Разработчик: FromSoftware, Inc.
Описание
DARK SOULS™ II привносит традиционный для серии высокий уровень сложности и инновационный игровой процесс как в однопользовательскую, так и в коллективную игру.
Начните свое путешествие, в котором вас ждут непобедимые соперники, дьявольские ловушки и непреодолимые опасности - все то, чего вы ждете от FROM SOFTWARE.
Ключевые особенности
- Смерть - еще не конец: погрузитесь в захватывающую игру в огромном мире на новом движке с принципиально новой потрясающей графикой, звуком и спецэффектами.
- Лабиринт монстров и боссов: отправьтесь в головокружительные миры, наполненные причудливыми монстрами и смертельно опасными боссами, которых только смогло придумать воображение разработчиков "From Software"
- Сенсорная атака: широкий спектр угроз, направленный на активацию человеческих страхов и фобий: слуховых галлюцинаций, головокружений, боязни высоты и т.д.
- Дальше и глубже: дополнительные параметры настройки позволят изменять оружие и доспехи под стиль вашей игры
- Расширение многопользовательской игры: обновленная система многопользовательской игры улучшает взаимодействие в онлайне и открывает новый уровень совместной игры и игры друг против друга.
- Продуманный игровой процесс: DARK SOULS™ II - это плавные движения с технологией "motion capture", улучшенная система боев, значительно увеличенное количество персонажей, расширенные возможности самостоятельной настройки, новое оружие, доспехи и сбалансированная система развития персонажей.
Поддерживаемые языки: english, french, italian, german, spanish - spain, polish, russian, korean, portuguese - brazil, traditional chinese
Системные требования
Windows
- ОС *: Windows Vista SP2, Windows 7 SP1, Windows 8
- Процессор: AMD® Phenom II™ X2 555 3.2Ghz or Intel® Pentium Core ™ 2 Duo E8500 3.17Ghz
- Оперативная память: 2 GB ОЗУ
- Видеокарта: NVIDIA® GeForce® 9600GT, ATI Radeon™ HD 5870
- DirectX: версии 9.0c
- Сеть: Широкополосное подключение к интернету
- Место на диске: 12 GB
- Звуковая карта: DirectX 9 sound device
- Дополнительно: Controller support: Microsoft Xbox 360® Controller for Windows® (or equivalent) recommended
- ОС *: Windows 7 SP1, Windows 8
- Процессор: Intel® CoreTM i3 2100 3.10GHz or AMD® A8 3870K 3.0GHz
- Оперативная память: 4 GB ОЗУ
- Видеокарта: NVIDIA® GeForce® GTX 750 or ATI Radeon™ HD 6870 or higher
- DirectX: версии 9.0c
- Сеть: Широкополосное подключение к интернету
- Место на диске: 15 GB
- Звуковая карта: DirectX 9 sound device
- Дополнительно: Controller support: Microsoft Xbox 360® Controller for Windows® (or equivalent) recommended
Отзывы пользователей
Dark Souls 2 is Dark Souls 2 so it's great. I did play Scholar first though and I enjoy the enemy placement more there than here since I feel it gives you more options overall on how to tackle each area so if you want to minimize combat it's possible once you realize how the aggro works and differs in each version.
The one caveat is that if you are a real fan of the genre you need to play both and you should play this game first so you can enjoy and better be able to take advantage of the new options Scholar offers in relations to this OG PS3/360 version. One thing to note that Scholar with the lighting engine mod plus texture mods does look nicer (not only that you can tweak each area to your liking and save your settings which is great) than this version but the plus for vanilla is that you don't really need to bother with torches for this one since the game never gets anywhere near as dark as Scholar where the torch or a light spell (haven't used it myself but I mean dark souls 1 had it gotta be here too right?) is basically mandatory in certain areas/locations.
I would be remiss not to mention that Keyboard and Mouse controls don't feel quite as smooth here and the camera seems to fight you a bit more in vanilla than it does in Scholar once everything is properly set up (both games have that annoying bug that you got to disable double click every time you start the game, that default is horrible and I can't fathom anyone playing with it enabled) but if you are on a gamepad I would think they control around the same. I basically need to lock on more in this version than in Scholar where I basically just use the mouse to free aim everywhere.
Another difference is that Scholar may throw more at you but they also added more summon signs so even if you are solo you can get an ai pal to help you out with some bosses that in vanilla as far as I can tell you got to solo yourself like the gargoyles.
Overall It's nice we got got two versions of the same game to enjoy and that's all folks!
Go get them souls!
at first the dificultty makes me quit but after y played and finish dark souls 1, 3 and elden ring y really enjoy playing this game
TL;DR - The original and still a good version of the game that is still worth playing even if you own the Scholar of the First Sin re-release version. There are enough changes to make the original version worth playing through.
Pro's:
- Powerstancing and build variety has drastically increased.
- Much more weapons and armour to collect, further offering more customisation and build options.
- The ability to respec is much appreciated. Experiment with builds more freely than in Demon's Souls and Dark Souls
- Majula and the ambiance there is phenomenal. Best hub world in the Soulsborne series.
- Graphical fidelity is a massive upgrade over Souls 1.
- Omnidirectional rolling makes dodging easier than before if you have the right ADP.
- Equip load is easier to understand for the player in the stats screen.
- Most of the area's and level design are great with the exception of a handful (more on that later).
- Character and boss designs look great.
- Works absolutely fine on Steam Deck with no graphical issues at all.
- 60fps support and native resolution support make this a big upgrade over the previous PTDE.
- Still online, making this the only version of the original game with online multiplayer (PS3/360 are offline now).
- Fragrant branches are not really a progression blocker like in SOTFS
- DLC is now included in this bundle, much like SOTFS.
- DLC quality overall is solid and a decent upgrade in design over the base game
- The longest of the Souls games. You get quite a lot of gameplay for the money, especially if you tackle the DLC.
- NG+ Changes and mixes up enemy placement, making it feel fresh unlike previous Souls games.
Cons:
- Hollowing mechanic is a bit punishing for beginners
- ADP not explaining that it improves i-frames (invincibility window when dodging) is an incredible oversight. A lot of players will not know about this and it will make the game much harder as one of the core gameplay mechanics is handicapped from the beginning.
- Base player i-frames when dodging are lower than Demon's Souls, Dark Souls and later Souls games. Levelling ADP is a must and can make the game much easier. Failure to do so greatly hinders the player.
- Some bosses feel like they shouldn't be bosses and are far too easy.
- Some bosses like in Souls 1 are re-used a few times.
- Infusion cannot be done until about halfway through the game. In SOTFS you can do this much earlier with the Dull Ember.
- Blue Smelter demon runback solo is painful.
- Can be invaded even when hollow.
- Stamina regen is delayed if you empty your stamina bar.
- Estus flask healing takes too long unless specific stats are levelled
- Estus flask healing is not instant like later Souls games
- Lifegems can break this game and make it too easy, much like healing grass in Demon's Souls.
- Shrine of Amana forces the player to use range and is a big difficulty spike if not. Enemy placement has ranged sorcerers with a ridiculous aggro range along with infantry soldiers, who are not affected by the water whereas the players movement speed is drastically hindered, forcing the player to play in a specific way.
- Some level design in both versions make no sense. Why are we ascending into a volcano via elevator from Earthern Peak when there's no volcano above it? It's impossible. Perhaps this elevator should have been made to go down?
Original vs SOTFS:
- Original has better early game enemy placement.
- Enemy placement can be vastly different throughout all areas in the game.
- Some additional shortcuts added in SOTFS
- Less fragrant branch progression blockers in original
- Item placement is all different
- DLC keys given to the player in original instead of having to hunt them down
- DLC not required for achievements.
- DLC is identical between both versions.
- Drangleic enemy placement is better and feels more like an endgame area.
- Dragon Shrine lacks the atmosphere found in SOTFS with the Dragon Knights aggro'ing the player immediately in the original. In Scholar, they will only do so under specific conditions.
Overall, Dark Souls 2 is still a great game. It experimented a lot more than other titles have and dared to try, though not everything it tries sticks. If you understand some of the mechanics like ADP needing to be levelled, the games overall quality is fine. A handful of odd level design (ascending into a volcano above earthern peak that isn't there) and enough differences between this version and Scholar make this game still a worthwhile purchase and playthrough.
An unfairly criticized sequel, it has everything that makes Dark Souls great. If the first game is like Berserk in its vibe, then the second one is more like The Lord of the Rings. It has a unique, magical, fairytale-like atmosphere. The main story mode is slightly weaker in quality, but the three fantastic DLCs are experiences to remember.
5/5
Takes a while to understand but once you do it's a great experience, Original>Scholar
The ancient dragon (and it's associated runback) is quite possibly one of the worst experiences I have ever had in any videogame ever.
Dark Souls II isn’t just a game—it’s a nightmarish odyssey through a realm where hope is but a fleeting whisper, often drowned out by the shrieks of despair. From the moment you set foot in Drangleic, an oppressive, foreboding atmosphere envelops you, clinging to your very soul like a shadow that never fades.
The Unseen Terror
Every corner, every shadow in Dark Souls II whispers of unseen terrors. The world is crafted with such intricate malevolence that you can feel the weight of unseen eyes watching your every move. The ambient sounds—moans of distant horrors, the eerie silence punctuated by sudden shrieks—only amplify the creeping sense of dread.
Haunting Landscapes
The landscapes are both breathtaking and harrowing, pulling you into a desolate beauty that’s almost poetic in its decay. From the twisted, gnarled trees of The Forest of Fallen Giants to the suffocating darkness of The Gutter, every location is a macabre masterpiece, each with its own chilling story to tell.
Relentless Adversaries
The foes you encounter aren’t just enemies; they’re nightmarish manifestations of the world’s cursed past. They emerge from the darkness, relentless and unyielding, with grotesque forms that embody the game’s relentless difficulty. Each battle is a dance with death, where one misstep could lead to your undoing.
A Symphony of Sorrow
The music of Dark Souls II is a haunting symphony that resonates with the sorrow and despair of Drangleic. The mournful melodies and spine-chilling orchestrations create an atmosphere so immersive, it feels as if the very air around you hums with the sadness of long-forgotten souls.
An Endless Cycle of Agony
Yet, amidst the terror and the hopelessness, there is a strange allure that pulls you deeper into the abyss. Dark Souls II offers a challenge that is as unforgiving as it is rewarding. Every victory, every moment of survival, feels like a hard-earned triumph against overwhelming odds.
Compared with ds2 the remastered version, ds2 is pretty easy i would say. This comes from a rookie in ds2, still trying to figure it out , the stats , builds and so on.
For bosses if you learn they moves and dodge, you will have time for one or 2 strikes, what i could say is don't be greedy, hit one time or 2 and retreat, dodge hit dodge and is pretty simple.
Dark Souls 2 started to grow on me over time. Especially when it comes to animations, weapon combos, and the sheer variety of build options. However, those boss runback oh my... Bearer of the curse, who seeks souls those runbacks are trully unforgiving !! One standout positive for me is that it’s noticeably brighter than the other Souls games, which allows some of its views and zones to be truly breathtaking. The combat feels a bit goofy and took me more hours to really get into, at least in my experience. Nonetheless, it’s an experience to remember.
Amongst all the souls games, Dark Souls II is the black sheep in the family. I love it dearly, but there are some things you should know.
Its controls feel stickier than all the other souls likes by Fromsoft. From the first steps I could tell this wasn't going to be as fluid of controls as I was used to. For match making, you must have a similar amount of souls collected through the entire play through to connect (called soul memory), which can make doing a playthrough with a friend a challenge. There are many cheap traps, illusory walls gallore, and the DLC are just stupidly difficult compared to the base game.
All that aside, I think this is the best Souls-like to play with a friend. The options in builds are very fun and flexible, there are TONS of strange and whacky items that are still useable, and the unique mechanics like Bonfire ascetics allow for playthroughs and specialty runs like no other souls game. This game is top tier with a friend, but playing it alone certainly makes you feel just that. Whether you play with or the Scholar of the First Sin edition, do yourself a favor and buy this for yourself AND gift a copy to a friend.
Bear, seek, seek, lest!
It was a really good game but I beat this in 17 hours so it felt short and more like a dlc to the base game and not a new game
the best. spent countless hours playing this masterpiece on ps3 and x360. the only negative thing i could say about my experiences with it is that i'm a bit disappointed to see that the scabbards have gone missing and that equipment weight doesn't affect rolling speed like it does in the first game. love the starting classes. love the stats and levelling. love the progression. love the locations. love the themes and humour. love the fashion options. hollow infantry helmet 4 life.
I have played every From Soft game except Demon Souls and DS III. This is by far the most sadistic and unfair entry in the series. While the others craft difficulty through mechanics and learning, this game puts the player in scenarios that are unavoidable, unfair, and just downright annoying. This game is the Napoleon syndrome of difficulty wherein the developers seek to ratchet up difficulty through inconvenience because the fights themselves are mechanically simple and uninspired. I did not have fun.
This game is just a masterpiece in my opinion dont listen to haters i have more then 80h on it currently and im enjoying every secound of playing it
Very hard at the begining but it become a good game in the longrun.
Still better than Dark Souls 3.
Dark Souls 2 is an underrated gem of the Souls series. Its colorful world and challenging gameplay offer a fair and rewarding experience. Overlooked but worth every moment. 10/10.
Very good game. But, if you're going to play Dark Souls 2 I recommend you play the Scholar of the First Sin edition instead of this one. With that said, if you already have this version there's no real need to upgrade to SotFS. SotFS runs better, includes a small amount of new content, and shuffles some enemy and item placement, but otherwise the games are identical.
i ran around not knowing what to do and opened some sewer doors to find a big dude standing in the middle of a circle with another big dude behind him...little did i know i would die to those 2 guys over and over for an hour straight.Absolute peak game must buy!
This has to be the absolute worst Fromsoft game I have ever played. Every single addition in this game is trash. At least the other DS games are somewhat fair, forget about fair and fun when playing this game. I am only playing this steaming pile of doodoo because I hate myself.
Seriously overhated, awesome game, I prefer it over dark souls 1 by a little bit and love all of its quirks. I wish fromsoft brought some of the great stuff this game did back: Bonfire Ascetics, All the NG+ stuff, and the way that you interact with the environment throughout the game for starters.
The bosses are extremely good, and there is so much content here. Like the length of this game is actually ridiculous. I haven't even finished the DLC just yet and im at 33 hours. Borderline Elden Ring levels of content.
If you like souls-like, play it. If you want to see the continuation of DS1, run, preferably towards DS3 DLCs.
Hidetaka MIyazaki was not involved in the development of this garbage fire, be warned as to what that means.
Do not try to connect the lore with Dark Souls 1. You will only make yourself suffer
I was playing this game with the hope that eventually it will all click in together. When that hope came crushing down by the undeniable reality of how irrelevant this lore is, I was so bitter that none of the story was enjoyable any more. I can not look upon it in a favorable way no matter what. It seems absolutely nonesensical.
The only part of the story I enjoyed was the DLCs, every single one of them were great. That is mainly because they are mostly disconnected from the main game.
Combat is a clear downgrade from Dark Souls 1 in most ways, alas, power-stance
I couldn't get over how they ruinned parry for a long while, instead of momentarily throwing enemies in an open stance after parrying their attack and throwing them off guard to deliver a riposte, you have enemies lose their balance and fall backwards, waiting into a birth-giving pose for you deliver to a downwards diagonal stab in their crotch(?!).
Most weapons are chunkier and feel as if you hit play on a standard video and just watch it play for a while.
Evade frames are based on a stat now, if you don't level ADP you're doomed.
Estus-drinking speed is based on a stat now, if you don't level ADP you're doomed.
Even if you do level ADP, you drink your estus SO SLOWLY and, worst part, your HP is periodically gained in about 1.2 seconds. That means you can die after drinking Estus and gaining only a portion of the HP by the time an attack connects. Even if 100% of the Estus would push you above one-shot levels.
Was so excited by Dark Sorcery only to be let down by how stupid their system is and how weak they are.
It's not all negative, though.
First of all, twinblades. Loved this addition.
Secondly, power-stance. You can dual wield same-type weapons and enter a new-moveset unlocked stance, if you have 150% of the stat requirements. This is awesome and feels great, turns player into a powerhouse.
Spells still work with charges.
New spells and pyromancies kinda dope.
Consider buying this game if you wanna see all Dark Souls no matter what OR if you plan on getting the DLC's.
The DLCs were awesome in setting and story. Navigating through them felt unique. Very hard too.
It's another Dark Souls, theoretically, so if you loved Dark Souls 1/3 I guess it's worth going through it just to say you've seen 'em all. That's why I'm trying to 100% it.
There are major differences between this version and SotFS, I prefer SotFS but it's a largely biased approach
I played SotFS first, so every change I've noticed in this version feels wrong for some or another reason, different every time, but that isn't the case for everyone. Personally, if you wanna go through the DS2 pain, I suggest SotFS instead of this. Or better yet, try a new build on DS3, DS1.
Great game, as well as the whole series.
not as good as scholar, but still great.
Раньше я думал, что таргет лок нужен для фиксации на противнике с целью нанесения ударов именно в его сторону, а не в противоположную.
Молодой был, глупый.
It's like a luxurious all you can eat restaurant, that serves pain and suffering. 10/10 would recommend to make others suffer.
Very good game. Overhated in my opinion as it has a lot of good features that don't really get credit. Majula is beautiful and Lifegems are a good alternitive to Estus Flasks. The bosses are also good in this game. Although I haven't progressed much in this game, I have enough to know that I enjoy the game and that there's no reason for it to be hated as much as it is. I mean, sure its got its flaws but what game hasn't. Great game, can't wait to play and explore more of it.
shes rough around the edges but i would strongly suggest playing, (level adaptability)
getting killed by a mage wearing a skirt and a bra and a panty was worth it 10/10
Was like a fever dream that beat my ass. NPCs were not as memorable as DS1 but the environments and story in this one is super interesting. A definite favorite. Burn in hell Iron Passage.
One of the best entries in the souls' series for sure.
Dark Souls 2 is genuinely a peak experience of the souls franchise, I hate how dark and ugly in color 1 and 3 are, and i hate how demanding in time elden ring is. but dark souls 2, short, colorful, challenging but fair, perfect. a beautiful game, and both original and scholar of the first sin have their merits and I recommend both of them.
Found out Invincibility frames were a stat when i got a long hard object teleported back inside me 10/10
Great game. I prefer this version to Scholar of the First Sin.
Great game! It does not get the appreciation it deserves
I know a lot of souls fans hate this one, but I love it. Janky at times, but very charming.
A slightly better overall experience then DS1 with and improved combat system and predictable bosses.
Downsides that don't make it higher tier of game is the pointless health and torch mechanic and a couple of the final areas that make me miss Blighttown
8/10 or 5 Blighttowns/ 6 Throne Defenders
this game is fun
hard start tho.
but once you get to know to lvl up ADP and then fight. It's such a fun game.
had the same experience with DS1, I would get killed a lot in undead burg , but once I get to know the controls and parry I could go around the world having fun with a sword.
some other annoying things are losing max health when u die and very very weird and hard run to some bosses like second smelter demon and the 2 tigers in the blizzard
but overall liked the game many interesting mechanisms like breakable doors and altering boss arena from outside
Dark Souls 2 has the makings of a fine game, but its initial difficulty would really turn off first-time players, even including SoulsBorne fans. The strange thing is, Dark Souls 2 has the easiest bosses in the series, and the enemies are also not a real challenge to overcome, with bosses and standard mobs throwing incredibly telegraphed attacks and very often going down in a couple of hits at the most.
However, the game is very punishing in how it kills you, chipping off a bit of your maximum health each time you die. And even though the individual enemies and bosses rarely pose much of a combat challenge this time around, the real challenge comes in handling groups of enemies and positioning yourself to secure yourself an advantage. Moreover, you are encouraged to experiment, trying multiple different weapons with upgrade and infusion combinations - with the right combinations making you unstoppable at times, but the freedom to experiment is curtailed by a crippling fear of failure since the game punishes you so hard all the time. And experimenting is made harder by the scarcity of upgrade materials and how rarely one can re-roll their character. Couple this with the increased reliance on stats like adaptability and endurance, and you're in for a challenging experience that doesn't really get rewarding until new game plus once you know the game in and out. At that point, who even needs to experiment anymore?
There are some incredible new mechanics in this game that are tragically not carried over into future titles, but if you really have to buy Dark Souls 2, then you'd better get ready for a game with an incredibly steep learning curve.
This game is just such a huge dissapointment and its not even funny. They made YEARS after DS1 another part and decided to let eveything that was bad in, but kept everything that was good out. wtf? The Menu and Options are Terrible, maybe the worst ive ever seen in my life. The Keybinds for the Menu and ingame are even worse, and u cant even change them + it doesnt even show you the keybinds, on top U CANT CHOSE YOUR OWN KEYBINDS!!! Just besides from the fact that i cant save my keybinds, i also cant change em. I play on Mouse and Keyboard and this is just horrible experience, i played it before on another steam account and bought it here for a "maybe i give it another try" but i quickly realized this is pure trash. and i think i dogded a bullet from what i heard online. hands down the WORST fromsoftware game ever created!!!
you don't actually lock on in this game
the character swings wherever he wants to
It's like DS1 but there's nothing nothing about it like DS1. Really good game, you can't cheat without friends; if you're a noob you can save your saves in text files and cry less about your live decisions and wasting more than 10hrs on killing those two winter tigers. God give me strength and more beer
tbh i prefer scholar probably for items locations not enemies placement but this version is amazing but some areas feel empty but overall very fun game
played it once, had some fun, wouldn't play again
still recommend
Right off the bat, I'll admit that I have not finished the game, so if that means you don't care what I say then I totally understand. However, I've played enough of this game to tell you several things that are readily apparent by the second hour of this game.
1. This game was not play tested at all. There are bosses that weren't thought out and enemy placement (mostly in terms of quantity) that looks like they just copy and pasted the same enemy in a similar radius and called it a day. It makes the difficulty have less of a "get good" approach, and more of a "fuck you" approach.
2. It's not nearly as good as ANY other souls game. If you want an older, "classic" kind of Souls-Like, play the first one; it is leagues better than this and it's not even close.
3. Some mechanics and design choices are flaccid and confusingly thrown in. The more you die, the less overall health you have so you get punished for adapting to the difficulty thrown at you. Health is usually regenerated by Life Gems (think blood vials), but they are so dirt-cheap at the shop that you will always have health and it makes the levels way too easy sometimes. Also - maybe this is just a me thing - illusionary walls have to be found by pressing the activate button??? Why? I have to hug every wall and press E in the most random of places. It seems intuitive until you realize that the fake walls are never hinted at or look conspicuous, you just have to guess.
I honestly have much more to say, but since I haven't finished the game, I think I've said quite enough. I'm just going to end by saying the level design of this game is a bit dookie poo poo. There are some cool vistas here and there (Majula), but the overall design is so linear, so basic looking and maze-like at times, that I need to backtrack to remember where I am. It's just not that good, and there are better Souls-Like games that you could be playing instead of this one. I wish I was enjoying it as much as the avid fans do, but it just isn't worth the time to play.
after 21 hours of playing i just relized i am playing ds2 and not ds2 scholar of the first sin i was like why are some of the items and stuff not in the right spot 😭 good game tho
I finished all three of the Dark Souls games and I can't see why are some people hating on this one so much. It sure isn't as good as 1 but it at least tried to do something new and I love it for that. I enjoyed it quite a bit more than 3 that's for sure. It's original and the world is so much more interesting to explore.
The bosses are hit or miss though... super low lows but very high highs as well. Great game overall.
The controls on mouse and keyboard are super weird, jarring even but I got used to them after a few minutes.
I'm 100% sure people hate Dark Souls 2 because of the scholar of the first sin which literally tarnished the reputation of this game and is posing as the "definitive edition" so people are unwilling to give "vanilla" a fair try. That's all.
P.S.: I don't remember who I got this game from all these years ago but thank you so much:)
It has become clear to me that FromSoft and I have a different idea of what makes a game fun.
After 2 bosses this game driving me to depression like no other souls game :/
Features different enemy placements from Scholar of the First Sin, but doesn't run as well on modern systems.
Дополнительная информация
Разработчик | FromSoftware, Inc. |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 21.12.2024 |
Metacritic | 91 |
Отзывы пользователей | 85% положительных (14404) |