
Разработчик: RedRuins Softworks
Описание
Wishlist new part!
Об игре
Breathedge – это ироничная приключенческая игра про выживание в открытом космосе. Вам предстоит примерить на себя роль простого парня, который всего-то вёз дедушкины останки на космические похороны, а оказался в водовороте межгалактического заговора.Добро пожаловать в космос.


Гигантский космический катафалк терпит крушение в глубоком космосе, разбрасывая по всей округе свои обломки, гробы, мертвых пассажиров и вас. Попробуйте выжить в этой космической свалке, раскрыть мировой заговор, спасти принцессу и не сломать свои пальцы о клавиатуру, путешествуя по разнообразному миру (для полного погружения советуем не отключать монитор).
Создавайте ненужное барахло.


Древние люди развивались так долго лишь потому, что у них не было синей изоленты. У вас же она есть. С помощью этой волшебной силы, примотанной к различным ресурсам, вы сможете создать любой бесполезный предмет и выбросить его прямо в шлюзы! Вы также можете создать множество полезных предметов, но это может привести к прохождению игры.
Стройте и делайте ремонт.


Когда единственные ваши соседи бесцельно болтаются в вакууме, изображая трупы – вы можете смело пошуметь дрелью. Создайте уникальную космическую станцию, обеспечьте ее кислородом, электроэнергией, установите всевозможное оборудование от солнечных панелей до хомяковой фермы и забейте всё это мебелью вперемешку с мусором, воссоздав уютную атмосферу холостяцкого жилища.
Бип-Бип!


Да да, вы не ослышались, это был сигнал вашего личного автомобиля! Помимо машины вы сможете собрать небольшую ракету, прокатится на мертвеце или построить большой космический челнок. Любой вид транспорта поможет вам быстрее передвигаться, преодолевать препятствия и увидеть экран смерти при лобовом столкновении.
Пролог, эпилог и другие непонятные слова.


Выживать в космосе весело, а выживать с сюжетом еще веселее, ведь его можно не проходить назло сценаристам! В Breathedge вас ждет занимательная история, черный юмор, циничные диалоги, бессмертная курица, безумный враг, заставки с плохой анимацией и другие атрибуты отличной игры.
Поддерживаемые языки: english, russian, french, german, simplified chinese, japanese, korean, polish, portuguese - brazil, spanish - latin america, turkish
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС: 7, 8, 10 (x64)
- Процессор: Intel core i3 (3rd generation)
- Оперативная память: 8 GB ОЗУ
- Видеокарта: GeForce GTX 660
- DirectX: версии 10
- Место на диске: 7 GB
- 64-разрядные процессор и операционная система
- ОС: 7, 8, 10 (x64)
- Процессор: Intel core i5 (4th generation)
- Оперативная память: 8 GB ОЗУ
- Видеокарта: GeForce GTX 1060
- DirectX: версии 11
- Место на диске: 7 GB
Mac
Linux
Отзывы пользователей
There's some good here, but it's just executed poorly.
Story is fine. Nothing special but that alone isn't a big deal.
The environment is cool at first, but very samey and a lot of nothingness without sufficient variety to make it interesting.
The game play loop is tedious. There is a tremendous amount of back and forth required and it feels like this was done intentionally to lengthen the game. On top of that I don't think it does enough of letting you know what you should be doing. I wasted hours at the beginning because I didn't realize I was meant to venture so far and could easily have missed the first vehicle.
Base building seems largely pointless which was a big downside for me. If you're like me and needing to scratch the Subnautica itch, maybe just play Subnautica again.
So, I was more interested in playing a game that I could scavenge and survive with a story and this game had that option so I proceeded. I found the game play very enjoyable, the satire was cheesy yet good, the graphics were awesome, perhaps the progression was a little slower than I'd imagined but ok. All in all a wonderful little game that helped me escape reality for some time!!! I'm sure I will play the second one and perhaps replay this one someday with the other survival elements initiated... Good game!!!
I was looking for a Subnautica fix. This wasn't it. I could overlook the toilet humor but the tech tree is too complex and the tools wear out with a few minutes use.
18 hours in and Im having a blast. I can see where it may be a bit crass for some, but you do get a warning before you enter the game, so that's fair. For me, I actually like the humor. :-p
I'm going to go with bad.
It's too boring for me. It's the air system that ruins it for me. Air runs out in a minuted or so, that's way too fast. No time to explorer and consumable air item feels like a chore to gather resources and build...
nice chill game with nice humor. loved the mechanics, not much of hand holding.
WARNING: The jokes are edgy and juvenile. If that sort of thing gets on your nerves, this isn't gonna be your cup of tea. If you're a child like me, you'll love it. Fun survival craft set in space with a few Metroidvania-lite elements that have you unlocking new tools to access areas. The ending is a bit rushed but I still had a bunch of fun.
Space Subnautica with raunch. Resource management is key, and exploration is humorous. Lots of easter eggs and references that made me laugh. Just played the demo for Breathedge 2 and am eagerly waiting for the full release.
Most annoying survival game I have played. Tedious missions that require you to move back and forth big distances with snail speeds even on vehicles. Terrible humor that is not funny and jokes that try too hard to be corny. Maybe it's better in native language but in English it's bad. Crafting is mediocre, half the time you don't know if item is just clutter or a crafting resource. You often leave gathered items and resources behind to advance on to next area, requiring you to gather from scratch or spend ages flying to old place. Location is way too big with not much in between and feels empty. Even on Story mode where you don't have to worry about air, food and water the game felt like a chore. I gave it my 5 hours for 5$ I spent and it wasn't anything good. I would rather replay Postal 2 than finish this.
I really can't recommend this game and I love space games. The thought of trying to survive in space after some kind of crash by exploring wreckage and finding supplies sounds so fun and intriguing. However it's all about execution. I can say when I first started playing it I thought it was fun and held my attention well. However after just reaching Chapter 2 I started to nothing some things that really started bugging me and by the time I reached chapter 4 I decided to just bail. I rarely ever quit a game as I'm a bit of a completionist but Let me explain why.
I've heard a few reviewers mention that this game is like Subnatutica in space. On the surface okay a little. Yes they both have a mechanic where you have to go and explore and return to safety before your air runs out but that's about the only similarity. Even where they are similar one is fun and one is not. Here is why: In Subnautica at the beginning of the game you spend a few seconds diving down and 90 of your time exploring and then you rush back up to the top. So 90% fun maybe 10% swimming up and down. In Breathedge you spend 45% of your time traveling to a some piece of wreckage explore it for a minute or two then you have to leave when your air is at 50% so you can make it back so the ratio is the exact opposite. It's 90% travel time 10% exploration.
Your not just diving down a few meters like in Subnautica. In Breathedge They may want you to travel 900 meters and you move about 4 meters per second. It gets very tedious. It's also very grindy. You'll need so many of X to make Y then you'll need so many of Y to make Z. It's just a time sink and it's not fun. Your tools constantly break and need repaired. You'll travel to some far off place only to find you don't have the right tool or the tool you had just broke. Now and have to travel all the way back. It's like they designed it to be unfun.
Eventually you get a few "Vehicles" to improve your speed but then they just boost up the distances between objects you need to explore. So instead of feeling like "Hey cool I got this new upgrade that let's me travel faster" They kill it with waypoints so much further away.
Let's talk about storage. NONE of the vehicles offer any storage. Even the large car once you get it.... Why? So the game can be more tedious by moving stuff from one place to another with just your inventory slots? Let's talk about base storage I got up to chapter 4 and the only storage available was these suitcases that were just strewn all over the base. Sure I could make dozens of worthless cosmetic items that don't store any items but I couldn't make a simple storage container.
The Toolbar: Just about every game out there lets you hold 9 or 10 items your typical 0-9 on the keyboard at the bottom of the screen. This game 4. Yes 4. You're constantly opening up you inventory swapping out one item on the bar or another from your inventory. There is zero reason for this.
The writing is terrible. It feels like it was written by a group of 12 year old boys. Every joke is roll your eyes stupid and I'm someone who enjoys dad jokes. When you get to the ship where you have to reboot the female A.I. the sexual innuendo is extremely cringey. Just about every dead body you find died in some silly way that is supposed to be funny but none of them are. The entire dialogue from the A.I. suit is annoying. It's not at first but it really starts to wear on you.
Overall the game makers don't respect the players time at all. I only have an hour or two to play at a time and I don't want to spend 90% of that traveling between to places ferrying items around or running back for more supplies. Uninstalling and moving on.
I absolutely 100% love game I played it on PS4 and now PC YES! I will be recommending this game. Thank you RedRuins for a beautiful game. Can't wait till 2 comes out. I hope I can afford it. Crap I love this game and you RedRuins Software.
Just lost a 12 hour save due to an apprently common bug where I can't use research station and progress the game. I could forgive some minor bugs and the heavily drawn out gameplay but the devs have moved on not fixing any of the game breaking bugs and the version of the game now it's just a gamble of if you can make a save last long enough to reach the endgame.
An interesting space survival game ruined by unnecessarily brutal "oxygen" mechanics.
Visually it feels like you are playing Subnautica in space, but with disgustingly annoying mechanics. Most notably is the oxygen system. In Subnautica, you can refill oxygen anywhere as long you return to the surface. In Breathedge, you have to return to some fixed locations with oxygen station to refill oxygen. Imagine picking up a few pieces of resources littered in space and return to the oxygen station in a hurry, that's pretty much 90% of the gameplay. Also, most resources don't respawn so you'll have to scavenge further and further away from the oxygen station. Just imagine the pain. There are vehicles to help with travel and base building system available in around the early midgame but by the time most people reached that point, they're already burnt out by this boring and repetitive backtracking. If you put the dumb oxygen system aside, it is actually a visually stunning game with large open space to explore. The crafting and vehicle travel gives the vibe of Subnautica. Alot of patience is required to play this game.
If you can just get rid of the oxygen system this game might actually be a masterpiece.
Great game, like it a lot. Unfortunately there is no "unstuck" functionality, and you easily get stuck in terrain/walls, etc.
this game breaks the 4th wall and it's unnecessarily funny. I like it.
I quite like it. It's very in your face teen humor, but with some good puzzles. Mostly it's about gathering resources/crafting and finding clues to progress. It's also very pretty with good music. I believe I will play it for quite a lot longer.
Currently it seems to have quite a few issues when you play in Windowed mode. But if you can get around that, then it's actually quite fun, definitely worth some giggles.
This is a 7/10 game personally for me, but its very subjective with how mixed reviews this game is. Not to forget that how much you tolerate/have patience for flaws and willing to finish this game is dependent on you.
To summarize what this game is, its a survival game set in space with rudimentary mechanics as in any other game of the genre, mixed with a high dose of satire, slapstick and occasional adult comedy jokes. The artstyle of this game is very nice and I personally liked this somewhat cartoonish style, the debris field, the asteroids and various structures. The humor in this game does give you a good laugh every now and then, when it makes fun of you for doing pointless objectives, finding strange items and so on. But this game has way more flaws than any credit i can give. The story is set in the year 2073 and you are carrying your grandpa's coffin for a funeral through the Breathedge funeral agency but this gigantic liner you are in gets destroyed and your whole goal is trying to find this women at the other side of this large debris field when you first get communications. Not the most innovative, but regardless when seeing the whole story at a glance its a very comedic, satire and lighthearted story mixed in with joke crafting items or pointless/unexpected objectives. Now we are diving into the flaws of the game...
So the first half of the game is pretty run-of-the-mill. It is non linear and you are in a survival sandbox, grabbing and crafting and searching for items and trying to create equipment and prepare to proceed on from that chapter/region of the debris field. Nothing memorable about a game doing the basics for the genre, but you do get to ride this vaccum cleaner like its a space motorcycle and i loved that lol. But the genre shift is very strange. The 2nd half of this game switches to you flying a shuttle in space, but now you can only walk/explore the station modules by docking in it rather than exploring the outside. What was already a pretty boring search for resources is repeated again and again with no real enticing stuff to experience. Moving on, tools. Like any game we have tools that serve a purpose, but this game just likes to irritate the hell out of the fact all your tools have a durability property and it all breaks after a few uses, whats worse is that some tools have a veryyy specific use that doesn't make sense, and the tools that you can literally ignore/barely use than the main 4-5 have much higher durability?? I don't mind durability, hell, even Minecraft has this, but if you are going to do that, atleast decrease the tools needed to scavange certain resources and slightly increase durability, at this point you should ALWAYS walk with a second copy in your inventory of that tool. You have an AI built into your suit who guides you through tasks while also being the biggest yapper I have seen. The jokes are sometimes funny but this is a hit or miss. I did some research and found that the game is originally in russian, so all these jokes have been translated to English. They land well but under a common English context, a bunch of these jokes is lost to the nature of the translation which is unfortunate. The game pokes fun with some 4th wall references of how survival game mechanics in certain games are either bad or not great, but this doesn't really have any effect on your gameplay nor does it make you feel any better that you are STILL repeating it. The game's mistake is that it relies on a ton of comedy to make up for the bland gameplay but this is not good. Theres a base building mechanic in the game where you can build a space station but what is so off-putting is that you only need to build this for the sake of acquiring certain equipment to do some prequisite objectives that are a must to move to the next chapter. You also can make a 2nd vehicle(a mini shuttle) to move around with but its a short-lived mechanic that had its wasted potential. Imagine how good this would have been if they just tried to look at other games with the same mechanic and incentivized this mechanic as the 2nd half of the gameplay to look forward to, but nope, you end up on a shuttle for the rest of the game and occasionally docking into various modules. Despite this I still continued on because I bought this game and I already am so deep inside, lets see if anything entices me. The second half is just the first half but now its a walking/flying ship simulator with still the back and forth movement. This game has a decent story that made me laugh and admire, but the game it was used in was just not developed well. This whole game kind of handicapped itself with the bland gameplay and an overreliance on jokes to carry your experience forward. But I still enjoyed some moments here and there! Thanks for reading this review, from the many!
Game is fun at first, pick it up on sale. I had about 16 hours of fun then 5 hours of not fun grinding and forced going back and forth over the same areas. After getting on the Normandy, a ship you have to work to get to then repair, you leave the starting area where you base is and you spend the rest of the time either on your ship on in bases no longer having to worry about oxygen. You spend a lot of time running back and forth in the same corridors first to find out what you need to build then back to your ship to go build it, then back to where you need to place it. So much wasted time and just very different from the first 3 chapters of the game.
amazing game. load in and everything is in russian. naturally i go to the menu to switch the displayed language. i see it's on english, so i make sure to switch it to english. nothing, however, is english yet.
10/10
Great atmosphere, love the whole sci fi outer space theme but my god does this game contain some of the laziest game design. Literally half the game is traveling back and forth to your crafting table. I got to chapter 3 and just had enough of it.
I fully understand the game is kind of a joke toward RPG's but come on now the same lazy mechanics over and over. No crafting tables nearby when you're halfway through a mission and have used all your resources.
It just becomes tedious, boring and uninteresting. And its a shame because it's a beautiful game with a great atmosphere, lots of Easter Eggs, Halfass Decent Story. I can see why people forgot about this game so quickly. Really hoping the second title addresses the shortcomings of this one.
good game, quirky humor, some material is more difficult to find since there is a lot of environment to float to and from, resources like glass is not easy to find and least of all pick up, I had to retry many times to get to the glass within a zone that is extremely cold, that frosts over your helmet very quickly and gets extremely difficult to make out where anything is. Persistence prevails and eyeing the path before the big step to float to the resource that is glass before you can't see it anymore is tricky and mildly frustrating. The game of good fun and is challenging to progress through but worthwhile cheers to all would be survivors and good luck.
After 4 hour of game play the game is horribly slow, I do not know why everyone is ranting and raving about this game because its TERRIBLE. If i have to look up a video to play your game, you failed. If i have to spend 4 hours to progress less than 1k meters away from my start point because you made the game play slow and laborious because you want to make the game longer, no, absolutely not.
Yea the chicken is funny but that's it. 3/10 because you sucked the fun out of a beautiful game by making it so tedious to progress.
It's a very humorous game, and, yes, some the humor can be very corny, but sometimes that's what we need. I love it! Some players have commented that it's a linear game masquerading as an open world sandbox. I think they're right but it's big enough that there's plenty to keep you entertained for a good while and that's certainly important in a single-player game too.
My only criticism so far: not being able to craft a working radio inside your crafted base. If Subnautica can have a working jukebox inside a base wherever you build it, than Breathedge should be able to so the same. I wanna hear the music!
Very solid game that i hadn't heard of before. The gameplay loop is addictive as you try to reach further and further into space and what you need to craft to get there is rewarding. Everything from the humour to the blueprint discoveries to the sound of the inventory as you hover over your items is satisfying.
Glad i bought it (and only for £4! on sale!). 7 hours in and finally decided to attempt to make it to the next objective the game is telling me to go to and pretty sure im still about 3% complete.
Jokes and references compilation
This game starts as an exploration + base-advancement game like Subnautica or Raft but it abandons that idea middle journey and goes into walking simulator. That happened because team did not manage to finish it properly as it started. Some may say - it was rushed and they will be correct. An extra long corridors in the second part are conforming that in a way.
The game was completely devoid of an exploration and base building mechanics in its second part, but the story was complete and the style was kept intact. It feels like two different games conjoined together.
Anyways, the genre and mechanics are secondary here. It is about cheap puns and jokes that are literally everywhere alongside with references to a lot of stuff. Most of jokes might be missed and/or considered extra dumb by people unfamiliar with events or culture aspects - so it is mostly targeted to post-USSR countries.
Despite being rushed it is still a fun game with a consistent story and humour.
It has nice visuals and sound. Controls are okay, but locations are made to consume extra time especially in its second part.
The developers, being very smart, made it so you understood the game is ass right at the 2 hours mark just to make you unable to refund. Like there is this giant ass crash to explore with the stanley parable wannabe fun ai but my fastest is by a f*cking fart? and i have around a minute worth of oxygen? ASS. with a capital A
game play doesnt save. spent 73 min in game did a bunch of stuff saved it exited. Started back up nothing there. maybe thats why its on sale for 6 bucks
The start is way too slow before it gets interesting, and the humor gets bad really quick. I did expect some kind of subnautica while running it, it really wasn't
Although it's difficult to make progress quickly through the game initially, it's one of the most holistically good games I've played in a long time. It does make demands, but looks lovely, is super-stable, has great humour throughout, and the reward for persevering in the early stages meant that I really felt I'd earned my stripes later on
Pros:
- Really - really - good sense of humour. Completely tasteful and completely entertaining. I mean this is probably where the game shines highest.
- Solid construction progression and survival mechanics
- Solid visuals
Cons:
- Veeeeeeeeery slow pacing. Almost nauseatingly slow.
- Journal system tracking tasks didn't really correlate objective marker logos to objectives, felty like there was a lot of room to work in the non-inventory UI.
- The GUI and over all feel of the game maybe a bit too "video gamey". Like goofy borderlands vibrant colours with a massive colour palette. Felt like a lot of rainbows and small attention span-esque high intensity visuals.
- A lot of assumed knowledge, some items maybe need better descriptors. Like I had no idea how to create oxygen balloons to create a path in space whereby I could restore my oxygen supply. The description of the item alone doesn't explain functionality enough. Had to randomly come across it online.
- Travel is also monotonous. Like the early game propulsion systems are useful but travelling between two points feels like a mechanic the devs fabricated to completely extend or delay gameplay time by hours. A majority of my game timefelt like holding down W, and shift lol.
Over all, fun little Subnautica in space vibe but "not quite my tempo". Kept it as recommended tho because it's a solid game objectively speaking.
Great game. Very involved. Worth the best pennies.
crafted a giant metal penis in the first hour of the game and made an oxygen canister out of a condom.
Spacenautica: (GONE SEXUAL) (NOT CLICKBAIT) (AMONG-)
Great game. Spacenautica. Best space survival game ive every played so far. But hey, not my game not my problem - thats what i say. Yeeaheh Right! Yeeaheh Right! Lighthouses rule. You don’t like the lighthouse, you suck!
This game has been on my radar for a while because I love a good base-builder and I'd seen it favorably compared to Subnautica, a franchise I've been fond of for years, and I heard it took an irreverent, fun approach to sci-fi. I hoped to have at least a few hours of fun. I did not.
First, let me get the thing many of the other reviews talk about out of the way; the writing. It's awful. This has nothing to do with whether I think the jokes are offensive or not, or whether I'm mad there's jokes in the first place: it's just kind of terrible on a technical level. Every single opportunity available is taken to harp on about how silly and stupid it is that Other Video Games do things like give the player character specialized skills suited to their situation or seemingly meaningless goals to work towards. The AI companion talks way too much and too often, has a grating voice, and it gives me no information and no jokes worth laughing at. The "humor" is the main problem, but it's not the only one; the few pieces of writing in the game that aren't meant to land as jokes fall incredibly flat. There is no depth and no intrigue and no layers to anything.
Now, I've seen many supporters of the game say that if I don't like the AI companion, and if I don't like the writing, I should simply turn down the voice volume and ignore the flavor text. It's true, I could do that, even though all the Funny Joaks do make themselves very intrusive. I could do this, and it would help, if the game was good. It's not. It's really bad.
You can see by my playtime that I gave it a solid shake, but I realized pretty fast that any positive comparisons were Subnautica were code for "everything remotely promising about this game is directly lifted from Subnautica." The basic loop of go out/collect resources/return before oxygen runs out/craft items in pod, while unoriginal, is the basis for a good game, but the devs have done nothing to improve on it and have stripped it of most of the things that actually make Subnautica good. The UI -- especially the crafting interface -- is confusing and frustrating to use. So is the hotbar. So is the item placement system. The HUD is intrusive and ugly. The carefully-crafted balance of the timing in how long it takes for oxygen to run out vs. how far away things are that makes Subnautica so addicting from early game to late game is thrown out the window in Breathedge -- it's just frustrating with no payoff. I could go on, but I'm honestly tired of talking about this garbage game, so I'll try and sum it up.
The way the developers of Breathedge approached both the story and the design of their game shows that they intrinsically do not understand what in either of those categories makes a video game actually enjoyable. A game with very limited and repetitive gameplay but good, interesting storytelling can be a transformative experience. The same goes for a game with little to no writing but well thought-out, engaging gameplay. Some games have both, and that's also great. Breathedge has neither, and Redruins seems to think that that's really cool, so I honestly do not think anyone should give them their money for anything. Feel free to disregard everything I've written here and call me a triggered lib, though.
Ten out of ten! Crazy that this game isn't more mainstream. Normally lots of games say they are "funny" but no lie I was cracking up constantly playing this
Funny Space Subnautica 👌
3/5
In Short:
---------
- Maybe slightly amusing, but not really funny to me
- Unrewarding and boring
- Extra slow pacing
- Uninspiring plot
- Ridiculously low oxygen levels in equipment
- Frustrating game mechanics that attempt to have you perceive it as a larger, more in-depth world than it really is
- One possible redemption (but still not for me, in the end): Playing in Story mode
In Long:
--------
This game looked pretty neat! Thought I'd be laughing my butt off, too. And reviews seemed pretty good in general, so I was looking forward to it!
But... as I played I found that the jokes were just not funny; the dialog was spoken way too fast so its hard to process what was said sometimes even; and playing in "Normal difficulty" mode is just ridiculous, giving you only maybe 30-seconds to go out before you have to come right back before you die of asphyxiation. This back and forth made it super laborious and sucked any fun out of the experience. Games aren't supposed to be like that!
I finally flipped it to Story mode, which makes it bearable at that point and is the only way I'd recommend playing it, but, then even going around and gathering things and accomplishing the goals was just not exciting or fulfilling. Even in Story mode, it takes foreverrr to get around, its so slowwww for no good reason. I feel like all these things were designed this way to attempt to engineer what is actually a small world with uninspired humor to feel bigger and more involved than it really is. But that design didn't work for me, it just got in the way.
So, where's the reward in playing this title? In my opinion, and I say this with sadness, but there isn't, really.
Sorry, but if I were to finish this game, it would be because I was grinding in my role as a Completionist or an Explorer on a self-imposed mission to achieve and see what else might be out there with a glimmer of hope that I might actually like or enjoy what I found and redeem the game for myself, not because I actually enjoyed the story or the mechanics of the game.
Sigh. Disappointed. :(
- Most of the game is just tedious resource collection.
- Movement mechanics are more appropriate for an underwater game, not space. (Hey, I like my conservation of energy.)
- Perhaps the jokes might be funny, if you're properly drunk. I wasn't. ;(
Very funny game that's full of charm. You can see and hear how its direction evolved as it progressed through Early Access, some find that a negative but think it's part of what makes it special. It's great to see a dev team follow through with their vision and learn along the way. The gameplay also evolves along with the way, for me it kept it fresh and fun. I'm very excited for the sequel!
Why did I waste my time building that cool base and car when I get forced into a weird fetch quest with a stupid space ship far from either of those things. what a dull and poorly made way to finish a pretty good game
How is this game still buggy? It's been out for so long. I originally bought it and gave up on it because of weird progression bugs, tried it again this year and still having issues with chapter 2. Would not recommend to anyone.
garbage time waster. shouldve just scammed me with alpha purchase
Genius one, it's so ironic like i`m reading "Memoirs of a Ghost Write" Jesse Kellerman. The Russian voice acting deserves special praise. So many pathetic(in a good meaning of this word) and comedian moments. Idk to say more just best one space game i ever played.
exceeding effect that can't be turn off, i got sick while playing this
tried to play for awhile but can't continue anymore
so much QoL needed but they move on to make breathedge 2
Saw many recommendations to play this if I enjoyed Subnautica (which I did). I also saw many comments that the humor was off-putting for some. I guess some people are far too serious.
This game is much like Subnautica in space but with a touch of humor that reminded me of the Space Quest games when I was a kid. Yes, the humor IS juvenile to a degree but its fun and I enjoy the levity mixed with the gore and violence it also depicts.
My only criticism is that it seems just as you are into base building, the next game chapter dumps all that as you ride into the end game and I feel this was not a great choice in the overall design but I guess maybe we will see if they learn their lesson for Breathedge 2.
Beginning and the first 3 chapters of the game are pretty good. A good riff on the survival crafting genre. But in the last 2/3 of the game you are simply running through S-shaped corridors completing silly tasks that simply require you to craft something, do something, and then go to the next spot. There is no longer any access to the creative aspects of the first portion of the game, nor any way to back track until the story is finished.
The jokes in the first part of the game are fine, but in the middle of the game they begin to be more self-deprecating. They would be funny if the game was actually good to play, but instead it becomes a borefest where you are simply gathering resources in a linear environment. The jokes fall flat because they are no longer in jest, they actually apply.
If I had to guess, the story beats were already decided on, and the devs ran out of time to polish the free-roam aspects of the late game. There is constructable base features that would allow a shuttle to dock, but there is never a presented opportunity to do so with a shuttle. If the latter half of the game was more polished and these features had been fleshed out, I would recommend it. But, instead I would recommend picking up Subnautica or a different survival crafter instead.
Achievements are also really grind-y in the latter half of the game. Do 100 of these, destroy 100 of that...
this game is time consuming in terms of trying to figure out what the hell you need to do in order to progress the game. Cant recommend at all. I think this would anger even the most patient people. The jokes are fine in the first hour of the game. however start to get annoying after a while.
1st thing: Everytime you start: "Disclaimer: Pleaaase don't be offended." and you gotta give an O.K.
everytime, it gets annoying.
2nd The game is tedious,
even if you got for the easiest difficulty tools still break, leaving you in situations where you have to backtrack.
Now if we had a bit more interactions in the base (and a consistent base)
this would be a good chance to engage with the Game,
but no there is nothing, the only content is exploring the map, which is occasionally paused by tedious busywork back at base.
And the worst 3rd thing this game does:
"Haha, wub wub, that thing you did was pointless!"
several moments ingame have negative payoff, the moment when your character sneezes is especially horrible.
and really infuriating when its happens repeatedly
Love the game ! Cant wait for more.
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Дополнительная информация
Разработчик | RedRuins Softworks |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 02.04.2025 |
Metacritic | 71 |
Отзывы пользователей | 73% положительных (5057) |