Разработчик: Night School Studio
Описание
New From Night School
About the Game
In Afterparty, you are Milo and Lola, recently deceased best buds who suddenly find themselves staring down an eternity in Hell. But there’s a loophole: outdrink Satan and he’ll grant you re-entry to Earth.Control Milo and Lola with an intelligent conversation system that changes the story and your relationships based on every decision. Uncover their personality quirks and foggy history during the wild events of the night.
Every step is up to you as you stumble through the underworld. Go on a hellish bender, uncover the mystery of your damnation, and drink Satan under the table.
Afterparty Features:
- An intelligent conversation system that allows you to change the story and your relationships based on every decision
- An underworld with an interconnected network of islands via the River Styx
- A variety of libations (over 30), each changing your dialogue choices and personality
- A large, outrageous cast to interact with, each with their own unique set of problems
- Demonic activities including beer pong, dance-offs, and chugging competitions
- An original soundtrack by scntfc, the composer from Oxenfree
Starring:
Janina Gavankar as Lola
Khoi Dao as Milo
Ashly Burch as Sam
Erin Yvette as Wormhorn
Dave Fennoy as Satan
Music and Sound by SCNTFC
Поддерживаемые языки: english, french, italian, german, russian, spanish - spain, japanese, korean, polish, portuguese - brazil, spanish - latin america, traditional chinese, turkish
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: Windows 7 SP1
- Processor: Intel Core i3 2.5GHz
- Memory: 4 GB RAM
- Graphics: Radeon HD 6850 or equivalent
- DirectX: Version 11
- Storage: 5 GB available space
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i5 3.0GHz
- Memory: 8 GB RAM
- Graphics: Radeon RX 460 or equivalent
- DirectX: Version 11
- Storage: 5 GB available space
Mac
- OS: OSX 10.12
- Processor: Intel Core i3 2.5GHz
- Memory: 4 GB RAM
- Graphics: Radeon HD 6850 or equivalent
- Storage: 5 MB available space
- OS: MacOS 10.12
- Processor: Intel Core i5 3.0GHz
- Memory: 8 GB RAM
- Graphics: Radeon RX 460 or equivalent
- Storage: 5 MB available space
Linux
Отзывы пользователей
gameplay – S
story – S
sound - S+
design – B
detail - A
ui – A
enjoyment - S
===
overall - S
==
Amazing game, the story and charicters are so much fun. The sound is top! i did have a few bugs with people getting stuck but it was not game bracking.
Pretty fun casual game, funny dialogue and entertaining story. I find the concept very unique and interesting, the choices you make really had an impact on the ending you can get (there are multiple, I think) which is exactly what I expect from a story-based game.
The mini games were okay, dance-off was easy, beer pong was a bit too unpredictable and the shots mini game almost made me rage quit. But, other than that,
I would recommend this game on a sale, I got it for a pretty low price and it was very much worth it for two afternoons of gameplay (not a completionist here).
Yep
Full of lofi hip hop - beats and incantations to summon demons to.
Small Story Game with weak Start.
But if you invest some Time it gets better and better, recommend beside that only to buy in the Bundle Sales like it was during Halloween the non Sale Price of 19,50€ is to much.
Its important to know the Game is alot of talking and walking and lacks on actual Gameplay.
Not as good as Oxenfree.
Boring plot.
Awesome game.
Mega nudne, nieciekawe i miałkie...
Ogromny zawód po genialnym Oxenfree
This game started a bit slow for me and, being older, the themes of excessive drinking and Hell didn't excite me. However, I did end up enjoying it enough that I played it second time to get another ending. I also appreciated the bit of social commentary it there was. Only two things annoyed me. One was that I felt there was a bit too much walking to-and-fro, which felt like padding. The other was that the graphics setting kept resetting to Very Low, but I can't with certainty say if the actual quality changed or just the descriptor in the menu. Whichever it was, the graphics were fine. All-in-all, the game was a fun experience, so yeah, recommend. Perhaps on sale. I picked it up in a 3-for-1 bundle (with Oxenfree 1 and 2) for like 3 euro.
Oxenfree is one of my all time favorite indie game, so it pains me to say that Afterparty is a disappointment. I still like the quirky characters and some moments in this game do shine. But the charm of it, the reason why I love Oxenfree so much just feels... lost.
2.5/5
Currently a buggy mess, though a nice concept.
Graphics keep resetting to Very Low and the necessary NPCs get stuck during a specific part of the story, blocking progression.
Dark humor version of Oxenfree. I was hoping for something with a Monkey Island vibe and initially it seemed like it might be, but the more I played the more it became a drag. This is a highschool drama with very shallow story, flat characters and pretentious writing that never shuts up, it's Oxenfree meets Borderlands 3.
There's a severe lack of technical polish and it looks like a mobile phone game or a very old PC game.
As for the barely existing gameplay, I didn't appreciate the minigames and the alcohol-drinking gimmick felt wrong, I guess it goes with the highschool theme ("we are young and awesome let's party and get drunk") but I'm too old for this stuff.
It's not all bad, the writing is pretty good for gaming standards and some of the dialogues are fun, but not enough for a game which only selling point is precisely that. I really wanted to give this game a positive review, but it annoyed me more than it made me laugh, so I just can't.
If you enjoyed Oxenfree and Borderlands 3's non-stop ranting go for it, otherwise I'd pass.
Beer pong mini game shouldn't be THAT frustrating.
Bought it in a bundle with 2 other games for such a cheap price that it was worth it. With that said, the story is predictable and the options the game gives you are somewhat samey.
Felt a lack of replayability and quality of life improvements, such as being able to skip dialogue on a second playthrough and constantly needing to go back a save to try getting a perfect match of whatever minigame I was trying to get the achievement to. Expected more of a game that took pride in telling a charming story with multiple paths to take, but instead got tired of waiting to get to the point where the achievements were available on my second playthrough.
Just boring repetition without a real sense of value added to the first campaign I finished (in less than 6h while doing every interaction possible might I add)
It's simple and funny. Lola and Milo are pretty relatable in my opinion.
Lots of 4th wall breaks and I love the different dialogue choice you get with different boozes
mid. nowhere near the level of oxenfree with characters and story. gorgeous tho
Night School Studio should stick to making Oxenfree-like games.
6/6 on 6 o'clock = A perfect and funny game
I hope it gets a sequel
It's okay, but flawed.
I expected the game to be some kind of goofy-sarcastic story with 2 party animals as main characters, and well I was SO WRONG, they are well...socially awkward.
Horror-story nerds might like it more than me, I didn't get serial killer references at all, and probably I missed more references than I think.
I liked demons and was annoyed with main characters.
Feels like walking is slow on purpose to make the game longer, it started to get boring after a while.
No way to save the game manually, only autosaves, which is annoying for me at least.
For most minigames tutorials didn't show up for me (only sometimes they appeared for a sec, but while the minigame already started) and it made me confused, so I lost most of them at first (with having to listen do dialogue again after loading latest save point it was so fucking annoying)
I feel like, some dialogues don't really match well with what's written on pop-up dialogue options. Also sometimes both dialogue options were the same...
I ABSOLUTELY HATE THAT YOU HAVE TO ANSWER FAST WITH NO TIME TO THINK THROUGH DIALOGUE OPTIONS.
Even though I'm definitely not target audience for this game I think it's an interesting concept and some people will for sure like this game, that's why I feel like I can't mark it as a negative review even though what I wrote is definitely a negative review. There were times when this game made me laugh, but unfortunately most of the time I was annoyed and wanted to finish the game before writing a review in case the ending was good, but it was kinda mid imo (I've chosen to get back).
As for the positives I liked the soundtrack, art style, personal demon bit and dancing minigame.
Nice game, enjoyed a lot :)
short but sweet
This is no Oxenfree, but as a short story-based game without that level of expectation it is fine.
The high points are the voice acting and art style.
Writing is hit and miss. It's sometimes funny, but it does suffer from being too Whedonesque; when almost everyone is constantly trying to be witty/snarky the impact is lost, and characters lack their own distinctive voice.
The narrative also feels too obviously on rails; by the late stage of the game I didn't care too much about a choice which was seemingly contrary to my objective, as I had no doubt that the game would conspire to put me back on track.
It also feels very janky. Dialogue being cut off was an annoyance in Oxenfree but it's particularly grating here. Too often I just had to put the controller down for a while for fear of interrupting a conversation, while at other times I was left wandering aimlessly (and slowly) trying to trigger the next event.
Still, you can't go too wrong with an occasionally funny, visually appealing and well-voiced story which doesn't overstay its welcome.
I laughed all the way from start to finish, the dialogues are very enjoyable to listen to. The art style is cool, the soundtrack is catchy and the characters are interesting. I wouldn't buy it for the full price probably (I bought it on sale), but it's worth playing if you like the genre
Having played, and enjoyed, Oxenfree I gave this a go because it was (is at time of writing) on sale.
TL;DR - underwhelming and janky. Worth a shot for the sale price. Can't give a neutral review; hence negative.
If you're not familiar with Night School Studio's previous entry it's a walking sim (/pos) with some story and simple puzzles thrown in. It was an enjoyable experience that was written well enough to keep me engaged. I honestly can't give a deeper summary than that without revisiting it first, but my overriding memory is of enjoying the experience. So with that earned goodwill in its favour, this game made it onto my wish list where I promptly forgot about it among the 100 or so other things in there. Seeing recently that Afterparty and Oxenfree 2 were on sale at a deep discount, I bought them and started with Afterparty as I want to replay Oxenfree 1 before going on to 2.
I'm not sure if I was more forgiving of the wonky elements of Oxenfree or if they are more jarring here, but it feels a lot less polished than the prior release despite the several years between their releases. Considering they are both made in much the same way, I would have thought that they would have improved on these elements in the intervening years.
First, having been spoiled by 'Slay the Princess' (in more ways then one), I sorely felt the absence of a user driven save system. The auto save in Afterlife is a bit flaky; I lost progress because I quit out of the game after a conversation but the game had not yet saved. I can understand that this might be to negate save scumming as a strategy to explore all the options, but they could have implemented a save on quit function.
There are places in the game where the dialogue audio drops off for your characters compared to the others to the point where I switched on subtitles for the rest of the game. It's nice to see that accessibility settings are there for those that need them, but it's a shame that these had to serve as a crutch for patchy QA.
Often the cues to leave an area would not appear and sometimes the pacing into and out of set pieces would feel stilted, like the game was struggling to load the next events (to be clear I'm running a 5900x which was high end when this was released, and a 4090 so it should not be a hardware issue). Also when moving from one point to another, the dialogue would cut out if you reached the exit point for the area, assuming you would want to immediately transition from there to the next point of interest. This led to me slowing down to listen to what the characters were saying and then traversing large tracts in silence which really hit the pacing hard.
As for the dialogue itself, it was funny in places, eliciting a quite few outbursts of laughter from me, but in others it felt overwrought. I did not appreciate the fourth wall breaks, especially one lamp-shading the mini-games you have to play (for example: a rhythm game dance competition which was used at least twice). It felt less like a 'you're just a mouse in a maze hoping for that hit of dopamine when you get the treat at the end' style critique and came off more as an embarrassed apology for including them. Worse still, these repeated fourth wall breaks run the risk of reminding the player that they are not in this world, and they can always play something else.
I think that this last point might be a symptom of the game's age. By 2020 we had had two Deadpool movies and a solid decade of MCU tie-ins with their Wheadon-esque quippy dialogue, referential humour, and forth wall breaks. Four years on from that, and many of us have tired of these elements dominating media. The originators used them well and to good effect, but too much of a good thing...
The drunk dialogue system.
When you drink alcohol you get an extra dialogue option in conversation, which drink you choose at the bar determines the tone of these options. This was one of the thematic elements that I really enjoyed; it was fun choosing which kind of approach I wanted to take with each person based on what I had learned about them ahead of time. While I am quite sure this had no mechanical effect on the conversation, it was fun for immersion's sake. I should also add that the voice acting throughout was excellent; no complaints. This alone carried a lot of the clunkier writing.
Let's be honest, what narrative driven games, often disparagingly called walking sims, lack in core mechanics they have to make up for with engaging characters, an interesting world, and a story with stakes that you care about. If you get these core elements correct, it allows you to forgive some jank; but there is a limit. If the walking sections are filled with long silences because of pacing issues caused by clunky transitions, or if the transitions into and out of conversations are stilted, if the dialogue itself feels overwritten in places or worse is barely audible in a Narrative. Driven. Game, then the whole thing starts to come apart. Then you start to notice that the walking sections didn't need to be this big and the world feels empty, or that the mini-games are a bit rubbish, or worst of all, you stop caring before the end.
The final act had the potential to be poignant, but because of quality issues and the inconsistent writing I had already disengaged and that is a great shame. I didn't hate this game, far from it. By the end I simply didn't care and that is a much greater sin.
If I had to sum up my feelings about Afterparty, it would be this:
So much wasted potential.
Which, ironically, is thematically appropriate.
Satan can't ou-drink me!
7.4/10
Beautiful art,/ cool music buuut I'd have to rate it negatively because it's a borderline walking / fetch quest simulator,
and there's your cliche 'American young adult' just out of college feeling and I noticed one of the demons doesn't reflect their age and also talk like a 20 something year old with the awkward that comes with it.
Yeah sorry to nitpick but I'm not a 20 something year old American and even as someone with shy tendencies, I found it hard to relate with these people + I feel that the friendship/events should have been more discussed between the main characters
Also, found the beer pong too difficult imo.
bro this game is breaking the fourth wall in the weirdest ways possible lmao
Walking through mud simulator, annoying dialogue
Bought and played this game on a different platform. Bought it on sale to show support to the devs and leave this review to hopefully encourage others to give it a shot.
Loved the vibe, characters, and art. Did not jive with the storytelling or theme at all. Lacks a bit of interesting narrative compulsion or draw that a game like this (which is essentially 90% a walking narrative) really needs. Loved the drunken actors.
I feel like everything with this game is absolutely on point except the writing.... but that's the only thing they actually had to nail. What a disappointing misfire that clearly showcases a ton of talent.
I love the different choices you can make. I think my favorite part is being able to make decisions as both Milo and Lola
Loved this game. I liked the option of choosing the dialogue between characters and it was super fun for passing the time. The animation was really to my liking as well. I'd love to another game in this style.
I was going to give this a good review. It was alright fun, but I can't recommend this honestly due to their deleting of Oxenfree from Itch. There was an option to remove it from sale and not delete it from people's licenses but they chose to delete it.
If you need to play it, I hope you have it on family sharing already.
I am now John alcohol
Decent concept with some good voice acting and a wonderful art style. The drinking mechanic feels under cooked and the there is really no room for replay ability. Get it if its on sale.
Made the mistake of picking up this and Oxenfree at the same time thinking I'd like them. I love a good narrative game but found both to be boring.
Warning: There is a game-breaking bug currently present in the Afterparty where your character will get stuck on a ceiling walkway, not allowing you to advance. Unfortunately it's right near the end of the game. I ran in to this issue. This review encompasses about 90% of the game's contents.
Afterparty's premise is interesting. Milo and Lola have just died, and awoken in hell. Cue an adventure that skirts the beaucratic process of checking in and out of hell, while exploring it's booze and party soaked streets.
At its core, Afterparty is a walking simulator with light dialogue-based puzzles and a few drinking-inspired mini-games. The gameplay primarily involves moving left or right, listening to conversations, and making dialogue choices—usually between sarcastic and even more sarcastic responses. Although the game teases a branching narrative based on whether you favor Milo or Lola's choices, there is really only one significant branching points. Ultimately, regardless of your decisions, the story proceeds in a linear fashion, making the branching narrative feel superficial. You can even let the dialogue timer run out, and the characters will continue regardless of if you chose something, which undermines the impact of your choices. The drinking mechanic offers different dialogue options depending on your drink, but this doesn't add much to solving the dialogue puzzles and is mostly just flavour text.
The artistic design is a highlight. Hell is depicted as a series of neon-lit back alleys, packed with dive bars across various islands on the River Styx. While Afterparty has its unique style, it's clear that it draws inspiration from Grim Fandango and Tim Burton's Beetlejuice in both its visuals and storytelling.
However, the writing, particularly the dialogue, is a weak point. Though the game aims to be a comedy, the humor quickly wears thin. It falls into the trap of being overly crude and snarky, with insincere, sarcastic characters and clichéd writing tropes. The characters frequently launch into long-winded rants and monologues that add little value, only deepening your frustration and dislike for them. The story, despite its promising setup, fails to deliver. Milo and Lola are supposed to confront their fears through their personal demons, but any introspective moments are shallow, leaving you wondering what the point was. The demons themselves are good-natured and respond to Milo and Lola's quips with sarcasm, making nothing feel consequential. The script seems more concerned with showcasing the writer's wit and ability to cite obscure references than with delivering a coherent narrative. The result is an endless stream of rants, obscure allusions, and strange analogies (such as the tone-deaf rant about chocolate milk and animal abuse).
In the end, Afterparty is a game with a promising concept and an interesting art style, but the limited gameplay, poor writing, and unlikeable characters make it a forgettable and frustrating experience. For me, it was one of the least enjoyable games I've played in a long while. I would recommend passing on this one.
Game Breaking bug, cant progress, no dev support, I leave bad review
Дополнительная информация
Разработчик | Night School Studio |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 23.12.2024 |
Metacritic | 75 |
Отзывы пользователей | 71% положительных (545) |