
Разработчик: ION LANDS
Описание

В этой сюжетно-ориентированной игре вы встретите множество персонажей из разных слоев общества: андроидов, ИИ и беспринципных представителей рода человеческого. У каждого из них своя история, но этой ночью в Нивалисе все изменится.

Особенности:
- Невероятный киберпанк-город будущего: изучайте его на своем транспорте или пешком.
- Раскройте тайны огромных корпораций, хакеров и обезумевшего ИИ.
- Познакомьтесь с самыми разными жителями города и проживите вместе с ними их жизни.
- Ваши решения непосредственно влияют на судьбы жителей Нивалиса.
- Найдите скрытые места и предметы, которые расскажут вам больше об этом городе.
Поддерживаемые языки: english, french, italian, german, spanish - spain, japanese, korean, portuguese - brazil, russian, simplified chinese, traditional chinese, hungarian, turkish
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС *: Windows 7/10 (64 bit)
- Процессор: AMD / Intel CPU (AMD FX-4300 or Intel i3-4130 or newer)
- Оперативная память: 8 GB ОЗУ
- Видеокарта: AMD / NVIDIA dedicated graphics card, with at least 2GB of dedicated VRAM and Shader Model 5.1 support (AMD R9 285 and NVIDIA GeForce GTX 760 or newer)
- DirectX: версии 11
- Сеть: Широкополосное подключение к интернету
- Место на диске: 7 GB
- Звуковая карта: Integrated or dedicated DirectX 9 compatible soundcard
- Дополнительно: Controller or keyboard + mouse. This game fully supports GeForce Now. If your PC does not meet the minimum requirements, you can link your Steam library and play it there. It works really well, even on low-end PCs, Mac or Android devices.
- 64-разрядные процессор и операционная система
- ОС: Windows 10 (64 bit)
- Процессор: AMD / Intel CPU (AMD Ryzen 3 1300x or Intel i7-930 or newer)
- Оперативная память: 16 GB ОЗУ
- Видеокарта: AMD / NVIDIA dedicated graphics card, with 6GB of dedicated VRAM and Shader Model 6.0/6.1 support (i.e. AMD RX 580 8GB and NVIDIA GeForce GTX 1060 or newer)
- DirectX: версии 11
- Сеть: Широкополосное подключение к интернету
- Место на диске: 7 GB
- Звуковая карта: Integrated or dedicated DirectX 9 compatible soundcard
- Дополнительно: SSD drive, Controller or keyboard + mouse
Mac
Linux
Отзывы пользователей
"They came searching the reviews for answers. Should they buy the game or run. In the end, they made a right decision and invested into this wonderful experience"
- Huxley
After having finished the game, Cloudpunk is primarily a sensory experience, with its atmospheric environments, voxel art, and soundtrack permeating the feel of movies like Blade Runner and Akira. The story took some time to grow on me, but it starts to involve interesting moral choices to make as you get a better understanding of what life in the city is like. The city is also dotted with interesting characters that provide more perspective of the ins and outs of Nivalis. The conversations between the main characters and their clients were enjoyable to listen to, and by the time the story was over, I felt slightly nostalgic for it. One of my few peeves would be the voice acting, which inconsistently ranges from great to mediocre throughout the game.
Overall, I recommend Cloudpunk a a bite-sized cyberpunk experience for those wanting to purely experience the 'vibe' of the genre.
This game is a lot of fun unfortunately most of the game requires you to depart from the main game to explore to find items/people and amounts to a collectible simulator for most of the flavor of the world.
Great game. Chill, quiet, do at your own pace. Reminds me of Blade Runner without all the violence and all the rain.
A game built on atmosphere and setting. Amazing and enthralling if you make an effort to play the side stories. It can be a little slow during unskippable dialogue during main quests.
I also recommend changing the view to first or third person for the best immersive experience when exiting the HOVA!
This game is for gamers that love the Cyberpunk world, cozygames where you just relax and play as a delivery Driver. I found myself almost going to sleep in my chair. If you love Lofi music then you'll love the soundtrack on Cloudpunk, the music on Cloud-Punk doens't have any metal, pop, etc. it just has that I guess you could say Synthwave music. There are some complaints for example they don't give you instrctions about the Holocash, you can run low on gas and you have to refill it and each time you make a dent on car you have to take it to the mechanic and get it fixed, but be sure to be careful how much you bump your car becuase the car mechanic will charge you each time you dented your car. I give this game 9/10 in my opinion.
This game was a pleasant surprise and a breath of fresh air, just a very cool open world narrative driven game set in a Blade Runner inspired world with creative use of voxel graphics. I was pretty happy with the narrative and voice acting, lots of interesting dialogue and solid humor. The game runs incredibly well on the Steam Deck, which is the primary platform that I used to beat the game. Would highly recommend this game to others.
One of my favorite cyberpunks that I think about often, even years after finishing it.
First 3 hours are pretty good but it’s really repetitive or annoying fetch quests after that
Driving a HOVA and delivering packages is more fun than I expected. Cloudpunk is visually stunning and I loved how chill this game was. I would recommend this game for sure!
-Everything is so AI like and pretty much probably made by AI(voices, enviroment etc.).
-I dont support AI on Art or game designs as long as it only for certain aspects
-Im pretty sure every aspect of this game is like a digital overlay that you can buy from certain sites to make a platformer game with 3D pixel art.
-Everything is boring and slow, controlls are clunky,
-Even if you are inside of somewhere of your head is covered up there is still rain so the guy who made this literally put rain on everyside of the map except underground city(there is nothing there. really.) so there is absolutely no depth accept for neon lights and lightning on certain points.
-This game shouldnt be a game that you should spend money on. I will try to finish the game and update on my commentary but for like an hour of gameplay its kinda lame and boring.
Very Cool game.....great atmosphere, great soundtrack, love all the colors. I have to say thank you to everyone who created this game, I really enjoyed playing it. It was very unique and I wont forget it.
Boring gameplay, and the story felt completely detached from the mechanics.
Game was fun at first and then it randomly stopped taking inputs from my controller. Same thing a year later. Sadly game is broken.
Not finished with the game yet but im 6 hours in and the story is great im enjoying it. If you want a game to just relax to and fly around in a HOVA this is it.
While the gameplay is quite minimal it is super satisfying flying around Nivalis (definitely not crashing into everything) in your HOVA. Exploring NIvalis taking in all the sights makes for an enjoyable time if you like cyberpunk cities and atmosphere.
Cloudpunk is a pretty chill game.
I recommend using a controller. It's a learning curve, but if you stick with it for a while handling your hovercar and navigating traffic is as smooth as polished silicon.
This isn't an RPG, so you're mostly playing passenger to the narrative. Some characters and plot points work better than others, but taken as a whole it's satisfying.
This is among the few games where grinding out the achievements enhanced my appreciation of the game. Replaying to collect everything and visit everywhere put a spotlight on the little things I missed the first time around, specifically the differences between districts and architectural nuance.
I haven't sprung for the DLC yet, but I will at some point.
This game is incredible. It has solid driving and gameplay and the setting is very immersive. The biggest draw of course is the characters. There's not a lot of main characters, but the ones you get are stellar. Personally a huge fan of Camus. If you like doing deliveries while experiencing a story that'll grab you by the feels, highly recommended.
Cloudpunk gave me solace throughout the 2020 pandemic. Rania and her dog Camus will always be like friends to me. Cloudpunk, at release, was the antithesis to Cyberpunk 2077: Dystopic, but not hopeless. Friendly (even cosy?) without being cutesy.
And now, in 2025, in can finally play it it VR, thanks to Astienth's VR mod. Look it up, it's on Github. This is as close to Aircar (with a proper single campaign) as it gets, at least on PC.
long af loading, boring af gameplay, awkward af controls. Unplayable game overall
recommended love the games music and gameplay
10/10 will play again! Amazing story and environment that you can immerse yourself in!
Cloudpunk is a fully voice-acted linear story experience with a small cast of characters, and a dozens of side characters. It's set in a voxel world which allows for an enormously expansive city complete with volumetric neon-glow... but less-than-expressive, blocky characters.
Much to my dismay, when the story ends the game is finished. You can continue with little sidequests (which are often only short conversations with no objective) but there are no more deliveries. When I finished the story, there were dozens of fully detailed locations in the city that I had never visited. And I had 60% of the game's achievements. I had about 9 hours played.
My advice to new players is do the side-quests before the main quest is finished. Even though the dialogue says "need this delivery ASAP" ... you've really got a lot more to explore than the story will tell you to explore.
Sometimes the game feels mediocre. I mean, having artists make a world that's 10x bigger than what you need? My Right Strafe button works, but my Left Strafe button is actually a brake. There are a handful of items in the game that you can buy that serve absolutely no purpose. Clothing items that aren't wearable. You can't have idle chats or small talk with any NPCs, including main characters.
But often the game shows just how beautiful the environment is, how many voice actors were involved, how much the atmosphere of this game comes together. Especially when flying down those chaotic highways, or watching them from the window in the apartment. Looking down through a grate in the floor, and seeing more city below. More NPCs below.
Slow burn synthwave punk with memorable characters and a linear driving simulator. Play if that's your thing.
Очень атмосферная игруля про то как ты разъежаешь в киберпанк городе Нивалис, сюжет афигенен
Nice story to a finish. This game in some form of mmo style of play would be amazing. Bounty system catching people "criminals" would be cool.
This game is really amazing, if you love Neo-Noir Cyberpunk than this is truly a delight.... Kind of like Crazy Taxi meets The Fifth Element and the pixelated art style of the graphics give it a retro dimensional atmosphere which is both calming and thrilling at the same time... and the story definitely doesn't fall short as you become invested in Rania and Camus's journey in Nivalis. I'll definitely be looking forward to a possible next installment of Cloudpunk or even the spin off Nivalis.
Cozy cyberpunk delivery game.
Very chill, as usually we don't need to rush, but also an incredible story-wise.
Worth noticing, every line is voice acted, and it's excellently made. It always fits to personality of the person or AI (and sometimes to their specific quirk), which is impressive considering how many different random, sometimes very short, encounters we have. From that bigger and smaller bits and pieces we learn a lot about history and different aspects of living in this world.
Graphics are very nice, neons and lights make amazing atmosphere, but you can already see that in trailers. And yes, gameplay is very simple, but that also makes it relaxing and allows you to focus on story and views.
Also loved the shutout to a few older, almost forgotten games in one of the sub-stories.
I played this back when it first came out and it is beautiful! Great game to just kick on some smooth jazz and coast around a never ending rain soaked city with great voiced characters that you will fall in love with.
A beautiful gem that is worth getting lost in.
I only recently found out they have a DLC that I haven't finished so I guess I will jump back in
If the idea of cruising through a gorgeously realised skyline in your hover car while listening to synthwave and chatting with an AI dog about the nature of identity sounds like a good time to you, then play this game.
Gameplay itself is smooth and serviceable, mainly existing as a foundation for the story, which is thankfully very well written, though a bit of a slow burn. Driving around, collecting junk, and talking with NPCs is the whole game, with some mild car-maintenance mechanics thrown in. For what it's worth, the driving feels nice, and it always felt cool to weave in and out of traffic, fly over buildings and through gaps, and take shortcuts as you get to know the layout of the city.
The story is an interesting exploration of cyberpunk themes, with discussions about the nature of memory, identity, technology, art, and economics, seen through a biting critique of hyper-capitalism which is at times funny and other times achingly sad. There are a number of ethical choices the player can make which help to explore these themes, and combined with other moments from the story which were deeply emotionally affecting, left me with a lot to think about. The simplicity of the gameplay further reinforces this, leaving you with a lot of downtime while driving and walking around to think about the story and your own actions.
The world and art direction are fantastic as well. I spent most of my time looking around at the towering buildings and neon signs, all through a haze of constant rain. The city feels unmistakably alive, with the sounds of traffic, nightclubs, advertisements and machinery constantly whirring, and the music is highly addictive. Unfortunately, it was sometimes difficult to absorb myself in the beautiful world, as I spent a significant amount of time staring at the mini-map in the corner of the screen, which reveals your objectives, merchants, and various items you can find in the worldspace - it's also the easiest way to get around. My advice: keep your eyes away from the mini-map unless you absolutely need it, so that you can truly appreciate the art direction and level design.
The masochist in me would've liked to see some more challenging survival elements, as there's a slight disconnect between the supposed poverty of our character and the reality that you'll make thousands of dollars over the course of the playthrough, and rarely need to purchase anything except for fuel and vehicle repairs. I ran out of things to purchase pretty quickly, especially after I started selling excess junk to traders, so I never felt like I was truly struggling to survive in the cruel city, and instead was deciding which luxury item I wanted next, which created some narrative dissonance. At the end of the day however, the story holds up regardless of this, and may have only been hampered by a true loss-condition or extra busy work to stay alive.
Overall highly recommended if you're in the mood for a slowburn cyberpunk story with some truly interesting and forward-thinking explorations of classic themes, and numerous interesting ethical questions. Fantastic presentation and aesthetics, though don't expect much in terms of gameplay.
although i really dislike the voxel art style, cloudpunk grabs you with its intriguing story and characters. the gameplay isnt anything to write home about but it doesn't need to be and is actually pretty relaxing driving a hova around with a nice soundtrack in the background and even lets you choose between playing in third or first person for extra immersion
This is one of the best looking games I've ever played. No matter where you are you feel like youre in Bladerunner.
Camus is the greatest dog of all time.
I was NOT expecting such an emotional response from such a simplistic game! Simplistic may not be the word, but only referring to the simplistic graphics being a smaller indie game. I do love the pixel-art style, but the attention to detail is equally impressive. The overall story, characters, character development, situations, voice acting, atmosphere and environments, etc. are so well thought out and designed to invoke an emotional and heartfelt journey. The references to all things Cuberpunk and Sci-fi as a whole are much appreciated. Everything from Aeon Flux, Blade Runner, Star Wars, and even Gunnm/Alita are much appreciated. The writers and developers put their hearts into this charming little game, and I highly suggest it to anybody.
Game's good but not ground breaking by any means and a little on the shorter side, it's good if you're looking for a cozy game but still has some mystique to it
Stellar!
The makers of cloudpunk make use of impeccable storytelling, voice acting, and set design to strike a perfect note on the cyberpunk genre. The music score, soundscape and characterization of major and minor characters make Navalnis alive and teaming with people, tension and excitement.
The cyberpunks themes are all there and so actual: society by a thread, the public space crumbling, corporations ruling a stratified city where the lower levels are treated as subhuman, the androids as an additional metaphor to displaced, destitute and disenfranchised slave labour, the us against them.
And on top of this, existential angst that questions what it means to be human and humane. All the weight of the society on the shoulders of a gig worker that is supposed to make deliveries from A to B and don't ask questions about it. It has pace, emotion and meaning.
Best experience since This War Of Mine and Life Is Strange I.
The game is a little graphically rough around the edges but I think this adds to the games style. There is a lot of driving and running back and forwards to deliver packages for quests designed to further the story. I am only, what I would hope is, a little bit into the game and I hope there are further options available or added to the game at a later date, more houses, new areas, new vehicles, new side characters and pets, there is so many more options for where this game could head and end up, or it could just do the standard missions for a shorter type of game, with a Cloudpunk 2 adding bigger and better. Still this is a good game, enjoyable story and well worth the price currently asked.
The atmosphere of this game is cool. It was almost an amazing game, they just forgot to put any content, like any content...at all in it.
Flydrive rainy postapocalyptic not-LA like you're a delivery driver in Blade Runner.
Visuals are the prettiest implementation of voxel graphics. Voice acting is good. Story is interesting—your protagonist even has a character arc.
Get it. Support indie devs who make novel games.
all in all i enjoyed this game, mostly.
they did a great job with setting and mood and aethetic, despite the slightly off putting 3d pixelized graphics. you get used to the art style easy enough, but there are times when its a little jarring and immersion breaking (most notably how often the character portraits in no way looks like the 3d models used in the game world itself). but despite this there is a lot of good in this game.
lets start with the most basic, the driving. after all that is essentially 95% of what this game is. this game basically asks, do you wish you could drive around in a very vertical bladerunner/5th-element/coruscant esq dark cpunk city, that is falling apart and run my a maybe mad/glitchy AI? do you want to navigate layers of flying traffic in the never ending rain and night time of the city? if so, then yes, this game is for you. this driving is pretty well done. the car controls are simple enough and you get used to the quirks and there is a certain joy to living out that scifi fantasy. in fact i will even say that going into the cockpit view while driving (rather than a much more visible 3rd person view that is the default) was much more fun than i would have expected and am a little bummed that i only bothered to try it out near the end of the game.
but mechanically, as much fun as the driving is, this is almost all there is to the game. drive from point A to point B. there is no combat. there are rarely any actual stakes, and even only 4 missions that have a timer to complete (but as there are no saves so you cant try again if you fail, even if you do fail one of these missions it doesnt matter in the end). there are several "choices" in the game but as near as i can tell from the very limited information on line for this game, there really is no difference what you choose, or if there is ANY differnce its not enough to really affect the gameplay at all.
there is a lot of story though, with pretty decent writing, and middle of the road voice acting (some of it is good, most of it is meh). the main story is pretty good, and some of the characters are fun and interesting. most of the missions are pretty straight forward, and when there are side quests, they fit the feel of the game, and are easy enough to track and completing them all is easy to do in one playthrough (even if 99% of the missions boil down to drive here, pick a thing up, and then drive there to complete the mission).
and yes, to be fair you CAN get out of your car and walk around, but honestly for me this was the weakest aspect of the game. not that you could get out and walk around, but in how it was implemented, and the frustration of how often you find yourself running slowly across sprawling and convoluted walkways to get some collectible, or to talk to a person, and how LONG this always took. the biggest culprit here is the absurdly unrealistic lack of parking. given the density of cars "on" the "roads" there are maybe enough parking spaces in the whole city to allow .1-2% at most of them to land at any given time. so often your only available parking spaces are all the way across the walkways from your objectives, and your running speed, while more or less realistic for the scale, is just soooooo sloooooooow, even when pounding consumables that give a tiny, nearly imperceptible speed boost for an unspecified and short amount of time. it made any time you were not driving quite frankly painful, and sapped a lot of the fun from the game. more parking would have helped, and it would also have helped if there was a way to summon your vehicle to you while at another parking space (although i get for game reasons why this does not make sense, because if your car could drive itself, your character wouldnt have a job, and the game wouldnt even exist... never mind that there both androids and AI systems deeply integrated into the world, so there is no reason why this feature would not be super common in a world like the one in the game). in fact the under utilization of stuff to do during the walking parts of the game is easily the biggest missed opportunity in the game. there just often wasnt enough of a point to them. sure it gave you a chance to see the pretty good building models up close, but aside from finding some colectables and fun worldbuilding conversation, there was really no reason to explore. there just was not enough to do outside your car that mattered, and with the speed differenntial and other frustrations these parts of the game ended up feeling more like a chore rather than a fun gameplay mechanic.
the music on the other hand, was spot on! very bladerunner in its vast, atmospheric synths, and there were times when i would just drive around listening to a song, and just feeling so very cpunk! i only wish there was more of it, and it was more often playing. there was a theme in the game about lack of "officially approved" music in the world, and how the MC used to play the flute, but doesnt anymore (and DOES NOT want to talk about it), but im talking sound track, and the sound track was a little too thin, especially considering the high quality of what was there. the amount of time running or even driving with no sound other than the admittedly good ambient sound being the only sound track was another missed opportunity.
another aspect of the game that at first annoyed me a little, but by the end i respected, was in how opinionated your character is. most games are light on your character voicing strong opinions about things because its supposed to be YOU, the player, who makes the choices and gets to decide what you as a character likes or dislikes. but in this game, our protagonist DOES have strong opinions about many things, and is not at all shy at all about voicing them. even basically telling you what to do at some of the "choices" you will face. you can still pick whatever you want in these instances, but she will often voice which way she thinks it should go. at first this bothered me, IM supposed to make these calls, its supposed to be ME RPing how my character feels etc, but by the end i grew to respect that the devs took a different track on this, and some of this even worked itself into some of the dialogue of the game.
now, there have been good things, and also i have complained about a lot of things, but i will cut the game a lot of slack, as it was clearly not a huge dev team, and it was a pretty ambitious game. and all in all they did a good job and i dont regret taking the time to finish it. yes, there were several missed opportunities, and no, its no cp77, but the game does manage to hit a really nice nitch, with a pretty unique aethetic and fun core mechanic (the driving). and its not overly long either, so despite parts of it feeling a little dull and there being several missed opportunities, it was still an alright game.
tldr: a fun game with a unique aesthetic, that while flawed and with many missed opportunities, has enough value to it that its worth checking it out.
really good on a steamdeck, also nice to play on desktop if you want something easy and chill
This game gets hate because there's no pew pew's and other stuff. But if you're looking for a mellow experience where you can just vibe out, fly around in an ambient heavy world, and enjoy a good story... This is it. I love this game.
The game was good, the main character was even good for... maybe half the game at most. Then she actively became a barrier in the narrative and I regularly found myself wishing for another person to come in and run the story. I think the devs were trying to show how the city can wear on someone's psyche but it didn't land right. Her demeanor actually got in the way of interesting plot points, and the game jarringly jumped from something really cool to focusing on a side-character that kinda just got launched in as an important piece of the story but just wasn't interesting as a whole. Not considering the stakes of the main story line which kinda fell to the backburner a little bit.
Another gripe is a lot of the dialogue is painfully circular. Taking 10 minutes to arrive at a very simple point is the main personality of way too many characters and the game repeatedly remarks on it. It was funny on the first one, but when it's everyone... it's like, cmon, no one ordered a yappachino. A lot of times you'll be sitting around waiting for people to talk unable to do anything else or even progress to your next nav point because it won't load until they're done talking. The plot got buried under excess remarks here and there.
I enjoyed it for the things that hit right and recommend it based on how cool they were, and the main gameplay loop was chill and enjoyable over-all. I just found some of the ancillary characters like our main character's two companions throughout the story to be a lot more enjoyable and interesting to interact with. Camus4lyfe, yo.
Oh such charm.
All is simple in that I make deliveries.
Complexity is about me in that I am unknowingly playing a part of a grand story.
My heart strings are pulled in multiple directions for my encounters are so often bittersweet.
There is beauty in this city in disrepair and I feel compassion for it while fighting the inherent pull of despair.
Is this a prophecy I wonder as AI is pervasive.
Fully engaged now, I will continue playing out this story for a second time.
Thank you developers or should I say story tellers!!!!!!
Initially I decided to play through the story, but I'm finding it hard to pick the game up again (after only one session!) because of how boring it was.
The game feels more like a technical demo in that there's not really that much to do. The beautiful city graphics are the only redeeming quality, but it's not enough on its own. The story is a bit dry and the voice acting is off in tone.
The developer is working on another game in the same universe and that seems like it will be more complete. If you're looking for more in the cyberpunk genre and setting, I'd say skip this and wait for that instead.
Scratches that Cyberpunk neo-noir vibe, but this game ain't it.. lots of "go to point A, get in your car, go to point B" rinse/repeat. Narrative and narration is fine i guess but not enough to do to stay engaging for a long time. The novelty fades unfortunately quickly.
Basically, you're an uber driver and a very "typical one" , with a name like Rania which came from arabic roots.
I’m super on the fence with this one - I feel ultimately, if you’re not really going to have much in the way of game mechanics, you really have to crush your narrative / world building otherwise. The setting was wonderful, but narratively it was a miss for me - maybe pick it up on sale or if you really enjoy cyberpunk-esque worlds, but otherwise I’d save your money
Such a weird and wonderful game. Loved every second of it.
Honestly, I wouldn't call this a game. Although there is a story in place, there are still some mechanics to tackle. All of this seems very simplistic, almost like you're inside an interactive Cyberpunk museum. The setting and atmosphere were wonderful. Eventually, driving the taxi around the neon-lit city became meditative. But the story was borderline boring. Eventually I started skipping all the dialogues, and became frustrated when I realized that some of the dialogues cannot be skipped and the characters in this game are sooooo chatty. Overall I recommend giving it a try at a nice discount.
Enjoyed every part of this game. Gorgeous voxel graphics, driving flying cars, and the narrative. Dialogue is voice acted and done very well. It's was the perfect length for price. In game map was well done and a few side quests to do in addition to the good main story. This game gave the city of Nivalis good starting point, looking forward to the developers next game.
Дополнительная информация
Разработчик | ION LANDS |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 09.05.2025 |
Metacritic | 73 |
Отзывы пользователей | 87% положительных (6887) |