
Разработчик: Strategy Mill
Описание
Main Features:
• Command the most authentic Cold War strategy simulator
• Turn-based single-player strategy and head-to-head multiplayer
• MIRVIN, your retro computer, purpose built, AI guide, brilliantly voice acted by James Spence.
• Nuclear warfare systems and authentic Doomsday Clock tension mechanism, the countdown to midnight has started … 3 …2 …1
• All aspect strategic warfare - economic, intelligence, diplomacy and military combat.
• Era immersive, historically plausible events and decisions covering the period between 1946-1991
• Recruit 40+ unique historical leaders like Mao Zedong, Margaret Thatcher, or Ernesto ''Che'' Guevara brandishing their own special abilities.
• The Space Race is on! Will you claim technological superiority?
• Create and tell your own history through modding and customization with a powerful integrated in game editor
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7 64-bit or newer
- Processor: Intel® Pentium® IV 2.4 GHz eller AMD 3500+
- Memory: 2 GB RAM
- Graphics: NVIDIA® GeForce 8800 or ATI Radeon® X1900, 512mb video memory required
- DirectX: Version 9.0c
- Network: Broadband Internet connection
- Storage: 2 GB available space
- Sound Card: Direct X- compatible soundcard.
- Additional Notes: Mouse and keyboard are required. / Internet Connection or 1 vs 1 Ranked multiplayer, or Direct connect in multiplayer mode.
- OS *: Windows 7 64-bit or newer
- Processor: Intel Core i5 750 @ 2.66 GHz / AMD Phenom II X4 955 @ 3.20 GHz
- Memory: 4 GB RAM
- Graphics: ATI Radeon HD 6950 or NVIDIA GeForce GTX570 with 2GB VRAM
- DirectX: Version 9.0c
- Network: Broadband Internet connection
- Storage: 2 GB available space
- Sound Card: Direct X- compatible soundcard.
- Additional Notes: Mouse and keyboard are required. / Internet Connection or 1 vs 1 Ranked multiplayer, or Direct connect in multiplayer mode.
Mac
- OS: Mac OS X 10.11 (El Capitan) or better
- Processor: Intel Core Duo Processor (2GHz or better)
- Memory: 2 GB RAM
- Graphics: ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher, 1024MB graphics memory required
- Network: Broadband Internet connection
- Storage: 2 GB available space
- Additional Notes: Currently Steamworks does not support integration with Apple M1! / Mouse and keyboard are required. / Internet Connection or 1 vs 1 Ranked multiplayer, or Direct connect in multiplayer mode.
- OS: Mac OS X 10.11 (El Capitan) or better
- Processor: Intel Core Duo Processor (2GHz or better)
- Memory: 4 GB RAM
- Graphics: ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher, 1024MB graphics memory required
- Network: Broadband Internet connection
- Storage: 2 GB available space
- Additional Notes: Currently Steamworks does not support integration with Apple M1! / Mouse and keyboard are required. / Internet Connection or 1 vs 1 Ranked multiplayer, or Direct connect in multiplayer mode.
Linux
- OS: Ubuntu 16.04 LTS
- Processor: Intel Core Duo Processor (2GHz or better)
- Memory: 2 GB RAM
- Graphics: ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher, 1024MB graphics memory required
- Storage: 2 GB available space
- Additional Notes: Mouse and keyboard are required. / Internet Connection or 1 vs 1 Ranked multiplayer, or Direct connect in multiplayer mode.
- OS: Ubuntu 16.04 LTS
- Processor: Intel Core Duo Processor (2GHz or better)
- Memory: 4 GB RAM
- Graphics: ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher, 1024MB graphics memory required
- Storage: 2 GB available space
- Additional Notes: Mouse and keyboard are required. / Internet Connection or 1 vs 1 Ranked multiplayer, or Direct connect in multiplayer mode.
Отзывы пользователей
A good cold war strategy game with great stabilisation and sound design.
I recomend gatting it on a big sale.
Sadly it has been years since last time we heard officially form devs.
Really entertaining game that offers a lot of replayability. It looks like the multiplayer is mostly dead at this point and the computer is fairly easy to beat after a while but there is a lot of variety still to enjoy.
its really great, and there are updates still planned for it
this game had so much potential and sadly the game is quite dead. more content is promised though
this really is just killin' the time until espiocracy comes out
The game is definitely unique and is one of the rare grand strategy games set in the Cold War era. The problem for me was that it is conceptually too silly, and uses a rock paper scissors warfare design which is too simplistic. Just not the game that it could be.
The game greatly improved since the initial release. At the moment it is the best Cold War game available, it is way better than Twilight Struggle.
Been with it for a while. Definitely recommend seeing the replayability citing the twilight struggle rng regarding turn focus theaters. Although there could be some improvements regarding some win conditions, I think it's definitely a game worth playing and following.
Don't buy unless it's really low priced.
Ok, so the interface is awesome if you like the old terminal view and the sound effects are really on the spot. Where it's less good is the whole gameplay and understanding of the whole situation. This is a combination of a risk game wanting to be a geopolitical simulator. The fact is that you have no real say in the decisions, and the MIRVIN system is joking all the time, it's just plain stupid. - Like choose your side, either you are serious with this or this is a complete joke. Don't buy unless it's really low priced.
Create a serious version, without MIRVIN jokes and trying to be funny and all, and you might have a solid game - i say might because even then, the game is really not that fun with all that you have to learn just to endure the stupid remarks and jokes. - Bought it for the interface, never completed a game, was bored before the end.
This is a thoughtful simulation of the Cold War. The logic and mechanics of the game take a bit of getting used to, which is due to the game's rather novel take on some things, but it seems to have a lot of depth and gives an engaging gaming experience that should appeal to strategy gamers.
The developers are very enthusiastic, responsive, and active on Discord. My earlier criticism concerning lack of multiplayer saving capability (see my original review below) was resolved in less than two weeks of me making the complaint on Discord and here.
The game has its quirks, and some features are not well documented, but I recommend it for anyone looking for an intelligent take on this subject.
Previous review: If you are buying this game primarily to play multiplayer, as I did, then I can't currently recommend it since it is not possible to save a multiplayer game. It would take many hours to complete a full multiplayer game, especially if you are new to it, and you'd have to do it in one session. This is an unreasonable expectation, and really should be disclosed somewhere. When I raised this with the developers they said it is on their to do list. I'll happily revisit this review if it is ever implemented.
This could be a great game with some polish. It would benefit from a more detailed tutorial, as a lot of the mechanics are not explained that well and the objectives are sometimes a bit vague. Also, the game needs a better way to save and load games that are in progress. There aren't a lot of video games set in the Cold War so it's nice that somebody at least tried to make this, I think it just needs a bit more work.
Despite deciding to opt for a refund, I'm going to give this game a thumbs up. It has clearly been a labour of love and is a very complex game. I recommend reading the manual and the encylopedia section carefully. Then read them again. Then try your first game against the computer.
My only bugbear with the game is the categorisation within the Steam store. This feels closer to an RTS than a strategy sim in my opinion and given how bad I am at RTS games I would not have purchased it if described as such. That's not a criticism against the developers, just helpful information for those trying to decide if to purchase the game.
Bottom line is that if you enjoy either of RTS, strategy sims and enjoy modern history, in particular the Cold War, give this game a try.
This game is horribly bad.
Whoever rates this above a 5/10 is plain out lying.
Realistically it's a 2/10.
--- LONG RANT ---
Some reviews hinted it might be a good cold war game. It's not.
This is not only unfinished but riddled with bugs.
Crashed multiple times while i played it.
The 'game logic' is at best 'interesting' but more like weird (the bad kind of weird).
Due to the bugs and unfinished state unplayable & should be taken off the store.
Not intuitive.
From the start already bugs/graphical glitches: Uses >5 GB of Ram and growing, until it crashes back to desktop.
Later on random crashes.
When it works, it does not feel 'fun' at all:
- Unfinished, half-cooked at best.
- Spelling errors and hard to understand concepts.
- Usability is bad.
- Misses not only proper testing but grand plan/structured design approach.
All in all it showcases lack of developer experience (?).
Not recommended & Refunded.
TLDR: Game is unfinished and resembles a started status, stay away.
Game is unfinished. I liked the idea but the execution is not very good. There are spelling errors in the flavor text and the tutorial video the devs suggest to watch is outdated, the game has changed since then. I will keep trying to learn the game but that is only because I dropped money on it. At this moment the game is only a handful of tutorial scenarios which do not allow for free play, a verses mode with the AI and a 1v1 mode against people. No custom games with drawbacks or unit restrictions, no limiting the campaign to certain regions of the map.
Great game that makes you think. Still room for improvement but it is EA so that's fine. You will need to put a few hours in before you start to understand how things work. People who have given a thumbs down and have had just a few hours or less will not have got the whole deal with this game. You cannot experience the intertwined mechanics of this game with just a few hours IMO. Well worth a try if this is your thing, but try and get at least the 2 hours in before you refund if you don't think you like it. Read the manual.
Good UI, terrible balance and gameplay decisions. Game is not ready at all yet, but the devs are making new DLC. This is definitely not as playable as Arms Race: Cold War Era or Ostalgie. Too many bugs, not implemented things.
This game is god awful.
I think.
They have all the right elements, a great UI and awesome idea.
But I have no fucking clue how to play it. They tutorials are basically "click here to move A to B". Do it again. And again. Followed by "now you are ready to handle international, thermonuclear warfare strategy".
An hour into the game and I still have no effing idea how to play it.
Cold War games are few and far between. The developers got it right. It’s a challenge to learn but I am enjoying the journey. They captured the essence and spirit of what the Cold War was all about. I can’t wait to see how much more awesome this game will be as its updated and added DLC. The developers are very active and helpful.
first off, friends with the developer just so you know, bought the game myself though.
Good:
+ very intense two player strategy in the style of balance of power but more fast paced
+ simple but functional mechanics and graphics
+ lots of interesting leaders and strategies/focus to use against your foes
Bad:
- it is very confusing to get into and hard to get a quick grip on all the facets without help (tutorial as of right now is unhelpful aug) as some things end turns and others do not - expect some pain (with rewards in the end though)
overall, i like it and i find it challenging but so rewarding to play =)
I like this game, the idea and most of the mechanics. Feels like DEFCON 2.0.
Developers do respond quick and try to clarify question.
Biggest problem: no manual. Some tutorial in game available, still a lot of things stay unclear.
In this Cold War strategy game, you assume command of either the USA or the USSR. You compete with the enemy by influencing regions, recruiting historical leaders to your cause, sometimes outright engaging the enemy forces in combat as well. Both factions have unique events, decisions and leaders. Literally every singleplayer playthrough can result in a different conclusion as the AI is dynamic and provides a challenge on its own, although its still no match for an experienced player. One thing to note though, the game is more focused on the political machinations of the Cold War, rather than military. Funding, spying, sometimes even assassinating your way to victory. Despite this, of course, military units still play a large part in the game.
Being one of my favorite eras to study in history, the Cold War era is severely underappreciated in video games. Terminal Conflict is worth a play just for that reason, as it tries to accomplish something new in a niche market. Granted, there is still a lot of room for development. But the game is as playable as it gets in its current form. Devs are awesome, they are continually adding and unveiling new features. Those who are interested can check out the developer diaries. They are also very quick to respond to whatever questions you may have.
In short, I absolutely recommend this game. It still has a lot of room for development, and for sure we will be seeing a lot more content get added into the game. If you like the idea of recruiting Castro and Che to wreak havoc in the Americas, while subverting the Middle East with pro-Soviet pan-Arabic policies, and not trying to fall too much behind the USA in the Space Race all the while, this game is for you.
Verdict: Recommended, but only as a promising work in progress.
I have been looking all my gaming life, nearly three decades now, for an excellent Cold War game.
This isn't it.
But, it has potential to be a good one.
Its greatest strengths are in its core concepts, mechanics and historical depth. To be able to say this of a game still in early development is to be able to say quite a lot. Many strategic simulations never achieve any of these things, let alone all of them. As a professional historian and someone who has played wargames since the days of mapsheets and cardboard, I have standards and expectations that are demanding, and plenty of experience with games that fail to meet them in these essential regards. The game manages, with a great deal of elegant simplicity imposed upon a wealth of historical understanding of political, economic, social and strategic information and realities, to capture both the macro scale imperatives of maintaining domestic stability, security, growth and prosperity against the contant demand to manage and execute military, political, economic, intelligence and economic policies and decisions on a global playing field. If that is a mouthfull, it is because it is a daunting and difficult thing to do. The developer deserves great credit for having already achieved this in the game's early stages, and done so better than many a finished project by much larger companies with far more resources.
Unfortunately, all these strengths are shackled and thwarted from reaching their full potential by some very basic weaknesses and failures of the game in its current state.
Most frustrating is the almost completely non-intuitive layout of the GUI at every level. It is not at all evident, even beyond a much more than a glance, what is going on, what things mean, how to operate the game and what you are supposed to do to play. There is no tutorial that explains these things. In fact, there really isn't a tutorial. There are a series of little mini-scenarios that lack context and thorough explanation, and while showing you how to do a few things, fail completely to help you understand much about when and why you would want to do them, and how they work in relation to the objectives and goals of the game. The end result is that you are left understanding basically what it takes to win, but having no actual idea of how to get there through the mechanics of gameplay.
To make matters worse, it is very difficult to figure out from the information provided to understand how the various options and choices at your command actually work and what they do. You are often making choices and not seeing anything change appreciably, and when changes do take place, it's often difficult to impossible to understand what they mean and how they are affecting the larger goal.
Furthermore, there is no clear and distinct turn structure, or way to control the flow of play. Turns progress in stages, but out of your control and in no discernable system or pattern. You can't (as far as I can tell) pause or slow the game, nor is their any notification of a phase or turn's end, nor is there even a choice to advance to the next turn. Nothing explains to you the flow of a turn, the structure of phases, the progress of play.
Another weakness is the lack of a complete human vs. AI game in which you try to figure these things out. You can get started, but quickly run into roadblocks beyond which you can not progress. The main game at the moment seems to be playing vs. another human player online. However, here the lack of understanding about the flow of play and the lack of clear control over the game itself is frustrating. If your opponent is dawdling, or overwhelmed and confused, or has quit out of frustration, you're simply left wondering what the heck is going on. In the end, you're left simply to quit / surrender as your only option.
Graphically, the game is very simple, evoking the asthetics of early 1980's computer tech. In fact, the game leans very heavily on motifs and themes inspired by the movie Wargames. This works well enough, to an extent. However, the homage goes to far and is constantly woven through everything with heavy-handed and, at least to me, somewhat cheesy and annoying storyline involving an AI created to manage the terrible complexities and responsibilities of Cold War strategic, operational and tactical decisions, and its enigmatic and presumed dead designer. Sound familiar? Shall we play a (Early Access) game? Some may find it entertaining and cute; to me it is simply irritating, unnecessary and adds another layer of barriers and delays between you and figuring out what the heck is going on.
Until these issues are addressed, the game is unlikely to reach full potential, and may prove too overwhelming and confusing for most players. After a few hours battering away at it, making some discoveries but mostly running into walls sooner or later, I'm setting the game aside. I'll come back to it after a few updates, but for now, it is more an exercise in frustration than anything else. An exercise even more frustrating because of the good stuff that is trapped in there, wanting to come out and play.
This could be a very, very good Cold War simulation, one with tremendous replayability and a lot of nail-biting decision making and challenging fun. I'm very much hoping the developer will keep at it and find the solutions to the problems I've mentioned. I'm hoping he will, for the potential here is high.
But right now, it's more potential than actual, lurking behind an Iron Curtain and waiting for a chance to break out.
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Дополнительная информация
Разработчик | Strategy Mill |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 26.04.2025 |
Отзывы пользователей | 71% положительных (49) |