Virtual Fighting Championship - This is Fighting
“You must be shapeless, formless, like water. When you pour water into a cup, it becomes the cup. When you pour water in a bottle, it becomes the bottle. When you pour water into a teapot, it becomes the teapot. Water can drip and it can crash. Become like water my friend.”
- Bruce LeeVFC IS A VR PVP FIGHTING GAME - ALLOWING PLAYERS TO EXPERIENCE THE THRILL OF THE REAL CAGE FIGHT
You're able to do it all: Jabs, hooks, crossovers, Dempsey roll, you name it, all your favourite boxing/fighting moves can now be done inside the virtual world. You have been granted an injury and jail-free opportunity to brutally smash a ‘someone’, dodging and parry all his/her moves and plotting your own match-winning manoeuvres. Make no mistake, your opponent is a real person, and this PvP Fighting made possible by VR and brought to you by Virtual Fighting Championship.YOUR BODY IS THE CONTROLLER
VFC is a Virtual Reality (VR) first-person fighting game featuring PvP multiplayer mode that let players engage in a thrilling fight with your foe/friends!YOU ARE THE HERO
Wouldn't it be great if by playing a game you could utilize your own actual speed, strength, and endurance to help you conquer your opponent? Don't worry about getting outmatched physically, VFC is ultimately designed to let any type of body form to have distinct advantage and disadvantage!“We Put ‘Sport’ into Gaming, and ‘Gaming’ into Sport.”
What VFC brings to the table:
1. Frame to frame accuracy in PvP melee combat interactions
• Each ‘physical assault’ is tracked based on its speed of movement and calculated to quantify their power and hence translate into damage dealt with each hit.
• There is no random ‘critical strike’ feature in the game because a strike is only critical if it is indeed, critical.
• Highly accurate real-time hit-box recognition
• The player can parry, and dodge with highly intuitive sensory accuracy.
2. Real-time body posture reconstruction - enabling all your boxing moves
• Using only the hand held VR controllers, VFC simulates the player’s body posture using reverse engineering mechanics, so, inside the game, your in-game avatar will do whatever you do in real life.
• Players can perform advanced body movements such as ‘duck’, ‘body tilt’, and ’jump’. Quality and effectiveness of those moves depends on your actual actual expertise in those moves in your real life capability.
• All the boxing attacks such as ‘jab’, ‘cross-over’, ‘hook’, ‘360 punches’ can be thrown given that if you know how to do it in real life. Every in-game action's effectiveness in combat, mirrors their practicality in real life as well.
3. Motion Sickness Free
We have had thousands of game trails with different individuals when we exhibited VFC at 2016 PAX AUS and received only one case of motion sickness response, which we think are an outlier consider our sample size is large enough.