Разработчик: Shotgun with Glitters
Описание
Check out the sequel!
More games from Feardemic
Об игре
Распутайте тайну пропавшего кардинала, разгадав загадку невесть откуда взявшейся демонической силы. Столкнитесь со своими внутренними демонами и сразитесь со злом, которое пытается искусить вашу душу. Играйте за самого остроумного и неравнодушного к поп-культуре священника в истории видеоигр и не заставляйте ангелов плакать, иначе вам придет конец.The Padre – это 3D хоррор-приключение в стиле ретро с отсылками к классическим хоррор играм. Мрачная и давящая атмосфера часто нарушается странным юмором неунывающего Падре. Вам придется напрячь и мозги, чтобы решать непростые головоломки, и мускулы, чтобы отбиваться от монстров, пока вы разгадываете тайны старого особняка, своей души и извечной борьбы добра со злом. Но берегитесь: слишком много промахов – и игра закончится для вас РАЗ И НАВСЕГДА!
Поддерживаемые языки: english, french, italian, german, spanish - spain, russian
Системные требования
Windows
- ОС *: Windows 7
- Процессор: 2 GHz
- Оперативная память: 4 GB ОЗУ
- Видеокарта: 1 GB VRAM
- DirectX: версии 9.0c
- Место на диске: 4 GB
Mac
- ОС: Mountain Lion 10.8.5
- Процессор: 2GHz
- Оперативная память: 4 GB ОЗУ
- Видеокарта: 1 GB VRAM
- Место на диске: 4 GB
Linux
- ОС: Ubuntu 12.04+ / SteamOS+
- Процессор: 2 Ghz
- Оперативная память: 4 GB ОЗУ
- Видеокарта: 1 GB VRAM
- Место на диске: 4 GB
Отзывы пользователей
Wanted to like this game so much, as the art and music are really well done. But I just couldn't get past the lack of directionality and absolute garbage combat system. And after spending well over an hour on one puzzle only to have perma death occur, was the straw that broke the camel's back.
Games menu isn't helpful. There are no descriptors. Melee is a joke with enemies pushing you back with hits and then moving out of range, which you can't move closer while trying to swing. Prepare to move the camera yourself as you move and the camera will not move for you.
This game is the definition of a hidden gem. I loved this game, and it is very well done. It is styled like the original Alone in the Dark games, and is really enjoyable. There are some challenges, and there is a bit of trial and error causing your death. Though I feel most deaths were my own fault, some do feel to be due to the controls, but it is to be expected, as this is a point and click game. Overall I never had any major issues. This game really is worth it, and I only wish it was better known, because it deserves to be recognised.
FORGIVE ME FATHER, FOR I HAVE SINNED, I PLAYED THE PADRE!
Okay, maybe it's not as bad as all that, but this is one of my few negative reviews. I feel bad that I'm about to bash this game, considering it's an indie developer and from what I gather, is their first attempt, but to be frank, I was so frustrated by this game, I needed to say something.
Let's get the good things out of the way. Great art and design. I love the atmosphere, and what I could follow of the story. I love the concept of a grizzled priest taking a hands on approach to the war against the principalities of evil. A couple of the puzzles were decent and urn smashing boss fight was kinda cool.
Unfortunately, this is a case of Strong Concept/Poor Execution.
The controls are clunky AF. By far one of the clunkiest game I've played, and I've played Deadfall Adventures multiple times. Granted it's not as unplayable as the Steam Port of Sonic Adventures 2
It's not helped by the fact that it's point and click style, but a very slim margin of error when it comes to actually getting the thing you want to interact with. (More like Point & Clunk, amirite?) This is especially gregarious when it comes to combat. Maybe the idea is to avoid combat wherever you can, but that's impossible to do in some parts. Not only is hit detection all over the place (for you the player, your hitbox seems to be thrice that of every enemy) but you can get easily stun-locked thanks to the malignant tumour that is over-elaborate hit effects. You know, rather instead of just flinching with an accompanying "OOF" sound effect, the character pantomimes an entire Shakespearean soliloquy, giving your enemy plenty of time to land a second, third, fourth, fifth, then final blow. Sure, you can block with the crowbar (which I am now more annoyed than delighted about it being a Half Life Reference) but if you've got enemies coming from more than one direction, you're b u g g g g g e r e d.
What makes it worse, is that the one button click style applies to combat too. If your reticule is even a skerrick off your opponent, than rather than giving your adversary a solid rap on the noggin, you'll about face and wander off, leaving your tender quivering buttocks exposed and primed for a good ravaging. A separate "Combat Mode" of some sort wouldn't have gone astray. And the pistol and the crossbow are next to useless. You can squeeze a shot off, make the zombie angry and it suddenly has the speed of the infected in Left 4 Dead before you can fire again and it's goodbye kidneys!
Some of the puzzles are unintuitive to the point of being mind numbingly frustrating (looking at you knot puzzle!)
But the worst part is how it seems the the game is mocking you. Right at the start, the mysterious letter arrives letting you know that you must find Father Benedictus who has disappeared under mysterious circumstances. Fine and dandy. You'd think that given your work in paranormal extermination, that you'd think "Better at least take a vial of Holy Water in case there's any trouble." But no. "I won't need my demon hunting weapons," says Brother Alexander Thickwit. And what happens? You face monsters not ten minutes after arriving at the totally not haunted residence. Like I get that they want to make it more challenging by forcing the player to search for weapons while avoiding being turned into a zombie's punching-bag. The salt in the wound is that the character states to the player "I TOLD YOU I SHOULD HAVE BROUGHT MY WEAPONS!" EXCUUUUUUUUUUUUUUUUUUUUUSE ME? ARE THESE THE WEAPONS YOU SAID YOU WOULDN'T NEED? AND YOUR'RE TRYING TO BLAME ME FOR NOT BRINGING THEM? I WANTED TO! I CLICKED ON THE WEAPONS IN THE CUPBOARD A BAJILLION TIMES ONLY FOR YOU TO MOCK ME FOR WANTING THEM!
Then you've got the Book. As I recall, somebody is trapped inside, but they have a repository (suppository more like!) of knowledge for you to call upon when (not if) you stuck. Except the book happens to be a lippy son of a cuss. I don't think I got a single useful hint out of it. If you're lucky, you'll get a bit of colour commentary relating to the situation at hand. Most of the time, however, the book doesn't want anything to do with you. "Don't disturb me, I'm sleepy!" "Go away, I'm reading a good book!" "No hints for Father Alexander!" Maybe it's meant to poke fun at guides in other games, but it's neither as clever or as amusing as it thinks it is. Seriously.
The final flimsy paper straw was when I found myself in a hallway (desperately trying to find a way out of the lower level) facing down a solitary zombie. "Oh good," thought I. "I can handle this begger, hopefully he'll drop some ammo for me. Suddenly, my character freezes and menacing laughter fills the air as he convulses, giving the Shambles McGee the opportunity to come up and land a few good blows. Then by the time I recover, my health (sans health bar oh-so-helpfully) has dropped to the point that the next hit before I can get my crowbar up kills me. I get that the interface screw is meant to be a consequence of using the demon potion BS, but it was just beyond frustrating after dying so many times previously.
I gave up after that.
Look I get that making video games isn't easy. I've certainly never done it and wouldn't know where to start. Programmers are puny fallible humans too, but couldn't they have done more beta testing? I paid actual money for this. Granted not a huge deal of it, I believe it was on special, but if you're going to charge $$$, you should have a more polished product. I published my first Book at the end of last year. I've I'd just put it out after the second draft, it would have been horribly bloated and riddled with grammatical errors. That's why I had an editor, and why game devs have playtesters. Sure, my book has a few minor errors, but overall, it's a finished product I can be proud of.
Can the developers of The Padre say the same?
I hope their future games improve, for their sake.
I can't recommend this.
Which is unfortunate as it has a lot going for it. I liked the art style, and there were a few decent puzzles rooted in amongst the bonkers ones.
Onto the negatives. For one, the combat is horrendous. It is near impossible to aim as you have to maintain the mouse over the enemies to focus aim but as soon as your mouse moves off them for a split second you lose all accrued aim focus entirely. And it's impossible to keep the aim on them when the enemy is shambling at an oddangle, in a tiny room, half obscured by the scenery, randomly speeding up to a full pelt run midway through their amble towards you. It was just so frustrating and caused multiple deaths because the enemy would reach you, stun you, block you from running away, and whittle your health away quickly. If you could avoid them and get a couple of shots off at a distance they went down easy, but the controls really hold you back here.
Also the tone is all over the place. Yes they were going for a tongue in cheek approach, but the script is so stilted, and the delivery of the actors is just off. Top that off with a nonsensical, yet serious story, and I just didn't know what to make of it.
But what really kills the game is the threat of permadeath once you've died too many times. Especially once you've got by the second of the horrible box-whack-a-mole puzzles (you'll know when you see them) - at that moment I knew if you were to try to convince me to go through those puzzles AGAIN I absolutely would have given up. But because the threat is there, and death comes unfairly at the hands of enemies so easily, and because a lot of puzzles when done wrong will kill you, it gets to the stage where you very quickly give up on a puzzle far too quickly to look it up in a walkthrough to minimise the chance of another death, and the potential wiping of progress (it really doesn't communicate well how close you are to the death limit before permadeath kicks in). Some puzzles I may have tried to batter through but I had to give up quickly to ensure I didn't lose progress - which is just a plain bad design decision.
Not recommended.
Pretty good game with great production values that would deserve more popularity (and probably more marketing).
A very good hommage to Alone in the Dark (the original game). Some of the puzzles can be annoying and there are a few cheap deaths but globally it's exceptionally solid for an indie game. The voice acting is hilarious in a good way.
(follow my curator page GenXPlayers for more retro and indie reviews)
This games is a love letter to Alone In The Dark 1. But more than that, anyone who grew up playing and loving pc gaming in the 90s I believe will enjoy this game. It's hard to explain but everything about this game makes me feel like I'm a teenager again playing an adventure puzzle game on the old PC.
For anyone who grew up in the 90s and had the experience of Gone Home reminding you what it was like to be a teenager, this game strangely is as effective in reminding me how I used to feel playing pc puzzle adventure games in the 90s. That may mean the game appeals to a small group of people, but those who do, will find alot to love here. This game has something very special. It somehow feels new and familiar. I feel the same way I remember playing old PC adventure puzzles games such as Alone in the Dark 1, 2 & 3, but it also feels somewhat new, and refined for the modern age, kinda like how you remember the games feeling slick and smooth. A feeling I don't get when I actually go back and play the old games on GOG (as they are usually clunky).
Alone in the Dark is my favorite video game of all time. So I may be biased, but this game is more than merely derivative. I really have missed games that aren't overly obsessed with puzzles and navigating the game world itself is the puzzle. And the reward, after solving a new puzzle isn't a new weapon or upgrade, but you get to explore more of the world. It sounds too simple to be satisfying, but this games has the carrot on a stick that is what a lot of 90s gaming was about. Games like Myst, or 7th guest, or Alone in the Dark, simply built interesting worlds and the puzzling was part of the world and the reward was more of the world. I haven't had that feeling about games since the 90s until I played The Padre.
This is an old school point and click adventure game fused with classic survival horror (Alone in the Dark 1 / Resident Evil 1). I highly recommend this to anyone who enjoyed AitD 1 back in the day, because this game is pretty much a love letter to that game. The voice acting is so/so but the rest of the game more than makes up for it.
I like it! :)
Fancy graphics, nice jokes, scary tale :)
Old-school Point&Click - nicely done!
Great, artistic old school game ! Alone in the Dark feelings.
The Padre can best be described as Alone In The Dark 1 meets Van Helsing (the book, not the movie/game) with MineCraft (aka voxel) graphics.
I HIGHLY recommend you play one or all of the first 3 Alone In The Dark games first. If you like them then you'll love The Padre. If not, then stay away as this game is not for you.
The atmosphere nails that mid-90's survival horror feeling perfectly, though enemies do respawn and drop ammo and health items so you're never truly up against the wall (especially as the basic zombie enemy is one of the easiest to kill I've ever encountered).
Bar keyboard shortcuts for items and inventory the game is entirely controlled with the mouse. As the camera is in the fixed-style like Resident Evil you will be grateful for the option to swap between various angles per room via the space bar so you can click on enemies to kill them. 9 times out of 10 the enemies will only hit you because they are side on to the camera and very far away, making for a tiny hitbox for your mouse clicks.
Then again, combat was never the focus of the early Alone In The Dark games, which The Padre could be considered a spiritual successor.
Seriously, the opening cutscene is nearly a recreation of AITD1's down to the model of car being driven.
The story is rather simple at time of writing; You play as the eponymous Padre, on the search for one Cardinal Benedictus who has gone missing. You stop at a mansion in the middle of nowhere for a nap and not only find the Cardinal but a host of zombies, ghost, mirror demons, the old 'it's dangerous to go alone, take this' guy from Zelda 1 (no I'm not kidding) and various eldritch abominations.
Including a carnivorous dumpling.
The main meat of the game comes from puzzle solving. This can be very obvious and straight forward, e.g. use sheet music on piano, to obscure, e.g. use doll as a substitute, to infuriating e.g. the SOAB that is the Knot puzzle.
Combat feels like an obligation more than an integral part of the game. It is either easy to the point of pointlessness or impossible due to a puzzle needing to be solved, e.g. the mirror demon or the infinite zombies on the roof.
Nearly every line of dialogue, barring files/letters and some reactions, is voice acted and done so rather well. The voice of the Padre himself, one Patrick Hickey Jr., is notable as being perfect for the character; a sort of mix between Jeremy Irons and Don Lafontaine.
No 'Jill sandwiches' here.
You will come up against puzzles or combat situations which can be VERY frustrating due to either the controls or the obtuseness of the clues. The Knot puzzle in particular is right up there with the Piano puzzle from Silent Hill 1 for teeth grinding frustration until you figure out the one way to do it then it becomes a breeze.
The Devs are also very active on their Discord and are very willing to take criticism and help with troubles.
Overall I would say The Padre JUST scrapes a 7 out of 10.
This would hang a LOT on the promise of more content and revisions of current controls and glitches, really the same as any early access game.
I dearly want The Padre to become a fully fleshed out indie 'survival' horror game and if it succeeds in this it easily will become an 8.7 out of 10 in my book.
The future will tell.
PLEASE NOTE: The build as of writing is Chapter 1 of the game ONLY. You'll likely finish this in about 4 to 6 hours dependent on how much you get stuck or not. Please keep this in mind.
PS: The Dark Souls reference is a comedic joy.
A big recommend! Better than I thought it would be so far.
Pros:
Great creepy atmosphere
Excellent main character with a cool voice that grows on you
Good use of the camera by the player
Suprising humorous elements and deep references
Both a true heir to Alone In The Dark and Lovecraftian Elements
Cons:
Still in Early Release (seems well polished from what I've seen)
No handholding puzzle answers, could make game hard if the player is not very clever.
Solutions may be from elements that are hard to spot, requiring thorough searching.
The Padre is a unique point and click horror adventure. I've been waiting for it for a while and I'm certainly not disappointed. It's weird, it's funny, it's creepy and Padre is such a fantastic character. I'm not usually into point and click games but this one is so much fun, the story is interesting while not being overbearing, the puzzles are challenging, the graphics are lovely. An excellent game and it's still in Early Access. I highly recommend.
Part 1 of my lets play if anyone is interested:
https://www.youtube.com/watch?v=mxqFS1vx9kk
I really like how well the art, gameplay and story is put together. The scenes are amazing and the atmosphere is spooky, it feels like something bad happened in that mansion, can't wait to find out what.The puzzles can be hard but i really enjoyed solving them.
This is more than just an early access :)
Дополнительная информация
Разработчик | Shotgun with Glitters |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 15.01.2025 |
Отзывы пользователей | 71% положительных (14) |