено в Steam
          Не рекомендую 08.02.2025 02:38
          0 0

          I feel like the 'rogue-lite' part was a bit forced and killed it for me.

          The gameplay and battles were fun for the first few hours, but then it was just repetitive trying to crawl to bosses.

          Время в игре: 1100 ч. Куплено в Steam
          Не рекомендую 06.02.2025 20:35
          0 0

          weirdly its not the roguelite aspect thats ass, its the core turned based tactics gameplay, especially in the late game

          Время в игре: 2023 ч. Куплено в Steam
          Рекомендую 03.02.2025 09:10
          0 0

          Wonderfully depressing. think xcom 2 legend mode with no healing unless you kill someone to heal another..

          Время в игре: 578 ч. Куплено в Steam
          Рекомендую 31.01.2025 03:05
          0 0

          I really enjoyed the game and got 100% completion.
          The vocal tracks are phenomenal, I just wish there were more

          Время в игре: 3290 ч. Куплено в Steam
          Рекомендую 31.01.2025 00:28
          0 0

          Honestly super fun. Had accessibility options to allow even someone bad at TBS to succeed.

          Время в игре: 1367 ч. Куплено в Steam
          Не рекомендую 29.01.2025 10:43
          0 0

          It feels like Dark Soul turned into a turn based game.
          No normal healing concept, and skills took a sweet percentage of health. Healing is done through sacrificing other character with same level, and getting stronger is also done by the same method.

          Background story seems too vague. Goals are the same. Battles are meh. Grinding ? bah.

          Simply not my cup of tea.

          Время в игре: 92 ч. Куплено в Steam
          Рекомендую 29.01.2025 03:24
          0 0

          fun game , sadly when u get the hang of it it gets easy but overall its really nice and worth playing

          Время в игре: 4246 ч. Куплено в Steam
          Рекомендую 28.01.2025 23:51
          0 0

          Would only pick it up on sale. Like some of the other negative reviews said game play is the same missions over and over with very slow character progression. What makes it fun is there is punishment for messing up and unique bosses ever 7 missions.

          Время в игре: 911 ч. Куплено в Steam
          Рекомендую 28.01.2025 20:26
          0 0

          A great turn-based strategy game. Slightly complicated to get into but surprisingly simple after running a few missions. Love the theming for the game.

          Время в игре: 749 ч. Куплено в Steam
          Не рекомендую 27.01.2025 09:36
          0 0

          All style, no substance.

          A very stylish game with good ideas and a decent base, but that's about it. It really feels like one of those experimental games where half the content got cut because it just wasn't working correctly.

          The game gets repetitive very quickly, as you end up seeing the same levels and fight the same 10 enemies over and over. The AI is supposed to be predictable but they must be bugged, because they aren't really. There is a bug where armour buffs are twice as powerful as listed, and other softlock bugs that force you to restart the game. The game lacks serious QOL when inspecting both your characters and enemies.

          Время в игре: 617 ч. Куплено в Steam
          Рекомендую 25.01.2025 18:45
          0 0

          Othercide is an amazing turn-based game. The satisfaction you get after executing a series of moves on an enemy is euphoric. However, small improvements are needed that I think would take this game from a B to an A grade.

          1. A key binding for dialing up or down the speed of the game

          2. More cosmetics for characters, the art style is one of the other main appealing factors. In my opinion, having more unlockable base customization options helps give more replay value.

          3. A visual indicator allows you to see higher grade memories from least to most valuable.

          4. More unlockable daughters

          5. Higher and lower game differences that would allow the player to get a sense of how to play the game other than dream Difficulty.

          Время в игре: 1403 ч. Куплено в Steam
          Не рекомендую 24.01.2025 18:51
          1 0

          This games uses the opposite of coyote time to cheat in a punishing way. Don't play it. They're playing at doing ludonarrative synergy, and THEN, THEY CHEAT! I hope the people who made this game live lives of regret that linger at the end in ashes and sorrow, for drawing me in, and then betraying me as an invested audience member, and doing so on purpose; shame on you, negative a billion stars.

          Время в игре: 1054 ч. Куплено в Steam
          Рекомендую 24.01.2025 15:38
          0 0

          Great turn based strategy game, with a great dark, horror atmosphere. and it even looks amazing. It's pretty simple and straightforward, i love when things are not complicated.
          I enjoyed a lot, u should check it out if u are into this kinds of games.
          But sadly like with anything, there is a bad side, sometimes enemies attack even if they are out of the range, or just run through obstacles like there is nothing on their way. Hope devs they will fix it )
          And id like to devs to add better sort and categorize options for the memories, like "show only damaging memories/supporting/etc" cuz sometimes i just scroll through the list in search of the memory i need, and just miss it which i did multiple times. Thanks for the attention, have a nice day )

          Время в игре: 1470 ч. Куплено в Steam
          Рекомендую 24.01.2025 08:06
          0 0

          This game is criminally underrated. Combat is balanced to a knife's edge and the soundtrack in phenomenal.

          Время в игре: 4042 ч. Куплено в Steam
          Рекомендую 24.01.2025 01:43
          1 0

          I got this on sale for under $5, and for that, it's a steal.

          It isn't, in my opinion, worth full price; there just isn't enough variety, story, or game-play tension to sustain it for overly long.

          On sale, though, it is a worthwhile time-killer that is entertaining enough for a few hours at the very least. It's gorgeous, interesting enough, and simple enough to learn and play. It just seems to lack true depth and passion.

          Время в игре: 230 ч. Куплено в Steam
          Рекомендую 22.01.2025 20:55
          0 0

          Great aesthetics, visuals and music! The gameplay mechanics also embraced the game's awesome dark atmosphere!

          Время в игре: 59 ч. Куплено в Steam
          Рекомендую 22.01.2025 08:17
          1 0

          Imagine the combat from Baldur's Gate 3 was spun off into its own game. No time-consuming exploration, role play, or dialogue, just strategy-based battles injected directly into your veins. I see this as an absolute win!

          The music is great, the visuals are beautiful. and the color scheme of black, white, and red is a perfect fit. I was pleasantly surprised by the amount of customization, from picking which skills you get to applying buffs to those skills.

          Время в игре: 78 ч. Куплено в Steam
          Рекомендую 20.01.2025 14:53
          0 0

          Doesn't feel as frustrating as other turn-based roguelikes (I'm looking at you, Darkest Dungeon," and the characters are surprisingly well-balanced. I'd say it's a roguelike version of Banner Saga in terms of difficulty. It's also neat that the game tells you how the AI behaves.

          That said... only 4 unit types. It'd be nice to have had more.

          Время в игре: 626 ч. Куплено в Steam
          Рекомендую 20.01.2025 03:41
          0 0

          If XCOM and Darkest Dungeon had a baby, this would be it.

          Great art style, compelling game loop, and a very interesting take on turn base mechanics.

          Время в игре: 399 ч. Куплено в Steam
          Рекомендую 19.01.2025 22:15
          0 0

          Fantastic game. It is a wonderfully challenging turn-based tactics game with rouge-like elements. The art style is fantastic. I love the black and white with some reds. It really makes the game look dark and gritty, but beautiful at the same time. I got addicted to it. And maybe you will too. At the time of this review, it is five or so dollars. Definitely worth my money.

          Время в игре: 210 ч. Куплено в Steam
          Рекомендую 19.01.2025 19:26
          2 0

          It's beautiful. It's fun. It's mysterious. It's not worth £25, it's definitely worth £3.74 (RRP and current price at time of review respectively). What I'd say it's worth probably falls somewhere in between, maybe £12?

          Get it at 50%. Keep your expectations reasonable. It's a game that sells itself on its style. Play on Easy Mode. I get the symbolic point behind the healing system but it's a huge PITA that in practice I think makes the game too difficult for the kind of player who would enjoy the simplified form-over-function XCOM combat.

          10/10 visuals, 6/10 gameplay, 8/10 total. Recommended at 50% or lower of RRP. Notably all above average. I'll probably beat the game, or watch one of my girlfriends beat it.

          Edit: Spelling.

          Время в игре: 64 ч. Куплено в Steam
          Рекомендую 19.01.2025 18:36
          0 0

          challenging game that makes you have to think on every action. turn based with roguelike style fun. with the added feel of darksouls difficulty

          Время в игре: 882 ч. Куплено в Steam
          Рекомендую 18.01.2025 22:57
          0 0

          the timeline mechanic in this game is absolutely abusive and easily the hardest part of the whole experience.
          personally, i view it as similar to a 27 hour shift at the ball crushing factory.

          Время в игре: 164 ч. Куплено в Steam
          Не рекомендую 18.01.2025 16:10
          2 0

          The healing mechanic is god awful. Some of the mission types are just completely un-beatable. I actually think the rogue like style actually hinders this game and I love rogue like games. Very poor explanation of game mechanics. I also should be able to chose where I deploy so I don't have my tank all the way in the back and pretty much the combat is just turtle in a corner because of the extremely harsh drawbacks of losing a single point of health. Luckily I bought the game on steam for a sale, do not buy this at full price if you want to try it not worth 30 bucks. I have played way better games like this for half the price or even free in some cases. In all there are some great concepts and ideas in this but they are covered up by horrible game mechanics and lack luster combat.

          Время в игре: 93 ч. Куплено в Steam
          Рекомендую 18.01.2025 01:49
          0 0

          The edgiest turn-base combate experience I've ever had - gothic, intense, poetic, and with a very interesting twist on the gampelay mechanics.

          Время в игре: 37 ч. Куплено в Steam
          Рекомендую 18.01.2025 01:17
          0 0

          I adore the art style of this game, and the gameplay is ruthlessly unforgiving but fun.

          Время в игре: 96 ч. Куплено в Steam
          Рекомендую 15.01.2025 19:20
          1 0

          The aesthetic and soundtrack are amazing with gameplay that is pretty satisfying once you get the hang of it, but maybe a bit repetitive at the end game. Still overall a fun experience!

          Время в игре: 1420 ч. Куплено в Steam
          Рекомендую 14.01.2025 16:45
          0 0

          i feel like a horrible person whenever i need to heal one of my daughters. good game

          Время в игре: 133 ч. Куплено в Steam
          Не рекомендую 11.01.2025 16:43
          2 0

          Listen, I've seen enough of this game to know that it's a waste of time to keep going with this.

          Othercide is a really pretty-looking tactical strategy game mixed with a Roguelike. I found it while looking for suggestions for XCOM-like games and I was told that this was basically "goth girl XCOM". It kinda is, yes. In concept.

          Let me get the positive part out of the way first. Othercide is the most stylish looking game you'll ever play. 90% of the people that purchase this game bought it for the artstyle alone. I've never seen a game try to do an artstyle so reminiscent of 2005's Sin City. It's stunning to look at. Environments and enemies alike look wonderful in this style. That's all great.

          However that's where my praises end.

          Gameplay is much like XCOM, yes. Instead of having actions like XCOM, each character instead has Action Points. Abilities and moving costs AP. The farther you move, the more AP you use. This means that if you don't move far, you can attack multiple times on your turn or use multiple abilities. Cool, I like that.

          The mission design however is either dull or awful. While XCOM's missions provide a sense of urgency or a feeling of tactical strategy most of the time, Othercide's missions don't invoke this. Hunt merely asks you to kill all enemies present, which is fun enough but gets dull quickly due to the lack of other mission variety. Penance is basically the same thing - except each individual unit of yours has to kill enemies to fill a gauge, in which they automatically exfil. Survival has you survive for a given amount of time before heading to the exfil zone. All of the mission design here is boring, is my point. When missions are such a big part of the gameplay just like XCOM, it's a huge issue when they suck to play.

          The between-match gameplay is also not very intuitive either. Your units, or "Daughters" obviously can be killed during missions. Spending currency earned from completing missions can summon another one. One of the core mechanics of Othercide is sacrificing a leveled-up Daughter to provide a Passive bonus to another one. I never felt the need to do this. Othercide advertises itself as making you make tough decisions, but what if the player does not want to make a decision in the first place?

          See, you can't say your game is about making tough decisions and then not give me those. The gameplay of missions isn't nearly tactical-strategy enough to make those tough decisions you're talking about a majority of the time, and sacrificing Daughters doesn't feel worth it. The one Daughter I sacrificed provided a Passive that was a +1% boost. What's the point?

          By the way, there's only 3 Classes in the game. Blademaster, Shieldbearer, and Soulslinger. There's no unlockable or extra classes. Just those 3.

          You can also end runs early I suppose if things aren't going well, but every Roguelike has that option so I can't give Othercide credit for that. Between runs you can spend another type of earned currency (forgive me for forgetting the currency names) on upgrades for your run, which are pretty useful - stemming from being able to revive 2 Daughters or giving them all +15% max HP.

          When it comes to plot, I don't ask for much from a Tactical-Strategy game. Great examples? XCOM. Aliens are trying to take over. We have to stop them. Cool! Into the Breach. Aliens destroyed Earth in every continuity. We need to jump between timelines to try to save as many continuities as possible. Awesome!

          What the hell is Othercide's plot supposed to be? I genuinely don't have any idea. I swear on anything, I do not know. We begin the game as "Mother" in the tutorial and when she dies to "The Child" the game begins, where she creates Daughters to send into combat. "We must put an end to Suffering!" What's that mean? Forgive me, let me go on a little side-tangent here.

          Have you heard of the term "Techno-Babble?" Techno-Babble can be positive or negative, but generally it's a writing trope in Sci-Fi where characters spout a lot of lore-based technological knowledge. "Don't worry, I put the harmonized resonator into the warp-hyper drive accelerator!" It can be positive. It works in Doctor Who for instance because The Doctor is supposed to outsmart everyone else and be all-knowing. It's a really dangerous trope to use because most of the time it's negative and just comes across as meaningless nonsense with no substance to it.

          I give that example because Othercide has "goth-babble." Or "emo-babble." Either label works. There's all this brooding and despair-ridden dialogue. None of it means anything, it's just hollow. It doesn't make any sense, none of it is explained well, or etc. You can't just bombard people with pillowy dialogue and expect it to pull people in. In fact, it does quite the opposite here since the game feels like it doesn't really have an identity. When the game's tone and plot don't make sense, what am I really fighting for? In XCOM, yes, the plot is simply that we're getting aliens off of our planet, but that keeps me going - it gives the game identity, a reason for your units to fight.

          I don't know what Daughters and Mother fight for. What is Suffering? What is the Plague? There's unlockable lore in the game, but the keyword there is "unlockable". And the lore I did unlock is the equivalent to vague text logs.

          Another major issue with the Daughters is that they all look too similar. While you can rename and customize them to an extent, there's not enough customization options to differ them much. You also really need to give them your own names since the game's own name pool isn't that deep. I didn't even play the game that long and I had 2 girls named Desire, 2 named Mercy, and 2 named Charity. What's even worse is that they all simply look the same. All the Daughters have white hair, and a miniscule amount of 2-3 outfits each.

          I apologize for bringing up XCOM so much, but that's the gold standard and baseline that judging other Tactical-Strategy games should be based upon. XCOM's customization is such an underrated aspect, because it's not even that deep either but it does enough to make sure your soldiers don't all look the same.

          I have to also mention that the controls are a bit odd. The game has button prompts on the screen even if you're using mouse & keyboard, which also means hovering over these prompts with your cursor doesn't have any feedback. Very odd. The game can be played with a controller, and I did have one plugged in, so maybe that was bugging it out. Regardless, I had an instance where the camera just couldn't be panned in a mission anymore. I tried unplugging the controller, even tried remapping the keys to the same key. Still didn't work, but then it fixed itself the next mission. The command menu for abilities feels a little unintuitive as well. While you can right click like XCOM to move, if you click another ability, you have to re-click the "Move" command in order to move again. Strange UI and control decisions here.

          Othercide cannibalizes it's own identity through these poor design decisions. Playing it feels numb. It's pretty to look at it, but all of this style over substance wore me down too much to go any further. I beat the first boss and continued my run pretty well after that, but I can't bring myself to play it anymore. I'm satisfied with leaving it there. Because I don't feel like I'm dropping it - I saw everything Othercide has to offer that's worth any time at all.

          Such a shame that I feel this way. It's a really beautiful artstyle and I wanted to like it. I don't think Othercide is terrible, since the core combat does work and is fun for a while. Beyond that, it's simply not worth the time.

          Score: 67

          Время в игре: 297 ч. Куплено в Steam
          Рекомендую 11.01.2025 16:05
          1 0

          Tactical and fun, great art style

          Время в игре: 593 ч. Куплено в Steam
          Рекомендую 07.01.2025 03:17
          0 0

          I am a huge turn based game player but this game, its just odd , play it. See for yourself. I would only buy it for 10 $ tho... any more is a scam.

          Время в игре: 157 ч. Куплено в Steam
          Рекомендую 07.01.2025 02:55
          2 0

          This is less a review and more of reassurance about how the game handles unit (Daughter) progression and retrying to invest in the long-term growth of your units.

          Othercide is a tactical RPG with a progressing-through-loss system.

          Your units level up to improve all of their stats (more health, damage, armor, take turns a little sooner, etc.), sometimes develop permanent traits after combat that further enhance (or detract) from their performance, can decide which abilities they learn at certain levels, and assign ability modifiers (Memories) to those abilities until the unit dies or until the modifier is replaced. These modifiers are acquired via defeating enemies primarily.

          On normal difficulty (Nightmare), the main way you heal one unit is by sacrificing a second unit of the same level or higher. Depending on the second unit's class, level, and some randomness - you bestow a trait with two effects onto the surviving unit. A sacrificed Blademaster offering a Damage boost as one of the traits to maybe make that Soulslinger or your next Blademaster deadlier. Or a sacrificed Shieldbearer offering a Max Health boost as one of the traits to make your units more durable. You can only have one sacrifice trait at a time, howe'er.

          Throughout a cycle / run / playthrough (Recollection), you can acquire Resurrection tokens via completing Rescue missions and choosing to take the Resurrection item after the mission concludes. These are very limited in supply and you might even lose a unit while acquiring a token. You can use these Resurrection tokens on any unit that died, was sacrificed, or from previous cycles.

          Once unlocked, you can start a new cycle while at the camp (Chrono Map) with access to meta progression perks (Remembrances) that you can purchase at the start of a run or anytime during the run with enough the special currency. These perks may consist of starting with higher level units, dealing more damage to certain enemy types, more HP, Resurrection tokens for each story chapter (Era) you've progressed, skip chapters you've previous completed, etc.

          If you've reached the boss in a previous cycle, you can immediately challenge that boss at the start of a chapter.

          Putting this altogether?

          If you know you're about to start a new cycle without even attempting a boss fight, you can sacrifice a unit into your long-term investment unit(s). This will keep their sacrificed trait up to date or at the very least, have a trait from it IF the value is an upgrade from what you currently have.

          Start a new cycle with Resurrection tokens as your meta progression perk. Resurrect unit(s) from previous runs that you've invested the most into. Keep getting experience with them, keep developing new traits with them, and unlocking abilities from higher levels - some of which can dramatically beneficial.

          While also getting more new cycle currency and unlocking more meta progression perks.

          Maybe do a mission or two to get some Memories before trying or retrying a boss. And since the boss is one retry away, feel free to use abilities that consume HP to get an edge over the boss and unlock a few more meta progression perks in the process.

          As your Cemetery gets filled up with units with no investment / no traits, use the Forget option to remove the unit so there is room for only your invested units, even if you aren't using some of them in a given cycle.

          At first, you may just have one unit that is progressing ahead of the others. By the third chapter, you can consistently resurrect a team of 3 to push ahead until the end, when you can resurrect 5 units consistently.

          There are multiple ways to build each class and form a cohesive team with no ONE team composition to overcome fights and bosses ahead. Short of self-imposing a challenge, all classes are viable and take on a different approach and risk depending on how they're used.

          I digress. Talking about some things I didn't like: some bugs that can require you to ALT + F4 to restart the game. Sometimes the KBM UI overlapping the controller UI. Some ability mis-selections, whether from a UI design or from a phantom input that selects one item up (and at the time, I thought it could be joystick drift or the mouse accidentally touching something until I stopped using the joystick and turned the mouse upside down and the event still occurred (albeit rarely, but enough that it cost me a boss battle). I didn't follow most of the story. I read a fair amount of the lore though, mostly the characters and the memories tabs, but was missing more than 75% of the events tab by the time I was fulfilled and concluded my time with the game.

          Then just ending this review with some other things that I liked: the soundtrack such as Soulswap, Child Song, and Trauma Battle. The meta progression for giving me hope against the Suffering. And when team composition, progression, and tactics come together to overcome a situation that instilled hopelessness before. Being able to rename the units and change their appearances a bit to keep track of them. And then most of all, controller support.

          It's nice not having to spend time mapping controls out and testing it within the 2-hour window and just having something that gets me through the game without mouse emulation. So I do thank you for that.

          I digress. Hope some of this helps if looking to tackle the loss.

          Время в игре: 1325 ч. Куплено в Steam
          Рекомендую 06.01.2025 19:22
          0 0

          Good Game!

          Время в игре: 94 ч. Куплено в Steam
          Рекомендую 05.01.2025 23:13
          0 0

          I thoroughly enjoyed this game, however, only recommend buying it when it's on sale.

          It's a beautiful game. You fight against nightmare creatures with 'daughters' in a black and white horror world. The introduction of time line mechanics as well as the fact that you can only heal your characters by sacrificing others brought in new tactical considerations, which are great. Really don't recommend playing the game on 'easy' since it'll destroy the game play.

          Only downside of the game is that the content is a bit limited. Five bosses to beat the game and only four classes. I completed the game and all achievements in about 21 hours. Since I believe that games are only worth their price if I spend more hours than quid on a game, I cannot recommend paying the full price of around GBP 25.

          Время в игре: 1291 ч. Куплено в Steam
          Не рекомендую 01.01.2025 05:27
          1 0

          I cant say weather I recommend this or not. It has a really cool ascetic. I have not seen everything it has to offer, but I've seen the same mission Four times & frankly it felt old the first time. They are throwing the same three monsters at me over & over again. Idk maybe my tolerance for redundant for sake is gone & others will find that grind fun. I . . . just cant.

          Время в игре: 191 ч. Куплено в Steam
          Рекомендую 30.12.2024 22:23
          2 0

          Othercide is a roguelite turn-based strategy game developed by Lightbulb Crew, where players create and manage "daughters," units that engage in combat to fend off the twisted, otherworldly enemies threatening the world. The game’s standout features include its timeline-based combat mechanics and the ability to customize said daughters. Set in a black/white gothic Victorian-inspired world, the game offers a visually striking experience, with beautiful art, fluid animations, and a compelling soundtrack that complements its dark atmosphere.

          The story unfolds through memories and items found during gameplay, though the narrative itself can be hard to follow and doesn't fully develop until late in the game. While the game offers limited character customization and growth, it's the challenge and difficulty that dominate the experience. Othercide expects players to fail repeatedly, especially in its roguelite structure, making progression slow and often frustrating. The learning curve is steep, and the game doesn’t sufficiently communicate how challenging it will be, which may deter many players from finishing it.

          Despite its strong visual and audio design, the game suffers from numerous bugs that can severely impact the experience. From game-breaking control issues to enemies acting unpredictably, these technical problems detract from the otherwise engaging gameplay. While the game is replayable due to its roguelite nature, there are no major post-game activities, leaving players to revisit content with stronger daughters to overcome earlier challenges.

          Overall, Othercide offers a unique and visually impressive experience, but its overwhelming difficulty, lack of proper guidance, and technical issues make it a mixed bag. While it’s ideal for those who love tough, strategy-heavy roguelites, it’s best bought on sale, with the hope that the developers address the ongoing bugs. I would rate it 7/10, but would caution players about the challenges they’ll face if they decide to invest additional time in this title.

          Время в игре: 2861 ч. Куплено в Steam
          Рекомендую 28.12.2024 12:42
          0 0

          Xcom with cool vibes

          Время в игре: 1208 ч. Куплено в Steam
          Рекомендую 23.12.2024 15:21
          3 0

          A relatively bare-bones turn-based, tactical squad roguelite with a unique blend of ideas for its timeline system, and a gorgeous & memorable art style. There's very few stats and builds to worry about, instead focusing more on quick and punchy missions. Unfortunately, suffers from steep difficulty spikes and poor UI that makes information unclear to the player, especially each abilities range. The snowballing power after each run, streamlined management, and delightful character silhouettes still makes it a pleasant playthrough if you like punishing games.

          Время в игре: 1375 ч. Куплено в Steam
          Рекомендую 22.12.2024 21:17
          0 0

          Locked In the dark

          Alone In the night

          Grippin' your body In my arms

          The pain's growing high

          The powers not so far

          Время в игре: 129 ч. Куплено в Steam
          Не рекомендую 22.12.2024 11:10
          5 0

          TL;DR: A visceral, turn-based combat game, with style-noir. Dark, macabre, misogynistic and definitely not for the faint of heart. Some okay mechanics, but ultimately dull.

          Full review:

          It is difficult to place Othercide. It hovers on the border between steam-punk and diesel-punk, and yet it is neither. The characters are lissom, sylphlike "Daughters", who you conjure from the murky waters of a birthing pool, children of a lithe Mother (who retains a svelte figure, despite her countless offspring). The Daughters are your warriors who are deployed to fight against vile horrors, minions of torment, abominations of corruption, rot and disease. There are tones of child abuse and sexual perversion.

          The art-style is minimal, yet lavish at the same time. Gloomy, rain-sodden and dismal, combining the gunge of Chicago with the foggy weather of Victorian London and the optimism of Groningen on a nice day /s. Everything is high-contrast black-and-white, with highlights in blood red. And there is a lot of blood. Mostly that of your supple Daughters.

          The soundscape is effective; combining atmospheric weather of falling rain and distant thunder against the wince-inducing slices of blades or gunshots ringing out in the dark. That, and the menacing, churning gurgles and rasps of the abhorrent foes and the rending, shrieks and screams of your lacerated, falling... fallen... Daughters.

          All this to a varied soundtrack of haunting melodies, synthetic beats and grunge metal. Kudos to the sound-engineers on this one. The voice over is trembling and fearful and yet determined. It works well.

          I found this a somewhat difficult game. The mechanics are solid, with the core concept being a timeline-based action sequence. Combos are rewarding when you discover them and pull them off. And discover you must... there is little to go on. Your slender Daughters are expected to suffer. Like most modern games, it is anticipated that you figure things out as you go.


          Crashes and issues

          Then there are the more serious issues. The main problem with this game are the crashes from corrupt save files. I don't know why the save files get corrupted, but they do, then you cannot load them again and that run is effectively lost. This is very frustrating, and there is no hint as to what is causing it. I made a point of backing up the save files, just in case. Sometimes that helped... sometimes not.

          There were a few bugs. Text that was rendered mirrored. Enemies that would spawn and attack when they were out-of-range (at least according to the description). And the exclamation markers just keep coming back, even after you've cleared them. This game could use another round of big-fixing, for sure.

          Difficulty indicators of scenarios was odd. Challenging, Impossible, Hard? That sort of thing is not helpful. The word "impossible" means impossible, and should not be a substitute for "more difficult". In the end, I could not figure out which of these difficulties was what level. Pointless.

          Also, flickering. Everything from logos on the game start-up to lighting in the missions... a gimmick the first time, interesting if used sparingly, but it's really tedious when it is every single time.

          The combat moves of the 8"-stiletto-wearing Daughters were dangerously close to final-fantasy-super-hero-anime cliché. The impeccable art-noir style saves it... just. Anything less than perfection would have been totally kitch. It was borderline at times.

          But, my main complaint is the tedium. You need to go through the levels multiple times to get anywhere. The moves are the same. The settings are the same. The scenarios are the same. You do feel like you are making painful progress... but it is still painful. And I found that really dull.


          Summary:

          I've never come across anything like this before, so it is difficult to compare it. The abominations remind me of Tainted Grail, but the rest is unique to my experience. Yes, this game is difficult, dark and otherworldly, but it is also rich and full of texture. The visuals are on another level, although rather misogynistic. Definitely not for everyone, maybe just for those intrigued by the atmosphere, and with the stamina to face a gruelling, tactical, turn-based combat... over and over and over again.

          I give this 11 out of 10 for the style-noir, but only a 2 for engaging gameplay. This felt more like an artbook, than a game.

          Время в игре: 2406 ч. Куплено в Steam
          Рекомендую 19.12.2024 13:03
          0 0

          Very enjoyable, very stylish - rogue-like XCOM-like - without the base building meta-game - pretty tough turn based battles that get a little grind-y as you need to get top level "daughters" to have any chance of the final boss - some nice variation with memories(chosen skill upgrades) and traits(randomly(?) acquired character upgrades) - well worth changing the speed setting to fast once you understand the mechanics - could have done with a little more variety in the missions or maybe some additional variation in the upgrades for the daughters - maybe customizable weapons would have been fun? I'd definitely play a follow up!

          Время в игре: 3041 ч. Куплено в Steam
          Рекомендую 18.12.2024 21:09
          1 0

          Certified suffering moment

          Время в игре: 2064 ч. Куплено в Steam
          Рекомендую 13.12.2024 14:53
          0 0

          The game is very cool. At some point it is simply impossible to stop playing xD the game is also quite difficult, especially on the nightmare level, I did not manage to complete the game on this difficulty level. And even on the dream level it was far from easy. It seems to me that in DS it took me fewer attempts on one boss than here

          Время в игре: 2537 ч. Куплено в Steam
          Рекомендую 08.12.2024 06:21
          1 0

          Sick game, sick BGM, game is hard but that's the whole point of Suffering. Humankind cannot gain anything without first giving something in return. To obtain something of equal value must be lost.

          Время в игре: 4487 ч. Куплено в Steam
          Рекомендую 07.12.2024 03:03
          0 0

          This is a fun game! There's great battle mechanics! There's enough bugs to qualify as a bethesda title! It's an all around great game!

          Время в игре: 842 ч. Куплено в Steam

          Дополнительная информация

          Разработчик Lightbulb Crew
          Платформы Windows
          Ограничение возраста Нет
          Дата релиза 25.02.2025
          Metacritic 78
          Отзывы пользователей 84% положительных (2254)

          Отзывы пользователей

          84%
          1,887 положительных и 367 отрицательных отзывов
          Обновлено: 22.02.2025 19:41

          Жанры

          Strategy Indie

          Особенности

          Single-player Steam Achievements Full controller support Steam Trading Cards Steam Cloud Family Sharing