Разработчик: Ricardo Pratas
Описание
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Step into the shoes of Richard Silver, a man that along with his brother David inherit their grandparents house where both were raised, after their grandparents mysterious death the brothers decide to start a makeover on the old house and then sell it, by the time Richard arrives at the house to help his brother, things slowly start to get out of hand...
Features:
3 different endings Good, Bad, Evil
Examine and interact with the environment
Puzzles and Riddles
Pleasant graphics
Touching and creepy Soundtrack
Pay attention to every object in your surrounding, it may save your life later in your journey
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10
- Processor: Any Dual-Core Processor
- Memory: 2 GB RAM
- Graphics: Nvidia or Radeon with at least 256mb
- DirectX: Version 10
- Storage: 1 GB available space
- OS *: Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10
- Processor: Core i3 530
- Memory: 4 GB RAM
- Graphics: Nvidia Geforce GTX 550 TI
- DirectX: Version 11
- Storage: 1 GB available space
Отзывы пользователей
A cheap indie game made by a single developer. Very short, but the message was clear and effective. Enjoyed the atmosphere. This was alright.
Extremely short, very likely a game made for a two-week jam or something like that, but now free and fine enough for a solo developer. Biggest problem: it has many endings, but you can't skip the (very slow) dialog before changing your choice to see the other endings. Second biggest: audio changes wildly; be ready to turn it down. In any case, if you are in the mood for a very short, slightly horror, a bit unpolished, walking sim game, then this is for you. It has a couple of jump scares, but they are super predictable, so you shouldn't have a problem with those, even if you tend to avoid them.
It's a fairly decent short indie horror. The horror elements were fun and it had a decent story. If the game was longer I would say it could have a strong story. It would have also been nice to have more puzzle elements since it was all very straight forward. It was a cute , short, and sweet indie game.
Despite a few flaws, I still recommend this game. There's clearly a lot of work invested. The dev clearly has a great eye for lighting and atmosphere. Good pacing, a few moments will make your heart race without real jump scares. This game is very brief and in my mind shows the tremendous potential of the dev.
The game is nice as a very short experience. you can finish the whole game in 10 to 15 mins
This game should be free or next to nothing for me to recommend you buy it.
If you absolutely wanted to pass a maximum of twenty minutes for less than a quid, then this short horror "game" is passable stuff. But even at a dirt cheap price I honestly couldn't say it's massively compelling.
A few bog standard jump scares that aren't at all scary. A story that isn't particularly original, disturbing, profound or anything other than competent. Which isn't all that noteworthy given you could write it on the back of a postage stamp. It's all just so mundane that I can't justify it due to a low price alone.
I could have saved my money and passed that time by simply staring at the wall (there's damp come through the wallpaper and it kind of looks like a horses head) for pretty much the same effect.
What's the horses name? Does it like sugar lumps, or is it diabetic? Is a horses head appearing in a damp patch on my wall some kind of warning from evil spectral mafia, or a message of great import from my spirit animal? Is it just an unusually shaped patch of mould and believing it to be anything more is a sign of madness on my part, or am I attuned to a higher level of existence that lesser minds can't comprehend and I just need to ascertain it's cosmic significance before some great doom befalls humanity?
There, you see! Pontificating those questions, and having a mild existential crisis where I wondered if I'm a bit nuts or actually some kind of hyper-being, passed a few minutes and didn't cost me a penny (the wall probably needs fixing though, and will cost more than 79p, but that's another matter) All that this "game" proves is that the developer can do some rather basic programming in Unity, some ish 3d modelling, and can string grammatically correct words together. Congratulations!
Now go and try to do a story that is either: (a) unique, or (b) actually goes somewhere of interest, and then try to do some jump scares or atmosphere that hasn't been done a million times already. When you could get an entire game like 'Cry of fear' for free, and it's fairly spooky too, then even 79p is too much for the insipid likes of this.
The 111th Soul is a very, short first-person horror game. You play as a character named Richard, who has gone to his deceased grandparents house to help his brother David prepare it ready to sell. But David is nowhere to be seen, even though his car is parked on the drive. Where is he...?.
Good:
- Interesting and unique
- Some good jump scares
- Good horror experience
- Dark themed
- Cheap
Bad:
- Very short (Can be completed within 20mijs)
- Not the scariest game
- Very easy
- Not much content as a first game
Ratings: (Terrible) (Very Bad) (Bad) (Okay) (Good) (Very Good) (Amazing)
Graphics - Okay - (The graphics are surprisingly nice but obviously not as good as some other titles. They don’t hold the game back at all though and almost add to the feel)
Soundtrack/Dialogue - Okay - (The soundtrack and sound in the game are both fairly good at creating a creepy and physiological horror atmosphere.)
Atmosphere - Good - (The game has you looking over your shoulder the whole time and wondering whats going to jump out at you. It has a few good scares and a short but interesting story line)
Controls - Okay - (Controls are very simple but work well. Had no real problems with them)
Difficulty - Bad - (Puzzles are easy and the game is very short)
Replay Value - Bad - (A little replay for the ‘Different’ endings)
Overall Gameplay: Good
Worth - £0.70
Overall Rating: The 111th Soul is a strange little game but is worth a play. Its a hidden gem in an ocean of poorly developed horror games. It may be simple but it is definitely creepy in its own way. The story line is short but will leave you wanting more. For a first game, this is something to be proud of. I recommend buying the game and giving it a play, even if it is only half an hour long. Will you be the 111th soul?
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"The only secrets are the secrets that keep themselves." - George Bernard Shaw
The 111th Soul is the first game made by Ricardo Pratas, and it is a short little gem which nicely distinguishes itself from the mass of badly done Unity games. The atmosphere is strong within this one, and one should congratulate the success on making a thousand-time told story, somewhat interesting. As a first-time trial at the indie market, it makes you appreciate the effort put into making it.
Here, we are in the shoes of Richard Silver, who was raised by his grandparents, alongside his brother. After the passing of said grandparents under questionable circumstances, Richard and his brother David start on renovating the house to put it on the market. One evening, Richard arrives to the old country house and fails to find David around. This is where and when things get inexplicably weird. Soon, Richard will discover a vile secret kept within the confines of this small family home.
Plotwise, it is not groundbreaking, yet the display itself is refreshing and chosen symbolisms are somewhat unique. The game is made in Unity; that is already said. But the atmosphere is still well constructed, and the decor gives an ominous sense, appropriate for our satanic little story. Sound effects are a success at directing you towards the next point of interest within the environment, and for a game made in Unity, 2-3 jump scares placed within the pace are a brimming success. At one point, I really felt that little heart attack, when it was least expected.
Speaking of gameplay, there is no action part into this one; but some minor yet well thought puzzles in a good old P&C way and a small memory challenge at the end are a satisfying enough collection for your dollar. Considering the game would take 20 minutes to complete and has 3 different endings depending on your choice just before the end - raising the 20-minute game time to 45 minutes for the completionist- that is one well deserving dollar.
On a night when you'd like to give an indie title a chance, this would make you appreciate someone's vision and effort. I sincerely wish the best of luck to Ricardo Pratas on his career as a developer. I didn't play it yet, but his next game, Not in Heaven is already in the Steam store, if you feel like giving it a try. I know I will do so sometime in the future.
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There were a few jump-scares that did indeed make us jump, they were the same type of jump scares we see in all the games: A shadow here, a creepy looking thing there. We found the TV turning on and the clock chiming more unsettling than the character peeking at us from a doorway.
We did not care for basic WASD functions being unavailable. We want to shift run on occasion. We thought it seemed appropriate to crouch on occasion but that was unavailable.
We would have liked to quick click through the dialogue.
This was not a deal breaker, but quick readers do not need the text on the screen that long.
We wanted to see what would happen at the end and twice purposefully selected incorrect answers. By the third time we were tired of wading through the dialogue. We wandered away doing other things, coming back to the game just to click an answer and wait for more dialogue to click through. The 30 second reload time was the longest 30 seconds we have ever endured.
We knew the correct answers and after answering them assumed there would be a reload screen to quickly get to the alternate endings. No, the game ended and in order to see those endings you must start over.
We appreciate that this was a first project but feel that more thought should have gone into it from the players perspective.
Best guess on playtime, were it not for the mandatory wait time, this game could be played in ten minutes or less.
To start this review off, on the first segment of the game before you walk into the house the game would stop responding and crash. This crash would require you to restart the segment, not to mention this was before an auto save point so you would have to restart completely. This bug required me to spend about half of the time i spent on this game to just be constant crashes and restarting. Eventually i got around it, and had to change my game to windowed mode and it fixed everything! Now to the story. I think the story was very well directed, and actually held my attention. What left me upset was the fact that it was very short and left me wanting more. This game defintely has/had potential but i think the producer threw it down the drain when he cut off the story so quickly.
Now let me get to what i enjoyed about the game!
The enviroment was nice, and the short story started off very strong and held my attention.
The graphics were nice, especially for a 99 cent indie game.
Occasional jump-scares would catch you off guard, and actualy make you jump.
Overall i would not reccomend this game because of its not so long-lived story line, and its low replayability.
Maybe try snagging it on a steam sale and give it a go yourself, but for me its a no.
"Embark on a touching and creepy journey about sacrifice and how sometimes a person pays for the sins of another" is the description on the product page for The 111th Soul. It's not really touching at all. It definitely had a creepy vibe with some minor poltergeist style scares. That said, it was also kind of silly, and I kind of chuckled at the end. It took about ten minutes or so to complete and does feature unskippable dialogue. The game has three endings, all of which are achieved simply by choosing one of three options at the end. One of the three requires paying a bit of attention to your surroundings in the game, but the other two are a matter of simply choosing them and watching the brief ending. It's a classic if super short walking simulator/adventure game. All told, I enjoyed it well enough, and it's not really a hit on anybody's wallet price-wise, so I think it's easy to recommend for somebody wanting a quick and moderately creepy experience. Don't expect anything mind blowing or anything though. Like I say, it goes from creepy to silly pretty quickly.
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Well well well... what should I say? The atmosphere was okay, the graphics were okay, the sound was okay, however the game is crazy short, bought if for 54 European cents and still regret it, since I spent a solid 23!!! yes ladies and gentlemen whole of 23 minutes in game (according to steam), including a toilet break as well as trying really hard to see everything there is to the game.
Have you seen the trailer? Then you have seen the game basically, except for the repeating slow, unskippable text segments. I have to give the programmers credit for at least not letting you play the whole game again, to check out all endings, just the last segment, however they could have just as well skipped the whole text business as well.
So sorry, but no recommendation. Maybe for 30 ct or less it would be okay, but this could in my opinion only count as a demo for a full game at best.
This was a decent game especially for the price! Probably better even, if it'll ever go on sale. It's super short, rather easy, a bit eerie & a great story.
The 111th Soul is a very, very short first-person adventure game. You play as Richard, who arrives at his deceased grandparents' house to help his brother David fix up the place in order to sell it. But David is nowhere to be seen, even though his car is parked outside. The only place you can't go and look for him is the basement, because the door is locked. And the key should be… - wait! Did you hear that? There! I think I saw something moving in the shadows!
The creepy atmosphere of The 111th Soul is very enjoyable. At one point in the game, I genuinely felt my blood run cold for a second. To be clear: the 'horror' is limited to spooky sounds and scary manifestations, even a jumpscare or two, but there is no gore involved.
For a Unity-based game and for a game that's pretty much a one-man project, The 111th Soul's graphics are very decent and they are pleasing enough to serve their purpose to drive this short but atmospheric game.
The 111th Soul's story is so basic that it can be told in a single sentence. But at the very end, you're given a choice between three possibilities, each leading to a different ending. The way to get the 'best' ending is utterly ridiculous, though, as we are to believe a mighty demon would be willing to set free 111 souls that took years to collect, if Richard can recall a few trivial facts like what colour the toothbrush in the bathroom is and how many chairs are in the dining room. An incredible *facepalm* moment was when I realized the developer switched two of the endings around. Fix this asap!
The game world is tiny. At the start of the game, you enter the house. It's not a mansion but it's a small house with five small rooms and a locked door to the basement. In order to open the door, you need to find a few items around the house and use them on their target objects, reminiscent of classic adventure games.
It took me about 10 minutes to finish The 111th Soul. I quickly went through it two more times to see the other two endings, which took me another 10 minutes (you can't skip the narration). And that's it for The 111th Soul. About 20 minutes of playtime (maybe a few more minutes if you don't find the matches right away, as they are a bit hard to spot) and no replay value at all.
[22 Feb, 2023 Edited out a paragraph about the price and value because the game is free now]
The 111th Soul does not come with Steam Achievements or Steam Trading Cards.
Super short story about how man must pay for his grandfathers sins. Thats about it. short but deep and a little jumpy at times. overall pretty good for 99 cents not bad
Going to start with the bright side of the game, it got decent graphics (Not the brightness though).. Objects and "beings" look realistic enough. Sounds are good as well and immersive to a point.. And most importantly, the game costs less than a dollar.
Now to the elephant in the room and a huge one that is! The story is well-consumed by tons of other games and novels. Your grand-dad dies, you inherit his home and then something bad happens.. Literally, this is all about this game. Nothing's impressive at all. Game included only one puzzles to unlock the second area.. A VERY BASIC one.. An average person would certainly unlock the second area within less than 3 minutes (And the second area is where the final scene takes place) if it wasn't for the very bad brightness of the game. Because in order to solve the puzzle, you need to find few objects.. And these objects lie in the dark.. You can't really see them. Your best bet is to go through every corner in the house waiting for your mouse cursor to turn into "hand" icon.
The game is short.. With decent brightness, you can easily finish it with less than 10 minutes for you first walkthrough not knowing anything.
Even with its cheap-dirt price, i can't really recommend it. It is just a waste of time at this point. Even if you don't care for your time, there is really nothing for you to gain.. No decent experience, no achievements or inventory items.. Nothing at all.
Very short game but well worth the 79p sale price. Good graphics too but an easy game that can be completed in 30 mins. Good effort by the developer.
Atmospheric horror where 2 brothers return to their Grandparents farm ready to prepare it for selling only for Richard, who arrives later, unable to find his brother and so you begin the game searching the house uncovering 3 puzzles needed to uncover the dark secret of their Grandfather.
The Unity engine makes this a jerky movement experience but the graphics are good quality and the music adds a spooky quality to the experience, there are 2 jumpscares with the second being a loud noise that you have to find to stop so be warned if you're playing with headphones otherwise you will crap yourself with that unnerving sound! It literally had the hairs on my arms standing up :D
The ending has 3 replayable choices though beware that if you repeat 1st or 2nd it will count that as your third choice and you will need to restart to see the third outcome.
Do I recommend it? My playtime was longer than it takes to play because I struggled spotting 1 item at the start in the kitchen and almost gave up because of it but I'm glad I didn't because I have played much worse. The game isn't True Fear Forsaken Souls standards so don't expect anything mind blowing and it could've done with a few more effects or jumpscares but then again maybe having this little horror in the game adds to the atmosphere & buildup?
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Great game from solo developer Ricardo Pratas, however several things.
#1: Get this on sale for under a buck to really get your money's worth.
#2: It's VERY short (you can go from start to finish in about 12-15 mins on your first playthrough, only because your figuring things out, further playthroughs could be 7-10 mins or less.
#3: Because it is so short, the psychological horror-ness does not have a lot of time to sink in.
#4: If there were a larger game in the works, and this was a introduction of sorts, it would be fantastic.
Side notes:
The animations are all well done, the sound is great (appart from the voice at the end, very hard to understand), the atmosphere is outstanding for this type of game, all in all, I was very impressed with it, just sad that it ended so soon.
I'm looking forward to more from Ricardo Pratas in the future.
Nice and easy game. Good graphics, and the story is good too. But unfortunately very, very short
Another game that I just can't fully endorse. It's a great first attempt, but it is so short and there is barely any actual content there. There are no acheivements for the endings, there is just nothing. I got it on sale at .91c and I still feel a little upset that I paid for it, but it's full price is 2.30$? No, that's a little ridiculous for a barely 30 minute game to get all three endings. For free or under .50c, give it a shot if you have a spare 10 minutes. Anything more than that is a rip off, my friends.
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Дополнительная информация
Разработчик | Ricardo Pratas |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 23.01.2025 |
Отзывы пользователей | 71% положительных (92) |