Разработчик: Xatrix Entertainment
Описание
Three years after the events of Cyberia, Zak wakes up from a cryo-sleep, only to find out that his mission is not over yet. There is a new deadly weapon developed from the remains of the Cyberia project. There is a new fanatic leader who will stop at nothing to gain absolute control over humanity...
Zak must put his cyberhero skills to the ultimate test!
- Randomized gameplay - so it's never the same game twice.
- Action that moves... you can't just shoot your way out of this.
- Blackout-inducing G-force flying and driving, but don't just hang on or you won't make it.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows XP / Vista / 7 / 8 / 10
- Processor: 1.8 GHz Processor
- Memory: 512 MB RAM
- Graphics: 3D graphics card compatible with DirectX 7
- DirectX: Version 7.0
- Storage: 924 MB available space
- Additional Notes: Mouse, Keyboard
- Memory: 1 GB RAM
- Graphics: D graphics card compatible with DirectX 9
- DirectX: Version 9.0
Mac
- OS: OS X 10.7.0 or later
- Processor: Intel Core Duo 2GHz+
- Memory: 1 GB RAM
- Graphics: 64MB of video memory
- Storage: 1580 MB available space
- Additional Notes: Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled
Linux
- OS: Ubuntu 16.04 or later
- Processor: 2.0 GHz Processor
- Memory: 1 GB RAM
- Graphics: 256 MB VRAM, OpenGL compatible
- Storage: 1 GB available space
Отзывы пользователей
Never got to play the sequel in the 90's, so I got it now. Ultimately disappointed though for several reasons:
- There are single-scene puzzles and rail-shooter type action sequences, very little of the "walk around and look for stuff" gameplay from Cyberia 1.
- The VR-style filesystem/directory navigation was very confusing; I didn't even realize what it was or what I should be doing first. I guess some people had dreams that this kind of computer navigation would be "the future", but overall it's very annoying as you have to wait to get to the node you need to traverse. In the future, we can tell why a VR-only OS didn't ever catch on.
- It's technically impossible to shoot all of the enemies, so it feels more overwhelming and less like a memorization/skill challenge.
[*]The game leaned in way too hard into 70's/80's Alpha-Male-vs-Butch-Feminist conversation tropes, to the point it was just sad; none of the characters had any amount of depth, and it was such a missed opportunity.
If you liked the first game, just remember it fondly as it was and skip this one.
A real retro game that took me to my infancy, now is easier than I remebered, took me 3 hours to finish it. Never been able to get the soundtrack, specially the one from the car tunnel sequence.
This is one of my favourites all time futuristic games ever. It's nice to play Cyberia 2/Cyberia again. I always recommend.
Cyberpunk 1994 - one of the first CD-ROM games and one of the first to combine computer animations and Hollywood film technique to form visually stunning graphics and cut scene.
Cyberia 2: Resurrection was released in 1995, continuing the plot of its predecessor. Xatrix Entertainment tried to polish the flaws of the original game, but as I see it, it just made it all worse.
Graphics became slightly better, and an attempt was made to fuel the story with more characters, broader dialogues, and more frequent and longer cut-scenes. Unfortunately, it made a great disservice to the game, because the quality of cinematics here is abhorrent. The cheesy voice acting combined with poor writing riddled with clichés give Cyberia 2 extremely cheap feel. Poorly directed cut-scenes are too frequent and often unnecessary: it’s infuriating when the flow of the game cuts off for the sake of some random fart joke.
Poor level of videogame cinematography in Cyberia 2 catches the eye more than in original Cyberia. The sequel could have singlehandedly shattered all the hopes of videogames and cinema convergence: the worst of the early ‘90s direct-to-video low-budget action flick would seem a masterpiece in comparison.
Gameplay-wise everything remained mostly the same with an exception that each and every slightest change heavily sabotaged the game.
Cyberia 2 is more decisive in terms of its gameplay than its predecessor: while the game is still divided into three modes, rail-shooting now rules the screen-time. Aircraft rail-shooting sequences, on-wheels rail-shooting sequences, dreamlike rail-shooting sequences—you have it all here. Even in-doors on-foot rail-shooting sequences in all their cheap-looking and cringe-worthy glory.
Puzzle-solving mode got rid of all the sensor options and became far less challenging. Adventuring now focuses mostly on stealth segments. The movement is still node to node, but the camera now hovers over Zak’s shoulder. For me, it ruins the atmosphere completely. In the original Cyberia, the fixed camera contributed to the haunted feeling of being alone in a hostile and deadly environment (that’s why early survival horrors used fixed camera frequently). Cyberia 2’s over-the-shoulder camera empowers Zak, and if you take into account all those rail-shooting sequences when you cut through dozens of enemies, empowers him too much—up to the point of devoiding him of any uniqueness, making him one of the hundreds of faceless action heroes.
In the same matter as one slight change in game’s perspective stripped the main character of his uniqueness, the sum of all tweaks and changes in formula, however minor they are, depleted Cyberia 2 of its predecessor’s charm. So what’s left is an empty shell of a game. Faceless, forgettable, unwanted.
A true masterpiece of that time, they did a great job: throwing out unfun parts of Cyberia and improving what was really fun: FMV-shooting. I think FMV-graphics got much better.
There's now no separate difficulties for action and puzzle parts and we can't use scanners manually.
This is hilarious.
It is an on rails shooter that with some "amazing" voice acting.
The game is seriously fun to play for a while. Not sure if it is still good on hour 2 though.
https://youtu.be/KqlO7Br1siM
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Дополнительная информация
Разработчик | Xatrix Entertainment |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 25.01.2025 |
Отзывы пользователей | 71% положительных (7) |