Разработчик: Not Yet
Описание
ПРИСОЕДИНЯЙСЯ К НАМ В DISCORD!
Об игре
WarriOrb - это экшен-платформер, где ты играешь за могущественного демона, в ловушке необычного тела. Для того, чтобы вернуть свою свободу и здравомыслие, тебе придется пробиться сквозь разрушенный мир. По пути ты встретишь демонов, гигантов, мутантов и всевозможных волшебных и безумных существ.Ключевые особенности:
- Прыгай и катись к свободе.
- Смертельные ловушки, чтобы бросить вызов твоим навыкам и рефлексам.
- Головоломки, чтобы дать тебе время подумать между ловушками.
- Дружелюбные ребята, с которыми можно поболтать о конце света.
- Не такие уж и дружелюбные ребята, чтобы вести более серьезный разговор о конце света.
- Драматичная история о потере и отчаянии, скрытая за забавной историей демона, запертого внутри шара.
Поддерживаемые языки: english, simplified chinese, hungarian, romanian, traditional chinese, russian, french, spanish - spain
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС *: Windows 7 64 bits
- Процессор: 2.2 GHz Dual Core
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Nvidia Geforce GTX 670 or AMD Radeon HD 7970
- DirectX: версии 11
- Место на диске: 9 GB
- 64-разрядные процессор и операционная система
Mac
Linux
- ОС: A 64 bits distribution
- Процессор: 2.2 GHz Dual Core
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Nvidia Geforce GTX 670 or AMD Radeon HD 7970
- Место на диске: 10 GB
- Дополнительно: OpenGL 4 or Vulkan support is required
Отзывы пользователей
This is a great game. It has very deep vibes as a magic tale. It has lovely humor. And main thing - challenging and interesting gameplay. I finished this game and liked it very much. Maybe later I will return to this game again.
WarriOrb is far from the worst game I've played, but the only appeal for me were the visuals. In some ways it reminds me a little bit of games like Venture to the Vile, a similar looking game that shares in common a lack of good map (Ok, that game has an overworld map, but eh..).
Plaforming is quite tough, precision platformer would probably be a good tag, though it is also kind of slow and floaty, not the most appealing character handling for this. Combat felt fairly simple and wasn't exactly fun, with the slow attacks and movement either.
Game is boring. Graphics are 4K amazing! You play a little baby demon ball.
all i can say at this point that the platforming feels clunky and it kills any desire in me to engage in combat later on
This is one of my favorite games that I never, ever want to play again. It is controller-smashingly frustrating, but if you're a person who delays appoints, misses sleep, etc because you just have to get past this one part, you will probably enjoy/hate this game
Do not trust this game. This game is unholy. A siren's song of digital code and deep lore. It baits you in with a cute ball character and a grumpy wizard, and you start play. You see little puzzles for you to learn, and it holds your hand teaching you as it leads you. Like a wonderful goat mom eager to see her young child progress through the game. You start to feel special as you do slightly trickier and trickier puzzles. True they're difficult, but oh it's not so bad. A few falls, a little recovery, and off you bounce your merry sword strapped on way.
But no, this is all false, it's only a few hours in that suddenly the hand is yanked away, and your tossed into a cavernous maw with test stones and bouncing between pillars as big cages easily squish you to your death. And then you can fully hear the siren's song along with cackles of evil laughter telling you it's no longer playing fair. No now you're in some sort of puzzle version creepy lovechild between Bennet Foddy's and Dark Souls. you keep trying over and over, seeing your round orb body getting squished, crushed, bounced and plummeting to it's death over and over. And the little times you get a spark of hope it's rapidly yanked away as you barely miss an edge, and you bounce, not just fall, bounce away so you fall right in the middle of the pit with no hint of pity. And after all this you managed to get through, you played the game in ways you're not sure was intended and somehow get to the next part. Oh that's when the worst comes in as you need stones to raise a platform, and they're all gone.
You can't get them back. They're all back at the beginning. and your only choice is to die, to go back, refill, and try again but do better. You will feel your spirit crack. Your soul howl with despair and rage as you die just to try again, and again, and again. and looking for help you find little resources, and the ones you do are doing the same thing you are, so it's pointless!
And the worst part, the absolute worst, after you walk away, cool off, and regain what little sanity you had left in your broken spirit, you want to go back and keep trying, because you know it's not impossible. You know you can make it if you give it.
One.
More.
Try.
This game will take you on a rollercoaster ride promising you sweets and candy, and you'll end up with super hot and spicy candy balls and an empty dread as you try one again to clear that cavern.
OK I recommend this game, but it's not without its flaws.
It's hard, but not because of careful design - it's hard because the controls suck and both platforming and combat rely on them.
The respawn mechanic is very annoying and forces you to put down a respawn point when before a difficult part, but then if you pass the difficult part.. well you can't use your respawn point and once you die you will have to redo the difficult part, why?
There is no map nor a direction to follow, and this game changes perspectives and directions frequently.
The writing can be annoying with some misses on the joke section.
So why do I still recommend it? It has admirable ambitions, in the likes of Hollow Knight and other exploration action games. It is very cheap on 85% sales for what you are getting. I was interested and invested enough to keep playing (until the game didn't respect my time), and most aspects are very well done - the graphics, sounds, art, atmosphere, and the promise of new things to unlock and find.
everything about this game feels bad. i honestly cant believe how bad it is because most reviews are positive and there are even youtube videos about it.
I feel like the developers actually tried tho so good luck improving in the future maybe this is one of your first games and there are probably way better ones to come.
things i think are weird about it:
-why make it look so 3D if you cant walk in 3D even the slightest?
-why make ladders when you can only teleport through them?
-why can I look into closed buildings?
-why do the characters fly in 6th grade powerpoint text style when they start talking?
-the jumps feel so off like please let my jump higher and faster or double jump this is painful
I like the game. You bounce around as a ball for platforming and fighting. The lore and setting feels like Dark Souls. Unfortunately I won't be finishing the game. I got to a boss that's really slow and take forever to beat. It really isn't fun. I could beat the boss if I gave it a few more hours but I just don't want to. This is a good game and more people should play it.
There's no map. A tough as nails metroidvania is fine, but not when I am asked to simultaneously use my brainpower on trying to figure out where to go. Gonna have to refund this on account of this massive omission, but hopefully a map gets added later and then I can consider buying this again and actually playing it.
edit: OK, I changed my mind about refunding since I just remembered I paid almost nothing for this.... still, I hope it is improved eventually. Aside from the lack of a map, the other problem this game has is that you're teleported away for taking damage, even if the damage isn't lethal. This pointlessly wastes the player's time. For those looking for a precision platformer metroidvania, I recommend buying unbound world's apart instead as it is basically this game but properly designed.
Pushed through the game only to run into one of the most poorly-balanced bosses I've ever had the misfortune to witness. The fact that the main character is a clumsy ball with slow movement is further hampered by the fact that he quickly dies to any enemy. On top of this, enemies surrounding the character are almost always a guaranteed defeat. Adding to all of this is the fact that there are no invincibility frames, meaning a few projectiles will quickly end that fight you were just about to finish. The sum total of this is that the character, while okay with some platforming sections, is absolutely abysmal when it comes to combat, the situations of which spring up constantly. I sincerely wish this had been a strict platforming game, but the frustrating clash of mechanics when trying to balance bouncing with sword-swinging is better off never experienced. Don't purchase if you play games for any kind of enjoyment.
Fun unique platformer with the bounce mechanic. The game plays somewhat nonlinearly especially in act 2 with some metroidvania aspects with some basic secret finding, but I would not call this a metroidvania despite users custom tagging it as one. It's more of a straight forward puzzle platformer. It's not anywhere close to a souls-like game either. The biggest defining characteristic of any souls-like game is the ability to roll (with iframes). Like salt and sanctuary. That's probably the staple souls-like platformer for reference.
There are optional side quests that are easily missable. Especially combined with that there is no warning at all when you're about to reach the point of no return before moving onto the next part of the game.
There are a lot of game breaking bugs I encountered, but the developer was able to edit my save file to the actual game breaking bug. Otherwise, just random inconsistent bounce mechanics or items not registering sometimes.
One reason why I picked up this game was many reviewers said the game was hard. I played on insane mode and most of the difficulty I had were some of the trash mob clearing in act 2 that were optional but I decided to spend a long time trying to kill some mobs (I also refused to use any magic for a long time that I eventually had to give in). Many spoke of platforming sequences that required frame perfect jumps. I'm actually confused because I barely saw anything of that nature in this game. Most of the platforming sequences in the game were fairly simple especially the ones involving the homing green ball.
The bosses were fun, though I wish they were a little more mechanically challenging. The last boss was severely underwhelming. The only reason it took so long was that it took forever to kill his first form that quickly became redundant.
The trash mobs were underwhelming as well. Except for that one fight in act 3 right before the long green ball platforming sequence. That fight took some optimizing/practice also because I died in like 4 hits. I tried act 1 on normal mode after beating the game and the hp reduction and dmg reduction makes a huge difference. I can't see combat being challenging at all on normal mode especially combined with the fact you can make check points and avoid a huge penalty for dying if it happened.
I wish more was done with the bounce mechanic. When I first started the game I was so confused because normally in platformers you just have a jump. In this game, I initially thought many different types of jumps needed to be understood. I.e. stationary ball jump (very minimal height) vs regular jump (slightly higher) vs jump bounce vs jump bounce hit the ground but don't hit jump etc. More of these mechanics could've been used especially with float mechanic that comes into play later for some cooler boss fights that required use of this, but no. The bosses were relatively simple. It was just that most bosses just had one attack that was particularly hard to dodge so the whole boss fight revolved around figuring out how to dodge that one ability before beating the entire boss.
Overall, I had fun with the game. Originally I had intention to replay the game to get missed side quests and attempt the speedrun, but the initial difficulty of the game quickly died down and with the underwhelming last boss it was just boring at that point. Would've been cool to see a longer game and put to use the unique bounce mechanics.
A good platform game with a unique bouncing mechanic. Maps are very well designed you get addicted. Classic combat with character inventory and spell system. 9/10.
I just finished the game and it was super fun. I loved the story and the bosses were cool with great designs. Some bits were maybe a little bit too hard for normal difficulty, but there aren't very many of those very very hard moments. I'd recommend this game to anyone, the story really makes you want to carry on playing and after finishing the game, leaves you wanting more, great game.
This game started off as something very enjoyable. Fun story, nice graphics and exciting puzzles.
But the further I got the more it relyed on doing perfect jumps and timings. It got to the point that I just stopped playing. I hope the developers can make some helpful mechanic for places that are really hard. I think myself to be a person with a lot of patience and I like to play hard games. But some places in this game just broke me.
Ok I am not a "Gamer" In fact I am a grannie, but I have some skills :-) This is an amazingly, incredible game. It is NOT easy, but it is addictive, "I CAN do that jump" 3 days later, I make the jump it is really rewarding. I am hooked, but after playing the likes of "Ori" I would PLEAD with the developers to make a Map! I like to go on a MISSION.. and complete. Without a map, I conquer an incredible jump sequence then, I am Lost as where to go next. This is an incredible platformer, Controls are SO precise, timing is everything. Prepare to DIE! (a lot) but you always have those angel wings to protect you a million times. Very clever. I love your game and I will continue to die and jump and bounce. Well done!
I normally only leave a review after completing a game, due to health issues making an exception. In my opinion, this is a decent game well worth the value of 15 to 20 USD. It is heavy on platforming with minor puzzle solving and combat. The combat is rather limited with issues I have noticed that I am sure the devs will fix. One such issue as an example is with the demon sword using it's alternate/special attack. The animation is missing frames and just looks bad. Now, with that being said, I can't find any other issues. Would be nice if there was a block feature for combat. That is about all I can complain about.
I am currently playing on the hardest difficulty level. I didn't even bother trying any other. Right from the start I felt a little regret that I have done such due to missing out on side quests., however there is replay value. So don't fret so much if you make the same mistakes as I have with missing out on things your first run. No spoilers. There is story/lore in the game and it just gave me a Tomba vibe. If you ever played Tomba 1 or 2, you would know what I mean.
The difficulty of some of the platforming/puzzles may seem daunting... And even cause frustration. Thing is, they are very easy once you take the time to analyze the situation and figure it out. Trying to rush leads to "ruin" and not all hurdles have just one solution. Some have multiple. As for bugs, I only came across one and have told the devs of it which I am sure they will fix.
Instead of just giving pros and cons. Giving this an 8 out of 10. If you want to play a game with difficulty that won't hold your hand while also being fun, this would be it. Now, I know people will judge this saying... "You didn't beat the game yet, your opinion means nothing." My rebuttal is as followed. You don't need to complete an entire game to get the grasp of it. If my health currently wasn't so poor, would have finished it. Also, you can watch youtube videos of the game play and see for yourself instead of just taking my opinion for it. Look at the other reviews. Rather positive, even from those complaining. That alone should say something. So...... with that being said. Just get the game if you are looking for a new game to play.
First: If you're playing this game, note that there is a "Forgiving jump" option under Settings->Game. Otherwise timing the jump requires pressing the jump button right before you land, which is different than most other platformers. With "Forgiving jump" set to "Always" I found this game far less frustrating.
Otherwise, it's a pretty chill puzzle game with occasional combat. The nice thing is that once you kill a pack of enemies, they don't respawn.
The environmental puzzles can seem difficult at first, but you need to master all the jumping and bouncing techniques. Once that is done, it's not bad.
The story is interesting enough, and if you look around you find little notes and memory stones figuring out what has happened to this world.
Overall, I think it's a pretty good platformer with some fun bouncing mechanics.
It looks great, it plays well, and I love rolling up into a ball. It's the little things that are satisfying, like when you jump and then turn into a ball, the way you bounce; the way you can roll just a little bit at a time and stop instantly, giving you a strategic advantage when projectiles are trying to get you.
Music is moody and supports the atmosphere well, the environments are detailed - it's impressive that this was achieved by a relatively small team. I've played on keyboard, but I look forward to trying this with a controller, which is probably the optimal way to play it.
If I had any criticism it would probably be just a couple: there are a lot of different action buttons that are a bit hard to remember and press correctly when you're trying to dodge an enemy, then roll, then combine jumping and rolling into one longer rolling leap... If you're the kind of player who enjoys learning and remembering a lot of mechanics, this game is for you. Another thing that is more of a personal preference than a con - the platforming is precise, the deaths are often, and you'll find yourself being teleported back to the beginning a bunch if you don't pay attention. So, pay attention! This one is definitely more geared toward hardcore players that enjoy a bit of difficulty in their platformer hack n slash metroidvania hybrids.
All in all, recommended. Back to bouncing and slashing.
Very challenging 3d platformer with a twist - you can bounce yourself around like a ball! Makes navigating the levels a lot more fun and very controller friendly.
It's a fun little indie game.
I feel in love with the world and the idea of "balling" around.
However the game will punish you if you don't play the way it wants, thus said it's a good game but a little to hardcore.
Дополнительная информация
Разработчик | Not Yet |
Платформы | Windows, Linux |
Ограничение возраста | Нет |
Дата релиза | 22.01.2025 |
Отзывы пользователей | 88% положительных (43) |