Разработчик: Crazy Bullet
Описание
Вам предстоит взять на себя роль Джейдена, первоклассного пилота команды «Икарус», и снова отправиться в небо на боевом корабле ААИГ. Благодаря своей потрясающей огневой мощи и способности быстро трансформироваться из космолета в боевого робота этот корабль по праву считается самой передовой боевой машиной, когда-либо созданной человечеством. Задействуйте его потенциал на полную мощь и проверьте на прочность свои навыки пилота, сокрушая стаи «Адских гончих» в самых разных уголках галактики! Вас ждут разнообразные миссии, для выполнения которых придется покорять не только открытый космос, но и далекие планеты с пустынями из лавы или подводными мирами. Запасайтесь боеприпасами и улучшайте боевого робота — вам предстоит спасти галактику раз и навсегда!
Игра Omnibion War черпает вдохновение в таких классических "рельсовых" боевиках, как Aces of the Galaxy, Panzer Dragoon и серия Star Fox.
Особенности
- Способности ААИГ (автоматической артиллерии с изменяемой геометрией) не раз выручат вас в сложной ситуации!
- Трансформируйтесь из боевого робота в космический истребитель и обратно, выбирая наиболее подходящий облик для борьбы с ордами адских псов.
- Схватки с тысячами врагов и грозными боссами как в космосе, так и на планетах.
- Самые разные миссии: вам предстоит защищать и спасать союзников, уничтожать неприятелей и многое другое.
- С опытом вам откроется доступ к новому оружию, улучшениям и особым атакам.
- Два режима — рельсовый шутер и свободный полет — не оставят равнодушными любителей классики!
Поддерживаемые языки: english, french, german, spanish - spain, russian
Системные требования
Windows
- ОС: 7/8/10, 32 or 64 bit
- Процессор: Intel Core 2 Duo, 2.2 GHz
- Оперативная память: 4 GB ОЗУ
- Видеокарта: nVidia 710M or similar, 1 GB of memory
- DirectX: версии 9.0c
- Место на диске: 5 GB
- Звуковая карта: DirectX® 9.0c compatible 16-bit sound card
Отзывы пользователей
Who in hell thought it was a good idea to make the ship completely turn around after moving the joystick back two times with an unstoppable animation?
In a game with that needs precision steering in at least two absolutely frustrating stages?
Who?
This could have been a good game.
But it definetly isn't.
On-rail stages are just bland.
Free movement ones are a frustrating gallore of bugs and bad design decisions of all types.
Stuck camera issues, weird hit boxes that needs neurosurgeon precision to hit them, horrendous ship controls (really, who thought that was a good idea?), an absurd use of a completely unnecesary energy system (frigging auto-aim consumes energy), a mech transformation gimmick that it's only useful for suicidal attacks and make yourself lost, no way of recovering health unless restarting to a checkpoint...
Just 10 horrendous stages of a game that could have been way better with just a bunch of quality of life updates.
Nothing worth mentioning in the graphics part.
Music consists in some generic electric guitar solo that i would dare to say it's the same track in all of the stages.
Story is there, but it's as boring as the rest of the game.
Not recommended at all.
Worked great on the Steam Deck. Then didn't. Then it did again. Then crashed. Then perfomance tanked again. Then it didn't. Then thank god the game ended.
No weird achievements, which means that once you complete all 10 stages, you can unistall the game and never think about it again.
stage 1: woo rail shooter!!! it aint starfox but itll do
stage 1 part 2: ok now we're doing a space shooter, its pretty bad but i can deal
stage 2: woo rail shooter again!
stage 2 part 2: lets just get this out of the way
stage 3 part 1: are you fucking kidding me with this shit? you want me to do precision tunnel flying with these finicky-ass controls? 1 mistake = death?! and theres only 1 checkpoint?!?!?!
stage 3 part 2: stealth section
im out
guys, just make a goddamn rail shooter
Game appears to have never been balanced at all. There is no health bar that I can see anywhere, and the first mission is way too hard for a mission that is supposed to be about learning the game. As it is, I'd say this was balanced for experts only. Avoid.
Wow, the controls suck. Can't get through the spaceship on level 3 because you die if you crash into something and there are no checkpoints and you also have to read while doing that. Some voice acting could ease that somewhat and maybe being able to take like 3 crashes instead of insta deaths. They should have stuck to only the Rail Shooter bits, anything else is terrible. And my god, the terrible soundtrack feels so out of place.
The game looks promising but I'm finding it hard to justify why you would transform into a mech when doing so just makes you more vulnerable to enemy fire than when jet mode. Especially with all the homing missiles and flak being dished out. Plus the fact that for a advanced mecha suit there is no on board enemy radar HUD/map to track your position in relation to your targets or avoiding leaving the combat area. You are essentially flying blind in the free play sections so have no way to strategic any counter measures apart from randomly dashing and releasing chaff. The game is nearly there but without these elements especiially in the free flight modes the fun factor Rates a bit low.
Warframe is probably the best example I could point to on how to do free flight modes and its not even a mecha game. I hope there is a update revision as this game could really be a good experience. But as it is It might be a hard sell when there are other Mech games with similar elements more fleshed out available now.
I gave the game a try and honestly I am enjoying it. I'm still learning how to properly use evasive maneuvers, but a well timed evasion in the fighter mode does wonders for shaking off missiles. The game definitely makes you think on your feet, your foes will show you no mercy and if you sit still the enemies will tear you to shreds Honestly that keeps the game from feeling too easy. In my honest opinion this is a pretty fun game!
Omnibion war is one of those games. You know the type, has a heck of a lot of promise but fails to deliver in a couple of crucial aspects that kills the fun stone dead. Let's break this down.
Style wise, Omnibion war is decent.. Graphics are bright and colourful, ships are fairly well designed and the world setting with it's transforming mecha is very reminiscent of Robotech/Macross which is what initially attracted me to the game.
Sound design is good with appropriately meaty shooting and explosive sounds . Music design is thematic and fits well, though not exceptionally memorable.
The on rails sections also work nicely , matching well with the chosen control scheme. It's the open 1080 degree space areas where Omnibion war falls flat on it's helmeted face.
Needing to purchase certain upgrades to obtain homing missiles and no other way to down enemy fighters barring a lucky shot turns these sections into pretty dull affairs, needing to blast away at static hard targets such as shield generators whilst being bombarded by incredibly accurate missile fire.
There's no guidance dot to predict fighter movement, no way to lock on to a fighter and you don't have homing or lock on missiles till you buy the upgrade and even then actually targeting a fighter can be a chore. Dogfighting in the game is extremely difficult and seems to be actively discouraged whilst enemy fighters have no issue tailing you and shoving volleys of homing missiles up your exhaust port ,often so many missiles come at you that your recharging flak ability just can't keep up.
You also have the standard rolls and loops to help with avoidance, but all of this costs ship energy to perform and shares the energy bar with the auto-lock feature to automatically send all fire at a selected hard target, easily the best way to destroy your objectives. This doesn't seem to work on fighters, by the way.
All this is compounded when turning into robot mode mid flight. Firstly, It's a coin toss as to where you'll end up facing after transforming. Your gun sights and facing direction seem to change randomly upon transformation in an extremely disorientating manor. I've even ended up facing the direct opposite away from a target i was flying towards and shooting at! Then add in that transforming turns you into a fat, wide, sitting metal duck and it's like painting a 'kill me' sign on your ship. Of course, transforming also costs valuable energy that needs to be used for dodging and flak-ing the missile paparazzi.
What should be a fast, fluid system of in-out combat becomes a clunky, annoying affair, so much so that I just can't recommend Omnibion war in it's current state. What i'd like to see happen is some method to lock on, tail and shoot fighter craft effectively to reduce the instances of missile spam as well as polishing the transforming sequence, giving the mech mode improved movement and orientation and possibly dropping the energy system altogether.
Дополнительная информация
Разработчик | Crazy Bullet |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 22.01.2025 |
Отзывы пользователей | 14% положительных (7) |