
Разработчик: Bouncyrock Entertainment
Описание
Overview / What Is TaleSpire?
TaleSpire is a beautiful way to play pen and paper RPGs online. Bring your stories to life and embark upon campaigns together with your friends, regardless of where you are in the world.
With Talespire, the beauty and physicality of tabletop gaming meet the endless possibilities of a digital world. Here you can collaboratively build your worlds without compromising the handcrafted aesthetic of using traditional miniatures.
As a player, you can take on the mantle of multiple heroes and creatures, manage your stats, and express yourself using the growing emote system. Perform dice rolls directly on the board and interact with your environment — at least, as far as your GM will let you!
As a GM, you can dazzle and thrill your friends by building expansive maps, setting up shots, and controlling immersive soundscapes to bring all your delightful and devious designs to life.
TaleSpire is not tied to a specific game or ruleset. Whether you’re running a one-shot or a sprawling campaign, if it's on a square grid then we have your back. We are now in Early Access, so now is your chance to raise up your sword, rally your friends, and take your next adventure online with us.
Building and play are one
Setting the stage for your story takes no time at all with Talespire, but even if you forget to prep, it can all be added in while you play. Want to destroy a wall to reveal a secret passage? Do it! Want to rain down piles of gold from the heavens? You have the power. At any moment during your adventure, you (or multiple GMs) can jump into building mode and change the world without interrupting anything else. Our persistent online boards can be created at a moment’s notice, and everything is synchronized in real-time as you dice-roll your way to glory.
A slew of tools to help you on your adventures
It’s dangerous to go alone, but luckily we have a bunch of tools that can help, and all are as pleasing as they are useful. Beautiful dice, rulers and area markers, a range of emotes, and special modes for turn-based combat and cinematic sequences are at your disposal.
A growing library of assets
Pick from a plethora of pieces to create your scenes! The current roster stands at 280 miniatures, 2100 tiles and props, and 60 unique audio tracks. Our library is ever-expanding; we produce fresh asset packs every month.
Share your creations
TaleSpire boards are designed to be easily shared, whether with friends or with the wider community on sites like TalesBazaar or TalesTavern. You can copy sections of your boards (slabs) and paste them as text outside of TaleSpire. Simply paste the text back into TaleSpire to summon the slab to your hand.
This tale has only just begun
Being in Early Access we still have plenty of adventures ahead of us. We have an active Discord community, which you can find in the social section, and alongside your feedback we’re looking forward to developing the game’s features. So come, journey with us a while.
Поддерживаемые языки: english
Системные требования
Windows
- OS: Windows 10
- Processor: 64bit
- Memory: 4 GB RAM
- Graphics: Graphics card with DX11.1 (feature level 11_1, shader model 5.0) capabilities.
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 4 GB available space
- OS: Windows 10
- Processor: 64bit
- Memory: 8 GB RAM
- Graphics: Graphics card with DX11.1 (feature level 11_1, shader model 5.0) capabilities.
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 5 GB available space
Mac
- OS: macOS 13 (Ventura)
- Processor: M1
- Memory: 8 GB RAM
- Network: Broadband Internet connection
- Storage: 4 GB available space
- OS: macOS 13 (Ventura)
- Processor: M1 Pro
- Memory: 8 GB RAM
- Network: Broadband Internet connection
- Storage: 5 GB available space
Отзывы пользователей
I run pathfinder on here and its pretty great
A VTT where the players have to pay will not make big numbers. If you want to boost the price for DMs to 40 bucks or something around but let the players in for free. I would love to promote and use this VTT because it is a great idea but the crappy execution will forever limit this tool to smaller numbers then the competitors.
As a DM that runs 3 campaigns and several smaller projects at the moment this is pure A$$
Cannot recommend it
Best ttrpg tool for online campaigns.
Great tool for playing D&D. While I have no experience using this as a GM, as a player the experience was very smooth and easy to follow along with. Controls were intuitive and the immersion was enhanced. I also found it really cool that we were able to import custom character models for our characters.
A truly wondrous experience, and a necessary get for TTRP games with friends who are states away.
Every Campaign regardless of TTRPG I want to do it in Talespire. The Community Props, The Depth of systems, continuous updates! I have even bought chairs for players so they don't feel the need to "Buy Talespire" since I do also sometimes run paid games. Though is a feature even non paid DM's could offer since it is fairly cheap.
My only gripe is that they still havent produced their "Mini Builder" and the fact that you have to rely on symbiotes to have integrated character sheets. Other than that. 100% worth every penny.
At the time of this review, I have 200 hours in talespire. I have played around with it for a while, made maps of my own and play with many of the assets on the regular. I DM a game every week, and I love the utility of sites like talestavern and talesbazaar that make it easier to import the creations of others into the game! My players loved the visual aspect of talespire, and it feels fun and interactive for all of us. The in game models and building assets are detailed and I appreciate that the devs are always adding things (especially the ping, seats, and more!!) I think my only gripe at this time is that some things reset if I close out the game before I start, so specially taken photos I take in the cinematic mode reset each time, which makes it a little hard when I want to prep before a game days ahead, for example. They are constantly adding things which I enjoy looking at, and hope to see a but more customization options in the future, like maybe a dyeing/painting system for things.
I find the price fair, because as a DM we already brunt the cost of many things already (DMs guide, players handbook, etc) and my players didnt mind the price because they saw it as being committed to the game, and for certain parts of the story (like their hometowns) they are building it with me, so its a fun thing to do together and get them to engage better!
Overall, I recommend talespire to any dnd group, I adore it and will continue to support the devs where I can. ♥
It's pretty good, but the dm said no to my level 63 hero forge model that was an exact replica of Rebecca from cyberpunk 2077, she was honestly the best part of cyber punk, anyways 3/5 no rebecca
Being asked to shell out an additional $80 for player seats in your 6 person campaign without any prior expectation of needing to do that is extremely scummy.
Beautiful app for GMs and players alike, has everything youd need to run a fun 3d dnd campaign, only downside is the seats cost {but seats carry over to other campaigns so thats an upside} and when i drop a token npc on the map i have to make them accessable to all players individually. that makes making cities filled with people hard to make.
This is the best 3D TTRPG out of all of them, its really easy to use, and i enjoy using it for my players
No better tool for D&D Exists. I only own one copy and use it for my in-person game of 5-6 players. Some of the players bought seats, and even bring a steam deck to control their characters during my narrative! I wish steam deck controls were better implemented, but this is one of the greatest tools. Even if you have no incentive to spend hours building maps, entire chunks or game boards that people put dozens to hundreds of hours into are available for import through the game and even on talestavern online if you want to import boards with just one click!
The potential for homebrew characters is limitless, you can download very many actor models , much more than I can ever financially attain realistically.
Great map builder and TTRPG hosting program. Focuses more on world build at this moment. Lots of mods/mod support that add so much functionality. Currently running a campaign with D&dBeyond integrated through mods. Devs are still working hard, if Talespire isn't exactly where you'd want it to be now, check back later because they are always rolling out changes.
Recent community support and DM tools has made this invaluable for our online D&D campaigns with friends around the country.
Takes a little bit of learning but its a small hurdle. Overall, the program is great if you have players who struggle a bit with theater of the mind. The 3D space allows for more accurate representation of the play maps and what you as the DM envision. It also makes certain mechanics like cover more intuitive to use because there is no guessing about the size of a boulder or whatever else relative to your character.
Absolutely the best TTRPG virtual tabletop I have used. Seamless integration with Heroforge, so digital minis of your players and NPCs you create yourself can inhabit the world you create. Great library of “Slabs” (chunks of environments) and “Boards” (fully built areas) made by other users that you can use until you get comfortable with the interface yourself.
There's a bit of a learning curve, but once you're over that hump, you can create some wild and interesting places for your players to explore. New features and set pieces are being added all the time. For a program “In Beta” it is worth every penny.
incredible for ttrpg map creators
I have not used this to run a session yet, I am just having fun building dungeons! This is just a fun dungeon builder simulator. I can't wait to try it out in an actual game.
Takes work to set up and get going but wow... so indepth!
A noble idea, a poor execution.
I have three major problems that I would like to see addressed before I can honestly recommend this game.
1) This is a slog to set up a campaign. If you are actually trying to make the map look interesting, and not trying to simply make a box for a building (which, if you're using this system, you likely want it to look nice) takes forever to set up all the little details. You may think, "Hey, this is a 3D system, of course it's gonna take a while to build something!" when in reality, the options are limited, meaning you need to get creative on putting things together to make something that looks nice, and you have to dig through unorganized folders with no way to search for a specific type of tile, so you're forced to dig through the folders and remember which tiles you like. Furthermore, it's way too easy to accidentally upscale everything to an absurd degree, making it hard to make a reasonably sized map instead of forcing your players to move dozens of spaces just to get to the point you want them to be.
2) No character creator. Now, you might say, "But you can use Hero Forge!" Yes, I know, but that only works if you want to make a player character. If you're trying to set up easily distinguishable NPCs, you're gonna be paying tons to set up a all the necessary characters. It's great for players, bad for DMs. There is a way for you to mod in 2D flat tokens, but those are hard to make if you don't have much knowledge on how to work with the programs needed and look through where you need to go to place the files. It's far too much work for something that really needs to be worked on for the game. I am aware of the fact the devs plan on adding in a character builder at some point, as that is one of the milestone rewards they promised, and the Hero Forge thing is just a bit of a temporary fix for things, but this makes it hard for DMs who are on a budget to set up a campaign. Speaking of cost of entry...
3) The "guest edition" isn't free. If you want to invite friends to check out the game, and they aren't interested in DMing, or just want to check out and play in your game, then they'll need to fork over $10 to join your game. And that's all the seats do, all they do is allow you to join in a game, and after that, they can't do much else. It's frustrating to see that and think, "Cool, I can invite my friends to the game!" and then be blocked by a $10/person fee.
Don't get me wrong, I understand there are only a few devs, and they really want to make something unique and exclusive to enhance the playing experience of players who are playing remotely, to try and get the tabletop in person feel recreated online, but the problem with how this is set up now is it's very ridged. If you have any idea of how you want to set up the campaign, and it clashes with how the game is set up, tough luck, you'll have to change it to comply with how this system runs. I believe if this system is simplified and made to be more accessible, it could really pick up more traction, but as it is, I don't see myself wanting to return to this after I finish my campaign unless the devs fix the ridged structure of the game.
After having 3 sessions and still working on boards that my players have yet to witness I feel like it is time to leave a feedback. I only have it for about a year so I can not compare to how it was when it just released but what I can say is what I witnessed trough the year.
I might sound mean to people who think differently so take no offence. We all are different and my eyes aren't just black and white.
So I bought as it looked ideal for what I want. As a gamer and inviting other gamer players to try out DnD I felt like this is the most immersive way to bring in a long distance player to join.
Having time to work on the boards is nothing but time consuming bliss haha. I am so passionate about it, that I forget to take a break. New assets are being added every now and then which come perfectly. Slabs are my life saviours especially on some npc buildings or background buildings/ structure/ forest. During Christmas talespire added these little Christmas decorations which I found adorable. Was a surprise. If your run has celebrations of that kind, it's perfect little detail you can add.
(Figures)
Another main complain for most which I also don't see why is it such a big deal. I started my run with people created and shared figures. There is so much that you will find almost ANYTHING you want. My players didn't find exact detail ones they wished etc (green haired rogue or handsome silver hair warlock.) so they just picked characters wearing a hood to hide the hair haha. One player did get so into it that he checked HeroForge. Now HeroForge is great and works with talespire it does cost money, but it isn't the only option. There are tutorials for free how to make your figure trough blender step by step which isn't easy but if the player or DM are passionate enough to create that specific character they want who knows after few sittings and few failed tries with help of kind people on internet sharing tips and trick maybe they can figure out. So you end up paying with your time instead of money. Pick your poison.
(Price feedback that majority here complains)
As far as I know a small group is working on this so I take no problem to invest into the game. After building few boards and watching tutorials I decided it is perfect platform. I let my players know and gave them time to let's say put the money aside bit by bit and purchase it if they can't afford it instantly. If your player just puts aside 5 euros per month in four months you can easily start a party and not only they get this cool game with great experience that is by the way being improved and patched up EVERY month. But they also support the team working on it and encourage them to keep their active work. So I genuinely do not understand the price complains. 20 euros for campaign? Let's be honest it will probably go about a year more or less. It is no subscription but one time purchase. People need to chill.
(Mods)
Symbiotes. Well I honestly haven't stepped inside that realm yet. In all the games I tend to not use any mods so I didn't get too into it, but a lot of people like to use them and find them helpful for specific things they need. (who knows maybe I didn't find the need for anything yet. But I recently started checking trough them.)
Some extra comments: My players love the changing background settings. You can not only pick nature sounds but music too or even both at the same time. Which is crazy. The visual setting is power is crazy. You can really feel like a little god in there.
My personal favourite thing as a beginner DM and having beginner players:
You can use plugin with dndbeyond character sheet. It does have some restrictions of subclasses etc. if you don't own any books but for first beginner run there is no problem. (other people connect sheets to talespire from different platforms or add sheet there itself. I honestly found it more complicated.) Why I chose this because on that site there is ANY explanation on each spell, condition or anything else. Help with levelling up and so on and so far. SUPER beginner friendly. We do take more time on combat as we all stop by and read on what each can do and start discussing to make sure it's correct but that is the process of learning.
There are sooo many tutorials on building and characters and so on and so far so whenever you get lost just pull up yt and search it up, even talespire discussions are always there to help (their dc is also very active.).
Oof, just skip this one if you want to play with friends
Big mistake buying this if you intended to play with friends. Base game is not cheap, bought thinking we would be able to buy & invite friends to join for free. Turns out they need to buy the full game, or I need to buy a 15 dollar pass to let them join. For four people we'd spend AT LEAST $75 with 3 of them not actually getting a game wtf? Sureee if I was a dm with years of experience or lots of money it'd be okay but im not a guy dming all the time, or made of money to buy all this crap.
Steam charts are down on this game, I'm I can't believe they got my money, AVOID THIS ONE!!!
Screw these greedy goblin devs hope the project continues to fail.
Buy it
I'm still learning and experimenting with the features, but so far i think it will turn out to be a valuable tool for my 3.5 sessions
This game really makes it for playing DnD with friends who are online only. Importing custom models from HeroForge is just icing on the cake.
Been running my Tyranny of Dragons campaign for 3 years strong now, most of it through TaleSpire with DnD beyond managing the stat blocks and rules, such a great combo.
Cant recommend at the moment, to get a recommend from me, you need to take the seat cost for players and divide that by 3.,
Talespire is a wonderful tool for building 3D encounter maps. It excels at allowing the GM control over exactly how a specific scene looks and feels. Between the basic pieces, decorations, and atmosphere settings that even include some sounds and music, it really covers most of the bases. I have so far run two versions of the same homebrew campaign, with some slight differences and a new party. Both times I've felt like it was relatively easy to set up maps and make boards feel very fun to move around and explore while also easily creating a space that allows players to come up with more interesting methods of attacking than I found on 2D map makers.
It also just scratches the itch to create something. Building the maps themselves is fun and intuitive enough that sometimes I forget I'm preparing them for players. There are a few tricks to learn for making maps look truly incredible, but most of them are really well documented on youtube or the subreddit at this point. If you're considering Talespire, know that the functionality of the program itself is top notch and easy to understand.
The only downside I see to Talespire is that either players need to own their own copy, or GMs have to spend a bit extra buying seats. Many competing tools offer a free player version and a much more expensive DM version that actually allows for building and running games. Talespire has more individual transactions(A copy for the GM and a copy or seat for each player) I think the over all costs of setting up for a party of four are pretty much the same. Plus, Talespire has the advantage of community made content and the ability to import tokens from Hero Forge, as long as you own them. There are TONS of tokens already available between Talespire itself and the community, but if you really need something specific, you can add it to your game yourself!
Overall I would say Talespire has way more upsides than downsides, and the only real downside is that it costs money. So, if you have it to spend and you're looking for a cool tool to add to your online TTRPG experience, I can't recommend Talespire enough. I've heard some folks say they also use it for in-person games, but I don't have any experience using it that way so can't really comment.
Fun!
Consistent support. Easy to build. Some things still need polishing and it is missing useful features, but the devs seem committed to making Talespire one of the best VTTs out there. Community mods, creations, and minis are extremely useful and easy to implement.
Be prepared to use tutorials to figure out how this program works. I still can't.
you have to pay for seats
Unless you are willing to sit down for two hours and really get into making a map like I did (I slapped together a giant Cyberpunk City), I don't recommend. But if that's up your alley, and you have a basic knowledge of tabletop games, this is a good option.
I was skeptical to say the lease when we/I chose to use Talespire as our VTT. We had been using 2d VTT like roll20 for a very long time and moving away from free and something that was mostly easy to use was a bit of a stretch for me. After almost 600 hours of use I can safely say it has been a amazing move. Lets break it down.
Is it the easiest and most time effective way to use my time to build maps?
- No not by a long shot. At times I can get pretty frustrated with the system but it has also brought a new kind of life to our games. My players are always blown away by maps and its made our battle maps so much better being able to see things in 3d. It helps my players try new things just because they can see the world in that 3d space.
Is the price worth it?
- For us yeah. We got the game well before there were seats and I payed for most of my players copies. As a DM I think this was just something nice to do and I want to be able for them to enjoy the game without worrying about the cost of it. Again I have logged almost 600 hours and my players are not far behind me. So for 4 hours every Tuesday for almost every week of the year, yeah totally worth it.
Hows development?
- Tricky one for me. The developers certainly listen to their community. They are often trying to make additions that the community asks for and release new content often. Is it the content I would like to see... not always. I like new map features and UI updates. I would love to see fog o war, and more effects but I also understand that some of these features may be harder to make and implement than others. At the end of the day though it gets update a lot and new features come pretty regularly.
Feedback and general Before you buy
- Talespire is not a easy log in and build a map. It takes some getting used to and you are going to find things that are a bit frustrating. Its also not a one stop shop for my map building needs as a DM. I use inkarnate and worldanvil as huge add ons to Talespire to make our campaigns work. But if you are willing to put in the time the pay off is huge. Your players will love the environments you can make and it adds real life to a battle or area that you want them to FEEL. We have made it a huge part of our weekly sessions and I love making a good map that my players ooohhh and aww over.
- It has its flaws, anything will. I wish that it was a bit easier to build in, wish there was more additions to some map textures I use more often, wish I didn't have to use Heroforge to make a lot of extra minis. But hey we love it. Its rare to find a game that developers listen to their community and deliver as much as this team does.
Thank you to the devs
- I know a review in itself is some ways a thank you but I know mine is not all flowers and gold stars. That said thank you very much for making what you have and continue to make better all the time. It has truly been a great addition to our Tuesday nights. Thank you for listening, thanks for working as hard as you do, and thank you for helping me as a DM make our sessions that more magical. Thank you.
Was a success playing D&D with the family. Would Recommend!
Really rad tool for any ttrpg enthusiast, also great for table top miniatures games. Ive played middle earth, relicblade, cyberpunk combat zone using this tool. The hate received about the pricing is made silly, its a one time cost yall. Meanwhile WotC is tryna nickel and dime yah with monthly subs to use thier vtt software. Support this rad team of developers whove made something truly special
A fantastic tabletop simulator for TTRPGs, seemless integration of other creators works and effortless easy to create your own. Would absolutely recommend for a group of distant friends to use as an online way of continuing their TTRPG adventures.
it is a fantiastic alternitive to irl dnd, amazing avalibility and a fun time all around!
Decent learning curve - and definitely scratches the miniatures itch.
Doubt I'll be able to use it beyond wow-factor boss fights (which I think is worth it alone)
Hope it grows and continues to evolve like owlbear has.
Critique: If it's not already a thing - door functionality and Player dungeon exploration could be HUGE.
At a first glance, this looks like a cool tool for TTRPGs, BUT.
Having to spend more for each other player to join your game with the "guest" version is scummy. A regular D&D group is 4 to 5 players, at the moment of writing this, each seat costs 15$.
At least, seats are like chairs in your house, when a player leaves, the seat is vacated. While that makes the long term costs better than subscription based alternatives, the up-front cost is unpleasant.
4 years ago a remarkable new way to build maps for games and play on those maps in 3D came into my awareness. TaleSpire. The tools were powerful, the art style beautiful, and it sparked my imagination in ways that 2d virtual tabletop programs didn't. It was one of the most remarkable and exciting innovations in the Virtual Tabletop space I had ever seen.
4 years later, I’m ready to talk about it.
-Visuals-
Visually this program is excellent. The assets are of a very high quality, they render well, and the program runs well even on lower end PCs. It’s fast, and I experience little to no stuttering, few if any graphical glitches, and a wealth of community content that one can use.
-Tool Set-
The building tools are robust. There’s a large amount of tiles, assets, and models to use,with more being added. One can even use their favorite Hero Forge models in the program if they are into that. The learning curve is a bit high, but that’s normal for VTT’s. It’s quite satisfying clicking things into place and moving them around, it has an almost tactile feel. It is easy to import and use sound in this program and easy to set up parameters for said sound. There are a number of rulers and measurement tools not just for building but for playing as well.
And, that’s the good stuff. The problems are many.
-Cost-
If you think you can purchase this and invite your friends to play with you like any other VTTs, they will have to pay $25 for their own copy, or you must $15 to unlock a “seat” so they can connect to your game using the ‘demo’. $15 does not unlock SEATS by the way, it unlocks a SINGLE seat. There are no seats included with the initial purchase, not even to early backers. Seats should be as easy to assign to players or rescind from them as sending an invite to the game, I shouldn't have to worry about having spent enough money to unlock enough seats so others can play.
It is $70-$85 minimum for a standard group of 1 DM and 4 players to use this. Compared to any other virtual tabletop, this is the most expensive option.There are a large number of free VTT’s out there beside the massive Roll20. Foundry only requires a single $50 purchase, and $40 for Fantasy Grounds. D&D’s Sigle (another 3d VTT) is free to play and $6/month for some nice features. I suppose Table Top Simulator IS technically more expensive, at $20 a player, but that’s a very broad program supporting many types of games of which only TTRPG’s are only a fraction. The competition is fierce, and it’s about to get even more fierce with some very compelling VTT’s on the horizon.
I understand this program is a different type of beast, but currently Talespire is the most expensive option for running a TTRPG and it has the least amount of support. Asking that a standard group of players (4 players and a DM ) pay $75-$85 between them to play an open beta program with flailing mod support and lack luster updates -is- -a- -Problem-.
-Community-
The community is in dire straits. Steam Charts has this game averaging 300 users. Finding groups of people who have this program let alone who want to play on it has been extremely difficult. The most conversations being had are complaints and feature requests for the same features we’ve been asking for this whole time. It is vaguely possible to play 5e, but any other system? Good luck finding them.
-Mod Support-
They call these Symbiotes. These are not integrated with Steam workshop so they are being hosted by 3rd party sites. They don't want to tie down mod support to one exosystem, I can understand that, but right now Talespire is ONLY available on Steam, and that ecosystem is extremely robust. Steam Modders are very active. By keeping mods off Steam Workshop they lose all of that. Besides that, the functionality is spread between 3 different places, and there is nothing that tells you how to get, access, or use them aside from an FAQ on the website. Though you can browse available mods in the program, filtering them leaves something to be desired, and you can't see important information like dependencies or last time one was updated.
-Early Access-
This is an early access program. While it has been an early access program for longer than most indie games are in development, one's criticisms should keep that in mind. This is being developed by 2 people who, I suspect, are not developing this as full time jobs just based on the Steam Charts data to estimate sales. With that said, I have some issues with how this early access has progressed.
The early access blurb is written thusly: “TaleSpire has already benefited hugely from the feedback of the community, and this is something we seek to continue. While we have a strong vision for where we want to take the game, we want to keep this dialog going so we can continue to make something that is honed to the needs of real players.”
The developers are more than happy to respond to criticism and concerns, but do nothing about them. Worse, their responses often feel a little hand-wavy or condescending. I work in customer service and client support. I know how hard it is to communicate well, especially when there is criticism, but it vital to get it correct.
Here is a list of some of the most basic features most requested that are missing from Talespire I went to the features request site and these are the most popular:
-Fog of War
-Adjustable light Sources (size and color)
-Map Pins
-Character sheet
-Any kind of place to put notes, journal, character information, container contents
-Inventory
-A turn counter
-The ability to prevent players from zooming around the whole map
-Being able to define rules sets so we can tailor the game toward the TTRPG we are playing.
-Secret rolls
-Status effect indicators
The community has been BEGGING for years for BASIC features like the ones above. Instead we get features like:
-Hero Forge integration, which only a fraction of a fraction of people are going to use unlike any of the other ones on the list above that EVERYONE would use.
-Builder Presence, to be able to keep track of what other people are building on the map, fair enough.
-Board folders. They were so excited about the ability to group your boards and keep them organized that they wrote a release post about it.
-Symbiotes: Mods. Just, seriously, call them mods.
-Map Ping
-A number of smaller ‘features’ that are really just UI improvements.
Currently they are working on
-Controller support, I’m ALL for accessibility features, but I would like a functional VTT I think, thank you.
-Restricting player movement
-Searching assets
-Emotes
-Status effect indicators
So almost nothing we’ve asked for over the last 4 years. Something is wrong here.
-Conclusion-
I am frustrated at the state and direction of TaleSpire. Instead of basic functions, we’ve gotten Hero Forge, and poorly integrated mods. Hero Forge is expensive for many people and while the Devs don't control the cost, they do have control over what they spend their time on. Implementing Hero Forge this early was a waste of time. I’m still fuming at how far back it set other features. EVERYONE would have been able to use a journal/notes. Every DM would use map pins. Only a fraction of a fraction of people wanted Hero Forge integration; even fewer will ever use it.
The developers are happy to respond to criticism, but nothing ever comes out of it. I have yet to ever see them address the community by actually taking up any of the most suggested features and doing something about it, not a single time, with perhaps the exception of pinging the map. But, really, in a VTT a map ping is a major feature release?
TaleSpire is all but dead. You will spend $25 and have fun with making maps and importing maps, you might get together a group to play fueled by your excitement alone, you’ll play some sessions until everyone realizes it is too hard to play without basic functions, and then you will do nothing with it after that. After 4 years, that’s my conclusion.
Talespire (endorsed by dimension 20) is a fantastic way to make d&d combat more fun and interactable. While the interface/controls are quite confusing at first, once you get the hang of them it is an entertaining and exciting spin on dnd! I introduced it to my players and they were so exited and hyped. While it is slightly pricey, I think it's worth it.
While TaleSpire has a very cool and immersive visual offering for tabletop, it leaves everything else on the floor. Worse, it inevitably forces you (and your players) to go outside the app for tools and additions to actually play the game, shattering the immersive value it brings. Its support for things like character stats, sheets and even basic functionality, like being able to add a modifier to an existing die you're about to roll, is either clumsy or non-existent. It's impossible to recommend this when Foundry and even Owlbear Rodeo exist to facilitate much better TTRPG gaming online.
Good until you realize to add any custom models it costs 8 dollars per model. If it was a subscription for unlimited, maybe. But with it costing 8 dollars to have a custom digital model it makes the game expensive as a dm. For my current campaign I would have to spend another 24 for models. And my players would need to spend another 32 for their models. Not to mention I would need to spend another 50 on the seats for people to play with me, but at least that is permanent. But paying 127 to play a single campaign is a scam.
not for me
its a really nifty dungeon building game. lets you invite friends and thats cool. they have mods that allow you to import dnd stuff. better than roll 20
Switch FoundryVTT for a one time purchase by the DM. This pricing model is way too high.
although it seems promising the fact you must spend 15 dollars usd per player to be able to enjoy the campaign is utterly abusrd i should not have to spend over 80 dollars to set up a campaign for my friends to play, when other sites exist that are one much cheaper, but also free
Likes: lighting and 3d environment. Once learned the ease at which you can build your maps and boards. Great multi-level environments that can be made. It has Modern as well as fantasy builds. Mixing and matching allows for some amazing builds. The Thunderspire community also contributed several hundred additional maps, slabs, prebuilds, characters, and mulitiple game possibilities. Dislikes, limited diagonal building, and circular materials. Limits on the camera and sometimes a glitchy build button that puts down multiples of one item instead of anything else. Some of the translations of maps from 2d do not go so well without modifications to 3d.
Absolutely amazing. The customisation options not only for tiles and structures but also for minis is out of this world. Access to the community content on Tales Tavern is genius and is essentially a funnel for unlimited future content. If they keep up with the updates this will just get better and better! I am a player and a DM in 2 different virtual campaigns and could not recommend this more to anyone looking to do the same.
Can't wait to see the progress and features in future updates! Keep up the great work devs.
Hope to see more tiles added in the future, but loving it so-far!
Дополнительная информация
Разработчик | Bouncyrock Entertainment |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 26.04.2025 |
Отзывы пользователей | 91% положительных (2973) |