Разработчик: Eggon Srl
Описание
The goal of the player is surviving to a series of increasingly hard dungeons thus being rewarded with the loot they need to get stronger and stronger.
What characterizes the game is a combat system as much original as simple and intuitive without loosing in deep and strategy.
The core feature of the game is an original yet simple and intuitive combat system that maintains depth and strategy.
Risk is always behind the corner, will you escape with the loot or adventure deeper in the dungeon?
Features
- Original gameplay that mixes card games combat with RPG character growth and dungeon crawlers mechanics
- High character customization based on classes (warrior, mage, rogue, and more to come), skills, equipment
- Everything from cards illustrations to user interface is beautifully hand drawn in an evocative fantasy style
- A journey in which you are always between the chance to get epic loot and the risk of losing it
DIFFICULTY SCALING SYSTEM
Every Dungeon is harder than the one before, each level will become more intense, will you be able to keep up and defeat the final bosses?
WILL YOU ADVANCED AND INCREASE THE REWARD OR WILL YOU STOP AND ENJOY THE LOOT?
The Looting system increases with the increased difficulty, you can choose to stop and return to the inn or continue the adventure, if you decide to advance you can earn a better loot, you will also risk to die and lose everything... make your choice.
IMPROVE THE LOOT AND CONTINUE THE ADVENTURE
Proceeding with the game you will unlock more and more powerful equipment that will allow you to wipe out your enemies and deal with more dangerous ones.
TAKE THIS ADVICE, YOU WILL NEED IT IN THE FUTURE:
"CHOOSE YOUR SKILLS WISELY"
Not only your equipment is important, the way you decide to "grow" in the game will also have its impact during the fight, find your style, perfect it, scale in the skill tree and win!
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7
- Processor: Dual Core 1.2+ GHz
- Memory: 4 GB RAM
- Graphics: GeForce GTX 600 Series or AMD Radeon HD 7000 Series
- DirectX: Version 9.0
- Storage: 2 GB available space
Mac
- OS: OS X 10.11.6
- Processor: Intel® Core™ i5
- Memory: 4 GB RAM
- Graphics: 512 MB
- Storage: 2 GB available space
Linux
- OS: SteamOS 1.0, Debian 7.11, Ubuntu 14.04.5, Arch Linux 2016.12.01
- Processor: Dual Core 1.2+ GHz
- Memory: 4 GB RAM
- Graphics: GeForce GTX 600 Series or AMD Radeon HD 7000 Series
- Storage: 2 GB available space
- Additional Notes: OpenGL 3.2+ capable GPU with nVidia or Mesa drivers 13.0.6
Отзывы пользователей
This is not a rouge-like deck builder although it might look similar at first. when you die you don’t start over, you just lose the loot and exp from that run. You continue to level up like an RPG. You need to be prepared to bail out of a run thats going south, to lock in loot and exp. There is not a massive card list, but a set series of skills to unlock, like a proper RPG, each allowing you to set the actions/cards in your deck. Tweaking your deck can be a subtle art. The loot also gives a lot of the custom ability. You can dramatically change your build with different loot. You start with skills based on initial class, but all skills are available to any class.
There are four levels of increasing difficulty, with all different baddies, and a change in tactics required. (Poison focused spider den, fire shooting wizards, etc) When you defeat the level boss, it unlocks the next level, which also has all new loot. Having finished the 4th level, there is very little replayability, but a fun ride.
Helpful hint: The store auto-levels to the new loot when you unlock a new level.
Lost in the Dungeon is a game that surprised me in a good way. And this happened because I wasn’t expecting a Slay the Spire successor, so I can understand why some people dislike this one. Don’t keep your expectations too high and you’re good to go.
As you may have guessed by now, Lost in the Dungeon is another card game with some roguelite mechanics thrown in. The gameplay is built around grinding, so keep that in mind – you won’t beat an area until you level up enough, and that doesn’t mean that this game is impossible; it was designed to be this way. You will also need to plan carefully your next move, and there’s a lot of strategy in the tiny details that can go unnoticed if you don’t pay attention enough. The good news is that, after every wave of defeated enemies, the game asks if you want to stop and take the loot, or if you want to risk higher (and tougher) waves of monsters in exchange for better and rarer loot, if you manage to beat it.
During your game sessions, you will delve different mini dungeons, each one with their own number of waves, exclusive enemies, conditions (poison-based, magic-based, and so on), and bosses. You have three classes to choose from (Warrior, Thief, Wizard), each one with their starting deck, and you can play with any kind of card you want as you progress– just buy cards from different decks than yours. This feature alone makes this game stand out when it comes to roguelite card games (although mixing elements is quite common in Trading Card Games and Collectible Card Games), since it gives the player total control of what kind of customized deck he/she wants to build. In addition, there are neutral cards that comes in the starting deck of every class, with potions, antidotes, etc; and exclusive overpowered cards that you earn by defeating bosses.
The graphics of this game are marvelous, with a great art direction, and the soundtrack is really well made. I enjoy playing card games while I listen to my own playlist, but with this game I don’t have the desire to turn off the music. The rules of the game could be better explained by having an interactive tutorial – right now the rules are briefly explained with some static texts and images, and it fails to clarify about some things, like the fact that each attack is based on a dice roll, for instance. In the end, you will need to watch carefully what happens when you play to fully discover the rules, and that alone is a quite big flaw considering that the player needs to understand 100% of the rules if he/she wants to succeed. I’m hoping for this to change, because this game is quite unique, and a lack of a real tutorial and tooltips can turn off a lot of people.
Overall, Lost in the Dungeon is a very nice entry in the recent wave of card games with some roguelite elements (although death isn't permanent), and, in my humble opinion, it is worth the full price, and on sale it’s a steal. If you enjoy card games, I think this one deserves to be in your library if you’re willing to learn it.
Pros:
* Fresh take on the genre
* Fun and strategic
* Good for both short sessions and marathons
* Awesome art and great soundtrack
* Great value and content for the price
* Steam Cloud support
* High replayability
Cons:
* Lack of tooltips
* No real tutorial – Edit 12/28/2018: The tutorial will be released soon
The game is poorly balanced, underdeveloped and overly random. Game mechanics are unclear. It's basically an abandoned Early Access game at this point. Save your money. Save your time. Save your frustration.
This game is not fun.
Requiring an account be made to play a single player game?
Strike 1.
The combat is turn based(with cards) however every card you use "hurts" you.
Strike 2.
First "dungeon" is overtuned and gameplay does not encourage you to "keep adventuring," for if you die you get nothing at all except wasted time.
Strike 3.
Do not bother with this game. It is not fun.
If you enjoyed Monster Slayers, Dream Quest, Card Quest, or Slay the Spire, then this game is not for you.
Yes, I know this game isn't Spire and doesn't try to be, but most games in this genre are going to be compared to Spire for the obvious reasons.
The game suffers from a distinct lack of information about...anything, really. You've symbols representing different things on screens, but a lack of tooltips means you'll just have to make do without really knowing what's getting a bonus or not.
Enemies don't telegraph what they're going to do. Some enemies may have different attacks they will RNG through, but there is no way to click or read about what an enemy COULD do. At all. You just have to encounter new enemies and wait and see what they and hope that you remember every enemy's possible actions.
The game uses resources to play cards (Stamina/Energy and Mana) but you are locked to playing 1 card per turn which feels incredibly out of place and janky. This means, typically, you're going to take forced damage from enemies since very often you can't clear them all in one turn and you have no idea what they're going to do each turn.
Damn shame, too. Because the art is fantastic and you can tell they put a lot of time in it. The overall feel and leaves much to be desired and don't expect any wide changes, as the problem with the 'feel' lies in the core game mechanic. There are, in my opinion, much better options out there. (Spire/Monster Slayers/Card Quest. Dream Quest sucks balls.)
20 minutes was all the time I needed to decide this game wasn't going to work for me.
Bonus: Have a burner email account handy because they require one, for some reason.
This game Is extremely close to being fun, but then it spits in your face.
When you die in the dungeon you do not get anything for your troubles. No experience, no loot, nothing. This wouldn't be so bad except every single encounter is insanely difficult and once you decide to go to the next encounter you can't leave with your loot, so you never know if you are wasting your time.
The game is clearly extremely short and took an old school aproach of lengthening it by making it way too difficult, but it isn't fun
So I have played and enjoyed "Hand of Fate". I had high hopes that this may be similar or sort of like "Slay the Spire"...but no, instead it is a grindy nightmare. I have been beating my head against the same rat, leech, snake, and spider for little reward for some time now. NOT FUN!
Fun, simple game. Its biggest issue is status ailments. If you dont constantly keep a potion in your hand to remove poisin or some other debuff you will lose. It slows down gameplay and makes things less of a challenge and more of a nuissance.
Would give this a sideways thumb if I could.
Two stars. I am changing from thumbs down to thumbs up because the price of the game.
I am a very experienced gamer with a varied tastes in DnD-type games.
This game is not only buggy, but BY DESIGN is grinding. There are very few items and approximately zero plot points.
If you play this, you will spend hours and hours just repeating (literally) the exact same sequence of random events and encounters, from a selection of 2-4 possible sets. It is absurdly tedious and boring.
But, after spending a bunch of hours trying to grind through this awfulness, then the game started getting buggy and the login stopped working and I lost all my progress. Because the progress is stored in the cloud. So you're at the mercy of poorly written webservices software.
I wish you much better luck with this terrible game with online storage with the design that it will take you 100x more time to beat Giant Spiders than it took the artist to render the image or the designner to code the game.
This game is way too difficult. I mentally bang my head in frustration just to beat the first dungeon (still haven't done it and my character is 3 lvls away from maximum). I don't recommend this game (original review...update is continued below).
I stuck with it, kept trying to beat the first dungeon. Finally did it, but it was HARD. Turns out you need to get intimate with the game mechanics, dungeon monsters specific to the quest you're working on, and card combos/strategy. By intimate, I mean married into the family, deeply intimate. Also have to be willing to grind like no other for levels and gear (but once you get them, you still won't win by that alone). This game is very slow going, since you have to learn the language, and really push yourself to perfection to get anywhere, but I'm actually enjoying the challenge. So if you're looking for a fun game to pass the time, don't pick this up. If you're looking for a fun/painstaking challenge to pass the several days that it takes to beat this game, then go for it. Also, beautiful artwork. Visually appealing.
Purchased the game, fired it up, get blasted by an ugly screen forcing me to sign up for an account before i can play.
What the hell does some random $6 single player card game want my email address for? Not listed anywhere on the purchase page
Privacy policy also states game is just a mobile app, not surprising but i've already wasted enough of my time inspecting this monstrosity.
Customers: run away
Company: go to hell
I've played and enjoyed Monster Slayers, I've played and enjoy Slay the Spire. I thought, this might be up my alley. Wow.. this isn't a fun game at all. I would expect what I see here, as an Early Access game that hasn't been optimized, nor implemented feedback changes.
I had to request a refund, simply because it wasn't going to get more enjoyable, and the whole thing is slow, and unintuitive. This game should of gone through several iterations before it ever went live, much less for sale.
This game is awesome.
the map isn't huge, but it's fun and worthwhile to repeat stages (gain loot/skills).
you can go quite a few ways startegy wise, some more effective than others.
you will die alot, which i like.
the devs are highly communicative, at launch there were a few bugs (one made the game unplayable almost) and after posting to the forum within a few hours it was fixed.
in short i highly recommend it, currently have 15 hours or so without finishing the game (min\maxing gear) so it's totally worth the price for me.
ps. people on here saying it's too difficult, not enough is explained - this game has a literall guide built in, on the wall... it explains anything you might need to know...
as for the difficulty - it's kinda challenging, definitely not "impossible" or "frustrating". it just doesnt hold your hand, oldschool.
This is actually a really nice game. To compair it to slay the spire and monster slayers feels unfair as they play very differently. What is nice with Lost in the Dungeon is collecting loot and choosing when to get out to try again. Unlike many roguelike games you don't lose much if you die, (all you lose is the rewards for that run), and you can soon get back in and try again.
The items you get are interesting and it is fun to collect the ultimate set to be able to press on further into the game. I played all night long to finish the game simply because I just had to beat the next level, then the next. Well worth the low price if you are looking for a fun addicting rpg game.
So far I would say this game really might benefit from being put in the early access category. It just does not seem that it is fleshed out enough. You can tell some of what is going on but you still have to guess a lot about game mechanics. That said lets jump into the pros and cons and flesh out what I mean.
Pros
The character progression works well.
The graphic stile is easy on the eyes and it’s not hard to pick out info on the cards.
Devs are responsive.
I find it to be fun.
Cons
The interface is still ruff. Things like no separate music and effect sound bars.
The game lacks a lot of basic game info that I think todays gamers are used to.
Popup or mouse over info popups with more in depth info.
You cannot delete your character slots. They suggest starting a new account to get more but that is just silly and hopefully is only a workaround for now.
Requires a 3rd Party account.
It may be more of a 3$ game right now but it seems to me they are trying to resolve issue quickly. I have not finished it yet but I would guess given my current progress I will get 70 or 80 hours of play time before I win so not even considering its replayablilty I got my money’s worth. For now I will give it a thumbs up.
As a side note slay the spire is fun but it also costs three-ish times as much so it’s not really a fair comparison.
This game seems like it's just a mobile phone game in every way. It's not particularly fun compared to more fleshed out games like Slay the Spire, which would be a much better purchase.
Easy to learn, difficult to master.
Nice graphics and well-optimized even on my old notebook.
Very simple concept, but its rly work. All work fine, good music and lot of fun for a very nice small price.
This game is very original, it has interesting mechanics and appears to be very smooth. All the graphics are very well done and pleasant to see.
If you' re a fan of games like hearthstone or slay the spire, i highly reccomend to try this out, even if Lost in the dungeon is very different.
Give this game a try and remember if a guard says it might be worth it.....it might be worth it ;)
As a fan of Monster Slayers and Slay the Spire, I had to try this dungeon crawler card game. Nothing to compare, this game is maybe a good time killer on your mobile, doesn't worth your time on your PC though, Way to simple.
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Дополнительная информация
Разработчик | Eggon Srl |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 22.01.2025 |
Отзывы пользователей | 50% положительных (28) |