Разработчик: Shotx
Описание
Tower defense reimagined! Dead Ground is a procedurally generated tower defense game with rogue-like elements. Each playthrough will offer randomly generated guns, skills and augments. You'll have to travel, collect scrap, water, manage your inventory and upgrade your base to survive!
Place and upgrade the towers wisely, and use your hero to further defend it in this fast-paced game, a perfect blend of action and strategy. You will face permadeath, lots of brutal enemies, tough boss fights and MUCH, MUCH MORE!
- Procedurally generated levels - each playthrough is unique!
- Tons of randomized loot - guns, skills, augments
- Manage and upgrade your base
- Boss fights!
- Random events
- Unlock new heroes and artifacts to further customize the game
- Permadeath!
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7 and above
- Processor: 2 GHz
- Memory: 4 GB RAM
- Graphics: Intel HD 4600 or equivalent (1 GB VRAM)
- DirectX: Version 9.0c
- Storage: 300 MB available space
- Sound Card: DirectX Compatible Sound Card
- Additional Notes: Mouse, Keyboard
- OS: Windows 10
- Processor: 2 GHz dual-core
- Memory: 4 GB RAM
- Graphics: GeForce GTX 760 / Radeon 7950 or better.
- DirectX: Version 12
- Storage: 500 MB available space
- Sound Card: DirectX Compatible Sound Card
- Additional Notes: Mouse, Keyboard
Linux
- OS: Steam OS 2.0 / Ubuntu 14.04 LTS (64-bit)
- Processor: 2 GHz
- Memory: 4 GB RAM
- Graphics: Intel HD 4600 or equivalent (1 GB VRAM)
- Storage: 300 MB available space
Отзывы пользователей
oh it's the best OST ever, AND I MEAN IT! but the game? i hope the money went to the OST.
Under 190 MB Buy this game if you like Tower Defense.
This tower defense was actually challenging. Control a character with a weapon and abilities as well as frantically build towers while hoping to live. The down side is your character is a main asset and the weapon and skills you have access to are random to be purchased or awarded. This hard as nails tower defense does NOT give you setup time.
How to win: Water is all. Save your water on the first two levels, build no towers. When night is coming sell unneeded towers. Know which towers to build, Camp is junk, Bunker is junk. Watchtower(gatling upgrades) and Dragon(fire upgrades) are all I used. Dragon close to the beginning, lowers their hp, then YOU fire into them, then the Watchtower to kill stragglers and assist you firing. Never use up all your water! You will need the reserve water for the two route map. On this map go water crazy. Often you never need to max Dragon or Watchtower just upgrade two times. Two Dragons close together at the start of the map will often make for easy clean up. I only used Support abilities for all three slots. Just keep summoning them where they can shoot, rotate them and you should always have one ready. They will also stop mobs on the road if you need some time.
If this helped you please consider giving me a cheap award below. I needs them. Thank you and may your sword draw much blood.
Great game, what a big surprise!
A poorly designed minigame that tries to mix Tower Defense and Top Down Shooter with Roguelike. The graphics aren't bad for these genre's average, but characters are too little, seems like a product for mobiles more than for Pc.
Mechanics not work due bad implement maths: if increases the difficultly constantly, by growing foes in numbers, speed and power, but in other way upgrades the quality of weapons and life items for player ramdomly, result only can be a game for people that understand concepts like "fun" or "challenge" as to die a lot to restart more.
Gameplay degenerates to insurmountable levels, and this always happens in level 9 from a total of 10. The mix of genres fall in a downgraded Top Down Shooter, because towers are too weak to beat enemies since beginning; no matter how much improve them. So player get crazy running and shooting by everywhere trying to save the day; if he cannot buy or loot a high quality weapon in first 2 o 3 levels, the play not last much.
Without forget other issues, as a common simple shot can kill player in first level, or those annoyning flashing screens that cuts the player concentration every time a level boss arrives. What a pitty, because general idea was original and interesting. At least is cheap in sales, so it never will lacks of good reviews, specially from children.
Dead Ground is a challenging tower-defense game with a twist that you have to defend somewhere between 30% and 60% (on average) of the total enemy HP pool with your hero. Towers play somewhat of an assistant/secondary role in this game.
+ No major bugs, no performance issues.
+ Cool graphics, decent music&atmosphere and steam achievements.
+ High difficulty. (If you like challenging games)
+ Some replayability is present as you unlock new characters and artifacts, although they don't change or add that much.
- Rarity is implemented very poorly it is effectively pointless or at least it appears to be.
- Single campaign 11 missions long. You'll be done with this game after 2-5 hours. Only if you are hardcore masochist like I am and want to collect steam achievements you'll spend 20+ hours in it, but I don't even know how much of that time you actually gonna enjoy.
- As I mentioned among positives game is difficult. It has a very steep learning curve. No hand holding, you learn by trial and error. And you will fail a lot. Some players love this hardcore experience, but it is definitely not for everyone.
- Stats and what they mean exactly are not intuitive to say the least:
~ What does "extra power" mean? I completed the game several times and I still don't know.
~ How does power get translated into damage, what's the ratio? I don't know. ¯\_(ツ)_/¯
~ Does rarity level have any effect that isn't reflected in stats? It's not clear. ¯\_(ツ)_/¯
~ How much any tower improvement affects its stats? Doesn't say. ¯\_(ツ)_/¯
~ Why is damage described as 24 (+6), 4 (+1) on weapons and not just 30, 5? ¯\_(ツ)_/¯
All of these and many other questions have either no answers inside the game or at the very best you can kinda maybe guess it to an extent by observing.
Maybe this lack of clarity is an intentional design decision by developers to create hardcore life-like experience where you have to guess and learn by trying and failing a lot. Imho, Dead Ground could have been a big hit if done with more clarity and slightly better replayability design.
I personally love challenging games, but this one is really pushing it. And while it has grown on me the longer I played, I'm afraid for most people it would be just a short infuriating gaming experience followed by deletion and possibly a refund.
I advise everyone to think carefully before purchasing this one. I initially had my review as "not recommended" and switched to "recommended" mostly because I learned to enjoy it for what it is. But be careful, this game is designed for a rather niche audience.
Okay, very short play time on this one, but I was itching to write a review, because so far, I really, really like this game.
Mind you, it appears to be up-grade light, and things move kind of slowly, with no way to speed things up, but the quirky style really grabs me, and what it does do feels very original.
I love that it is procedurally generated though, it is so cool that the levels vary (though not by much, I admit). So far the paths are primitive, a single path from entrance to exit. ADDENDUM: On further play there was one level with two paths. Maybe more complex after that? Fingers crossed.
NOTE: I always like to mention if the player has the ability to affect the monsters paths with a TD game, this one does not have that feature. I know that is important to some people.
The style of art is primitive in a way that suits the zombie genre admirably. The controls are pretty good, as is the music and sounds. (Though I have to give the camp music an A+, there are times I am so into the sax riffs that I can barely get myself to start the game!)
I do wish they pumped up the fluff, character descriptions, monster descriptions, etc.
All in all, a big thumbs up from me.
I really hope these developers are planning a sequel, and really pump up the variety of things, but I expect to more than get my money's worth from this one.
(ADDENDUM: I liked the game so much I wrote a guide for it! If you play the game, please let me know if it helped, it's my first one.)
I enjoyed playing this game, as a fan of tower defense and RPG's. However there are issues within it that i would like to address. This game can rely on luck, something that is not desired by this player. Resources (including randomized weapons) and especially money is not easily obtainable. Money is used to upgrade towers and purchase weapons and artifacts. This game also demands much from the player, from defending agianst attackers to mining resources to slowly moving your way around the map. However, i still enjoyed my time playing this game because its success for me lies in its experimentation. Tower defense is one of the genres i have not seen much experimentation in, and this one is certainly a fair start.
6/10, but i would still recommend.
I'm big fan of tower defense games and this is definitely my favorite TD game I have ever played. I played it for almost 30 hours now and I really love this game. :)
It can maybe look hard at first. I couldn't even finish level 5 when I started. But it's not that hard to finish this game. I really recommend this game to everyone! It's really fun.
+ Once I figured out you have to upgrade the towers in game, made it far more enjoyable.
+ Cool music
+ Instant fun pick up and play game
+ Very challenging
+ good price on sale
+ Gets better the more you play
I like this game, I hope the game gets developed a little furthur, to give more of a wasteland experience.
I want to check out the original GTA clone this dev made too, looks interesting.
- Had to lock framerate to 60 fps otherwise some animations run too fast for me.
- Some things need explaining, are all artifacts the same for everyone? as some suck for my playstyle , can they be reset?
- not enough time to place towers in later game.
- Landscape looks good but not really interactive, you should be able to find secrets
- The risk scavenging could be better, should make it more like a text game.
- Need more stats to work out what towers are doing
I'm a big fan of TD and roguelike. This is probably the most interesting mix of genres, I haven't played much yet, but from what I've played so far, I'm definitely enjoying it.
Let me say this: Tower-Defense genre isn't something i enjoy like others, but Dead Ground is an exception. Reason behind it lies in a fact that it feels unique, it has a deeper mechanics than your standard Tower-defense game. You can control a hero (there's variety of heroes after you unlock them) directly on battlefield, moving around map, using skills and shooting at enemies, this one honestly was one of the main reasons why i enjoyed playing this game, cause i'm not a fan of just "place tower to shoot enemies" gameplay. Purchasing and selling equipment, collecting resources, improving base are all part of game too, levels feel unique and road events interesting. Also as a big fan of Soundtracks (In movies and in games) i can say that this one matches mood of game and it's atmosphere and they complement each other.
I can't say i have played it a lot for now, but from what i've seen so far i want to give this game recognition it deserves and want to see more games from Dev - ShotX Studio. First steps are correct and future seems bright. So keep it up.
Dead Ground has a combination of Tower Defence, RPG and Shooter elements and while i can't say, that you can expect too much from this game, it's a steal for it's price, especially on the sale. If you have low end PC or laptop and want to pass some time or something, Dead Ground isn't a bad choice to do so.
Your hero has to collect all the resources and gets killed in the process, game over. Pathetic.
This is one of the best TD games I've ever played. A really good mix of rogue like and TD.
This game misses much of the tower defense aspect of a TD game.
Much like Embers of War (which seems to be missing from the Steam Store), Dead Ground relies too much on your player running around and providing support.
Pros:
Procedurally generated tower defense ("Unlimited maps", Yay!)
Rogue-like
Randomly Generated Items ("Unlimited items", Yay!)
Cons:
Not enough focus on towers
Too much focus on "Hero"
The sound track is good at first, but quickly becomes annoying
Rogue-like
If you're a die hard Tower Defense fan this is worth a look, if you get it on sale.
Bought and returned it. Only played two levels.
So, the description says, "Procedurally generated levels". To me that meant the lanes were going to be randomly generated, First and only two levels I played the lanes were the exact same, maybe with some random environmental hazards and the mob varied.
After my first permadeath, I found a really good sniper gun that made the game much easier, which made me think that the game would randomly make it easier if I just got lucky enough to find a superior weapon early on.
I really wanted to like this game since I can't get enough to tower defenses, but the idea of what the game is supposed to be doesn't seem to be ironed out. It almost feels like the rogue-like elements was tacked on with the hopes of it turning this game into a decent game. As I mentioned about finding that really good sniper rifle, this game feels like your success may be dependent on finding a good random drop rather than earning it by other means.
Game is fun and challenging, hard at the same time.
A good comination of rpg and some top-notch tower defense elements.
Worth every dollar, been playing almost 5 hours all day, real addictive : ))
waiting for the next game by Shotx ;)
"Another TD game?"
"Another shovelware crap?"
"Google barely brings up any information on the game, must be bad!"
Put aside your cynical preconceptions of terrible shovelware games on Steam, Dead Ground is a great, fun, little game. It is best described as an action FTL clone with zombies and lots of different loot and skills. The soundtrack is amazing too.
It IS NOT tower defence game. It is just bad design shooter. I will consider to buy it when price will drop to 0.20$. Not worth even one cent more.
No matter how good you think you are, don't press New Wave, like ever, you gonna regret it, don't be cocky dumbass like me.
Both game and soundtrack are dope though.
Дополнительная информация
Разработчик | Shotx |
Платформы | Windows, Linux |
Ограничение возраста | Нет |
Дата релиза | 22.01.2025 |
Отзывы пользователей | 63% положительных (24) |