
Разработчик: Game-Labs
Описание
ОСНОВНЫЕ ОСОБЕННОСТИ
Полная кампания: кампания Гражданской войны в США насчитывает более 50 сражений — от мелких стычек до масштабных битв, которые разворачиваются по несколько дней на сотнях квадратных километров. Ход кампании полностью зависит от действий игрока и результатов сражений. Исторические сражения можно проходить и по отдельности.
В кампанию включены следующие сражения:
- Сражение при Аквайя-Крик
- Сражение при Филиппи
- Первое сражение при Булл-Ран
- Сражение при Шайло
- Сражение при Гейнс-Милл
- Сражение при Малверн-Хилл
- Второе сражение при Булл-Ран
- Сражение при Энтитеме
- Сражение при Фредериксберге
- Сражение при Стоун-Ривер
- Сражение при Чанселорсвилле
- Сражение при Геттисберге
- Сражение при Чикамоге
- Сражение при Колд-Харбор
- Сражение при Ричмонде
- Сражение при Вашингтоне
- + 48 сражений меньшего масштаба
Управление армией: вы — генерал. Вы полностью контролируете состав армии. В зависимости от успехов и репутации вы можете получить доступ к большему количеству корпусов, дивизий и бригад. Берегите солдат от гибели, и они научатся сражаться лучше, превратятся из зеленых новобранцев в матерых ветеранов. Будете терять много солдат — у вас может не оказаться достаточного подкрепления для побед. Пострадает ваша репутация, у войск упадет боевой дух, и вам придется уйти в отставку.
Инновационная система командования: вы сами выбираете нужный вам уровень управления. Можно командовать каждым бойцом отдельно или указать бойцам общую цель одним нажатием кнопки и следить за ее выполнением. Командиры дивизий могут принимать решения самостоятельно и помогать вам управлять самой крупной армией. Определите оборонительный рубеж — и выделенные бригады будут храбро его защищать. Или инициируйте дальний обходной маневр, нарисовав стрелку, и отправьте всю армию на фланг или в тыл врага. Ваши генералы будут стремиться выполнять приказы, хотя «ни один план не выдерживает столкновения с врагом».
Развитие офицеров: исторические командиры отрядов развивают свои бойцовские качества вместе с игроком. Звания офицеров повышаются в зависимости от эффективности действий их бойцов. Но это война, и офицеры могут получить ранение или погибнуть. Более высокие звания дают новые возможности и позволяют офицерам командовать более крупными отрядами без потери эффективности. Победы в битвах открывают вам как генералу новые возможности: у вас растут такие навыки, как рекогносцировка и политическое влияние.
Исторически достоверное оружие: огромное разнообразие вооружения времен Гражданской войны — от нарезных мушкетов «Энфилд» серийного производства до редких винтовок Уитворта. Также учтена историческая доступность оружия. Некоторые виды оружия можно только отнять у врага на поле боя или захватить во время рейдов на склады припасов.
Тонкое управление бойцами: вы можете отправить стрелков на разведку расположенных впереди высот. Или, если необходимо, объединить несколько бригад в одну дивизию. Кавалерия может спешиваться, чтобы стать менее заметной для врага, и седлать коней для быстрых атак по флангам и рейдов на склады припасов. Огромное значение имеет снабжение. Вам нужно планировать и защищать припасы, иначе ваше сражение может закончиться раньше времени.
Развитый искусственный интеллект: вы столкнетесь с сильным противником. ИИ будет обходить по флангам, атаковать слабые места и незащищенные высоты, отрезать пути снабжения и уничтожать артиллерийские батареи, оставленные без охраны. ИИ будет использовать особенности местности и укрытия и отступать при столкновении с превосходящими силами.
Важен и рельеф местности: окопы, рубежи, заборы, дома, поля — все особенности поля боя могут помочь вам победить, если уметь их использовать. С холмов вы сможете раньше замечать бойцов противника. Реки и мосты могут стать естественными препятствиями и помочь в обороне. Леса помогут вам скрыть свои перемещения и обойти врага по флангу.
Красивые карты: мы считаем, что благодаря современным технологиям серьезные военные игры могут не ограничиваться коричневыми фигурами на зеленых клетках. Серьезные и глубокие военные игры могут быть красивыми. В нашей игре ландшафт каждого исторического сражения точно нарисован вручную с использованием данных спутниковых и исторических карт. Топография оказывает огромное влияние на стратегию, позволяет понять, как велись сражения, и помогает изучать историю.
Поддерживаемые языки: english, french, german, spanish - spain, russian, simplified chinese, japanese, korean
Системные требования
Windows
- ОС *: Windows 7 - 32 bit
- Процессор: Intel i3
- Оперативная память: 2 GB ОЗУ
- Видеокарта: 512Mb VRAM, Minimum 1366x768 resolution, Intel HD 4000 and higher, GeForce 8800 and higher, AMD Radeon X1600
- DirectX: версии 9.0
- Место на диске: 2 GB
- ОС: Windows 10 - 64 bits
- Процессор: Intel i5
- Оперативная память: 2 GB ОЗУ
- Видеокарта: 1GB VRAM, 1920x1080 resolution, Nvidia 960 or Radeon R9 285
- DirectX: версии 9.0
- Место на диске: 2 GB
Mac
- ОС: 10.7
- Процессор: 2.0 Ghz Dual Core CPU or faster
- Оперативная память: 4 GB ОЗУ
- Видеокарта: GeForce or AMD gpu equivalent with Intel 4000 or higher
- Место на диске: 2 GB
Отзывы пользователей
Good game, would be better if co-op campaign is added.
A refreshing and smooth alternative to Total War.
Quite fun to play, with subjectively good graphics. It's quite fun to manage your army across big campaigns.
I like the game wish it had more battles and different campaigns you could play
Takin' a trip in my old Chevy, ridin' through the south
I looked up on a hill, and I saw a big white house
I caught a glimpse of a bearded man, polishing his sword
I saw Robert E. Lee outside, sittin' on the porch
Its a great game, you control down to the regimental level, but you have full control of the armament used. It incentivises capturing vs. killing the enemy and directly effects economy of force over the campaign. Stupid mistakes will have dire consequences over the course of the campaign, and clever maneuvers are rewarded as the campaign progresses.
It's a simple game to learn and a difficult one to master. Very fun, only complaint is no multiplaer as the maps and campaigns would really lend themselves to a lot of fun against a friend.
simple yet enjoyable. if you want to spend some time seeing your enemies die in front of you, it is quite fulfilling.
Absolutely horrible game. First level on easiest difficulty isn't winnable. Waste of money.
decent game just not 30.00 worth of a game in my opinion love the concept. would love some fine tuning and possibly a multiplayer option.
The Scaling is way off. I got very far in the primary campaign, but the CSA still outnumbered and outgunned me. I killed more than 100,000 of them, yet they still had more men and material. Later, they are all on def, and it becomes impossible to win. The AI doesn't play by the same rules, so they always have more guns and more men. Crazy like the previous battles didn't matter at all. Then I ran out of manpower. I had like 15 wins and 1 draw. The Federalists had more guns and manpower.
This is a tough one, because I love this game. Unfortunately, it's only the best Civil War game because it has no competition. It has so much potential, and my 500+ hrs should speak to the investment I've made. But the problems with this game can be summed up very simply: the developers are unfamiliar with the American Civil War, they are unfamiliar with musket-based warfare, and they do not understand the difference between qualitative and quantitative difficulty. I paid to be a tester for UG American Revolution, which I think is a better game, though very underdeveloped, and that is where I actually learned some of this background. But a) the developers are Eastern European. So were my ancestors. I love everything about them. At the same time, they visualize warfare (and this gets into point b) as an all-or-nothing situation. Detached from reality, the game calls for complete extermination of the enemy. This means relentless Rambo and Zombie units that will take 90% casualties and still keep coming back. In this game, you can actually capture the Stonewall brigade three battles in a row, and still see it come back with more soldiers than you're allowed to even put into a brigade. It ruins the game, it ruins any sense of history-making, and it speaks to the biggest issues (Number C - you like that? No. C?) they are quant guys. The developers are programmers, not historians. With my utmost respect to PandaKraut and Sterner, who I think are top, professional, Public Relations people, they development team does not understand history or science. All quantitative data is just qualitative data quantified. Yet they seem to have no sense of what the qualitative is. For example: the No. 1 issue with every grand strategy game, from the excellent Talon Soft games (which I would say are better than this, though you can't buy them anymore) to Total War: Empire, the reason people start playing is becuase 1) the game is too easy, and 2) to make it more difficult, the game simply cheats. This is called quantitative difficulty. They simply stack the numbers against you. This is what turned me off to Talon Soft games 20 years ago, and to Total War games 12 years ago. They simply do not understand how to create an AI or a difficulty level that doesn't cheat. In this game, blocking is completely screwed (same in American Revolution, they never fixed this despite months of comments from testers), giving enemy units the ability to go from routed to charging you in 2 seconds just kills the game (they do difficulty by literally just letting the opponent cheat). In this game, you have an issue of "scaling," which destroys the game. They should take whomever came up with this idea out to a back bay in Scandinavia and just throw them in during the dead of winter. You've cost thousands of players millions of hours of their lives with this. SO in the end, not a bad game. But they put very little work into it. They copied early-2000s programming to produce what I would not call artificial intelligence because it's not intelligent. You can easily pick out the programming, watch a few YouTube videos, and figure out the programming trick past almost everything. Unfortunately, like with all grand strategy games, this just destroys this game. I keep going back to it due to my life-long obsession with the US Civil War. But this is not the Civil War. You will not get anything close to a realistic experience. You will instead have to outflank enemy units 5-1, strap them down, gag them, blindfold them, then execute them - each brigade individually - to win battles. Same with Ultimate General American Revolution. I put months into testing that game. And honestly? Even before they went bankrupt financially, they'd gone bankrupt historically. The map was insane lunacy. The AI art and AI everything was just God-awful. The fact that came after this game should tell you something about the crew that works on these games. I'm really not into tying down, gagging, and executing zombie enemies every battle. This has no connection to reality or history. I'm glad these developers gave up, because their model is trash. But much love to the professionalism of PandaKraut and Sterner to have rode these out. Questions: 1) why aren't they doing combat sims with a type of combat they are more familiar with? They butchered muket-based warfare, mostly by copying Empire: Total War without hesitation. 2) why are there no other Civil War games? Dear Lord.
If you're a nerd for the civil war then this game is perfection, my only complaint is there isn't more
Its f***ing hard but so worth the money! Great game,i love it!
Simple, hard enough and addicting game
Fun Civil War game. I mainly just played it for the historical battles and not the campaign. Relatively easy and simple to play while still feeling engaging and era-appropriate.
Ease of movement--it was very easy to maneuver the units.
Second (First, actually) and the last well made game by the Game-labs.
Did me a lot of excitement. Replayed campaigns by both side several times already, and that still fun and different.
One of the best war time strategy games I have ever played!!! The "AI enemy" is fantastic and intelligent. It learns as it goes against you - so good luck trying to replay battles if you didn't like the outcome. Always loved the history of this period - I have even read all the battle wikipedia pages on the internet and have "learned real history" and the war tactics about the Civil War before and during play. It has been an all round GREAT GAMING EXPERIENCE. The plus is the history lesson - I looked up "to prep" before each main battle as it enriched my game experience. HIGHLY RECOMMEND this game. I played Confederate and named my own regiments as the game went depending on location of battle to fight, so I knew the history behind how my Army was built over the game - you get attached to brigades that way.
Unique build your own army corp system. Just wish there were more abilities and commander traits
this game is so fun! the battles are incredible the commanding is glorious but gosh this game is difficult which to be honest kind of makes the game more fun! i do recommend this game if you like commanding line formations!
The USP that draws me to test my tactical skills in play is the use of smart AI. This makes the game challenging and also gives each battle replayability. I was too selective in my choices, as I'm not interested in the politics or empire-building aspects that other games offer.
I always want to feel the impact a commanding officer experiences in the field, with limited resources and intelligence about the battlefield, while having no role in politics or policymaking.
Neg.
Only the sound aspects of this game could have been immersive if the audio changed according to the units nearby, rather than the constant sound of background artillery.
This game is my go-to for quick battle strategy games. Be advised, it has some serious broken mechanics. Units have a hard time passing between each other, units don't turn to face opponents aggressively enough, and you can forget the "custom scenario" mode, where you make your own divisions. But if you can see past all of that, it's a fun game.
The idea is fun and interesting but the missions and campaign are so stupid. Stupid in the sense of giving misleading information and pushing you into certain way to play. Literally the only choice that matters is did you do the thing they wanted you to do that one certain way. As well being at a massive disadvantage each mission is annoying. Setting up my army to defend a town only to be outrun and be forced to take back the objective with my slow reinforcements while being told the wrong information again. Watching paint dry is more fun than that. If I could refund it I would. If you're curious, don't be and if you really want to try it. Get it on sale.
Played the 1st (Gettysburg) and it was perfected over time.
This 2nd version is even better.
Fast, realsitic army sized strategy game with some historical accuracy
Love the game but hate the fact it is single player only!
First and foremost, I'm a civil war fanatic, and love everything pertaining to the battles and history of the time. Anyone who has visit any of the battle sites can stand and imagine what it was like to have to cross the distance under musket and cannon fire and wonder what was going through their minds.
For this game, Ultimate General: Civil War, it gives the player a chance to lead your troops into the famous and iconic battles, and either preserve the union as history recorded it or turn the tide of battle and change it forever. The stunning depictions of the layout and landscape is breathtaking and very remarkable, and has on any occasions, helps a civil war buff like myself to envision what actually took place. There were times that I could see the troop placements, advancements, movements, hear the screams, commands, and smell the cannon and musket smoke just from playing this game while visiting the national battle site.
Again, I state that war is never a beautiful thing. It's horrible, destructive, demoralizing, cruel, and only creates a path of destruction in its wake.
As many have response within the comments below, even with its stunning graphics and designs, I can't bring myself to give this a good rating. It also has me to believe that the makers of this game didn't read one single history book or published book, visited an actual battle site, or even google anything related to the civil war before making this game.
What cause me to rate negatively on this game are as follows:
AI Scaling-It doesn't matter what achievements you were awarded from the minor skirmishes prior to a major battle (Less enemy troops, supplies, reinforcements, etc.), the AI doubles, sometimes even triples the amount of enemies you will be facing. Fore instance, if you are fielding over 25,000 troops in Two or Three Corps, the enemies hits you will what seems like 20 divisions all equaling 2500 infantry, cannon division containing nearly 400 troops, and more skirmishers than I can count. If the AI sees a small break in you're lines, they bum rush that area with everything they have. They don't seem to experience fatigue, low morale, or low ammo. Meanwhile one of your divisions suffers the loss of three people, and they quickly bolt and are running all the way to Washington. Even deploying skirmishers from your on infantry regiments only slows them down for a time, but they attack you main infantry unit harder, like they were angry that you sent mosquitoes to piss them off.
Pricing-Buy veterans or equipment drains your financial resources like pouring water into a bucket with several holes in the bottom. You can't even properly outfit your divisions or corps to even meet the enemy on the field of battle. Now, depending on which side you play, the game needs to take those things into account. The North had all the factories to create many of the war fighting equipment. The South had some factories, but mainly relied heavily on imported equipment from Europe and acquiring cannons and muskets from captives and the dead off the battlefields. I could see paying full price on muskets for under 100 troops, but buying in bulk, say over 100, the price drops a bit. America was founded on Capitalism and the old barter and trade system was greatly in effect during the Civil War at the time. The game should that into effect with the time period.
Career Points-Lets face it, this notion of the game is absolutely nonsense. You get one point for minor battles and two for major battles. Some chapters (or stages) there are up to one to three minor battles, with a major battle that follows. The small problem is this portion of the game is that out of the eight categories to fill up, each one require 10 points to max out. That is 80 points total that you have to obtain to completely better your chances on the game. I have beaten the game twice (both on easy, wouldn't dare try on regular or hard levels) and can never fill up every category on the career page. Also, one slip up on meeting the objectives and you're getting a draw or a lost, which reflects no career point. Take that into account, since the AI likes to increase the odds of your army surviving the enemy that it deploys on the battlefield an impossible feat.
Wounded Officers-Wounded officers take nearly two stages ( or Chapters if you prefer) before you get them back, and that's even with your medicine category is max out. By the time you get them back, You have already spent thousands on a new officer (and possibility have lost that officer from a previous engagement). Speaking on this subject about wounded officers. Actual history did tell the Confederates did target officers to drop the morale of infantry, but the North didn't lose that many officers to be counted as KIA. Yes, many on both sides were WIA, but unless the wound was moral, they were back in the fight the next day or following engagement. Many officers on both sides suffer from stray shots that gazed their arms, legs, or heads, but continue in the fight.
Experience Stars-It seems in the game that if you field more than two two-star units on a major battle, the AI will ensure that it has least six units that have two-stars to counter your units. Experience takes forever to build up and it also seems like you lose experience if you rout or retreat (which when you faced with overwhelming odds all the time). Also, when facing even enemy units that have only one-star, and you have them surrounded on all sides with regiments, it seems to take forever to get them to rout. Lastly, surrendering. This subject I hate. The game provides a bonus of extra troops for turning over prisoners. Well, the game's enemy don't allow they armies to surrender. They will more likely disband and rout, while if the enemy surrounds one of your regiments, they surrender very quickly and you have to chase them down with a Calvary unit behind enemy lines to get them back.
Last Notes:
The game is overall great for reacting the famous battles and the game play of planning and executing strategic battle movements. I love that you can pause during the battle to plan and analysis the battlefield on how to plan and position your troops. I also love before the battle begins that you can choose which units to use, where to stage them, split your forces for maximizing effect, and create protection lines around your general and artillery. The real question is-is it worth buying? The answer is has to be no. As I said, it gets very frustrating building the perfect corp, only to go into a major battle, and have the enemy completely devastate your army (even if you win the all the objectives) and your spending the next stage rebuilding to have it happen all over again on the next major battle.
im nat one for details so all im gonna say is that its goated
This is a wonderfully made game! Very good on historical correctness and awesome strategy options. Buy this game!
Overall its a good game. I like to tinker with the corps composition of troop types. Brigades of infantry on average of 1000 men to start, then bumped to 1200, then to 1500 seems to work rather well. Its not just about packing your brigades full of troops but the number of smaller brigades can flank large enemy brigades on the map. when the enemy retreats in like to bring my Calvary full force to run them to the edges of the map. Concentrating on army organization, medicine, training and logistics first really makes a difference. Barely halfway through the confederate campaign i have 4 corps and field 25000 infantry, 6000 Calvary(8 brigades of 750 troops each mostly swords and a few with rifles) on my primary corps with all infantry and cannons on the rest it almost too easy. The best part is when the AI changes a little bit from the previous campaign run. It almost seems like I am actually playing a real novice player on the other end.
ai cheats like hell dont waste your money
super fun for anyone who enjoys strategy games!
In a word, frustrating. Missions are highly pre-choreographed; even if ur winning, if it has been pre-scripted for you to be on the losing side and fall back, the control point you have to defend will disappear and reappear far away. The enemy AI knows this in advance and has units there to speedcap, causing almost immediate mission failure. Not fun, glad I got it on a big sale, but still wasn't worth the frustration.
Just an all around great game.
Directing confederate troops to destroy union.
Best tactical simulator of the era.
I like the concept of this game but it is so ripe with bugs and nonsense. I have seen so many time the enemies curled into a balls that my troops cannot melee them and took a lot of damage. The melee feels so random when the enemy charge but theyr broken and fled but instead of fleeing back into their line they fled into your back line. So frustrating leh
Fun! Has its own idiosyncrasies that many would find annoying (you HAVE to obtain a close 3:1 causality rate in many battles to progress without problems) and AI goes from surprisingly cunning to stupid at the drop of the hat but otherwise I had a good time making some rough calls that saw a lot of pixel men dying.
I enjoy it quite a bit.
For a History nut it's a must, great game play and scenarios.
It's annoying how the game puts you on a massive disadvantage in battles that are quite scripted in the sense that you are forced to play in a certain way to win, and also by either putting you in a terrible position or by giving the enemy way more numbers than you it feels unfair, also it's annoying how the battles have phases instead of being continuous, this means that the game gives you an objective, for example "Take point A, hold point B and C", but after phase one is over you move to phase two, and now the objectives change to "Hold point A, B and retreat from point C, now take point D", if I had knew from the start that holding point C doesn't matter and that I would have had to take point D I would played the mission differently, this is extremely annoying and by giving you misleading objectives the game forces you to make bad decisions and therefore replay the mission once you finish because you know what the real objectives will be, due to this and the massive disadvantage in scripted battles either due to positioning or numbers the game becomes way too annoying to play, I am tempted to finish it just to see how it ends, but I don't think I will.
I first played Ultimate General Gettysburg and do not recall seeing brigades disintegrate.
Write a patch to fix this...
I do not like how brigades who are broken disintegrate, not historical, if check you would see that broken units went to the rear and did not engage, also a general should keep moral up: rallying broken formations.
This game reminds me of a quote from Ulysses S Grant during the battle of the wilderness, "I am heartily tired of hearing what Lee is going to do. Some of you always seem to think he is going to suddenly turn a double somersault and land in our rear and on both our flanks at the same time!"
This will happen to you in almost every battle without fail.
Not a bad game, the army customization is almost more addicting than the gameplay itself, id say the most glaring issue is when the game purposely puts you at a disadvantage either through giving the enemy ludicrous numbers or in heavily scripted missions. Fun but not worth full price
I like this game a lot.
Great game should have gotten DLC
I would absolutely recommend this game to any Civil War & RTS enjoyers. This game is the perfect marriage of the two.
What it does well:
-immersion
-animation; art looks great imo, you can tell you're playing a video game though. Some people complain that it condenses your brigades from 2,500 guys into like 60 little sprites on the screen, but that was perfect for me. Trust me, there is enough to manage in this game without seeing an *actual* 150,000 guys on it.
-momentum; morale, condition/exhaustion, supplies; all of the combat mechanics give it an authentic feel for the push and pull of battle. When you repel a charge, you can follow up with a punishing volley for hundreds more kills. Same will happen to you. Every little decision matters.
-urgency; the battles have timers. you have to balance the lives of your men against succeeding in the mission. You have to use your time wisely. Attack too aggressively, you wont have enough men to win. Play too conservatively, you won't have enough time.
-scaling the enemy's forces; How you perform against the enemy matters in the future (to an extent). They managed to reward you for winning without making the second half of the game useless and easy. basically you need to win battles in order to scale at least as fast as the enemy. The fewer casualties you take the better, as recruits arent unlimited and neither is money.
-the "Camp Phase." The UI between battles where you replenish your army, equip them, assign leaders and fill brigades with men--this screen is absolutely beautiful, and it feels incredible to use. It makes you care about your men. And it makes you take painstaking care to manage your money in a way that ensures your army is large, well trained, AND well equipped. Usually though--pick two lol.
-it's really rewarding; you feel really smart and really proud when you win a battle. They're hard. Especially on the middle and higher difficulties. This game doesnt pull any punches.
-accuracy; this game is praised by many enthusiasts as giving faithful depictions of the battles the way they happened.
What it doesn't do as well
-Because of the accuracy, this game is very railroaded (rigidly linear). This wouldn't bother me very much as long as each side can win battles they didnt win in real life--cause it's a video game--and that is the case with this game. You are in control of your destiny. You can win or lose any battle. However, because of the railroading, the game frequently spams you with objectives you dont actually need to win, or fails to inform you that something you did earlier has disqualified you from earning one of the victory conditions, but it won't tell you. So there are, in my opinion, severe problems with this game in that regard. There is always a way to win, even til the last minute, but if you don't really pay attention constantly to the victory conditions, you'll be screwed. Even then, you might still get screwed. I recommend saving at the start of every "phase" of battle. And save in the camp before battle in case you just really mess up deploying your corps.
-I feel it doesnt reward you *enough* for success. There are 38 battles in the game, and in my first playthrough I won 35 of them, Drew 1, and lost 2. And yet, literally anytime the CSA needed more troops to be neck-and-neck with me for the grand battles, they always got them. It seemed the most I could outnumber them was 10-15% or so. Now, in the minor battles, the game seems to have no problem with 2:1 and even 3:1. But having said all that, I honestly felt like the game just gets harder the larger your army gets, because there's no real advantage, only that much more to manage. The enemy always gets reinforced, they'll always contest, they'll never run out of 2-star veteran brigades 2,500 strong. So while you're micromanaging one little push out of your 76 brigades, there's some other line where your guys are getting shredded but you don't even know. Just too much going on at a certain point.
it can be a little janky; pathfinding can be a little clumsy and unintuitive, so there's a ton of micromanaging, but that's the point I guess. Sometimes your guys will have a full reload bar and just stare at the enemy brigade and not bother to shoot no matter how much you tell them to, and then they get routed. I still dont know why this happens, but it's not often. May be related to exhaustion, but i think that only really effects whether they can sprint or charge.
-Some battles overstay their welcome; this is obviously personal preference, but several of these battles can take upwards of 4 to 5 hours. The grand battles will always take at least 3 i'd say. Unless you're really comfortable and confident playing on triple speed or something, where a single mistake costs you 2,500 men lol. It's cool that the battles have all that weight to them, but sometimes you sit down with the goal to get through one battle. Just one battle, I just wanna play one start to finish and progress in the campaign. 1 am comes along and you're like wtf, I have work in the morning. My fault, I know.
Conclusion: this game is an 8/10. Very fun to play, very rewarding to win, easy to learn and hard to master, tons of content (all of my hours at review were from one campaign), and most of it is very well conceptualized and executed. In my opinion it's worth full price.
While I haven't won yet, I thought the game was fun and engaging in order to simulate what really happened. It is important to carry forward stories of the past so that mistakes from our past do not repeat themselves unnecessarily. I wouldn't play this game until exhaustion, but I felt like I was a real leader of men, taking my part to lead from the front, to fight side by side with my troops riding with vim and vigor to meet our worthy adversary. God Speed to the 2nd Ohio!
I have tried for years to enjoy this game, but after one final, fated attempt, I have to give this a thumbs down. There's much potential in this sort of game, and the first in the series (Gettysburg) got right what the sequel got wrong. The game's strict adherence to keeping with the battles as they happened is so scripted that it's broken -- the inability to actually command the outcome of a battle is so frustrating. Sure, if playing the historical battles, I can understand the desire to have players follow the historical script, but to do so in the campaign when players are supposed to take the reigns is so poorly conceived that I will refuse to play this through, which is a shame, because almost everything else outweighs this (major) downside.
Take Shiloh for instance: I manage to deal such a bloody nose to the Confederate attack at the church and along the river that I shouldn't need to fall back on the hornet's nest -- so why in the good lord's name did the Devs think it was a good idea to make that a necessity? Or, if not that, at least give me the option to reassign my units to the new positions post cutscene rather than to have it auto-assigned by the awful computer AI. The fact that this is not included to me feels like a significant oversight. What made Gettysburg such a great game was the choice players got to behave like a general and sort out strategy (flank attack or hold, etc.). There's none of that in this game ... so it doesn't live up to the title: no ultimate general here.
Ultimate General Civil War is quite simply the GOAT of linear warfare RTS games. It might not have the massive sandbox campaign of a Total War title, but it makes up for this by having every single gameplay mechanic honed to near perfection. What is here is about as close to perfect as I think a collaborative art like game development can get. It just works. The only issue I can think of is that for some reason the logistics unit perks dont work but otherwise their is nothing I can say besides please get this game it is great.
great game...I keep seeing more battles in campaign mode which is great even adding more battles would be sweet too....and a LIVE version where you can play against other players would be awesome!
Дополнительная информация
Разработчик | Game-Labs |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 26.04.2025 |
Отзывы пользователей | 89% положительных (5199) |