Разработчик: Sergey Chernenko
Описание
Gameplay.
В игре есть две реальности. Вы должны пройти уровень, перемещаясь между ними. Реальность не идентична, объекты и их положение в разных вариациях одной и той же комнаты различны. Вы должны найти выход, используя эти различия.Устройство.
Чтобы легко перемещаться по реальности, у вас будет специальное устройство. Он повторит все ваши движения в другой реальности и покажет вам на поверхности зеркала. С его помощью вы перемещаетесь между реальностями.Что вас ждет.
В игре есть порталы, нажимные пластины, кнопки, движущиеся платформы, которые улучшат ваш игровой процесс.- Порталы служат для работы между реальностями. Они расположены в разных местах в помещениях. И через них вы можете видеть, где находится другой портал в другой реальности.
- Вы можете найти коробки. Они активируют разные механизмы. Коробки могут перемещаться между реальностями.
- Кнопки также взаимодействуют с различными механизмами. В некоторых случаях вам нужно добраться до них.
- Паркур в двух реальностях тоже не позволит вам скучать.
Поддерживаемые языки: english, italian, russian, german, simplified chinese
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС *: Windows 7/8.1/10 (64-bit versions)
- Процессор: Intel Core i3-4340 / AMD FX-6300
- Оперативная память: 4 GB ОЗУ
- Видеокарта: 1 GB DirectX 9
- DirectX: версии 9.0
- Место на диске: 2 GB
- 64-разрядные процессор и операционная система
Mac
Linux
Отзывы пользователей
+++ easy, fast & cheap 100 % Steam Achievement (with Guide)
+ creative Game-Idea, Level Design, Easter Egg Achievements
- some Puzzles to easy
(--- No 5 Trading Cards = Not enough Sales/ Thanks Valve)
Good for Achievement Hunters & Casual Indie Riddlers
https://store.steampowered.com/app/745940/Quanect/
concept: good
execution: bad
mechanics: terrible
level design: meh. introduces one concept at a time, but a) terribly and b) generally ignores most concepts as the (few) levels progress
more info:
the big hovering shard thing is 1. weird 2. makes it very confusing
no acceleration (?) makes it vomit-inducing if you play for more than 30 mins at a time, tops
after level 10 it says "next levels are being developed
contact info: twitter (deleted), vk (obscure), gmail (email bad smh)
no level select makes the "missable achievements" post necessary and the speedrun achievement annoying, especially if you don't get it but have finished the level already
This is an incomplete demo. It should have never been released in this state. On the bright side, it works with Proton on Linux out of the box.
good game!
This game is not bad but it has some problems. This is game is short it is cheap but still they are only 10 lvl. Graphic looks like in a game from 2010 but that's probably, because this game is rendering 2 rooms in the same time like in Dishonored 2 what cost a lot of performance isssues. The main mechanic is done well. Sadly the puzzles are easy the are more skill based then they make you think to much. Jumping is big part of this game, but your control when you press the space or use something that makes you jump higher is very limited. I still had fun but sadly for now there are no no lvls. I recommend this game but for some the time to finnish can be a big problem.
This game is a cool concept that's heavily inspired by portal. It has a single device you complete all the puzzles with, providing binary inputs, everything else you do is based around objects in the world. This seems like a cool idea because you essentially have 2 copies of the same level that you have to switch between at various points to solve puzzles. For a very short time, it IS that cool. But unlike portal there is either a lack of creativity with puzzles, or the creator reached the limit to how interesting a puzzle can be with this specific mechanic. I think its a little of both.
All that said it's not really fair to compare it to a gave as great as that, so the comparisons will stop here.
This game would be cool if there was more care put into the puzzle design, but a majority of the time you're either wondering where you are supposed to go, or navigating through jump pads, walls, etc. that basically only seem to obfuscate that this puzzle was the same as the last, only in a different combination. I think that this has the ability to be a short and sweet puzzle game to show off a cool mechanic for other devs to consider using along with a wide range of other mechanics when making games. Unfortunately, this game falls short in every facet of the "game" aspect. Since every wall and floor looks pretty much the same, it gets very disorienting, and some of the things you need to do don't really have any clear connection with solving the puzzle. A lot of things just feel unfinished. There is a game here that's somewhat competent, but I doubt it will ever surface since the dev hasn't updated this on almost a year.
Even for $2 it's not worth it since this is basically an early access unfinished title.
I bought it in early acces and think its a fun game, but it shouldn't yet be out of early acces, there is a lot of polishing to be desired
Prepare for the game to crash continously, had to refund as it would just not run even adequately.
Update [05/20/2018]
After the update my savedata is gone... I was on level 9 and I am not going to start over.... I am sorry but I have to update my review and give a down vote.
This game gave me a great surprise. Even though is a 1-person-team the game is smooth and the gameplay is really fun. This is one of few games that doesn't have much explanations but that makes sense. I recommend it 100%. It also has a great price/value.
Why is this not in early access anymore? The game isnt complete.
This game is mostly centered around finding buttons, figuring out what they activate, and then performing sometimes difficult jumps to reach the end.
First person puzzle game with mechanics similar to Soul Reaver. For a FPP its a bit execution heavy but not really any more than portal in my opinion. It needs way more options like crosshairs, the ability to remap buttons and perhaps the ability to toggle holding a box . The experience overall was fun and all its flaws are just because it seem a bit early in development. Honestly with a bit of polish and length this can be a top notch game and I wouldn't be the least bit suprised to see the price go up when its done.
The game seems nice, and a little Portal-ish.
But PLEASE let us program our own controls...at the very least use right click instead of middle mouse button to shift between dimensions. That's the only downfall. I can't hold my hand in that weird positon long enough to keep playing the game with these crazy controls.
Game is dead, offers amount of playtime worse than quickly hacked up flash games, don't bother buying. It's a shame though, the main game mechanic was promising.
I really like the concept of this game. It was definitely worth $3. Can't wait for more levels to be added.
I had some cash to spend and I was looking for something in its early stages. At a first glance, the game does not seem like much. It has it's shortcomings, but the creator warns you that this might be the first thing to come to mind. I went in with an open mind because of this and it really fascinated me.
I am looking forward to see what it develops into.
Дополнительная информация
Разработчик | Sergey Chernenko |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 24.01.2025 |
Отзывы пользователей | 47% положительных (15) |