Разработчик: David Mulder
Описание
In Vector Velocity movement is the name of the game.
- Run
- Jump
- Slide
- Climb
- Grind
- Skid
- Zipline
Race your way from point A to B as fast as you can. Levels are interesting and unique, each offering its own challenge.
Run by moving your hands up and down as if you were running in real life. Move your hands up swiftly to jump and down swiftly to slide. Grab onto walls and climb to the top. Control your direction with your hands while skidding down a slope. Feel the surfaces as you grind against walls or hold onto a zipline.
Vector Velocity offers an immersive experience that will physically challenge you. Can you keep up with this parkour inspired game?
This game has been reviewed by VR Health Institute
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7
- Processor: 4-core CPU (including dual-core processors with hyperthreading)
- Memory: 4 GB RAM
- Graphics: Nvidia GTX1060 or AMD Radeon RX 480
- DirectX: Version 12
- Storage: 100 MB available space
- VR Support: SteamVR. Standing Only
Отзывы пользователей
I can't find the tutorial or any help to show me how to play. I take some time to figure out how to jump and slide. The jump and slide really easy to mix up because when you want to jump, you usually lower your body to jump which will make the system think that you want to slide, the opposite also happen to slide become jump. Especially if you want to do a jump then slide immediately, it will mess up. Quite difficult to control.
nah
Awesome developer. I have paid for more than one of his games! Unfortunately I had to get a refund on this one, as I have the Valve Index. STEAM (not the developer) initially falsely listed this game as compatible, without the developer knowing so... and it is not. Shame on you STEAM, shame.
Cheap rip-off of sprint vector. The controlls are awful. You cant really choose what you want to do it just ocasionally slides, jumps when you just want to run forwards. And does nothing when you want it to jump or slide. Tried every setting with sensitivity and whatnot, didnt make a difference. Would steer clear. Not worth the money
Played on Vive with audio muted.
It is okay for the price, but it could be improved with a little polish.
The game consists of a number of levels. Each level is a linear path with a number of obstacles between start and end. The player navigates a level and its obstacles by performing gestures with the controllers.
The two interrelated problems with the gestures are that:
1) the gestures are not clearly defined (at the level start area, add an infographic and/or looping video demonstrating the gestures);
2) the pass/fail conditions for performance of a gesture are not clearly defined nor fed back to the player (provide the player with visible feedback when they trigger a jump/slide/etc).
A further problem, relating to level design, is that sometimes a new type of obstacle is added to the end of a level. Example: successfully pass 10 familiar obstacles, fail 1 new obstacle, start the level again; repeat this several times until you have learned how to pass the new obstacle - so in the process of practicing 1 new obstacle 5 times you have to grind through 50 obstacles that you already know. This is a minor moan, but add in to the mix the problems with the gestures discussed above and it can get frustrating.
This game is proof that you don't need amazing photo-realistic graphics in VR to have immersion. This game is like the animus training ground in Assassins creed or Mirror's Edge. Except you're doing the parkour in VR. It is so much fun and a good workout. I'm just happy that it only requires the movement of my hands and not my feet. Well, I wouldn't mind a head bobbing option in a future update (that makes you jog IRL).
Once you get past the first levels, the intensity and fun increases. At level two, you start having to climb obstacles and start hand grinding on the walls (skateboard style, defying gravity), you'll feel like a workout super action hero. Consider this your Ultimate Ninja starting grounds.
I can't believe the polish and quality of the level design. And you get a good workout. Just needs feet tracking or head bob option for locomotion to really be a full body workout. Anyways, my arms are tired. Tapped out at 25 minutes.
Rating 8/10 would bump up to 9 out of 10 if headbobbing (or feet tracking is via Vive trackers or Kinect) is added
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Дополнительная информация
Разработчик | David Mulder |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 15.01.2025 |
Отзывы пользователей | 67% положительных (6) |