Разработчик: Ragna Maya
Описание
Synopsis:
In the world of Regia, there exists a legend about a headless Magus, the Dullahan, that is said to be a harbringer of death. The Dullahan was once human, but after losing his life, his lingering attachments made him vulnerable to chaos. He is one of the Akasha— beings born from chaos, beings given form by chaos.After wandering— searching for nearly the past 200 years, the Dullahan has finally found Razuri, a 7-level labyrinth said to be the entrance to the realm of the witches, Hexennacht. Witches are the strongest beings, revered as Gods in the study of magic. It is known that they exist through the passing of tales and legends from one generation to the next, but only a handful is said to have encountered them. The Dullahan holds a grudge against a certain witch, since that witch ended his life and took his head as a trophy.
Razuri is made by witches, to prevent others from entering Hexennacht. Be it man, beast, spirit, or witch, if they visit uninvited, they will be forced to pass through Razuri. Will the Dullahan find his way to the end of Razuri and find his head, or at least a clue to it's whereabouts? Or will he wander the labyrinth forever, as all "guests" have.
Features:
-An immersive adventure— play as the headless harbringer and make your way to the end of the labyrinth.-Multi turn-based combat(reminiscent of Final Fantasy X) focusing on strategical warfare with much reliance on the multiple damaging factors such as Status Values, Status Effects, Vulnerability Guard, and Elemental Fragility.
-Reconstruct the form of fallen Akashas from their fragments and crystallise them as Mirages for optional materialization as members of your party.
-Features over 50+ different types of Akashas, and different Battle Rewards depending on the level of the Battle Group(Defeating an Akasha at level 10 and level 20 gives different loot.)
-Face the consequences of battle— limited number of revivals for the Dullahan and permanent death for Mirages, but can be revived again by Miria at Save Points(Fallen Mirages can be resummoned at save points, but reverts back to level 1).
-Learn spells by either gaining experience or unsealing the Dullahan's ability tomes by exchanging Mana Fragments.
-With over 150+ possible equipment, 60+ equippable weapons, 90+ equippable accessories, the Dullahan can wield up to 4 essences and a weapon of his choice—
Swords, Greatswords, Katanas, Spears, or Orbs.
-Item Creation features over 100+ creatable items ranging from Scrolls(Spell Weaving), Materials(Material Alchemy), Essences(Essence Forge), and Weapons(Weapon Forge).
-Expansive world— each labyrinth floor is connected to Aurealis, with each floor free to explore as you advance through the story.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 8
- Processor: AMD FX-8350
- Memory: 4 GB RAM
- Graphics: AMD Radeon R7 370
- Storage: 5 GB available space
- OS *: Windows 8.1, Windows 10
- Processor: AMD FX-8350 or better
- Memory: 4 GB RAM
- Graphics: AMD Radeon R7 370 or better
- Storage: 5 GB available space
Отзывы пользователей
Garbage doesn't run can't refund it
So far, I've had 2 battles both of which we over in a round or two, and about 40 minutes of tutorials. If the first thing done is frustrate the player into leaving, that's just bad design.
Also, the fonts are halfway to unreadable.
Looked promising, but ultimately it's too frustrating to get into. Bad/vague writing, too much hand-holding, too many info dumps, far too many tutorials (my second battle literally had 5 tutorials in it, then I defeated the creature with a single spell). Also, absolutely no indication of what the control scheme is ("C" is the back button, WASD chooses options, and enter is the only activate key I could find). Just really poor execution overall.
This game needs to be in Early Access. It is severely broken in some ways and under-developed in others. The tutorial battle had missing textures and an absolutely boring demonstration of hitting the attack button some 20 or 30 times to kill the tutorial enemy. Shortly after the tutorial battle ended the game had a runtime error and nearly crashed my OS. Promptly after, I ran an integrity check and Steam found no issues with the installation. Despite this, I found a log in the game files that clearly suggests game objects and scripts are missing.
The game looks appealing for the lore and the jrpg elements they are trying to imitate, but it's failing hard in execution and lacking an immediate fun-factor. This one needs more time in the oven - it's not ready for the Steam store yet.
This game has a lot of issues, but a lot of promise. It's a no for now (and hopefully it'll get better), and here's why:
First the good:
I really love the stats and artistic representation of a lot of prospects here. They show a great level of quality and ultimately set the entire feel for the game. This is certainly has and shows more promise for a greater potential to the game.
Now the bad...:
Honestly, the 3d modeling is rough at best, and atrocious at worst. This is because I can't tell what is artistic design, and what is just unfinished or glitches.
Secondly, the ungoldly number of tutorials don't trust you to learn anything for yourself - you are spoonfed everything, utterly destroying the immersiona and general flow of the game. Would definitely appreciate a simple Tutorial tab.
Lastly, and the most glaring offense in any RPG, the Story. The game throws you into a situation with no context (not bad), but then proceeds to just have Miria literaly VOMIT Exposition upon you - some of which is helpful yet incomplete, most which expects you to practically take notes.
I would love to revisit this game, but only after it has had a significant number of tweaks and changes - I wouldn't even mind if they dropped the 3d altogether and went 2d.
Дополнительная информация
Разработчик | Ragna Maya |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 22.11.2024 |
Отзывы пользователей | 0% положительных (5) |