Разработчик: Juan P Dev
Описание
30% of the revenue from sales will go to a charity every 2 months
In the last couple years many things happened in my life, my dad had a heart attack which he survived, and my mom had two surgeries, one of which was for cancer, thankfully she overcame it.
We overcame all of that together but all of that changed me and made me more thankful with life.
SO, MAKING THINGS SHORT, every two months I'm gonna donate 30% of the game's revenue to charity for cancer research, you can also vote and choose for another charity where I can donate.
That's all, thank you
[READ ME] YOUR FEEDBACK IS IMPORTANT
Hey guys. As you may already know, the game is in Early Access because the game is still in Pre-Alpha stage.
The story for this Pre-Alpha version is not the same as the one for the final version of the game but it's related, it tells a little about what the game is all about, you can call it Chapter 0.
Every new update, however, will be different from the last... a new iteration with different scenarios, environments, stories, experiences... each more gruesome than the last.
The story for the final game is already written but I want to make sure you have the best horror experience you can possibly have, this Pre-Alpha (and future updates leading to the final build) have the purpose of experimenting with your fears, make you feel fear in a way only few horror games do, I want this game to be unique.
YOU (THE COMMUNITY) MATTER, unlike other developers, I do listen so... talk to me, tell me your experience. Did i, fail making you feel horror? Why? Tell me how you feel about the game, I'll listen to all of you and make sure the next time things get more... gruesome.
That's all for now folks, have a great day/night!
And if you download this game, I hope you enjoy!
Cya! You'll hear from me again soon!
About the Game
This is the Pre-Alpha release of the game and does NOT represent the finished product. It's at a very early development stage so that means I'm open for suggestions for the next Alpha releases leading to the beta and final game.Remember, YOU, the player, are the most important part of this project, your review/feedback will determine where this game will go.
I'm always active on forums and social media so I always listen to everyone's feedback, don't be shy to message me addressing any bug or stuff that should be changed.
Prelude is a psychological horror survival game, where you play as a guy who wakes up in a mysterious town, not having any idea of who he is and where he is.
Going from house to house, from place to place dealing with many horrid things along the way trying to find a way out.
The focus of this game is not using the same route as other classic horror games but to do something new, give you the feeling of hopelessness and fear of the unknown and unfathomable. Trying to survive in this world that was once the place you called home, completely isolated from friends and family, stuck in this infinite loop of despair and fear just looking for a way out of what you could call a nightmare.
You will have to figure out ways to overcome obstacles and also venture into the deepest darkness in order to advance, the game doesn't just focus on creatures chasing after you, it focus on making you lose your mind, slowly and steadily. Every inch of this game will attempt to crawl under your skin and make you feel like you're in a living nightmare.
The game will not just have random horror elements, each element will have a story, meaning or a hidden message that might either tell you more about the character's story, give you clues to advance through the game or tell you something... darker. The game will attempt to make you feel many kinds of horrors, including those of phobias, the feeling of being watched, of being chased, that your death is close and will be inevitable, make you feel like you're nothing but a tiny being in the vast sea of infinity.
The journey will get worse as you move forward and the player will eventually see the truth... and the rest is for you to find out for yourself.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7 64bit
- Processor: 2 ghz
- Memory: 4 GB RAM
- DirectX: Version 10
- Storage: 5 GB available space
- OS: Windows 10 64bit
- Processor: 3 ghz
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 960
- DirectX: Version 12
- Storage: 7 GB available space
Mac
- OS: OS X Lion 10.7
- Processor: 2 ghz
- Memory: 4 GB RAM
- Storage: 5 GB available space
- OS: OS X El Capitan 10.11
- Processor: 3 ghz
- Memory: 8 GB RAM
- Storage: 7 GB available space
Linux
- OS: Ubuntu 12.04+, SteamOS+
- Memory: 4 GB RAM
- Storage: 5 GB available space
- Memory: 8 GB RAM
- Storage: 7 GB available space
Отзывы пользователей
This game was very chill jerry, perry, terry, and larry were very nice. Who left the people in the the microwave for too long... Rookie mistake.
sadly this game is still not finished, and there isn't really anything to do but explore a pretty boring map.
This game is unique, it is definitely not for everyone. But for a horror game built in Unity by one developer I felt like I really did get my $2 worth when it came to getting spooked. It took me a sec to get the swing of things but after a 45 play sesh I genuinely felt some fear and anxiety! So for the price and some a really good atmosphere, yes I recommend this game that's valued at two Arizona Iced Teas!
Honestly pretty unsettling.
I don't know what to do.
I don't know where I am.
I don't know where to go.
I died.
Still don't know what to do.
Still don't know where to go.
I died again.
A lot of potential!
The german Youtuber that gave you a bad review below actually got me into this game. Thanks, Malte!
Yes, the gameplay is simple. But fear is a simple emotion. And so is dread. And this game is dreadful alright. I'm honestly fine if this never gets a combat system and remains a "walking simulator" because it works so well. Simplistic horror games that have you collect items as everything gets worse inevitably get the reference to Slender: The eight pages and it's well deserved. The small world you created is intriguing. Everybody knows that the best director in horror is the brain of the viewer and you gave us plenty to work with. The empty city we wake up in is dreadful in its simplicity. Where is everyone? Who's blood is this? The first person POV is very low, are we playing a child? Then you collect the first item and THEY appear. There's no lore, no information on who and what they are, you simply turn around and they're there. Wonderful effect and wonderful design. The way they look at you as you pass by, Ugh! I dreaded collecting every new item because of what might happen next. When that thing greeted me under the table of the starting house, I jumped in my seat because the atmosphere had me so tensed up. The buildings are understandably still a work in progress, but the run-down part of the city is already perfect with its ruins. Your description mentions that you want to create a sense of isolation and hopelessness and that is very much the case. Locked in in that empty city surrounded by mountains, completely alone, watched by what ever the hell that is, is the perfect setting for that cosmic horror feeling you're aiming for. You are working on something great here and if this is just the pre-alpha, I'm exited for what's to come. To quote Emperor Palpatine: We will watch your career with great interest.
This game looks interesting, but it is severely lacking. The "Chapter 0" is a barren town, where you need to find Xs on the walls, and around the X, is a collectable. You do this 4 times, to the tune of a small audio prompt and a static, non-combative change to the environment in the form of static models performing idle loops.
You then repeat this. 2 further times. In the same town.
The only excitement came from Chapter 1/2, which was a short chase, leading to a "puzzle" which is very hit and miss. You will be recreating that chase over and over. from the start. The chase lasts about 2 minutes until you get another oppertunity. Even then, the puzzle is to find 3 statues, go onto one of the 3 bloody circles and press a button corrosponding to the statue you collected, and hope it was right. Repeat twice more, then it ends with the same ending as the game over.
There is no plot. There is no tangible threat for the first hour+ of the "gameplay". It is a glorified easter egg hunt in what is no doubt a unity asset store town. you can't even climb the ladders, and there are many places you can get stuck, unable to complete the game.
A big disappointment. I expected at least a bit more from this.
even though i beat it, to the point where you can no longer progress further i honestly am on the fence on this one, i want to recommend and not recommend this game, but will have to not recommend due to you literally will have to wonder around aimlessly until you figure it out.
the first time i played i did just that, couple days later i gave it a second chance and a mentality of wanting to beat it.
the game is basically you wonder around until you find relics and then deliver the relics, then repeat two more times..
if the dev would maybe add some sort of guide/tips along the way, it would save you around at least 1 hour of 1 1/2 hours of gameplay... then again this game was only $1.20 when i bought it, now is $2.30.
not ever nor was ever a triple A game, don't expect much, just a game to play if you're browsing for some Indie Horror Games. this is my review.
i put a lot of time into this game just to realize it will never be a finished product
Please select one of the following.
This game:
[ ] Has no audio.
[ ] Has a bunch of empty buildings.
[ ] Has the flashlight bound to the "Q" key.
[ ] Has no monsters.
[ ] All of the above.
If you selected "All of the above" you are correct. This game is just a big empty town you wander around in during the day with absolutely NOTHING in it. DO NOT BUY THIS UNITY TUTORIAL!
Haha, I was scrolling my game library and saw this 'masterpiece' again. I bought it on release day way back in 2017 and while it had a single update or two, that was it. Developer kept saying things will change, new updates are on the way, but they never came. I had written a review prior, but later deleted it as I saw some hope of said 'new updates are coming', yet they never did and I forgot about it.
If you're still developing this game dev, I can't wait to see the update, by now I expect the next update to be a full release as you had like what, 2 and a half years to work with ^_^
Edit: This piece of text probably ruined this game's development 'SO, MAKING THINGS SHORT, every two months I'm gonna donate 30% of the game's revenue to charity for cancer research, you can also vote and choose for another charity where I can donate'..
Don't say things you can't promise.
"game is not for everyone" is not correct: this game is not for ANYONE.
Pretty stupid gameplay based on that you must move in fully empty city and collect relics.
each time when you found relic, you'll get small (creepy?) scene.
Creepy? really? that would be creepy for 1990-x years, when programmers couldn't make something really creepy. there's it's not creepy, that stupid mobs in scenes EVEN NOT MOVING.
1/10 gameplay
3/10 atmosphere
-inf/10 creepy.
Игры похожие на Prelude: Psychological Horror Game
Дополнительная информация
Разработчик | Juan P Dev |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 24.01.2025 |
Отзывы пользователей | 33% положительных (12) |