Разработчик: Arkane Studios
Описание
- Cutting-edge technology: Experience an enhanced version of the famous Source™ Engine created by Valve. Discover the fresh perspective of a view with complete body awareness, realistic movements, physics rendering, and a complete first-person melee combat system in a fantasy setting.
- Never-ending action: Challenge the forces of evil in 12 huge levels and learn to master over 30 weapons and an arsenal of devastating spells.
- Evolve your character: Extend your gameplay experience without being limited to a single discipline. Learn powerful new spells and attacks using Dark Messiah's unique Skill Evolution System as you progress through the game.
- Revolutionary multiplayer mode: Get ready to battle with up to 32 players in the revolutionary Crusade mode, which will enable players to gain experience and new skills across dynamic online campaigns. Enlist with the humans or the undead and choose among five complementary character classes.
Поддерживаемые языки: english, french, german, italian, spanish - spain
Системные требования
Windows
Recommended: AMD Athlon™, Pentium® 3.0 GHz, 256mb dx9 video card, 7GB HDD Space, Windows XP, Mouse, Keyboard, Internet Connection
Отзывы пользователей
This is such an easy recommend.
£1 on sale. A quick 7 hour experience, decent story, good voice acting, great combat.
Did require a hex edit to fix infrequent crashing. Easy enough to follow the guide to do it.
Amazing game. Absolute gem. Best first-person hack and slash combat yet.
Honestly surprised at the very positive reviews for this game because it is a janky mess most of the time even with mods. Platforming feels like it isn't finished and combat, while satisfying at times, doesn't really hold interest for the entire game. Story is pretty bare-bones and awkwardly told, so you're not missing much. Visually it looks like a lot of games from the mid 2000s and not very stand out. It just felt like there wasn't a whole lot here almost like a early access version of the game. A remake would be good for this. Also be prepared for crashes.
I need to get around to playing this game. It's a really fun game but I kind of just got sidetracked with other stuff. If you're a fan of old-school CRPGs you'll love this though. It's fun far outweighs its jank.
My new favorite game! It's like Morrowind and Oblivion on rails!
And it's funny!
the most cornball cast with the epicest gameplay if i knew about this as a kid being able to see your legs in first person and all and the half life 2 physics and funny ragdolls idk if id ever would have played anything else lol epoc gam
Great old school adventure game. Good variability in the combat, even though it is a bit clunky by modern standards. Decent story and a fun experience. Recommend to those that enjoy old dungeon crawler games.
Ubisoft needs to take care of this game. Some engine level issues with this old version of source on current hardware.
Right after playing Arkane's previous release, Arx Fatalis, this game ruined my day.
Dark Messiah of Might & Magic is a classic example of its era. In my opinion, it features an innovative approach to combat, introducing mechanics that only started appearing in modern games a few years ago, such as leaning for example. The physics are particularly satisfying, especially the kicking mechanic, which adds a unique layer to the gameplay.
The story, while somewhat bland, is still a nice continuation for those interested in the larger Might and Magic franchise. It may not be groundbreaking, but it fits well within the universe.
The game's biggest flaw, aside from its dated graphics, is its poor performance on modern systems. You’ll likely need to troubleshoot and apply fixes, often with the help of YouTube guides. Unfortunately, this is a common issue with many older games. The main problems I encountered were frequent crashes and poor framerate, though I managed to resolve them to some extent.
Overall, for its price, I’d definitely recommend Dark Messiah of Might & Magic to anyone interested in older fantasy titles. It’s an enjoyable experience, provided you’re willing to put in a little effort to get it running properly.
Dark Messiah is an immersive-sim masterpiece and one of the most overlooked and underappreciated western-style RPGs of its era. Those who dismissed this game as a secondhand Oblivion clone were not only heavily misguided, but also missed out on one of the most fun and unique games of its kind.
While the game itself is a heavily linear narrative-driven campaign, it can be played any way the player sees fit. It's an odd mixture of open-ended design and mostly linear structure, but it allows for lots of replayability as a result.
The game's use of the Source engine allows for impressive dynamic environmental destruction. Players can utilize practically any object in their surroundings and create some truly memorable and often hilarious enemy encounters throughout the course of the game.
If you're a fan of Deus Ex, Dishonored, Arx Fatalis, or Prey, then you can't miss out on Dark Messiah. It may require some messing around to get it running on most modern systems, but it's definitely worth it to experience this criminally underrated classic.
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Overall: 8.75/10
buggs on buggs with this shitgame. I used to have a dvd with it and it was working fine. Now with a steam version it bugged out so hard that i cant access inventory and picking up a new item crashes the game. Tried the bugfixes and it did not help at all. smh it was fun to play for 1hour till it bugged out
Still a pretty decent RPG, despite its age.
Plays pretty smooth once you get into the flow.
This is the first game I bought on steam. I got it for the price of a 20oz bottle of Mtn Dew when I got a new laptop. I thought "well, if it runs like crap, it was only worth a Mtn Dew". Game is pretty fun and I wish it had sequels. Also, Jerma's videos of this game are legendary.
The original title could've been named Dark Messiah The legendary Kicker of Might and Magic. No other computer role-playing game(CRPG) I’ve played goes the full stretch of satisfying kicks as Dark Messiah does. You know the movie 300 from Zack Synder where the king leg shots the dude so hard he flies back into the abyss below? Same energy here. And guess what? You can spam the leg button until you run out of stamina. Thereby making yer leg and by extension the gameplay, the star of the show, and for a title made in 2006 I was impressed how nearly everything holds up, heck even the graphics! And the level design for its time got me all giddy once again from my time playing Prey(2017). Turns out Arkane Studios created this! Wowzers! A first-person ACTION with light rpg and immersive sim mechanics huh? Well color me intrigued! Let's head into the vital info before I dive into the great content.
Usage of Valve’s Source engine was actually due to a sort of accident the team saw Half-Life 2 demos, they contacted them bam teamwork baby. The making of the aforementioned title goes into the finer details, but what makes the collaboration so special is the techniques the team utilized in regards to the physics in a way to drive the ambitious goals for not just Ubisoft’s plans for the game but also Colantonio and his team’s ambitious goals to strike while the iron is hot for a focused player immersion experience.
And I must say it does, to the extent it is the biggest highlight and shines so bloody hard.Aside from your own personal Leonidas kick hostiles into the void button. You have standard jump, attack with melee, magic spells, stealth capabilities, bow & arrow, staff, or harnessing a sword and shield are viable playstyles. With your own skill trees in the passive or abilities department, Had fun exercising a jack-of-all-trades build, with stealth going into the bin since I felt it was half-baked once detected and everyone would swarm you nearby. Thus I had to become some type of medieval John Wick with extra power on his lower body, capable of slaughtering foolish adversaries.
I firmly believe player immersion is hot and alive here by the power of ordinance. A term coined by Randy Smith who worked on the game said ‘player of ordinance’ means “that when we supply a tool at the beginning of the game we can no longer take it away such as a barrel that can be broken. It has to be accessible throughout the game, supplying many tools at the start and we have to make sure to use them.” - “This was apparently a challenge for both animation artists and level designers to manage so many tools. Where the art worked in tandem with the gameplay coordinators.” This is important because the immersive sim elements are vital to the main gears structuring the whole breadth, other games in the genre employ the same principle, Prey’s GLOO gun, Dishonored’s blink, Thief’s blackjack or rope arrow etc.
Like so, the fusion of level interactivity is highlighted extremely well from beginning to end without being absurdly difficult when faced against multiple assailants. The verticality can be abused by both enemies and you to lure unsuspecting mobs off a cliff, shoot from far away, and hit mechanisms and switches to trap and force foolish dum dums to their doom. I grinned maniacally as I baited clueless mobs to a big pendulum, whacking them into oblivion hell there’s even a rope arrow I could spam on any wooden surface! What is this Thief!? Hell yeah! And the tried and true method of yeeting barbarians from tall heights nearly overcame my acrophobia, with physics playing a key role in being pretty generous in what I can and cannot do.
And this is where my mixed feelings begin. Not a positive or a negative merely some concerns I had during my playthrough varying in quality I felt that should be noted.
The story is simple and nothing truly deep. Without heading into spoiler territory, I wish the dialogue was overhauled to keep me invested. The premise begins with you as a young man by the name of Sareth who is apprenticed under the wizard Phenrig, years training with your mentor has honed your skills enough to take you along a quest of sorts to retrieve a Shantiri Crystal, this crystal is important once returned to your master, and it is here where Sareth’s journey truly begins…
…into shaking my territory, to get a glimpse of what occurs I couldn’t help but ask myself the countless blasting my suspension of disbelief and very predictable sequences of events occurring. Leading me to believe the plot wasn’t much of a strong suit but rather led on the low-priority list in favor of the positives I mentioned earlier. It’s a shame because the world is barely above interesting in a sort of light worldbuilding compared to the Forgotten Realms universe which is dense and exciting to see what’s new to learn.
Speaking of weak embers, enemy variety sorely needs extra models to stop reusing the same mobs again like it's going out of style. I saw the same humans, orcs, demons, goblins, and undead zombies/skeletons rinse and repeat. Bosses also share the DNA being reused repeatedly though thankfully rarely than commonly. Makes me think not much budget or focus was prioritized on enemy models in favor of the combat and AI which are acceptable alternatives, though somewhat predictable to fight the same old enemies once again disfavoring surprises for re-using the old formula.
Modern tinkering is somewhat required. Several things could be patched in to help users from any future issues such as the large address aware helped a bunch in case of ‘out of memory errors.’ A skip intro videos, enable the consoles along with killing of head-bobbing were optionally nice to have.
Overall, Dark Messiah’s laser focus purely on gameplay is an ambitious undertaking to give as many tools as possible to the player while making the whole level usable with the right approach deserves praise. Ralph’s team combined their previous experience to flourish some key tenets: Imagination, freedom, in the core - combat all played a key role in transporting me into a brawler action role-playing game with an immersive sim to boot. I was very satisfied to the point I have zero complaints on the gameplay itself, rather it’s more so on the painfully predictable cheesy story along with enemy design and boss copy-pastes instead of variety and minor tinkering involved if played on PC to play it modernly. Wistfully I wonder if the collaborative effort by multiple studios during development were a part in a lesser focus on the narrative in favor of the multiplayer aspect which allowed players to face off in 16 vs 16 on humongous maps. It’s a worthy game in the CRPG genre made by a passionate team with an Ubisoft backing that turned Dark Messiah into a salvation for Colantonio from becoming bankrupt at the time while simultaneously granting players a new playground to enjoy in the Might and Magic series. Sure, I still wish for a Arx Fatalis 2 nevertheless, I am grateful the developers had a chance to bounce back rather than going under as is the fate of other unfortunate talented companies. I sincerely hope if you’re hankering for the boot to end all videogame punts. Then I have no problem proclaiming just as the devs said here “Best kick in a videogame?” Oh hyah! 🦵☁️
6.6/10
Review severely cut to fit Steams 8000 character limit. Full review here
Awesome action combat game, search for "Large address Aware Dark Messiah patch" to fix crashes to desktop.
still holds up!
if your game crashes and freaks out a bunch, try this out: https://www.reddit.com/r/darkmessiah/comments/jqixcy/fixing_crashes_for_dark_messiah/
(Purchased On-Sale)
I'd recommend this game to anybody who enjoys ragdoll physics and a good cheesy story.
The game follows Seraf...Seraph...? as you're sent on a quest to claim an all-powerful artefact before the bad guys do, and discover a bit about yourself along the way. It's a very standard Orcs, Goblins and Giant Spiders kind of world.
Combat is very much a mix of Melee, Archery, Magic and Stealth. Where the Xbox 360 version of the game had you commit to a specific class and skill-line from the start of the game, THIS version grants you skill points to spend in different lines/trees, allowing you to sneak as well as perform magic, snipe as well as get up close, and so on. There is no respec system, however, so it's all permanent. (I'd personally recommend taking up Lockpicking as soon as you can, allowing you access to a good amount of Secret Areas)
A lot of joy comes from the game's physics, kicking and ragdoll mechanics. This is one of the few fantasy games I know that acknowledges that the player has legs AND can use them to devastating effect. Nine fights out of ten there will be a ledge you can kick your enemies off of, spike walls you can kick them into, objects you can throw at them, or parts of the environment you can have collapse on them. There is even a freeze spell that can turn a patch of floor into the fantasy equivalent of a slip n'slide.
There is some scuff, and I've had the game crash once or twice in the nine hours I have currently played. There is a degree of platforming and rope-swinging that always feels a bit janky or may have you clipping through walls, but it's a small price to pay for the fun I mentioned above.
The game gets a very affectionate 7/10 from me. It's far from a perfect game, but the combat is very much worth it.
Masterpiece, maybe best melee combat ever, not outdated gameplay, maybe a little outdated graphic.
This game is great for people with arachnophobia.
Ya get to kill spiders in many shapes and sizes with all kinds of fun medieval fantasy weaponry ^_^
And if that aint yer cup-of-tea.
The ragdoll-physics of the Source-engine are entertaining as always.
+ The melee combat is pretty damn good :)
Ya can play however ya want.
From: Brawn with sword, magic glass cannon, to backstabbing shadowhogger...
ya can even be an arrow spamming elf with all the bows in this world.
Wanna have some good fun in a replayable something that is as stable as drunk on stilts.
Go for it
This game is a living embodiment of why great central mechanics don’t necessarily mean a great game.
Dark Messiah features an excellent "dude with sword on dude with sword" fighting system, the greatest kick in the universe, and mediocre-to-bad everything else. This could be acceptable—F.E.A.R. finds itself in a similar situation, yet it’s one of the best shooters ever.
Here’s the thing: F.E.A.R. excels at shooting dudes in the face, and about 90% of it is about that. Dark Messiah, on the other hand, can't stop derailing itself to save its life. After about 40% of the game, it regularly interrupts sword fights with various distractions, and all of them suck. Whether it’s battling spiders, ghouls, or bosses, the otherwise excellent combat system completely breaks over itself and becomes as dull as a bag of rocks. The platforming sections are utterly worthless. The last two chapters are especially insufferable because of this. The penultimate chapter spawns a horde of ghouls, forcing players to run in circles while attempting to kick them onto spikes. The final chapter devolves into a Dull Raider platforming segment set in the grayest, most confusing catacombs imaginable, for some inexplicable reason, before throwing a fantasy version of a helicopter boss at us.
Just why?
The story is the most generic, soulless fantasy drivel imaginable, but that is the least of this game’s problems.
It also lags like crazy on the Steam Deck, regardless of settings. I defeated the final boss at a cinematic 24 frames per second. This is a Source game from 2006—there’s no excuse for this.
I’d suggest playing it while it’s fun, but be ready to drop it if it becomes tedious. You won’t lose much.
A classic fantasy game with combat that encourages experimentation and using the environment. Well worth the trip.
The game is really good, especially when you consider how old it is now. The end is kinda dragging, but overall it's well worth it for a funny price like 2-3$.
If you run into crashes, google "Large Address Aware"
Bethesda should take notes on this game's combat mechanics
The combat system is very well fleshed out in terms of its basics, and sticking to its guns throughout the game works in its favor.
Unfortunately, the finer details seem to have been omitted. Even though it's great that the game makes it so that you NEED to use the environment to survive, its better described that you need to abuse it to the point it feels like cheesing.
The healing system is extremely cumbersome to work around because while healing is cheap, it also needs to be performed (potions or spells) very often, with basically no way of simplifying the process.
The levels having certain dark areas is fine, encouraging you to use the darkvision spell, but it combines them with sudden bursts of light from ceilings and fires - flashbanging you for no reason. Switching the darkvision spell on/off constantly is simply annoying.
The engine is very, very unstable and I suggest save scumming for the sole reason of avoiding losing progress by accidentally stepping on a "loose" piece of wood.
Magic or archery isn't really viable as a main strategy, and you need to play this game as the devs "intended" it to be played.
The story is barely there, but I personally don't mind that.
This is a game that has its core systems very well built, but it makes for a bothersome experience a lot of time, which really makes me wish this spent more time in the oven.
Even though the combat is LOVELY to experience for the first several hours, eventually it gets a little stale by the time you're in halfway. You're left with low enemy variety and great level verticality, with some well arranged secrets, though that entirely depends on how much you appreciate that kind of thing or not.
I cant belive that i missed this gem for so long, but also i am very happy that i can experience it for the first time in my life. i cant remember when i had THIS MUCH FUN with the gameplay of a video game. every single time i have an idea....i try it.... and it fucking works. the combat system in this game is insanely rewarding and fun, i have never ever seen it to an extent like this anywhere else. i usually dont like first person RPGs. I hate Skyrim and basically every Bethesda game, but this one is something else. its basically half life 2 in an old school middle age RPG setting. the RPG elements are pretty basic, but the gameplay makes up for it. i am playing as magician right now and my second playthrough will definetly be an archer....or maybe a thief.
if you havent yet: Give this game the love it deserves and buy it. its a diamond in the rough.
You need Large Adress Aware to play this game but once you get that its just a fun old game
An excellent combat-driven first-person RPG.
Arkane Studios brings us yet another title in the Might and Magic setting of Ashan - this one with some truly innovative takes on the RPG staple systems of combat, magic and stealth.
The game was very enjoyable: The world felt engaging, the combat was an absolute blast, and the story arc draws the player into the very interesting lore of the Might and Magic canon universe.
The only disappointment is that this title did not springboard more Might and Magic content from Arkane.
Fucking insanely good 10/10 experience
Game devs, indie and AAA alike, need to study this game.
If like me, you have a soft spot for Source engine games, you'll hopefully enjoy Dark Messiah as much as I did. Right off the bat, I could see how the developers went from this to later make the Dishonored games. The game makes extensive (sometimes a slightly too much) use of the physics engine, with plenty of spikes, pits & fires to kick enemies into (the kick is ridiculously strong). There are also plenty of planks & ropes to snap / cut that will send barrels & other objects crashing into enemies, its ridiculously fun. The melee combat in this game also gets lots of praise, and whilst I personally found it clunky & unappealing to begin with, I eventually got the hang of it. Its immensely satisfying cleaving an enemy in two. The full body first person whilst clunky at first, really sells the weight of the melee combat (although I had to up the FOV using commands - it was too low and you can't change it in a menu which is disappointing). |There are a handful of ways to pla his game which really adds to the replayability. I haven't touched the magic system much yet, but that also seems rather fun, with some interesting animations.
The variety of enemies & environments in this game actually really surprised me, and I found that they cropped up throughout the game at a rate which kept things feeling fresh. The handful of miniboss type enemies the game throws at you were all original and fun too. Dark Messiah is also not a ridiculously long game either, which certainly prevents it from getting boring. The story however isn't super interesting, with most characters being rather dull. There are a few choices however that do affect your abilities and add reasons to replay the game. Another thing I really liked about this game was that the exploration and puzzles were left down to me: the game didn't flash glowing arrows in the direction to go - it let me find it myself (and yes sometimes that means getting a bit lost but that's okay -the feeling of working it out for yourself is much better). This design philosophy is definitely something I wish modern games would go back to. There are also almost no cutscenes - I viewed almost the entire game through the player character's eyes which also really upped the immersion.
One of the biggest problems here are the numerous technical issues with this almost 20 year old game. I had numerous crashes at the start of the game, and I had to look online and replace the game's executable file with one that had been tweaked to work on modern systems. Also, I played parts of the game with it looking far worse than it should have because for whatever reason the graphics settings would change to low every time I booted up the game.
Overall, whilst Dark Messiah is an older title with some issues, the gameplay is still incredibly fun and doesn't unnecessarily hold your hand. Its a little rough around the edges and its in quite a few ways dated (presentation in particular), but if a newer gamer wanted to experience a fun older game that lets the player approach combat and explore how they want to, then I would recommend this.
Honestly one of my favorite games of all time to this day, however the recent issues with crashing and getting it to start are fucking ridiculous
An underrated good game.
난 이 게임을 많이 좋아해요!!!!
Crashes are there, but not that frequent. The gameplay is fun but not refined. I wasn't expecting the see the Ubisoft logo. It is still an interesting game and can really use a remake. It had a lot of potential in it. Still, at its current state, it still can be fun to play
A timeless classic that I constantly revisit because it has mechanics that you will not find in all the new games made in Unreal Engine.
Source Engine was fantastic in that it allowed physics based interactions so you can throw enemies off cliffs, throw barrels into enemies to knock them down, put fire or ice on the ground to deal damage, or light the tip of your arrow on fire if you hold it near a torch.
The game is a blast and you can beat it in a night, highly recommend coming and seeing why its great.
Genuinely the most fun combat in a video game i've seen so far.
The horrible story makes it 20x better.
Truly a junk masterpiece
This game is a busted mess that regularly crashes, but the kick alone sells the entire game.
Horrendous save system and dated combat. I still would have finished the game, but it is just too much of a headache with constant crashes and aforementioned save system.
Perfect...perfect everything down to the last minute detail, besides the 15 crashes I have had.
the crystal cutscene crashes the game
10/10
Mighty cool.. and magically bulshit expirience to be honest, in terms of technical aspect, i will say the game is 50/50, game is kinda cool, cobat... jst ok, dnt belive people says this is an ultimete 1rst person combat system or watever, the combat is mediocre, its kinda fun, but kinda clunky as well, yeah better the skyrim at least, not thats much better to be honest. Story telling is epic, cutscence are really good in therms of which particular and how they show things.
Overall reviev: to play the game you need to be kinda enthusiast
Never before have I died so often so early in a game - most of the times by falling down somewhere.
I only got to the quest "Follow the ghoul".
What a bullsh*t quest - I just hate this stupid type of parkour elements in an RPG.
Melee combat is also a PITA, although to be fair I haven't gotten that far into the game...
What a shame, as otherwise this game looked really promising...
Dark Messiah of Might and Magic is the second game of Arkane Studios, one of the studios that former Looking Glass developers went to after Ion Storm was closed down and the Dues Ex series was bought by Square Enix. After failing to get Arx Fatalis to run on a modern system (and not wanting to go through the trouble of getting it to run), I played this game to see what Arkane did before the Dishonored Series.
Gameplay
The game starts out strong, showcasing its focus on what I can only call "thinking man's melee combat," encouraging the use of objects and structures you find in the environment to kill enemies. Your character, Sereth, is not the knightly-equivalent of John Rambo and you have a limited amount of hitpoints and stamina to fight with, so going mano-a-mano with enemies is a good way to die.
You need to rely on objects in the world to give you an edge: there are walls of spikes and drop-offs that are conveniently placed for you to kick enemies toward, and overhangs and sections of walls and sometimes statues that you can break the supports on to bring crashing down onto enemies. With the gravity gun telekinesis skill, you can pick objects up and throw them at enemies - the game turned Source Engine's physics up to 11.
You also get a rope bow in a shout-out to Thief and most levels have a vertical element to them.
You can also avoid enemies or, with sufficient skill points invested in the right places and with appropriate gear (daggers and bows), quietly assassinate them: it has the core elements of a Deus Ex game, though not executed as well and forgets what it is in the late game when hordes of enemies are thrown at you in less imaginative levels, forcing a first-person style of gameplay.
Story
You play as a young man called Serath who is "a chosen one" sent to retreive an artifact of doom and you are possessed by a seemingly evil spirit, a succubus named Xana who has a scheming and seductive personality who is there to make sure you get the job done.
You are also "assisted" by a human woman named Leanna, but I use the word "assisted" loosely because she rarely gives you any assistance and you are given a few escort missions that fail if she dies. The main plot is only lightly mentioned throughout the game, but true to Arkane's Style, there is a twist to it.
Unfortunately, most characters are just names: you only get to know Xana, who proves to be surprisingly sympathetic (she is the only character who is completely honest with you, she revives you with her demonic powers after being impaled, and she is the only one who is happy to know you have survived). As a result, it was very easy for me to choose the game's "bad" ending.
Visuals
Some parts, especially the catacombs and ruins, are beautifully lit and have strong artistic direction and hold up even in today's world of raytraced graphics; the city areas are passable, but show their age now and were not anything to write home about even for its era. Monsters are well designed, and so are the named human characters, but most of the rest are kind of bland. A mixed bag.
Sound and Music
The voice acting ranges from exceptional in the case of Xana to okay in the case of Leanna to bland in the case of Sereth. The only music in the game is the combat music, which gets repetitive.
Verdict
If you like games made by Looking Glass people, this one is worth a try but I can't recommend it at full price. The early to mid game is strong, but the levels in the late game get longer, more linear, and pad the play-time out by throwing hordes of enemies at you. Aside from Xana, the characters are forgettable.
Had no idea how cool this game would be 😂
Think of a linear oblivion
source game, people complaining about crashes tab out often and especially during loading screens/cutscenes. dont do that
other than that this game is a huge looney tunes fight scene dragged out for multiple hours. feels like an action rpg version of Magicka. incredible.
Classic of gaming, if it hasn't been told you yet- practically the original hack and slash RPG before Skyrim.
Stands on it's own two feet as the pinnacle of "Gameplay before story"
The dev's set out to make something fun, that happened to be set in a franchise.
If you know the franchise, it ties in bits of the history, but it's tangential to the game itself.
Which is all about kicking, slashing, and casting your way through forces that make up your enemies.
A must-buy game if you enjoy first person games in general.
Dark messia of might and magic is ahead of it's time, combat system and physics are even better than in some modern games.
It's Half-lifes 2 source engine but with the power of kicking your enemies off of cliffs "This is Sparta!" style!
This game is just so much fun start to finish.
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Дополнительная информация
Разработчик | Arkane Studios |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 15.01.2025 |
Metacritic | 72 |
Отзывы пользователей | 90% положительных (4197) |