Разработчик: La Cosa
Описание
Клаус следует за офисным работником, который очнулся в подвале, не имея понятия кто он и где он находится. Единственная зацепка - это татуировка 'КЛАУС' на его руке. Он вынужден бежать из механического и конструктивистского мира, в котором он считает себя узником. Вместе с другим игровым персонажем по имени К1, дружелюбным грубияном, он пускается в экзистенциальное путешествие, исследуя понятие четвертой стены и ознакомление с игроком, играющим в игру.
Поддерживаемые языки: english, french, italian, german, spanish - spain, portuguese - portugal, spanish - latin america, portuguese - brazil, russian
Системные требования
Windows
- ОС *: Windows 10, 8, 7
- Процессор: Intel Core2 Duo E6750 (2 * 2660) or equivalent / AMD Athlon 64 X2 Dual Core 5000+ (2 * 2600) or equivalent
- Оперативная память: 2 GB ОЗУ
- Видеокарта: Geforce GT 430 (1024 MB) / Radeon HD 5570 (1024 MB)
- DirectX: версии 11
- Место на диске: 4 GB
- Дополнительно: Supports Xbox 360 Controller and other XInput-compatible controllers. It doesn't support Steam controller.
Mac
- ОС: Mac OS X 10.11 (El Capitan) or later
- Процессор: Intel Core i5-4570 (4 * 3200)
- Оперативная память: 2 GB ОЗУ
- Видеокарта: GeForce GT 755M
- Место на диске: 4 GB
- Дополнительно: Supports Xbox 360 Controller
Отзывы пользователей
At the start, it seems like an original and well-designed game, with a semi-fresh approach to precision platformer genre. But check out the achievements page: not more than 20% of the players got to the fourth chapter, even less got to the finish. Why is that?
There are multiple problems that lead to that. First of all, novelty of design quickly vanishes. Chapters differ in color and some small sprites, but for player they almost look the same. What worse, the gameplay is also the same, with the addition of some small gimmick in each chapter; and these gimmicks are pretty basic, such as wind, lasers and shooting enemies.
An interesting idea is the design of the narration that is literally the text that appears inside the levels alongside your movement. There are two problems with it. First, it looks silly as long as you backtrack or respawn (which you'll do hundreds of times). Second, it is nearly impossible to read after the second chapter, because gameplay becomes hard and quick enough that you just don't have any spare attention.
Oh, the gameplay. It is really constructed of just a couple of elements: Klaus "hacks" the consoles and K1 "crashes" them. Klaus jumps and is small, K1 "flies" and is big. Well, that is pretty everything you'll get, rinse and repeat. "Memory" bonus levels are somewhat original, but that's all.
And please, makers of "hard platformers", stop this approach of "one fail and respawn". Yes, there are checkpoints (in some games you have to replay all the screen or even an entire level); yes, it is clear and minimalistic; but it gets too. freaking. repetitive! It may be acceptable for "challenge" games like super meat boy, where there are virtually no plot and each screen is a "puzzle" to solve, but in a game with a long plot and characters speaking to each other through on-screen texts... It gets worse only in games with long cutscenes.
Now the story. This is even worse, because it does not hook you from the beginning. Amnesia, seriously? Many games start with something intriguing and then disappoint you with a weak ending. This is not the case: the life of Klaus ("ordinary office worker", "clone of a clone") is not interesting in the slightest, and his hysteria towards the player (!) is strange and off-putting. Seeing such a bland character, I thought he we transform, become someone interesting, gain powers, find himself in a complex surreal situation... But no, nothing like that. He... does not want to be ordinary and follow the order. Well, relatable, and? And nothing more, if you collect all the bonuses, he will "go outside" to "be on his own".
Just compare this game to "Thomas was alone". It is also a single-player puzzle-platformer with multiple characters, but it does not have most of the problems of "Klaus". The narration exist, but it has a voice over, not forcing you to read and jump at the same time. There are much more characters than just two. Minimalist design does not try to look complex, and looks good in result. Levels are shorter and the game does not stretch itself to 6-8 hours. Why be so long if you have so little to show for it? Honestly, just restricting the gamelength to 2-3 chapters would do wonders to this otherwise long and repetitive slog of an original, but banal game.
Extra tip for the problem of constantly running often mentioned in reviews: on Steam Deck, set run button to "left stick touch". With that, you will manipulate the stick to move and at the same time "press" the run button by touching it!
Super Meat Boy with a dash of The Stanley Parable existentialism. I enjoyed my time with this game, although every time I got a hidden memory piece I had a hard time not yelling out "WARP ZONE!!!"
Fully Steam Deck compatible without any issues. The control scheme is very complex and uses many inputs, so not for those with dexterity limitations.
There is a bug in the final boss where the right terminal status is not reset after dying. As a result, you can get stuck in the boss battle and not even realize anything is wrong until you've gone through several cycles of boss attacks without an opportunity to counter-attack. When this happens you need to restart the chapter or section and the flag will be reset.
Way too many controls in this game. This a barely positive review.
This game runs on Macs, despite the store page claiming otherwise.
Дополнительная информация
Разработчик | La Cosa |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 24.01.2025 |
Отзывы пользователей | 89% положительных (56) |