
Разработчик: Lightbulb Crew
Описание
Актуальное
Об игре

Вы — последняя надежда человечества. Дочери, отголоски души величайшего воина всех времен — последний рубеж, отделяющий мир от Страдания и смерти.
Возглавьте армию Дочерей, примените все свои тактические таланты в сражениях. От исхода каждой битвы и вашей отваги зависит их судьба, их личности и способности. Вам придется принимать сложные решения, выбирать, кого спасти, а кем пожертвовать ради исцеления.
Сражения — завораживающий танец из точных ударов и изящных контратак. Вам придется продумывать наступление, использовать свои силы, чтобы обхитрить противника. Вы лицом к лицу столкнетесь с источниками Страдания — ужасающими монстрами, порождениями худших преступлений человечества. Помните, что только вы можете их остановить.
Сражайтесь. Умирайте. Восставайте.
- Развивайтесь, сражайтесь, приносите Дочерей в жертву
- Одолейте монстров в продуманной тактической RPG
- Откройте множество тактических сценариев с помощью Динамической Системы Хронологии
- Насладитесь глубоким сюжетом

Поддерживаемые языки: english, french, simplified chinese, traditional chinese, german, korean, russian, italian, spanish - spain, japanese, polish, portuguese - brazil
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС *: Windows 7/8/10 (64-bit)
- Процессор: AMD Phenom 9950 (2.6GHz) / Intel Core2 Quad Q6600 (2.4GHz)
- Оперативная память: 4 GB ОЗУ
- Видеокарта: AMD Radeon R7 260 / NVIDIA GeForce GTX 560
- DirectX: версии 11
- Место на диске: 6 GB
- Дополнительно: at least 30 FPS average in 1920x1080 with the lowest settings.
- 64-разрядные процессор и операционная система
- ОС *: Windows 7/8/10 (64-bit)
- Процессор: AMD FX-6300 (3.5GHz) / Intel i5-2500 (3.3GHz)
- Оперативная память: 8 GB ОЗУ
- Видеокарта: AMD Radeon R9 380/NVIDIA GeForce GTX 770
- DirectX: версии 11
- Место на диске: 6 GB
- Дополнительно: 60 FPS in 1920x1080 with the highest settings.
Mac
Linux
Отзывы пользователей
4 attacks per person with up to 4 additional attacks from the whole team, super cool game with great freedom.
great game
This is great if you want to be tactically challenged. It's not Fire Emblem, I'd say it's a step more difficult but I've found the experience to be rewarding. Also, dying is part of the process, like a rouge-lite should be, so it does not feel "as" bad to lose.
The atmosphere is on point and the themes are just what I would expect however, the color scheme was not a good choice as it becomes bland, but it is appropriate and doesn't feel too distracting after a while.
I don't know how "deep" the game play really goes, but I enjoyed my time with the game and I felt a good pacing of rewards and advancement.
Well worth the money.
Meh
It's a game that pulls from many places to create something incredibly solid. The sin city aesthetic and the OST are simply superb. Good game that people should give a chance, specially for how cheap it gets when it's on sale
Great game. I enjoy the pace
Great soundtrack. Cool mechanics. Having bosses give information on their moveset so I don't feel obligated to pull up the wiki is much appreciated as well.
- Tactical turn based battle - Check
- Stunning art style - Check
[*]Badass heroine - Check
and that's what hooked me up with Othercide.
but seriously, the game is unique and good in someway.
The dynamic timeline system encourage you to think strategically, and up until the mid section (before you unlock lv 10/15 remembrance) the game is quite hard. You will fail the run, but it is fine as every run you keep the shards to activate the remembrance on your next run.
The enemy hit like a truck, so the best way is to kill them before they can attack you. This is good and bad way in my opinion, the good is how to properly set up a strategy to achieve it, which required preparation, knowledge of enemy and skills. The bad is, it's become boring once you know what to do. Certain combo can deal massive damage to enemies and it becomes a battle of 1 hit KO. In some mission, I can killed the enemies faster than they can spawn, resulting me spawn camping the enemies.
Oh another thing I enjoy is the game compatibility to controller.
I can enjoy at my couch, hook my PC to my TV and played without hassle.
This game oozes substance and style, and backs it up with satisfying and challenging gameplay. Loved this game. 10/10.
A boss that gets 2 turns before one of my units gets a turn and he uses both actions to summon units that make him immortal is fine, when it isn't limited and he can keep doing that over and over until all my units are dead from his summons is bad game design, this is the first boss. Cool art style uninteresting gameplay
Very enjoyable and difficult(if playing on nightmare) game. Every boss beat me down, but that made it all the better when beating them. Also such an amazing soundtrack. 10/10
Beautiful, interesting mechanics, great score, unique story. I'm refunding it because I'm a baby gamer that's getting his butt kicked, but if you're heartier than me (not hard to do), I'd recommend it.
It's a fine unique game, bit like hardcore XCOM. That said, gets rapidly repetitive after literally like 2 hours but it has a very unique style and mechanics so I'll give it that. Would say get it on sale, 40$CAD is an absolute robbery of the customer for a game like this, i'd give it MAX 15$CAD because it's original. Don't seek to sink hundred of hours in this game, I'd say it's a one time experience tbf there isn't much replayability or variety your'e gonna see through your runs, but still nice to try if you get the chance.
I have actually already played this 10 hours already but was in offline, I have to say this game is really hard and also it has a ton of grind I can already notice this. As a person that played Final Fantasy Tactis on the PS1 for around 2000 hours I approve this game. Also your daughters can not be healed unless you sacrifice another one of same level... so yea this game is really hard. Not to mention the bosses are crazy strong. Even then it is fun.
Интересная игра, неплохой сюжет и лор, но есть некоторые моменты из-за которых я её так и не осилил пройти. Такое ощущение что в команду толковых разрабов затесался левый чувак, который решил испражниться в бочку меда. Основное - непонятное распределение пассивных умений - они даются после боя (вероятно) при выполнении персонажем определенных условий (в игре это не расписано - но есть некоторые закономерности) на протяжении всей игры. Повлиять\отказаться от перка нельзя. Например прямо перед финальным боссом вашему танку может выпасть перк режущий броню на 50% и увеличивающий урон на 20.... Загрузиться перед боем не получится из-за дебильной системы сохранений - одна ячейка которая постоянно автоматически перезаписывается в самые неудобные моменты - когда изменить уже ничего нельзя (после(!) начала боя, после(!) окончания боя и т.д. То есть мы имеем игру, где можно четко рассчитать урон, ходы ит.д. как в шахматах, но переиграть моменты зависящие от фазы луны и настроения того шизанутого разраба который эти моменты ввел - не получится. Таким образом вы можете выстраивать своего персонажа, тактику подбирать и т.д. но в решающий момент вам могут преподнести "сюрприз" и вся выстроенная тактика идет псу под хвост а что-либо изменить уже нельзя - начинай забег заново...
So much fun!!!!
Gameplay is fun but atmosphere and lore is what makes it stand out, leaving me wanting more.
Kinda reminded me of Bloodborne, especially how you piece the world building together.
tela
Wonderful art style: creates a dark brooding vibe, and super immersive mood. Game can get quite hard too - especially in the recommended (nightmare) difficulty where you need to sacrifice daughters to regenerate HP. It adds an element where you need to be extra cautious in your gameplay and trade hp strategically. Being aggressive and using skills that consume HP can be rewarding under the right circumstances - they help gain initiative and can steamroll quickly.
Outside the level itself, the gameplay around how to manage, level up, regen and sac daughters also requires a good deal of thinking. I didn't expect much depth from the game going into it, and was very pleasantly surprised by the overall package.
Totally worth it - especially on sale.
Good aesthetics, decent gameplay. Last boss is stupid, so i leave this game unfinished.
Overall good game, visual direction is biggest + of this game.
Gameplay loop is fun, unless u reset more than 2 times then it's somewhat boring and a slog.
Not really a rougelike tbh.
My absolute favorite game ever for aesthetics, and atmosphere. Game is fairly easy if you don’t willingly sabotage yourself with all the harder mechanics, and you can ramp the difficulty up to dang near impossible, but I find it just turns it into a grind without it really feeling rewarding. But I am sure there will be some people who don’t feel that way.
I love that they actually added a personality element to each character that develops as you play, I was a little sad to see it be so shallow though, seems like they could go so much deeper into this with many ideas and good options I could think of off the top of my head while I was playing. I hope in the future it gets updated with more, or that another game takes this concept and actually runs wild with it.
All in all a really good, and fun game I highly recommend to anyone.
I played a fair bit of this on PlayStation. It's great!
What an awesome title. The gameplay is a spectacle, the enemies a joy to kill, the visuals a piece of art and the soundtrack a heavenly concerto.
Bought the game solely for the OST and aesthetics.
Mechanics are quite fun and simple to understand, but I'll tell new players to be extremely careful with the final boss, definitely a wall and the worst part of the story.
очень стильно и оригинально,как тактика крайне неплохо,сижу играю джойстиком не напрягаясь,некуда спешить, очень рекомендую если желание и силы на какие то действия , после работы к примеру.
love this game.
Good game. Art is cool too.
From the aesthetics to the turn based gameplay this game is fantastic. Brutal and challenging but that adds to the charm
A short & memorable experience. This title sports simple, yet engaging gameplay & strong replayability. Brought together with beautiful art, story & music which takes careful focus on its stylization.
I don't get it.
There's very little variety/customization, so even after an hour the game started feeling repetitive. The art and the tone are really cool, but the story was too abstract for me to get hooked on for my brief playtime.
The one thing I really didn't like about it was the way healing works in the game. To heal one of your "daughters", you actually have to sacrifice another one. This is kind of a major theme/mechanical part of the game, but it makes it impossible to feel attached to any of the characters you're playing with, which in turn reduces the immersion further.
I don't think this is a bad game, but it wasn't very exciting for me.
What a journey! I hope we get more of this someday.
Loving the game so far, its fun and hard. little of a learning curve but not so bad you want to stop. just beat the first boss. A lot left to do! one of a kind game mixing turn based with rogue like. hard to find something this one of a kind. great music also as you play.
Rich lore, satisfying progression speed, amazing game.
Nice!
I like:
Good art style and audio
Excellent gameplay, I like that kind of tactic strategy games
I don't like:
Start is a bit dull, UI sometimes a little inconvenient
Classic example of style over substance, but damn, that style is sublime. SUCH a cool aesthetic, and action to match... until it runs out.. and you find yourself replaying the exact same maps... and hitting a wall when you lose a character and the missions then become too hard to build up a lesser one... meaning you have to replay earlier missions all over again, made even more annoying as you already replayed them due to the maps repeating..a vicious cycle that unfortunately, put me off going any further. Shame, as it was fun while it lasted. The chain reactions and combos will have you feeling like a God.
As much as it annoyed the hell out of me, I'd still say check it out. Just don't expect the fun to last forever.
I feel like the 'rogue-lite' part was a bit forced and killed it for me.
The gameplay and battles were fun for the first few hours, but then it was just repetitive trying to crawl to bosses.
weirdly its not the roguelite aspect thats ass, its the core turned based tactics gameplay, especially in the late game
ART
Wonderfully depressing. think xcom 2 legend mode with no healing unless you kill someone to heal another..
love this game, normally not into rogue-like, but this one takes the cake!
I really enjoyed the game and got 100% completion.
The vocal tracks are phenomenal, I just wish there were more
Honestly super fun. Had accessibility options to allow even someone bad at TBS to succeed.
Talk about a hidden gem of a game. It is like if XCom, Sin City, and a Rouge Like had a baby.
It feels like Dark Soul turned into a turn based game.
No normal healing concept, and skills took a sweet percentage of health. Healing is done through sacrificing other character with same level, and getting stronger is also done by the same method.
Background story seems too vague. Goals are the same. Battles are meh. Grinding ? bah.
Simply not my cup of tea.
fun game , sadly when u get the hang of it it gets easy but overall its really nice and worth playing
Would only pick it up on sale. Like some of the other negative reviews said game play is the same missions over and over with very slow character progression. What makes it fun is there is punishment for messing up and unique bosses ever 7 missions.
A great turn-based strategy game. Slightly complicated to get into but surprisingly simple after running a few missions. Love the theming for the game.
All style, no substance.
A very stylish game with good ideas and a decent base, but that's about it. It really feels like one of those experimental games where half the content got cut because it just wasn't working correctly.
The game gets repetitive very quickly, as you end up seeing the same levels and fight the same 10 enemies over and over. The AI is supposed to be predictable but they must be bugged, because they aren't really. There is a bug where armour buffs are twice as powerful as listed, and other softlock bugs that force you to restart the game. The game lacks serious QOL when inspecting both your characters and enemies.
Дополнительная информация
Разработчик | Lightbulb Crew |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 09.05.2025 |
Metacritic | 78 |
Отзывы пользователей | 84% положительных (2284) |