Разработчик: yevhen8
Описание
This game is still in development! Please buy it only if you want to support the development and provide detailed bug reports and feedback to help make it a masterpiece it deserves to be. The development is slow and steady, which means there can be long delays between updates
Поддерживаемые языки: english, ukrainian
Системные требования
Windows
- OS *: Windows 7, 8, 10, 11
- Processor: Quad-core
- Memory: 2 GB RAM
- Graphics: Anything with OpenGL 4.3 support
- Storage: 600 MB available space
- Additional Notes: As your town grows it'll require more system resources
- OS *: Windows 7, 8, 10, 11
- Memory: 8 GB RAM
- Graphics: GTX 770 or better
- Additional Notes: 1920 x 1080 or higher screen resolution recommended
Отзывы пользователей
You would love this game if you like old-settlers based resources management + population and tax managemnt on top of this)
Quite meditative if you set speed to 1 (and you don't need to run it faster tbh, just take your time and chill)
Good bulding and citizens economy details
a beautiful game - picturesque and satisfying. a huge achievement.
In this game you can live through a history of a small town, building your own story on top of the game mechanics. It's weird, but somehow you connect with your first citizens, celebrate the birth of their children, shine a smile when first piglets are born in the barn. The crops are growing, the smithy is almost complete and everyone is happy. Oh look, here come the first traders!
Then, it all changes at some point, and all you care is having peasants work hard on the coal production, whilst their cute little huts are being torn down to clear space for your new shiny stone buildings of the Market square. Hop plantation and wheat fields are delivering under supervision of educated managers, using all the modern technology advancements to optimize crop production. Trade ships are leaving my port filled with coal, horilka and beer. The taxflow is optimized to shave the gold off the wealthy into my budget (the barber dude must hate me), but not too harsh on the populace. The super-over-the-budget highway you built for iron production logistics is barely used, but still looks great from the bird's eye view. You "name" the streets and squares to commemorate the accomplishments of the pioneers, and arrange the tombs on the cemetery nicely so that your first mayor, who is now 79, has food for thought each time he takes a walk to the church.
EDIT: Emotions aside, it is a solid economical system that allows an interested player to thrive on. The game can get a player interested despite the outdated visuals and minor bugs you encounter here and there. The amount of attention to detail is able to captivate and feed the interest to experiment, evolve and succeed. That's why the gaming experience is so organic and there are a lot of beautiful organic medieval Europe towns on the streams. That's probably why it's so rewarding to watch the town grow and achieve new capabilities, to see the narrow short paths between the huts become the wide dirt roads between busy facilities.
The road building does not exist in this game by the way, at least the way it does in Manor Lords, an inevitable comparison. Sure, user can designate some quadrilateral surface to be bricked, but building a brick road is a pain in the ass. It's tough to set the stone buildings in the right spots to line up, the inclined surface cannot be leveled so a lot of attractive real estate is wasted, and the way the buildings can be "customized" by skewing the model and textures is definitely cursed.
The game would benefit much from QOL updates like ML-style house plotting, without a risk to become a clone of ML - the shift of focus to a single town is a differentiating one IMHO. And of course the game could benefit from new content - more buildings, trades, diplomacy, military, shipbuilding.
I also wish the creator was able to fund an UE team to improve the graphics, but honestly with this level of detail you quickly forget about lack of the shaders or grass. Just don't, I bid you - don't ever try to take a really good look at the reflection of the sun in the river.
Anyway, for me it was a smooth and peaceful experience, sure hope this game keeps getting updates.
Buy the game to support the developer!
nice non-grid city builder, keep up the good work!
Lovely settlement/city building. Slow paced but satisfying and organic.
I have 300+ hours in the game and don't see myself stopping anytime soon. One dev that listens to feedback and consistently puts out new feature/QOL updates while WW3 is occurring in his country.
A True Masterpiece of City-Building
Ostriv is simply phenomenal. The attention to detail is unmatched—every production chain, family dynamic, and village development feels alive and meaningful. Watching your settlement grow, from humble beginnings to a thriving community, is incredibly satisfying.
The graphics are stunning, the sounds are immersive, and the gameplay strikes a perfect balance between depth and accessibility. Every aspect of this game is polished and thoughtfully designed.
If you love city-building games, Ostriv is a must-play. It’s not just a game—it’s an experience.
10/10
the game is very slow and to diffifict to survive , also stoped working
somewhat different city builder, unexpected to see still in EA it already plays very well
Its a Alpha but u see the ground Stone is laid for a amazing Game. It seems the Dev is active just looking at all the patch Notes and hotfixes after major patch Problems. Its slow and fun, I'm excited for the future of this amazing Geme of a Game. Also good u can always return to a previous Version if there is a major Problem that needs to be corrected after u reported it.
Great game, can't wait to see what else is added!
Always working on adding new things. never crashes runs great!
A perfect city builder with a lovely ambiance of the 18th century Ukraine. Very interesting mechanics, colorful picture and just peaceful development - I wish this was real life.
I adore this game...And Support Ukraine.
This game is beautiful! Wonderful job, game dev!
I love the easy going fun of this game.
Great game and getting better all the time, this is how EA is supposed to be done! (And they somehow even manage this while WW3 is going on around them.)
I love this game. Slow paced, the kind of game you can play while doing other things. I love the 18th century setting.
Awesome game. Treat for both mind and soul!
This game has a lot of potential, but is badly in need of a UI overhaul and more structure than a sandbox.
The only challenge is avoiding softlocking yourself with nails in the early game. Otherwise, there is no failure state. It's a nice village to hamlet to small city sim settlement game. But it is very slow, I have often left the game running to get through the build queue.
Fantastic pure city builder. Lots of fun but still a bit buggy.
Best detail better building options and much better game play than Banished
I discovered this game I dont know how long ago, but my family comes from a Russo-Germanic village that sits in the basin of the Volga River, it was, before the Bolshevik Led German Cleansing of Russia, called Dietel, however, today its called Aleshiniki, it was settled around the same time this game takes place, As someone deeply attached to my families history, it helps me visualize it and appreciate it heavily.
The graphics are great. Love this game because you have to be strategic in designing your village for expansion.
If you like open format city building, this is definitely a good choice. The price might seem a bit steep for an early access, but I feel it's worth it to support future development. A lot of the negative reviews center on that it seems to lack certain things present in other games, or not be well developed in specific areas, which is what you'd expect from game a that is quite literally not done. As it stands it is fully playable, and the occasional crash (it's happened twice to me in about 45 hours of play) is pretty well offset by the fact that they default the auto-save to be every two minutes. You might have to place the same house twice, but that's about it. You won't just lose half a town because you didn't save for an hour. The road map of future development will definitely flesh out this game as updates come out (personally I'm looking forward to seeing how crime/justice is handled, the inclusion of inclement weather and effects of such, as well as the enhanced economic system they've apparently got near the top of the priority list). It's a great game to just sit back, relax, and let your creativity run wild.
Cozy/relaxed city builder. No armies to build,no lands to conquer. Still WIP (economy still needs some work - you can still take infinite loans-kind of breaks immersion), but overall a good addition to the city building genre.
Enjoyable. Apparently I let over a hundred cows die. Maybe thousands of pigs. One Sheep. So far, good game crashed in 1750 though
I am loving the game. This is my jam. Most of the bugs have been worked out. There is still the occasional white line from a delivery but far less than before. since the last update I have had no crashes so it has become a very smooth experience. I enjoy the seasonal changes and automations.
Rotten
The reviews I looked at made me buy the game which I regret as it is beyond broken, as a city builder you have no control of what the AI people do my example is I am stuck unable to progress as I need charcoal and no villager will do the job ever if I get rid of every laborer still after several hours real time nothing this is where this game fails.
No charcoal no nails no houses no progress nothing and don't oh it early access this is basic stuff and this game has been out for years well before the war.
If you make excuses for people they and everyone play on it then that is how standards drop in everything we buy don't be a simp write a real review give credit to things that are worth your money and time.
I think my only major criticism would be that the internal economics, wealth distribution, and taxation systems could have been much more sophisticated, realistic, and challenging, especially given how the game's already existing and well-thought-out mechanics are perfect for a system that dynamically changes individuals' demands, spending, and satisfaction based on their wealth and income. You would also expect people, even in mostly closed and isolated feudal economies, to care about the actual value of their money compared to neighboring regions. In the current settings of the game, a player can easily tank all prices and wages in their town, allow an extremely small amount of money to circulate within households, and make absurd profits from immigrants who bring a good amount of money with them via wealth tax. I would also like to see an automated market system where townspeople can sell their own harvests, similar to what exists in Manor Lords.
Nevertheless, the game is amazing overall, and I would recommend it to anyone even slightly interested in city-building or management genres.
Wow, the number of positive reviews on this pile of crud is amazing. Don't get me wrong; what's here is OK, but it's nowhere near what the price would justify. The good, the bad, and the ugly. 6+ hours in and I doubt I will ever play it again.
The Good
- Graphics, sound and customizability are OK
- Chill game-play if you're into that. Nothing attacked me in my 6+ hours.
- Game is simple enough that you dont need a 4 hour tutorial
The Bad
- Price point vs. game play is skewed. Priced probably 4 or 5 times what it should be. Look at games like soulmask or Bellwright and you can easily put in 10 to 100 times the hours of game play for the same price.
- Slow game speed. Even at 3X it takes FOREVER to get anything done. I would expect that this is intentional to make it seem like there is more to the game than there is.
- Starting map at lease only has a few resource nodes such as wood and limestone. No stone, no iron, nothing else critical which forces you into long term trading arrangements.
The Ugly
- No workshop - No mods. Nothing to make the game better or add value.
- Did I mention price vs value....yeah its that big of a deal.
- Stupid villagers. Run out stone or any building requirement. All construction stops period. You have to manually adjust the building queue. Workers are not smart enough to move to the next whatever they can do.
[*]Stupid Crafters. All they do is craft. They don't pick up materials or take them away. Ohh and if they run out of a single item all crafting stops. Not smart enough to move on to the next item. 2500 flax and hemp in the warehouse and the fabric maker just sits there saying not enough materials.
I really enjoy Ostriv, it get regular updates and the community is very friendly and helpful.
Love this game, play it again and again with each update.
The only city builder game that fills the void that Banished left
Beautiful city builder! Can't wait until the next update which is coming out soon to see what else is added.
I've had this game going on 4 years now. One of the only ones I've consistently come back to time and time again. The devs have painstakingly built this game, and continue to and I still haven't really seen a city builder come even close to the love and care they've put in. From the slow change of the seasons, to the paths the villagers walk and the progress you can see in the buildings, it literally has everything in such a small and concise package. I think I will always be booting up Ostriv for a chill, fun, and immersive experience -- I've loved every village I've made and cannot wait to see the future from these devs. If you want a hearty city builder where you can feel it being lived in, Ostriv is a must-have. Oh, and also, free Ukraine,
Rating 7/10 (being generous toward early access.)
11/27/2024
As with all these colony builders, I have to judge them against Banished. With over half a dozen hopefuls in my game list from the genre, none have exceeded my enjoyment over Banished. Ostriv, however, comes in a solid second place.
I use mods for both games, but the reason Ostriv loses out is simply game design decisions that do not need to be there.
Twice I reached an impasse mid game because I did not complete some specific task that was in no way mentioned beforehand or indicated up to that point.
The second was simply immersion breaking. When I reached population of 400 all of a sudden it just said I couldn't do something because for a population of 400 I must have a functional Tavern. Why?
The greatest feature of Banished was the complete freedom to pretty much do what you want when you want. The only thing you needed to worry about was health and happiness. Those 2 features could wreck your game if you ignored them, but nothing ever said,,,STOP, you can't do that until you do this..
The biggest drawback to Banished is inventory control. It was never coded to set specific limits for items and warehousing. Ostriv actually has done the best job of that of the games I can actually remember.
There are features that were a good idea, but don't feel implemented very well.
I like the feature where you don't have to build on a grid. BUT, the path laying is awful since it IS constrained to a rectangular fill in method based on straight edges. A brush and paint system would have been much better for putting down your paths. The villagers could care less about the paved path, they still just plow through via the shortest route putting bare paths all through the map and it looks bad.
The lack of food diversity outside of the myriad of vegetables available form the most basic dwelling with gardens makes the more advanced buildings not very enjoyable to try and implement. They constantly complain because there isn't enough variety to go around..
There is no hunting.
There is no basic fishing.
There is no gathering from the country side.
There is no basic medicine such as an herbalist.
There is no market system that is any good, just little stands all over the place.
The water wells are completely inadequate. My colony of 500 has 27 wells scattered all over
There is no happiness rating that seemed to matter to the citizens.
The biggest killer to me is no random map generator. You can only play the same map so many times.
SO, in closing Ostriv is so close, but not quite there. I hope while in early access some of these things might be looked at a little closer.
I do think it is worth a play on sale, but IMHO there is one other option that is still better.
A real gem, constantly evolving.
Note that it's not a finished project yet, so you won't have a campain or any scenario. But damn, once you get how the economy works, the possibilities of constructions are huge!
Tips for this: produce coal (2 should do), and Derkachi is your best friend. Thank me later.
I spent nearly 150 hours on it and I'm still not fed up. Well done, dev, well done.
Astounding what a single developer is able to achieve, truly inspiring! The game runs in a stable fashion and there already is a lot of content. As one of my favourites I nominated this game for the labour of love award.
the best in its category and it's not even fully released yet, true labor of love
Um dos city builders mais interessantes por aqui.
I love this game. Definitely one of my favorite city builder games. It is relaxing and slightly challenging.
I can honestly say that out of all my games I installed and uninstalled over the years, Ostriv has been the only game that I never uninstalled. It gets updated frequently and new content is being added at a reasonable pace. Well done to the people behind this game. A well rounded city builder with reasonable amount of micromanagement that does not get overwhelming. 10/10 would recommend
Amazing game. Very interesting.
Fantastic, immersive, and tranquil city-building simulation. The puzzle is managing citizens' needs (food, clothing, shelter, etc.) while expanding to the edges of each map. Very fun, very forgiving, and very well designed. Highly recommend.
Absolutely love this game! as you can see I have many hours on it and its so fun to play and try and up your population. its kinda slow and you have to like city builder games to enjoy this as it takes time. but if you like them this game is so worth it! don't be upset if your just starting playing and its a hard to progress. this game takes a little to get the hang of and get more then around 50 people. But once you understand and do get a bigger population its a lot faster as you have more resources and builders! have fun and take your time.
so fun!
It's a great city builder. The simplicity of it's build options cleverly hide the fact that your village will constantly be a balancing act later on. This is unlike a few city builders I've played that are quite forgiving or become pretty dull in the over-complexity of their intended play styles.
As of now Ostriv is a game in Early Access and it shows, but the direction the developer is taking his project is very promising and worth your investment. The developer is responsive, present, and always squashing bugs.
My biggest complaint is the number of maps to play on. I wish that there was both a bigger selection of maps OR a sandbox mode that I could design my world around.
Publisher is very responsive to bug fixes. Game plays well, time management skills a must for this game.
Дополнительная информация
Разработчик | yevhen8 |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 19.01.2025 |
Отзывы пользователей | 93% положительных (2472) |