Разработчик: ION LANDS
Описание
В этой сюжетно-ориентированной игре вы встретите множество персонажей из разных слоев общества: андроидов, ИИ и беспринципных представителей рода человеческого. У каждого из них своя история, но этой ночью в Нивалисе все изменится.
Особенности:
- Невероятный киберпанк-город будущего: изучайте его на своем транспорте или пешком.
- Раскройте тайны огромных корпораций, хакеров и обезумевшего ИИ.
- Познакомьтесь с самыми разными жителями города и проживите вместе с ними их жизни.
- Ваши решения непосредственно влияют на судьбы жителей Нивалиса.
- Найдите скрытые места и предметы, которые расскажут вам больше об этом городе.
Поддерживаемые языки: english, french, italian, german, spanish - spain, japanese, korean, portuguese - brazil, russian, simplified chinese, traditional chinese, hungarian, turkish
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС *: Windows 7/10 (64 bit)
- Процессор: AMD / Intel CPU (AMD FX-4300 or Intel i3-4130 or newer)
- Оперативная память: 8 GB ОЗУ
- Видеокарта: AMD / NVIDIA dedicated graphics card, with at least 2GB of dedicated VRAM and Shader Model 5.1 support (AMD R9 285 and NVIDIA GeForce GTX 760 or newer)
- DirectX: версии 11
- Сеть: Широкополосное подключение к интернету
- Место на диске: 7 GB
- Звуковая карта: Integrated or dedicated DirectX 9 compatible soundcard
- Дополнительно: Controller or keyboard + mouse. This game fully supports GeForce Now. If your PC does not meet the minimum requirements, you can link your Steam library and play it there. It works really well, even on low-end PCs, Mac or Android devices.
- 64-разрядные процессор и операционная система
- ОС: Windows 10 (64 bit)
- Процессор: AMD / Intel CPU (AMD Ryzen 3 1300x or Intel i7-930 or newer)
- Оперативная память: 16 GB ОЗУ
- Видеокарта: AMD / NVIDIA dedicated graphics card, with 6GB of dedicated VRAM and Shader Model 6.0/6.1 support (i.e. AMD RX 580 8GB and NVIDIA GeForce GTX 1060 or newer)
- DirectX: версии 11
- Сеть: Широкополосное подключение к интернету
- Место на диске: 7 GB
- Звуковая карта: Integrated or dedicated DirectX 9 compatible soundcard
- Дополнительно: SSD drive, Controller or keyboard + mouse
Mac
Linux
Отзывы пользователей
Amazing game that kept me hooked with its atmosphere and engaging story. It starts pretty slowly during the first two hours then the story kicks in and you finally get to discover new areas.
Very immersive and allows to play exactly the way you want (outside or cockpit view when driving/ TPS or FPS or 2.5D when on foot)
So far, being a HUGE fan of anything Cyberpunk-y, I have played this game for about 2 hours. I feel like I don't have enough playtime to write this review just yet, so I'll probably be back to update it if nothing changes.
Cloudpunk hosts a BEAUTIFUL BEAUTIFUL cyberpunk city, of which you drive around in your hover car picking up and dropping off deliveries. It's a relatively docile game, as I have not come into any action like fighting- yet... To my understanding, this game doesn't have too many difficult things, and should be easy for anyone to complete.
My main thoughts on this game is that the visuals (while delivering) are outstanding, the female voiceover is kind of amateur, but I was SHOCKED to see that my character looked like a Roblox figurine that was smashed by a semitruck. The NPCs in the game really do look like that, and it shocked the hell out of me because the city itself is beautiful. The minute I stepped out of my hover vehicle, I was like wtf? lol. I'm not complaining by any means, but it surprised me. It doesn't keep me from enjoying the game.
My only warning is, be careful... I keep falling asleep while playing and flying into buildings. I dunno why, but the vibe/sounds/music just relaxes me too much. It's 9am, I want to play, but I also don't want to fall back asleep. Definitely try it out solely for the pretty visuals if anything, especially if it's on sale!
great game would recommend, quick to 100% and interesting story
The immersive nature of this dystopian game truly resounds through the ambient 80s/90s synthwave soundtrack and atmosphere of a cyberpunk city setting. You start to drift into a CyberPunk parallel of NeoCity, called Nivalis. A dreary yet tranquil mood is set especially well, with a continuous deluge of rain and vivid neon signs as guiding lights. There are noticeable changes in sound when entering a pressure filled situation, making a delivery or carrying out simple tasks. The pixelated artwork of the city and characters offer a simplistic design, however the incorporation of refined voice overs capture the essence of belonging in this world, through background conversations between the main protagonist Rania, her AI Dog and the Control of the CloudPunk illegal courier service. Simply sensational.
Sound/Atmosphere: 9/10
Graphics Design: 8/10
Story/Gameplay: 8/10
(Gets a little repetitive with delivering and parking in some identical areas)
I am eagerly anticipating the release of their upcoming game, Nivalis.
Thank you for reading, I hope this helps.
:)
⭐⭐⭐⭐⭐
Cloudpunk is a really good game. The topics are mature. And the story is not mindless and violent.
I haven't played Cyberpunk 2077 but I am not interested because it just seems like a macho fantasy. The game world of Cloudpunk feels real and the characters are more dimensional. It does not try to sell itself with sex and violence.
Gameplay is almost perfect. I can't play it in third person because the idle animation plays continously during conversations which looks insanely odd and is a great oversight. Driving HOVAs is really fun. I think the game specially shines in first person and it is fun just to snap nice screenshots.
I really enjoy that the gameplay is not centered around mindless killing. Making deliveries is a great way to interact with the world
Besides the quests there is almost no reason to interact with the environment except for finding items. I found little use in what the vendors had to offer. The upgrades you can get are just one level so you are immediately maxed out.
Cosmetics like jackets and glasses are nice but hard to enjoy since the animation during conversations is irritating so I prefer first person to third person. Appartment upgrades seem to have no use other than cosmetic. Wish they where useful in keeping the companions happy and that the companions would comment on them.
Dialogue system would have been nice. But the way they implemented choices makes it possible to take alternative decissions which is nice.
The protagonist is a woman which for me is a big plus. I really like to be put in another perspective when playing games. The character is believable and the voice actress is really good and I could listen to her for days.
Cloudpunk is a truly immersive experience, not because of any sense of realism or simulation, but because of it's incredibly beautiful world, it's detailed locales, and the wonderful story that accompanies it. Despite being a game where you spend all of your time either walking or driving, it's still a lot of fun and is great at keeping you interested and engaged throughout the game.
After the inclusion of first person mode, and with the release of the DLC further expanding on the story, this has become one of my favourite games. Can't wait to see what Nivalis brings in the future!
Beautiful dark sci-fi world. I am not fan of minecrafted cubic worlds, but here it doesnt bother me to much. It would be nice if some days this world become more realistic, mainly moving or dynamic object graphics such persons, people in the streets, hoover cars, traffic and little more logic of their inhabitants. I would like to see people going on the lifts or vertical platforms too. I like the quests too. It would be nice to see any inside car views as an interaction with the passangers. Anyway thanks a lot to all creators, designers and music makers, it was pleasure to play and I have very positive fun.
Engaging and immersive environment. Love the music and the Blade Runner vibe. Wishing fore more after finishing the game. I would be great if dispatch could just generate delivery assignments where you are just picking / dropping packages around the city because I didn't want it to end.
I think that this game is a really good tech demo for their next game, but on its own it is strictly lacking for me. The gameplay loop is relaxing, but not really engaging, and the plot is not super exciting either. The main character's voice acting isn't up to snuff for a narrative based game either. It feels like she wasn't given very much direction on how to deliver the lines, and what sorts of emotions to convey. Overall, if you want a game that's mostly just for chilling out and relaxing, this could be good, especially on sale. It just wasn't great for me.
Very cute game, having the best boy as your friend really helps bring the best out of this.
Not much more to say about it - it's simple, definitely has those "first game from a studio" vibes, lots of basic functions lacking from the refinement of experience, but it's very playable.
Just... be careful about going off-piste with things - such as talking to the Andersons. The devs clearly didn't playtest things like "Can I trigger dialogue options from any Anderson, or just the specifically listed ones?"
While the premise and visuals may seem promising and worth getting into, the actual game play is incredibly boring and the story is incredibly forgettable. Sadly with the focus being on the story, this isn't worth the time it takes to complete even on a massive sale. Save for other games.
The game offers a great story and environment, especially for fans of Cyberpunk aesthetics, but some issues detract from the experience. The music is forgettable, and while the voice acting is generally okay, some B-tier performances can be grating. The main character, Rania, is initially unlikable due to her cold treatment of others, which becomes more apparent on a second playthrough.
The game’s mechanics are mostly solid, but the mini-map is poorly designed, requiring frequent opening and navigation to avoid getting lost. Bugs, including issues with NPC name text and vehicle icons, along with controller compatibility problems, are common. There are also other technical issues, like crashes and input control glitches, and a lack of UI indicators for in-game effects like food or drugs.
Some gameplay elements, such as the vehicle damage debuff and achievements tied to unmarked locations, can be frustrating. First-person mode offers a better experience than third-person, and fixed camera angles cause issues. A major gripe is the lack of manual saves, which forces you to restart if you miss an achievement or make a mistake.
Despite these problems, the first playthrough was enjoyable, but the second revealed the game's flaws. While I recommend the game, it’s best to wait for a sale as it feels too long for the content, especially considering the $20 price tag. I’d rate it 3/5.
hard to put down, which is rare for me these days. nice music, decent VA work, really deep story and rich atmosphere.
Cloudpunk is a drive sim in which you play through a night in Nivalis riding your HOVA and delivering stuff. Occasionally you help various people. Gameplay loop consists of getting a call, picking a package and, delivering the package. In some deliveries you decide what to do with the packet and there are very minor consequences. There are some quality of life and performance upgrades for your HOVA. Cloudpunk could be a much better game if the developers refined it more. For other drivers you are non-existing so they just crash at you without manoeuvring. You need to fly really low on high ways in order to not crash. Because of that you can't enjoy the cityscape which is very nice and well built. However, traversing the same city without your HOVA turns to be a drag very fast. There is redundant walking most of the game. Another problem is the pacing of the story is off. It starts out interesting, introduces some important characters then some kind of subplot intervenes. You learn about the workings of the city and explore. After that you hear from these important characters one more time and then they disappear completely. In the final hour of the game the subplot somehow connects with the main plot and game ends abruptly in an anticlimactic fashion.
Overall a nice game to play especially if you get it on sales. 7/10
Took me a bit to get used to the art style, but it is a nice game. Linear story with plenty of sights.
Would recommend at least one play through,
nice game to look at; nice game to drive, not the greatest experience in all of gaming but well worth the price
Such a simple game. And I mean that it is perfect to play and relax. The futuristic environment and the flying cars is something I've always wanted to play in this setting. An online feature open world making deliveries with each player signed up to a delivery company and compete against each other. Bonus's are given for most deliveries for that month. More items like closes and Hova's. Don't mind me, just some ideas in my head. Great game for those who are looking for something different. Kids should love it. Only found this game very recently. Well done guys.
I think I like this game, but dang I seem to be having problems with the Xbox controller and how it becomes unresponsive from time to time.
Not sure if it's my system settings or if it is Xbox controller support issues, any suggestions out there?
this game. This game is a masterpiece. This was such a good game in my opinion and one of the best games I've played so far. This was an inspiration to me and many others. 10/10. Highly Recommended.
This is proto-woke. The proganoter is snarky special race better. The dog is cute. The story is not complicated. The game is linear and pretty short. I bought it for the music.
TLDR: A charming cyberpunk walking simulator wrapped in an interesting story
Cloudpunk tells the story of Rania, a newcomer to the city of Nivalis, and her first night as a delivery-driver for the semi-legitimate Cloudpunk courier service. The entire game takes place over one long rainy night.
Gameplay is pretty simple. The player has two modes of travel: flying through the city in their delivery vehicle, or after parking, tromping through the local area on foot. The interface is all straightforward and easy to use. Rania can speak to certain citizens, buy and sell items, and deliver her packages.
Cloudpunk is without a doubt a "walking simulator." There is no combat or platforming, and no puzzles to solve. Primary actions are driving and running around Nivalis. A boundless city soaring into the skies might put some in the mind of Coruscant from Star Wars but Nivalis is nowhere near that shiny. It's somewhere between the clustered metropolis of Fifth Element and the grimy rain-spattered cityscape of Blade Runner. Nivalis provides an excellent backdrop, being rife with consumerism, neon signs, announcements and sirens, and an underlying sense of decay. Sections of the city routinely are quarantined for vague reasons, traffic accidents abound, and jazz music is strictly regulated--and as the game develops, the player learns that such dystopian events are getting more frequent. Authorities seem to harass citizens at the drop of a hat, and the citizens themselves are mostly paranoid, self-centered, or otherwise weird. Augmented humans, androids, and AIs abound, further dehumanizing the world around the player.
All this adds to the idea that something ominous is at work beneath the veneer of life in Nivalis. Rania's missions start off as straightforward deliveries, as one might expect of a courier. A few jobs in, things start getting more uneasy and Rania has to make some hard decisions. None of the choices have a real impact on the end game and more for the player to ponder through the conversations that follow. The story is the real star of the game here, and the narrative makes interesting points on the nature of human existence. The tale's climax felt a little abrupt and rushed, which was jarring, because the build-up had been so steady to that point.
While I enjoyed the story, I also liked just tooling around the city and seeing the different aspects of it. The game saves pretty much every time you get in and get out of your car, so it's a game you can play for a little while without having to commit a lot of time. You can upgrade your car with speed and maneuverability boosts, and some appearance features. You can also upgrade your apartment but as near as I can tell, those upgrades are all strictly cosmetic. A limited number of side quests are available, and persons of interest show up as such on the map, so talk to every one you see.
Aside from paying for gas for your car (which is cheap), the only hazard from cruising the city is colliding with other cars and buildings. You can't die but you will eventually pulp your car to the point where your vehicle is smoking and barely crawls through the sky. The vehicle can be repaired, though at certain story points, you can't land to do that, so it is technically possible to make your game ... well, not unplayable, but very difficult and tedious. After about the first third of the game, you'll have a chance at a new vehicle, so don't sweat it if you manage to bang up the starting vehicle too much.
The game uses voxel graphics. The minimalistic rendering is evident on the citizens and vehicles but it works well for the city and landscape. The simple display didn't bother me but I can see how others would be turned off. Ambient sound is excellent and the music makes subtle shifts at times, and is never overpowering. While the dialogue is generally well-written, the voice acting varies from heartfelt to way over the top.
There is one DLC (City of Ghosts) but I have not played it as of this posting. If I do in the future, I'll update this review.
Cloudpunk ran fine and loaded quick, with no issues, bugs, or crashes. As far as Steam achievements go, as near as I can tell only one is miss-able, based on a decision made. If you talk to every person and explore every crevice in the city, you'll get most of them.
All in all, Cloudpunk is a relaxing, slow-paced game. The existential pondering won't appeal to everyone but if you're just looking for something chill to kill a few moments, this might fit.
Pros
- Easy, relaxing gameplay
- Engaging, meaningful story
Cons
- So-so voice acting and low graphics aren't for everyone
- Not much replay value
Final Score: 6.5/10
The world is beautiful, and easy to get lost exploring it. It really feels like it is big enough to house millions. It is also varied enough to keep you constantly enthralled and interested in looking around. Your mind makes up stories about the various spaces. The story is interesting enough and keeps you exploring through the world, going to new places. It's visually gorgeous, the screenshots don't do it justice; they're a tiny fraction of the world.
If I had to point out weaknesses, it's:
1. The story and the world feel largely disconnected. It's clear that the developers created a beautiful world, then someone said "add a story to this", without changing the world. It could have been any story.
2. It is easy to feel confused and lost in the world, since there are no easy landmarks or other indicators that let you situate yourself in the world. You generally have to follow nav points otherwise you would be completely lost. This may be a deliberate choice, but it also deprives you a connection to the world. By the end of the game you will still feel mostly lost.
3. Some obvious choices make navigation confusing. You can't know where an elevator will take you until you get on, so you have no idea how to get to where you want. This makes it take longer to explore.
All in all, the weaknesses are ignorable. You will never feel more like you are in Blade Runner than when playing this game.
Good story, interesting characters. it's definitely driving/walking the game, but I think that's what I like about it. I drive to a nav point, I get out and walk around, I talk to people and learn more about their lives in Nivalis, I find items on the ground and some of them unlock story bites and some of them you can sell, and some of them come in 'handy'.
Good game, recommend to you if you like the cyberpunk setting and voxel art.
Gameplay get's boring after few hours but story is good
Good game with a great cyberpunk atmosphere! the pixellook works really well
Cloudpunk is a beautiful game that, given it's voxel-style graphics, evokes the feeling of playing in some mastermind Minecraft builder's cybepunk world, and being given a story and collectibles to give me a reason to explore the detail and beauty of this cyberpunk world.
The game loop is straightforward; fly-drive your cybercar called a HOVA to different overworlds, walk around contained zones within them, and in each zone collect objects and interact with NPCs - all while the main plot and side stories guide the player through the world. That means no combat, no twitch reflexes beyond piloting your car, and no life-sim survival mechanics (which their next game might have). That means minimal stress while playing, outside of having to pay repairs for playing bumper HOVAs and being confronted with a few moral dilemmas. It does also means that you may only find this title enjoyable if, like me, you desire a simple and concise gaming experience with a sometimes intriguing story and a visually interesting world to enjoy from your couch with a controller.
In Cloudpunk, the player is represented by Rania, who has newly arrived to the city and started work as a delivery driver for the eponymous Cloudpunk organization that delivers packages to anyone who pays, no questions asked. While I still haven't completed the main narrative at 10 hours, there have been moments where I tuned out the story to experience the cyberpunk vibe and aesthetic, but then paying attention for the moments I found interesting. I do enjoy playing as Rania, who is a very likable protagonist if maybe sometimes "too good" - for which something could be said for how it is a meta-commentary of how different Rania is, as she grew up outside of the megalopolis experiencing the sky while the majority in Nivalis do not. As my playtime has gone on, I have found the main plot become interesting enough once it gets past the opening to the actual plot about a AI named CORA who runs all the city's systems and is now malfunctioning, even if I found it's points is sometimes a bit too on the nose.
There are also side stories that can be found by interacting with named NPCs in each zone. These stories are sometimes worth listening to, and some of them lead to moral questions that have to be answered by the player. When I didn't want to focus on the story or really get lost in the world, I would turn down or mute the voices so I could look around while listening to an amazing soundtrack. Cloudpunk is fully voice-acted, but at times I found it a bit grating, and some characters lacked emotion in the voices, which while understandable for androids is less so for other human characters. I do appreciate that it's in there, as it was well done at times. The music on the other hand is great, and I found it enjoyable throughout. Alternatively, it's not hard to mute the music for your own soundtrack.
I do think I'll eventually complete the game, but I have the OCD gamer problem where I need to collect all the items, especially with it's map icons with which the game tells you to visit and explore every nook and cranny for the weirdest knick knack. The main map also lacks basic open world functions like placing way points and showing the route, but I assumed this was a conscious choice based on wanting to maintain immersion in the world. However, it ended up with me switching back the map often, even with the minimap. Outside of maybe one resource that is needed at a few points (electronics) and quest items, I have not seen a use for many of the items besides selling them. Cash is also abundant however because it is rewarded upon visiting new areas and completing missions, and the only reoccurring costs are repairs and gas which are not a burden at all. There are car upgrades that somewhat help and are not too expensive, as well as clothing for Rania.
Overall I think Cloudpunk is a fun and cool experience, and the DLC adds more story and some racing which appears to be well received and I will likely get next sale. While I am interested enough right now to continue with the story, I may burn out since there's not much else to distract from the collecting and the flipping back and forth on the main map to find everything. However, I am glad that I experienced the world as much has I have so far and I look forward to what this team does next,
remember how during "the fifth element" Korbin Dallas was driving the taxi around a flying world?
That's this, with more plot, less pyramids.
Really nice chilled out adventure, in a beautiful and detailed low-poly city. Good characters with some nice humour and a well conceived protagonist. Nice anti-capitalism vibe too. I really enjoyed this game.
The game has a good story. The graphics take a moment to get used to, but overall the city is just beautifully made. It feels alive and energetic with gorgeous visuals throughout. The driving (flying) and walking is well done and smooth. Most of the dialogue takes place while you are driving from one area to another, which keeps the trips form getting dull. There are many NPCs to interact with as well. Very pleased with the level of voicing, too. Overall a very good experience, especially if you are looking for something that is interesting, but not too fast paced, noisy, or chaotic.
This game was so good that I kept asking myself how they put so much story and character into each minute of gameplay. The answer turned out to be that there were only about 7 hours to the game, but the 7 hours were absolutely fantastic. The main character was likable (thank god because she's talking a lot), the secondary characters are compelling, and the choices you make do matter to the story. I was very surprised when it ended and I really would like to see more. If you're thinking of buying the game, ask yourself how much you would pay for 7-10 hours of stellar gameplay. I got it for $20 and it was totally worth it.
Honestly, the main character is the most annoying, sarcastic and rude arsehat I have ever had the misfortune of playing. Compounding this, the voice acting had little or no direction so sentences that are meant to end with an inflection or pregnant pause just cut off and once you notice it's all you hear. Oh, and don't get me started on the poxy walkway set up - having to spend 5 minutes walking around a building because the most direct path goes in to a wall instead of around it is annoying once... You have to do this EVERY time. Why isn't looking around in the car automatically on, where you NEED to see as part of the game mechanics is car damage?! Why are there random portals to the same street, but no fast travel for places you've visited? It just feels like a very talented artist created a city using voxels and put it out there as a game - and granted it is pretty - but my gosh there's nothing to do while you're there. I did try to like it, even completed the main story hoping things improved, but it was not to be, sadly.
atmospheric at first but then the music seems a bit "so so". Just like someone playing pads on a synth.
I find if you turn the music down, and play your favourite synthwave playlist on spotify in the background, it makes it way more fun
TL;DR: It feels like the devs put all the money and effort into the city's design and sacrificed everything else for it. It's rough around the edges and really feels like there wasn't enough budget, but I can forgive it for the visuals, the story and the world building that got me excited to play the next installment. 6/10
The good:
Outstanding atmosphere, great city design, love the world building. The game takes places tens of thousands years in the future and it shows. Quite immersive and realistic view on the cyberpunk future. The story was pretty good. In the base game you follow the protagonist's first night shift as a delivery driver. I love that the game stayed true to that and the gameplay revolved around deliveries while intertwining it with interesting plot points, instead of completely sidetracking you to be a hero. Although the amount of things that transpire in a singular night shift seemed like way too much for a person to realistically handle, especially when they're new to the job and the city in general. Love that you can make choices in the game, although there were moments where I would've wanted to make a choice and I didn't have one. Although there's not much of a background music, I still loved the soundtrack that you occasionally get to hear.
The DLC is an ABSOLUTELY MUST HAVE. It is a full game sized expansion that serves as a direct sequel to the base game, your choices in the base game affect how the DLC plays. It improves some of the aspects of base game, such as higher quality character models and unique models for unique characters, and also adds some completely new mechanics, such as car customization and street racing. The story also felt much more interesting and impactful than base game.
The bad:
For how simple the game is, it really feels like all the effort went towards building a city at the cost of quality of life features and gameplay mechanics. All there is to gameplay is drive the car, walk place to place, pick up junk. I've felt a lack of some needed features, such as skip dialogue, make a custom map marker, view the entire map instead of just the district you're in, call elevators instead of just waiting for them, designating street races as side quests so I wouldn't have to drive around the map looking for them with no guidence.
The protagonist is not likeable at all. Even for a country girl new to the city she's too judgemental and full of herself social justice warrior who acts like she was born yesterday, and has no idea how a corporate dystopia works, while poking an excessive amount of fun at the imperfections of the world. Her characters gets better in the DLC, as it seems like with time she numbs towards the weirdness of society, but still, someone from out of town shouldn't come to Nivalis and start teaching people how to live their lifes in their situation. Also, Pashta is a complete joke and a waste of a plot point. I have no idea why I have to keep her around, her importance never came up, she's annoying and sounds irritating. There's no reason for Rania to care for her, especially considering her poor life situation. I really wish I could've just given her up to Lomo.
Voice acting was terrible. It gets better in the DLC, but in base game all characters sound like they are narrated by AI. Lines feel isolated and lack emotion. Many names had inconsistent pronunciations and many lines differed from subtitles. Character portraits have this early 2000s RPG vibe to them, but some of them still look like low effort mockups of dev photos.
Some other issues I've encountered, is that there's no bind for the booster upgrade in the controls and the booster itself says to press "E", but "E" is for moving sideways and rebinding it didn't help. Turns out to boost you can either use "F" or "RMB" and I found out about it on accident at the end of the game. When you race - you can't restart the race until you either break your vehicle or someone crosses the finish line, so if you get a bad start - the fastest option is to restart the game. And even if you restart the race itself - you have to listen to dialogue every time. The collision physics can sometimes glitch out in a way that make your car rubberband, sink or fly to the sky, which made some of the races very difficult to finish if you have a sharp turn and 5 contestants around you. Lastly, I didn't have any performance issues, but the game utilizes 100% of my GPU at all times. And that's on RTX 3070. Feels like I'm mining Bitcoin every time I play.
This game has been such a treat! The characters are really unique and likable, zipping around in the hover car is a blast! Very easy to pick up and put down ^^
The gameplay itself is lukewarm at best and tedious at worst, BUT
The dialog?
The story?
The world?
The VIBES??!?
Ohmyfuckinggod. What an experience. Highly recommend
Drive a hover car around a big city, explore, and complete tasks. Nothing tries to attack you. A fun, relaxing game.
Driving a 5th-element-like cab in a cloud lego-city. Are you kidding me? That's as awesome as it gets.
The VR mode didn't worked out for me (Rai Pal), as it was increadibly laggy with completely messed up cockpit. But the game get to play flawlessly with Xreal Air. If you want to play in stereo too go get Universal Unity fix (you need version 2019) and Geo 11 from helixmod community. Fixing screwed up aspect ratio is explained in comment section under Geo 11 post.
In the end it adds quite a few extra steps to your usual steam installs, but wandering through Nivalis in stereo definetly worth the trouble of cumbersome setup.
Cool atmosphere. Great story. This generation's "Journey" experience.
Probably one the best futuristic indie games ever made. Story is fantastic and yet sad at the same time. Difficulty level is also very low which is why the story works so well. You're not playing a game, you're playing a great story. I would highly recommend 9/10. If you want a challenge then this game is not for you.
Amazing game, that sets you right in the Cyberpunk setting. Just wandering around Nivalis and listening soundtrack alone is amazing and extremely immersive.
And then you have a nice and quite stimulating plot to follow both in both the base and the expansion.
The characters are all quite original and engaging, both the protagonists and the various ones with which you interact, offering a caleidoscope of perspectives and miseries in the neon hell that is Nivalis.
Truly a masterwork.
Really fun and relaxing game. Mechanics are limited, but I find joy in flying around and delivering packages. Love the characters.
I know the game is meant for exploration, but if that was the main point I have to say the story of the game seems plane, as the voices do, idk if it is AI but i would rather just plain text instead of the generic voices, the peace of the game it's slow and the interactions are abrupt, but well I have to play more I guess, talking to the visuals and the immersion of the game, well if you like the cyberpunk and futuristic thematic you can give it a try just don't focus a lot for the story, I recommend buying this game only if it's in an offer, you can relax while driving in the vast city mindlessly
It's my kind of game, not too rushed & u get to control a character, to some degree anyway, as the stories allow some leeway. The graphics are similar to Minecraft, kind of blocky like Lego but it's a style. The most frustrating thing for me is maneuvering the car, the perspective is not clear so I keep hitting posts on the motorways 🙄! I haven't finished it yet so I'm hoping the story will end the way I have in mind.
this is more of an interactive story. the most interactive story. and i love it.
I love the atmosphere and the story was good, wanted more story. Good for people looking for a relaxing game to play, not for everyone.
Story didn't catch me. Voice acting is average. The visual vibe is nice but all mechanics like player movement, on-foot AI and flying AI is very shallow and often shows how barebones it's implemented (AI cars clipping into each other with no effect). Flight controls are ok, but nothing special.
Overall its a big meh-burger that failed to catch my attention.
I have to admit, I was skeptical at first because of the graphics. However, I was completely won over by the game. It is very atmospheric, has incredibly good voice actors and is therefore really immersive.
There's not much action: apart from a handful of timed missions, you can actually take all the time in the world. That makes the game almost a cozy game for me.
Cloudpunk Review: A Neon-Drenched Cyberpunk Journey Worth Taking
Cloudpunk is a game that immediately grabs you with its stunning neon-soaked world, a dystopian landscape that would feel right at home in the dark streets of Blade Runner. As you step into the shoes of Rania, a rookie delivery driver in the sprawling city of Nivalis, you’re thrown into a world of towering skyscrapers, glowing billboards, and rain-soaked streets that pulse with the constant hum of a futuristic, corporate-controlled society. It’s a world where the sky is a grid of buzzing hover cars, and the streets below teem with shadowy figures, strange conversations, and hidden secrets. If you’ve ever dreamed of living in a Blade Runner-esque future, Cloudpunk delivers on that promise with style.
Story and Setting: A Gripping Neo-Noir Tale
The story unfolds with Rania, an outsider in Nivalis, working for Cloudpunk, a mysterious delivery service. Your task is simple: make deliveries. However, as you navigate this vertiginous city, you realize the package you’re carrying often holds more than just goods. It’s a world of shady deals, rogue AI, and corporate intrigue, reminiscent of Blade Runner's iconic themes—humanity, technology, and the morality of artificial life. The narrative unfolds through conversations with NPCs, which are often brimming with existential reflections about life in a city where everything is controlled by corporate overlords.
In typical Blade Runner fashion, Cloudpunk invites you to question what it means to be human in a world dominated by technology. The dialogue with various characters—AI, androids, and humans alike—asks complex questions about identity, freedom, and the pursuit of purpose in an overwhelming, often hostile world. The atmosphere is thick with melancholy, but also tinged with hope, much like the emotional core of Blade Runner.
Visuals: Blade Runner's Neon Dream, Reimagined
Visually, Cloudpunk does a fantastic job of recreating the feel of Blade Runner's cityscapes. The sprawling city of Nivalis is a vibrant, neon-lit metropolis filled with towering skyscrapers, floating vehicles, and buzzing advertisements. The rain always seems to fall, lending an atmospheric, cinematic quality to the world—another clear nod to Blade Runner's famous rainy streets. The attention to detail is remarkable; you’ll find yourself getting lost in the glow of the lights and the haze of the skyline.
The game’s art direction channels the cyberpunk aesthetic to perfection, blending retro-futurism with sleek, high-tech visuals. From the holographic billboards to the gritty alleyways, the city feels alive with character and history, much like the world Ridley Scott created in Blade Runner. And while the game doesn’t always hit the hyper-realism of modern AAA games, its stylized, low-poly graphics create a unique and fitting visual style that complements the world-building.
Gameplay: A Mix of Exploration and Delivery
The core gameplay revolves around driving your hovercar around Nivalis, making deliveries to various locations. The driving mechanics are simple, but satisfying—gliding through the rain-slicked streets and weaving between neon-lit towers feels almost like a virtual joyride. However, Cloudpunk isn’t just about getting from point A to point B—it’s about taking in the world around you. While the driving can be a bit repetitive at times, the real charm of Cloudpunk lies in the city itself.
The game’s structure also includes conversations with NPCs during deliveries, and these interactions are often where the game shines brightest. You’ll encounter a cast of colorful characters—both human and synthetic—who provide context, lore, and emotional depth to the story. Each conversation is a window into the complexity of life in Nivalis, much like the way Blade Runner explored the inner lives of its characters through philosophical dialogue.
There’s also a layer of exploration to the game, as you can wander the city on foot, talking to people and uncovering side stories. The sense of scale in the city is impressive, and although you’re confined to the vertical space of Nivalis, you never feel like the world is small. Every street, every district feels distinct and lived-in, with a unique atmosphere that keeps you engaged.
Soundtrack: Atmospheric and Immersive
The soundtrack of Cloudpunk is a key part of the game’s Blade Runner-like atmosphere. It blends electronic beats with ambient soundscapes, giving the game a sense of both futurism and nostalgia. The music ebbs and flows with the mood of the story, ramping up during intense moments and mellowing out during the quieter, more contemplative sections of the game. It's the kind of soundtrack that stays with you long after you’ve put the game down, much like the unforgettable score of Blade Runner.
Final Thoughts
Cloudpunk is a love letter to cyberpunk, drawing direct inspiration from Blade Runner in terms of both tone and atmosphere. Its narrative, world-building, and thematic depth make it a standout in the genre, and its immersive city, full of vibrant neon and rain-slicked streets, pulls you into a world of mystery and intrigue. While the gameplay can feel repetitive at times, the evocative story and the world itself more than make up for any minor flaws. If you're a fan of Blade Runner and its exploration of humanity in a technologically dominated world, Cloudpunk is a must-play.
Pros:
Stunning, neon-drenched visuals evoke a Blade Runner-like atmosphere.
Compelling story that explores themes of identity, freedom, and artificial life.
Deep world-building with memorable NPCs and side stories.
Atmospheric soundtrack that complements the mood.
Cons:
Repetitive delivery missions can feel a bit monotonous.
Limited interaction outside of driving and dialogue.
In the end, Cloudpunk is an atmospheric cyberpunk experience that any fan of Blade Runner will appreciate. Whether you’re flying high above the city or walking its rain-soaked streets, the game captures the essence of what makes cyberpunk so compelling.
Driving via xBox controller feels weird. Framerate kinda microstutters (forced it over nvidia contropanel, tested multiple settings)
While I'm not done yet, 5 hours in, for a random pickup at $6, I have absolutely no regrets. I bought this because it seemed like a good game to chill out with and play on my steam deck, and it is just that.
Don't go into this expecting mind bending puzzles or edge of your seat combat because there is none of that, just a gorgeous neon metropolis and the perfect music to compliment a cyberpunk world as you deliver packages, people and uncover secrets about the world your character's been forced to live in. There is very simple exploration and loot collection and an engaging story with some quirky characters you can choose to interact with on the side. You can upgrade your HOVA and apartment too, though dont expect crazy customization. If you also love the dopamine boost of unlocking achievements, this is your game.
Overall, I could see why some people would get bored with it, but I for one am thoroughly engaged in the story and gameplay of this simplistic and atmospheric game that one can tell was made with love. <3
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Дополнительная информация
Разработчик | ION LANDS |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 24.01.2025 |
Metacritic | 73 |
Отзывы пользователей | 87% положительных (6772) |