Разработчик: Team Sorcerobe
Описание
FIGHT KNIGHT is a mix between a first person dungeon crawler and a high speed action game. Climb through the many unique floors of the Tower and get to know friend and foe alike! Solve puzzles, collect artifacts, and help FIGHT KNIGHT grow in power. Encounters take place in real time, through grid-based melee combat. Wits and reflexes will pave your way to victory. Will YOU master the Tower and those who wait within?
- UNIQUE PRESENTATION - Retro-game-inspired visuals that manage to look unlike any retro game!
- 5+ ZONES - Each zone is comprised of multiple floors of puzzle-filled dungeon exploration. Each zone of the Tower has its own unique setting, layout, NPCs, puzzle elements, and enemies!
- HAND-CRAFTED LEVELS - Thoughtfully hand-crafted levels full of puzzles that are designed to take FIGHT KNIGHT's unique punching capabilities into account!
- ROBUST COMBAT - Compelling real-time positional combat system involving all manner of fist-based warfare. Punch, dodge, push, counter, punch, block, and punch your way to victory!
- CHOOSE YOUR STYLE - Equip FIGHT KNIGHT with energy-burning super moves called SPECIALTIES, consumable items, and a variety of gauntlets— all with various situational advantages and attributes! Give FIGHT KNIGHT what you think gives you the edge!
- CHALLENGING FOES - Enemies work together in unique combinations to ensure your demise. Not only does each enemy have their own quirks and attack patterns, enemy skills are designed to play off each other! FIGHT KNIGHT will have to learn how to deal with enemies both individually and in large groups!
- MEET N' BEAT - Enjoyable cast of characters to meet and punch along the way!
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7
- Processor: Intel i3-3110M (2.40ghz)
- Memory: 8 GB RAM
- Graphics: Integrated Graphics Card
- DirectX: Version 11
- Storage: 300 MB available space
- Sound Card: Integrated Sound Card
Отзывы пользователей
From the moment it launches till the last punch you throw at the top of the Tower, Fight Knight starts hard and continues hard. The music, the aesthetic, the gameplay, and the characters are all exceptionally well polished and combine into an experience that I genuinely believe is unique and awe inspiring. A punchy dungeon crawler, it borrows from the design elements of old CRPG titles such as Wizardry or Legends of Grimrock with its dungeon movement, but during combat it exchanges the turn based sword and sorcery gameplay with a first person fighting game. Now two things to note, the standard attack combos are all done with the space bar, which you will spend a lot of time mashing, where the game really takes off is with the use of Specialities. Essentially special moves in a fighting game. These require you to follow timed on screen prompts to punch at the right time to charge them up, or hold the attakc button etc. Fight Knight is an impeccable example of small dev teams doing absolutely excellent work and while it is rather short it is fully worth its 20 dollar asking price.
8/10 God I wish there was more!
this game rules
This is truly a hidden gem. Everything from the simplistic sound design to the bombastic end. Its frankly criminal that a game like this remains hidden from the world. If you aren't an idiot then play this game.
It took me a good 10 minutes to start playing just because the starting music loops, it's so fucking fire
and the characters are so goofy asf i love them
the combat is a bit hard for me cuz i like to panic but it's fun
and the overall artstyle reminds me a bit of ultrakill or doom
good game
Row row, fight the tower.
pretty good
Criminally underrated game. Picks up and Goes full throttle after the first level. Continued to defy expectations and I hope the creators get the recognition they deserve for this game. I'm excited to see what their next project is.
Is Knight. Is punchy and flowy fighting. What else do you want?
The ending had no reason to go that hard, but it went the extra mile. Underrated game.
a little confusing and frustrating in some parts, but this game just oozes style and has very novel ideas. it's well worth it to tough it out for the ride.
Cool game, a bit hard to get used to the controls in some parts, but its really nice!
Soundtrack is fire too, various tracks. all perfect fit to match the vibes and action of the game!
banger punch
One of the most enjoyable and unique action games I've ever played. Massive recommendation to anyone even remotely interested
there was a controversy about the devs, so if that turns you off from the game i recommend looking it up. his wife said a lot of false things about him, which means that you shouldn't consider the controversy a reason to not buy the game.
If you like unique combat and funky art, this is the game for you. 7/10.
This game is very unique, its basically a tile movement based brawler, and theres nothing quite like it, its insanely fast-paced during combat, and its truly a Hidden gem.
What you see in the steam trailer is what you get.
The game supports a lot of accessibility options for impared people, and the OST although not a fan of 16-bit/8-bit music, this one really rocks, and are really good to listen on their own or during game.
The only issue that it dosen't have fluff like achievements and cloud saving. Also as some people have pointed out, the only place you can save is at the bed's inn with the Viking npc where he sells you ultimates.
Its annoying but it is what it is.so after every floor, always come back to the shop at the bottom and save at the bed, otherwise you risk losing an entire floor of progress.
I give this a 8.5/10, i need to play it more, i've played very little of this, but so far floor 1 and 2? i had a blast.
if you think this game looks fun I got two words for you: random encounters
We need more games like this
Seeing screenshots of this back on Tumblr, its wild to see this game finally out. While aesthetically pleasing, gameplay feels very tiresome. Enemy reads feel off, movement is annoying, and unfun puzzles. Needs way more polish.
Fists are the only weapons a knight ever will need. Praise the Sun!
Have read some not so pleasant about the developers unfortunately but the game is fun and unique with a cool art style and a banger soundtrack
A knight that fights what more could I ask for!
no better game than to feel punchier combat than this one, really fun fighting and engaging parrying actions are only complimented by the intricate puzzling level design, the unique and differing powerups and entertaining characters. my only negative for this game would be the saving and the sluggish movement which highlights itself when you constantly need to return to and from town to save everything. also BANGER soundtrack
PEAK VIDEOGAMES
Wow, I'm impressed by this game!
First of all, the art style and the fluidity of the animations are absolutely charming. I'm also a huge fan of the dynamic color palette shifts between each level.
The soundtrack is an absolute banger! I'll probably listen to it every now and then!
The game offers a ~15-hour campaign with a decent story and some cool events and twists near the end. The character designs are interesting, and there are some funny dialogues written here and there.
there were a few annoying things, like only being able to save in one place, or some time-consuming environmental puzzles. However, I can overlook those and confidently give this one of a kind indie GEM a solid 4.5/5 stars!
I bought it on sale, but if you think you'd enjoy the game, it's definitely worth the full price!
A nice punch line
losing progress on death is the most aids thing this game could could have came up with. puzzles and fights aren't quick enough to warrant it.
despite knowing the controversy surroundig the game... its actaullystill kinda a rad fun game =w=;;;;;;;;
everything bounces like a 1930s cartoon, but if every frame was filled in with the mspaint bucket tool on a high-contrast 240p monitor. i have a high tolerance for intense visuals but i couldnt make it half an hour without needing a tylenol. playing on keyboard, literally all of the controls are done with your left hand, with the best strategy being keep it stretched out from the shift key to the v key during every combat encounter. this game feels like a cruel joke to make the player feel as much pain and discomfort as possible without resorting to an electroshock peripheral
You Fight as a Knight
20/10 Peak Fiction
fight knight
i fcking love this game
You fight.
You knight.
What more do you need?
This game took everything i love! brawling with fists, funny dialogs, intresting story and simple yet unusal graphics. Worth money i paid for this game!
Solid throughout. My spacebar never had such a workout.
Wildly punching things will always be fun, and yeah Fight Knight's beat 'em up action is amazing!
So it's a bit janky but very fun brawler with loads of characters to meet tons of levels to explore. If I wasn't so tired of video game stories in general I'd pay more attention and say what it's about but basically you scale up a tower as a knight who only punches and as you explore you get attacked from randoms that you have to beat up. It's a fun time, very easy to control, just Dpad and A button on a controller is all you need. intricate level design that makes you want to search. You also have a hub to save at. Quite challenging since you can't save mid dungeon so you have to run back to the start to replenish health + save progress though you do unlock potions later on to help you sustain.
Lots of other things to unlock and characters to interact at main hub, just unlocked a new armor and there's plenty others
I'm still playing through idk how much longer I have but I love the enemy variety and the retro graphics and soundtrack. It's a good time though for 20$ it might be a reach I'd wait for a sale for when it's like 15$ or less.
Random encounters left me feeling really annoyed when trying to solve puzzles to the point where I didn't even want to engage with the games combat, that's bad I think maybe. Maybe if the encounters were less frequent it would lead to a better experience overall but ehhh I dunno. Game looks really cool tho ya gotta give it that.
I'm a bit mixed on this game but overall I'd say it's a unique experience that's worth a playthrough. Really good music, cool artstyle, very flashy moves, and sound design is off the charts. The backtracking in this game is extremely damn tedious even when you use the skips to make it quicker, some fights gets annoyingly overwhelmed with enemy spam and hard-to-read attacks, each level has a gimmick/puzzle that gets progressively more annoying the further you get (except the graveyard level) and the random enemy encounters can make trying to get through levels a bit of a slog. And on a personal note the combat was somewhat more simple than I was expecting it to be which felt like a letdown. Overall I'd say give it a try and see if you can look past the tedium to enjoy the zany beatdowns.
im actually SO balls at this game its not even FUNNY im stuck on this stupid fucking boss but overall pretty cool game great art and music
Oooh its like fort kngiht
Punchy knight game fun
2nd area I spent some time without saving, made it to the boss without realizing and had no health, died, and lost all that progress.
So I like it, but I didn't wanna play anymore after that.
fights knighting
Reject Blades, Throw Hands.
A Quintessential Truth, and the games bopper soundtrack and insanely simple yet challenging and engaging gameplay system will inevitably entice, for this game embraced a fundamental truth that God Hand Showed us.
Dodge Chaining and beating your opponents to death is REALLY REALLY FUN.
Whether you're a fan of God Hand, Jojo's Bizarre Adventure, Or just want this as a stress relief game. You Will not be wanting. Just be advised this game adheres to the classical era of gaming (AKA: NO AUTOSAVES, Hoof it back to town and sleep it off if you wanna save)
such a good game full of life and personality
got me to involuntarily and sharply exhale through my noes at leas 20ish times
lots of fun highly recommend
Fight Knight is the definition of style over substance. The core gameplay loop might get a little repetitive after a while, and the random encounters and backtracking can be pretty annoying, but by the end it was impossible for me to not be happy with the game.
It is just a wonderful experience all around. The writing strikes a perfect balance; it's very lighthearted without being overly goofy. All of the characters are super likeable. The main villain, who I thought was going to be extremely generic, ended up being my favorite character by the end.
The aesthetics and visuals are top notch. They're just pleasant to take in, plain and simple. So much care went into the environments and enemy designs, and it's very hard not to appreciate them.
As for the gameplay, it's nothing groundbreaking, but it's perfectly serviceable. A bit samey at times, but combat feels good, the enemy variety is great, and I really enjoyed learning all the enemy patterns.
And the music is just really fucking good. It rocks.
There ARE some nits to pick, though. The backtracking is definitely annoying, and random encounters disincentivize exploration (You can repel them with a defense potion, but the game doesn't tell you that as far as I know). The game also lacks replay value due to you knowing all the puzzle solutions, as well as the core gameplay loop not being the most thrilling thing in the world once the novelty wears off.
But at the end of the day, no game is perfect, and when I finished Fight Knight, I wasn't thinking about these issues. I was thinking about how fucking cool the game was.
"Feh. All this puzzlin' is giving me a headache! Why can't this Tower just be a hallway full of monsters?"
cool art gallery, game itself is whatever
this is by far one of the most unique and interesting game ive played in a while, the combat is hella fun, a messy fast paced scrap that never stops being challenging. The level design is complex and youre pushed to explore because there is always something to find. The music is incredible and never gets old, it made the fights and especially the boss fights feel engaging and fun. and the characters all feel like they make a differenece, all and all i highly recommend if you can keep up with the twitchy combat.
One of the few games I wish I didn't buy on sale.
Excellent combat, interesting puzzles, wonderful characters, elegant storytelling, and a sense of satisfaction that few games give.
Buy it.
11/10
I punched a dude so hard he transformed.
I don't understand why this game has such good reviews when it has such glaring issues. First off, the save system is extremely archaic and it kills the flow of gameplay instantly. The fact that you have to manually walk back to the start of the game each time you want to save is just bad game design. You might the just say,"then don't save that often", but the enemy encounters are so frequent that you will waste all your potions and be forced to anyways to regenerate your health. On top of the frequent encounters the amount of enemies per encounter is way too much. I thought the the combat in this game was going to be about quick decision making, but instead most of it is button mashing. The controls are also very very slow and clunky. The worst part about all this though is that when you die you get sent all the way back to the title screen. All of these individually may not seem that bad, but combined make a game that wastes so much of your time and is so artificially difficult. I don't care if the devs want to brush these off as "stylistic choices" because whatever that may be, it sucks. If you like this game good for you, but to me it was a complete slog during all of my playtime.
Дополнительная информация
Разработчик | Team Sorcerobe |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 22.01.2025 |
Отзывы пользователей | 92% положительных (1045) |