Разработчик: Stranga
Описание
Меня зовут Луция ... но эта история не обо мне, а о моей сестре. Хотите услышать её?
ИСТОРИЯ
Познакомьтесь с Луцией, саркастичной двенадцатилетней девочкой с игривым чувством юмора. Если верить тому, что она говорит, My Big Sister—это RPG-подобная приключенческая игра, сюжет которой не о ней, а о её сестре Сомбрии.
Геймплей
My Big Sister—это игра про Луцию и Сомбрию, двух сестер, которые пытаются вернуться домой после похищения незнакомцами, и Луция взваливает на свои маленькие плечи эту непосильную задачу.
В многочисленных главах этой игры с нисходящей графической перспективой игрокам предстоит разгадывать головоломки и находить специальные предметы, чтобы достичь её конца, но спешить совсем необязательно. Помогут ли вам множество секретов и исходов финала вернуть Луцию и Сомбрию домой целыми и невредимыми?
Характеристики:
Уникальная история, разбитая на главы
Приключенческий геймплей
Нисходящая пиксельная графика
Оригинальный саундтрек
Поддерживаемые языки: english, spanish - spain, portuguese - brazil, french, german
Системные требования
Windows
- ОС *: Windows XP
- Процессор: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
- Оперативная память: 50 MB ОЗУ
- Видеокарта: 64MB RAM
- Место на диске: 200 MB
- Звуковая карта: Any
Отзывы пользователей
This game does have merits...the art is really cute, and the concepts in general are interesting. I liked the itty bitty fourth wall break. I also liked all the different areas and I loved that it's more of a relaxing, thoughtful horror game than an actual scary one. The puzzles are only occasionally abstruse and I love the "find an object, use it someplace" dynamic that this uses. The little totoro reference was really cute. I think a younger audience might really enjoy this game.
That said, I think it leaves much to be desired. The plotlines are...really odd. It's not all that well written - the dialogue often sounds kinds of amateurish and not well thought out, there's a bunch of spelling/grammar errors, and the connections between different plot areas are...just not that good. It's kind of a jumble, honestly - I think other players will often feel confused throughout the story. I think the ideas here have potential but could probably have been better developed in the hands of a more experienced writer, because it's like they were trying to tackle too much - grief, guilt, Japanese (?) folklore, sibling relationships, envy, magical alternate worlds, depression, meta horror, a rapey therapist who people go on visiting for why???...it's a lot and the execution was sort of lacking. There were a bunch of features that just don't really go anywhere (SPOILERS: the fourth wall break especially, but also a lot of plot details - Sombria's thirst for blood that comes up twice and never again, the "mother entering Luzia's consciousness" thing, the village of children, the inexplicable "curse" that gets like four or five inconsistent explanations throughout the game, the "Tunnel of Sorrows" thing, the "stuff isn't how it seems" gambit that gets repeated so often it's basically meaningless, etc. /SPOILERS).
The most disappointing thing for me was how undeveloped the conflict between the two sisters was. There's an interesting dynamic: Luzia feels guilty for not being there for her depressed sister, and Sombria feels guilty for...somehow launching Luzia into a coma (there's something about a car accident, if I remember correctly, but it barely gets mentioned). There's also some mostly untouched symbolism about light and dark in there (if you couldn't tell just by the girls' names). It just never gets fully fleshed out (why is Sombria depressed? what is up with Luzia's inner world and what role does heritage play in it?). As a player, there's some holes you can patch up yourself and others that are way harder to come up with an explanation for. There's a fair bit of "telling not showing" in there (calling Luzia "suddenly more intelligent" is a big one). Also, the reasons for the different endings...I couldn't tell you what they are. Especially (SPOILER) the bloody hospital one. What do you mean I get an old lady massacre just 'cause I smoked one meter away from a trash can? That said, the Sombria suicide one is also weird. She's in yokai form...so already dead...and yet she kills herself...again. What? (/END SPOILER).
I think maybe what I'm trying to get at is that there's not a good reason for a lot of the plot moments this game suggests. It's almost like they just kinda happened 'cause the person who was writing thought it sounded cool to have x happen in y place, and they just stuck it in without thinking about the story too much. That's especially egregious given that this game hinges on story: it can be as cute as can be, but it's an RPGMaker style puzzle game that's pretty light on puzzles.
Besides all that, there are some gameplay issues. There's glitches - sometimes you have to rewalk an area before something becomes interactable, even if it was meant to be given the plot, the transitions between areas are really slow, the savegame animation often freezes and becomes (even) slower, when you skip a cutscene the screen freezes in place and there's no option to have different save files (something I would normally expect in a game with several different endings). Also the walking isn't super precise; I often had to move Luzia around a couple times before I'd be able to hit the required area to interact with something, because she would slide around a little. I don't have map or game design complaints other than that - like I said at the beginning, the puzzles mostly make sense and are not that hard to figure out given the surrounding tools. They were my favorite part of the game besides the cute art - and I don't think they should have been.
TL;DR: it's ok...but it's very story-driven and the story is...sort of fine.
I went in blind and was not expecting it to turn to a fantasy horror-style. I'm actually really glad they did cos I might have had serious nightmares if they'd stuck to the kidnapping or trafficking route or something.
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fun little game really enjoyable
A little bugy but very delusional,dialogues are fun to read.
rpgmaker game with sorta meta game?Awesome!
Игры похожие на My Big Sister
Дополнительная информация
Разработчик | Stranga |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 24.01.2025 |
Отзывы пользователей | 93% положительных (203) |