Разработчик: NuChallenger
Описание
After the President Blake Orama is kidnapped by ninja terrorists and Mayor Mike Moneybags shuts down the police force, now-suspended police chief Antonio Santiago can sense something bigger is coming. He enlists the aid of his daughter Lisa and her two friends; Brad and Bruce, to set out to discover not only the truth; but also to find the root of the treachery in Beatdown City.
Will they save the president? You have to play to find out!
FEATURES:
- Switch between 3 completely unique fighters - Lisa, an MMA fighter and Boxer, Bruce, a Jeet Kune Do/Capoeira specialist, and Brad, a former professional wrestler.
- Choose from dozens of attacks to create strike combos, grapple combos, and strike and grapple-ombos!
- Use a mix of real time and COMBO MENU based attacks to tackle your foes!
- Inflict a huge number of Status Effects such as Stun, Burn and Bleed; and give yourself awesome buffs to turn the tide in your favor!
- Fight against class based enemies, each with their own unique attack styles, behavior patterns and looks!
- Nod your head to a timeless score by Inverse Phase, creator of such albums as Pretty Eight Machine and the Chipping of Isaac
Поддерживаемые языки: english, french, german, portuguese - brazil, russian, spanish - latin america
Системные требования
Windows
- OS *: Windows 7 SP1, Windows 8, Windows 10
- Processor: Intel Core 2 Duo 1.8Ghz or equivalent
- Memory: 3 GB RAM
- Graphics: 512MB GPU, DirectX 9, Shader Model 2.0 (XNA 4.0 Reach Profile)
- Storage: 354 MB available space
- Additional Notes: Xinput devices supported
Mac
- OS: Latest Mac OS
- Processor: Intel Core 2 Duo 1.8Ghz or equivalent
- Memory: 3 GB RAM
- Graphics: 512MB GPU, OpenGL 3.0+ (2.1 with ARB extensions acceptable)
- Storage: 200 MB available space
Отзывы пользователей
After finishing Treachery In Beatdown City, all I can say is that this game SUCKS, and it is one of the worst games I've ever played. This game has so many issues that it would be impossible to point them all out here, but I'll try:
Firstly, let's talk about combat. It is not a usual beat 'em up game. The developers tried something different, and it's more like a turn-based game. This combat system ruins all the fun and enjoyment. Would you like to play a game where, most of the time, you are waiting for a bar to fill up so you can execute a move? If you answered yes, then go ahead and buy this game, but if you answered no, stay away. You wait for a bar to fill up and gather FP so you can pull off some powerful moves, but it's a miracle if you can hit enemies with these powerful moves. Because enemies counter your stronger moves, all your resources are gone. The whole combat system is fundamentally flawed. As if this isn't enough, the game introduces different mechanics after mechanics, different enemy types after enemy types. It unnecessarily complicates things. It turns the combat system into f*cking rocket science. This dog sh*t game could have been ten times better if it had a simple combat system.
Secondly, the writing. OH MY F*CKING GOD! The writing isn't just bad. It's unbelievably bad. The dialogue tries to be funny, but fails. It is CRINGE! The last act of the game is a pure nightmare. It was just text after text, dialogue after dialogue. The writer thought of himself as Hideo Kojima, I guess. I thought the latest Disney shows had bad writing. Those shows are Shakespeare compared to this junk.
Thirdly, the graphics. In-game graphics are decent, but the cutscenes are eye sore. Not a single character looks like a human. They are hideous and vomit-inducing. Seriously though, what's the point of designing these characters so ugly?
Overall, this whole game is a dumpster fire and beyond saving. You might be thinking, Isn't there anything nice about this game? The answer is no. God-awful combat, vomit-inducing graphics, dialogue that is more cringe-worthy than My Hero Academia fan fiction. Mix it all together, and you get a sh*t show. This sh*t show is called Treachery In Beatdown City
The game isn't bad by any means, but it was way too repetitive for me to finish it. The overworld is almost pointless and the game really just boils down to walking from one fight to another with the same enemy types and same strategies over and over again. Once you figure out an optimal series of moves, there is almost no reason to deviate from that and breeze through most fights. As for the dialogue, it is occasionally funny but more often than not, it overstays its welcome too, constantly making the same types of social commentary jokes over and over again.
If it was just a quick 2 hour game for a few bucks, I feel it would be a much easier sell
So, 3% of players have beaten the second boss. And there's a reason for this.
Treachery is a semi turn based brawler. You navigate a city map, get into scuffles, and during fights you can pause time and program in strings of attacks.
Problem #1 - Nearly everything you do can be countered, and enemy counter rates are based on their current hp. This means you need to whittle them with low damage high acc attacks before you start opening up, but sometimes they just counter the low damage high acc attack and it's rng.
Problem #2 - Resources are limited, maps are big, and movement is ungodly slow. You might think I'm exaggerating, but half of the reason I burned out of this game on my second hour (and 97% of players burned out before then) is because walking between two points on the map takes a genuinely comical amount of time. Backtracking to grab more items from a side route feels like a punishment for being thorough.
Problem #3 - The writing feels like an episode of Archer, but only in a bad way. And there's a ton of it. And the provocation for most fights is that there's a character being annoying. This means you're spending most of your time reading, and you're specifically reading about characters being annoying. If it bothers you even a little, it'll wear through faster than flesh touching pavement at 75mph.
Despite all of this, I do think there's a good *idea* in here. A lot of thought has gone into the mechanics, and if the game clicks with you there's a ton of content. It did not click with me, and it did not click with 97% of players, but who knows. Maybe you'll be the one.
Finally found the old school nostalgia hit I've been looking for!
Treachery in Beatdown City takes me back to the days of Double Dragon, River City Ransom, Bad Dudes, and all the other NES-era beat 'em ups with some OG Final Fantasy under the hood to create a sweet 8-bit fighting RPG. For the first time in literal decades, I found a game that feels exactly like ones I'd played in the 80s, but also has new elements added that make it interesting and fun.
The gameplay starts out with basic moves and combos that are unique to each of the three playable characters. Aside from certain story-mode fights, you can choose any character/fighting style and rock your enemies in a number of different ways. You can find items along your journey that will aid you in battle. The writing is extremely tongue-in-cheek, never takes itself seriously, lampoons just about everyone and everything, and (again) really feels like writing you'd find in any old NES game.
As the story progresses, the complexity of battles and combos ramps up alongside a level of difficulty that is expertly dialed in. Fights start out very easy to allow you to find your way, but become increasingly more challenging. While the going gets quite tough toward the end, nothing in this game ever feels impossible. If you died, it was your fault. I like this because the game is a challenging enough to be engaging - it never gets boring because it's too easy nor does it get frustratingly difficult of sadism.
In addition to great balance/difficulty, I have to shout out the items and inventory system. Each item is single-use and you can only find them along the way, preventing item hoarders like me from stockpiling ungodly amounts of items and ruining the gameplay balance. Instead, players have to be judicious about when and where to use items to maximum effect or when to take the L and rotate to another character. By the end, I had just enough items on hand to beat the last few encounters.
The addition of hidden combo techniques keeps fights interesting as well. You can inflict additional status effects that are more or less effective depending on enemy types. The list of possible moves accumulated by end allows for a staggering amount of different combinations. I still haven't found all of the hidden techniques as of the time of this review and something I plan to do using the chapter select unlocked by beating the game.
The banter between characters will either land with you or not. Some jokes made me laugh out loud and some fell a bit flat, but the overall style and content kept me entertained throughout the whole game and was another area where I felt the nostalgia shine through. It felt like I was reading text that would be in an 80s game: direct and to the point, somewhat ham-fisted and goofy, but updated with modern references. If it's not your jam, you can always just skip the text, but there are some good gems in there worth reading.
Soundtrack is bangin!
Lastly, this game is perfect on the Steamdeck. Even though TiBC is not fully verified as of the time of this review, I had zero issues playing on the deck. The turn-based nature of the combat in this game made it easy to enter a game-and-chill flow state on couch with some TV on in the background, making it a ultimate relaxing nostalgic gaming experience.
This is one of those ideas that looks terrible on paper but somehow actually works in practice. Instead of taking a beat em up and shoving RPG mechanics into it, it's an RPG with beat em up mechanics worked in. Really fun, original and engaging once you get the core mechanics down. This isn't something where the ideas are just thrown on a dart board randomly either. The way difficulty scales in a way that forces you to adapt to different strategies and fighting styles is all by design, showing a lot of thought went into the process. Hope to see a sequel or further installments one day. This game's a gem.
#BlackLivesMatter
I had to alt tab while playing to just rush in here to praise this wonderful game, everything from the style to the commentary to the real innovative gameplay... I fucking love it!
even if you're not a fan of retro pixel art style I urge you to give it a shot.
This game is fantastic. Hybrid turn based real time/action has always been my jam. Check this one out!
It might be a bit silly for some people but it also has more heart than most games, more content then most games, and well, a lot of other fun stuff.
From the anthemic slogan "Beatdown City -- we gon' whoop your ass!" to the epic trailers and artstyle-defying promotional material, Treachery in Beatdown City forebodes a world full of pixelated punches.
Each fight is presented as a vignette between one of three playable characters, and various enemies each personified with a name and archetype. Beatdown City has many types of foes, including bicyclists, preps, cheerleaders, grifters, gym junkies and rent-a-cops.
It follows good game design by easing in mechanics, enemy types, and difficulty. With that said, the "tutorial" is a tad too long, arguably it could be cut to a third of its length and still be effective. The multitude of short battles (each 1-5 minutes in length) can feel repetitive, but the variety in enemies and tactics required in overcoming them keep it fresh.
A special note to keep in mind: one time my save file got corrupted via Steam Cloud, I let the dev know, and they sent me a backup save file. That was incredibly kind of them to do.
Outside of fighting, the writing's some of the most hilarious American social commentary you've seen in a video game. Nobody's spared the rod of "social justice", everyone gets whacked with it a few times for good measure.
This is definitely a love letter to older games and it's made with passion. It's neither too difficult or too easy, and its unique charm in the realm of beat-em-ups will keep you coming back for another fight.
Interesting combo mechanics using menu. It would help to know exactly how FP (fight points) are generated other than "strike hits and you may get some" but fight flows relatively well. As long as you can generate FPs somehow, fights are actually kinda fun.
An issue is that the grapple resist mechanic on enemies not nearly dead makes grapple basically finshers and strikes are what you will be using most of the time so the strike guy is clearly the most viable one and the grapple guy the "joke" one. This may change if grapples are more effective in the future from the start of the fight and not just when guys are almost dead anyway. The fact that resisted grapples waste LOTS of FPs do not help at all.
This is actually a game that I enjoyed playing but it is simply too short for its price tag and feels unfinished with the amount of content it currently have (despite having its release almost 3 years ago). Devs seem to be working on updates so it may change at some point and would be glad to recommend it then but for now, it just feels like a very promissing (paid) demo.
Didnt pass the tutorial because it got too wordy and indepth with boring combos and stats. Maybe the game is amazing, but I cant be arsed with the very mundane start
you can grab a guy off of his bicycle, slug him, and then drop him on his head. GOTY
Despite not mentioning it anywhere on the store page, this game isn't finished. It's carved up into episodes, and only the first episode is available. So it just ends abruptly after a few hours.
Game itself is a great idea I wanted to like, but the execution is meh. It's repetitive, and kind of annoying; you spend a lot of time waiting for your bar to fill, then try to unleash a devastating combo only to have the enemy counter your first attack and still lose all your resources. There's also a HUGE emphasis on dialogue, which is occasionally funny but not nearly enough to justify how much of it there is.
It's a cute concept to try out for a bit if you like old school beat 'em ups and RPGs. Far overpriced, but if you can get it on sale, it's worth tinkering around with some.
Combat system doesn't feel very good. I guess the expectation is to be able to press attack to punch as a beat em up, but the turn based system really kills the flow. Not enjoying it. Would probably enjoy it more as a straight up turn based system where I didn't have to real time worry about spacing and dexterity speed in conjunction with a non transparent turn based wait on actions. if I have to wait my turn anyway would have more fun not having to time out the long delays between actions. Would skip this one.
I love the idea, the music, the look, (some of) the humor, and the game play mechanics are fun. However, the controls are horrible, and there is no way to remap them. The button set up is just awkward and follows no standard gaming conventions. So, the game ends up just being annoying, as you try to navigate clunky menus with counter-intuitive controls. I really wanted to like it, and played it many times, but always end up turning off after about 15 minutes. (I play with a keyboard.)
Great art, fun twist on the beat em up genre that shows a deep love of those games. It is consistently satisfying to pull off big combos. If the trailer/concept interests you, you'll probably like it.
My arm is tired from holding down the button to make the endless ENDLESS endless boring (and stupid) dialog go, line by line by line... press S to start, press S to end, press S to block, press S some more, press S to read, press S again, press S and press S and press S S S and sometimes press A, but usually press S over and over and over. What a boring piece of junk. I wish I hadn't wasted an entire ten dollars on it.
A fun old-school beat-em-up with decent strategy mechanics, though at times the combo system feels limited due to resource constraints. What shines about this game is the humorous dialog, which delivers scathing commentary on racial, political, and class issues with humor and insight.
Great game. Excited for Episode 2. I dont understand why I cant use Counter eventhough I have the requirements. Most occasions its grayed out which is confusing to me.
The game is challenging when you start to get more powerful enemies and items are a little scarce.
Somewhat short right now (I managed to get to the end of Chapter 1 in 4 hours), but still an enjoyable beat'em up/turn-based strategy RPG.
The custom combo system, while a bit tough to understand at first (and the fact you don't start fights at full FP means you'll be starting nearly all fights the same way), does lead to fun when you can chain several powerful techniques together to pummel your enemies with a hail of blows. I've only had a similar experience with two other games, Slay the Spire and Library of Ruina, so it's nice to see another one that's added to the list.
One thing I have to take issue with is the rates at which enemies counter attacks, especially grabs. Despite my best attempts to weaken foes before grabbing them, occasionally I would get countered even when the enemy's health was rather low. I recall one time I got countered by an enemy who only had 1 HP left... They still got KO'ed in the end, but I wasn't too happy.
Still, the game itself is on the easier end of things despite the counters - healing items are rather common.
The levels are mostly linear, with the occasional side route to pick up items with.
Somewhat worrying is the fact the end of Chapter 1 promised a new chapter in about May (Though I'm not sure I remember the message quite right). Still, there's not much to do about that besides wait and have faith.
While the price is a bit much, the game still has a good deal of heart. If you're into RPGs, or beat 'em ups, this might be worth a try.
Good clean fun. The combined rpg/action mechanics work really well, the graphics and sound have the 'correct' vibe to them, and I love the background story. More of this please!
Treachery in Beatdown City is the most refreshingly unique take on retro-aesthetic beat-em-ups I’ve had the pleasure of playing in quite some time. Both for its gameplay and message. If you enjoyed series like River City or Streets of Rage, or perhaps even oldschool RPGs like the original Final Fantasy, then the turn-based combo-creating nature of Beatdown City should prove an interesting, and if you’re anything like me, satisfying addition to the format.
Described in a few words, Beatdown City is creative and cathartic. It rewards you for doing more than just the barebones of combos, with the ability to chain more moves and take down obnoxious people more effectively. Its retro aesthetic is realized flawlessly, with a kickass chiptune soundtrack to boot.
The game is priced at $20. Some may see as a little high given the repetitive nature of gameplay and shorter campaign, around six hours for the first and currently only episode. I personally thought the experience was worth the cost. Especially given that the future addition will be free. And I’m always willing to cut more slack about cost to indie devs, in the name of supporting their lives.
I love this game. I was a little skeptical going in despite all the great reviews I saw because I didn't know how I would feel about a turn-based beat 'em up but it really does work. Like another review said, it plays like if Double Dragon had Fallout's VATS and it's so satisfying to use.
Beatdown City is a cool genre mashup that does something very new with the mechanics of a classic NES action games like Double Dragon and JRPGs like Dragon Warrior. The odd combination delivers more thought than the former, and more fun than the latter, while wrapping itself in a bizarre and aggressive parody of modern politics through the lens of 80s cheese.
This game won't be for everyone. Fans of traditional action beat-em-ups will find the pseudo-RPG style of its combat too much to think about, and turn-based combat fans might be nonplussed by the simplicity of its stat system. It's most likely to satisfy those of us who've grown tired with genre convention and just want to play something new and unique.
Haven't played much, but the game delivers on exactly what it promises. Great writing, funny cut-scenes, unique combat, and fun game play. Great purchase!
If you are a fan of old school beatem' ups or turn based strategy, or even think a mix of the two would be fun to play, then you need to get this game!
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Дополнительная информация
Разработчик | NuChallenger |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 15.01.2025 |
Отзывы пользователей | 77% положительных (56) |