Разработчик: Falkenbrew
Описание
Особенности
- Напряжённый игровой процесс, сочетающий в себе элементы боевика и тактической игры
- Более 100 уникальных волн, состоящих из опасных противников и классических боссов
- Целый арсенал чрезвычайно мощного и стратегического оружия
- Наличие в игре механик сюрприза (настоящих, а не таких, как у EA)
- Многочисленные пути развития, влияющие на вашу тактику
- Множество концовок и секретов
- Постоянные бесплатные обновления
- Сетевая таблица лидеров. Сравнивайте свои результаты с другими!
- 4 уровня сложности — от очень лёгкого до безумного божественного
- 17 различных концовок
- Приспосабливающееся к вашим действиям окружение
- Поддержка клавиатуры, мыши и геймпада в разных сочетаниях
- Локальный кооператив с поддержкой до 4 геймпадов и одной клавиатуры с мышью
Спасите цивилизацию от неминуемой гибели
Крины — загадочный вид пожирающих всё живое инопланетян — начали своё безжалостное вторжение.Защитите остатки древней цивилизации от орд свирепых кринов. Вы — её последняя надежда!
Напряжённые бои с боссами
Сражайтесь против лучших бойцов кринов — ужасающих монстров, одолеть которых помогут ваши ум и сноровка. Боссы будут атаковать вас щупальцами, лазерами, лучами и множеством снарядов. Сможете ли вы их одолеть?Играйте с друзьями
Устройте увлекательные посиделки за игрой в компании до 5 человек! Новые игроки могут подключаться к партии прямо по ходу — её не нужно начинать заново.Поддерживаемые языки: english, german, french, russian, spanish - spain, portuguese - brazil, simplified chinese, japanese
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС *: Windows 7
- Процессор: 2ghz dual core
- Оперативная память: 2 GB ОЗУ
- Видеокарта: hardware accelerated graphics with dedicated memory
- DirectX: версии 11
- Место на диске: 1 GB
- 64-разрядные процессор и операционная система
- Процессор: 3ghz quad core
- Оперативная память: 4 GB ОЗУ
Mac
- ОС: Mac OS 10.8
- Процессор: 2ghz dual core
- Оперативная память: 2 GB ОЗУ
- Видеокарта: hardware accelerated graphics with dedicated memory
- Место на диске: 1 GB
- Процессор: 3ghz quad core
- Оперативная память: 4 GB ОЗУ
Linux
- Процессор: 2ghz dual core
- Оперативная память: 2 GB ОЗУ
- Видеокарта: hardware accelerated graphics with dedicated memory
- Место на диске: 1 GB
- Процессор: 3ghz quad core
- Оперативная память: 4 GB ОЗУ
Отзывы пользователей
A fun run-and-gun that I just happened across during the Summer sale. Very fun upgrades to choose from, with simple controls for keyboard & mouse or gamepad users. Very interesting boss creature graphic designs!
A brilliant concept mashup of strategy/bullet hell that offers an extremely challenging experience.
Sensible at 70% off, this is good arcade fun that gets a lot right. In game it is graphically interesting enough, although the visuals and layout of the menu system could do with a total rework. Game play is immediately fast, fluid and keeps things interesting, justifying its existence in a sea of a games that attempt similar but fail on Steam. If the developer rethinks the base price this game certainly deserves more sales.
This is a bizarre and interesting twin-stick shooter. The enemies are weird and varied, and your methods of fighting them require a good amount of thought and action. If you like this kind of game, it's worth full price, and a steal on sale.
Devader is a weird and rich little twin-stick gem, and it definitely brings it. Just going through the settings, you can tell that this developer attends to the details, cares about delivering a good experience, and is at least a little strange. Lots of nice, surprising little touches in there. The whole game is chock full or weird enemies, weird bullet/attack patterns, and unique boss scenarios.
Your task is to destroy everything bad coming at your big central base (which gets smaller as it gets worn down), then the usual move to the next stage and defend another against new, probably worse problems. Basic play is aim with stick and hold trigger for firing, but you also have some turrets you can place/move, a heavy cooldown attack (either a positioned but delayed blast, or an immediate blast centered on you), a heavy shot charged by briefly not shooting, and one special ability you select from a pool. Special options are: dodge, mobile drone, drop trap, bomb, place obstructions, special heavy turret, call-in pickup, and a whole-screen attack that nearly kills you. You also have a variety of basic upgrades (health, shield, etc) to take between levels, and later levels all throw in some weird new thing to play with.
Special mention to the unique concept of bullet grazing, which requires both praise and explanation, since it doesn't follow the typical shmup meaning of "grazing". Here, if you stay within a modest distance to a bullet for a couple seconds, you will absorb and erase it. This fuels higher shot power, provides a little health, and boosts some of the special abilities and extras. It's a brilliant concept that turns bullets into resources and changes the whole texture of play as you constantly decide what bullets to chase as well as to avoid. Top-tier stuff.
The game gives you lots to pay attention to, and everything contributes well to a high level of engagement. If you like intense twin-stick shooters, this needs to be not just bought and played, but reviewed and shared.
Real fun bullet hell shooter game. Deserves more recognition than what it has right now.
Can't recommend to Big Sur MacOS users unfortunately, crashes to desktop very frequently to the point of not being able to progress cuz can't make it thru a mission to get to the autosave. Really fun shooter with rpg-elements from what I've been able to play tho, I'd likely recommend to users not playing on Big Sur MacOS.
One of if not the best twin-stick shooter on steam (I use mouse/kb). An adrenaline rush from start to finish. Insane bosses with even more insane firepower to kill those bosses. Don't sleep on this one. Any and all fans of the genre owe it to yourself to check it out.
Fast and hard-core shooter. Suitable for casual shooting but seems it can give lot of fun with hours of practicing, repeating and challenging yourself. Nice music in-game but I enjoyed playing it with old Metallica - Kill'em All album in background.
A great minimalistic shooter with a twist. "Devader" is fun and seemingly easy to jump in, but hard to master.
P.s. The developer responds on the forums and supports the game.
I feel like I've stuck a floppy in my Amiga in the 90s and found a whole new fantastic game. This is a demanding game full of gameplay mechanics and furious blasting. You can feel invincible one moment and then be obliterated the next. Play it!
What an amazing, challenging game, I have completed level 4 to let you know, your first play through probably won't get you to win the game, as Normal difficulty can strain even the most mature of Crimsonland/10tons games, players.
Very cool graphics,
Fantastic soundtrack,
Alien Gore, everywhere. You definitely leave behind the trail you set.
Core gameplay: Lots of shooting. You can choose to spare ammo, you have a chest cannon, you can pause shooting for 1.5 seconds to do a power-shot and it pierces a few small units.
Your right click establishes base items - hedhehog bunkers- like from command and conquer generals, and you can hold right click for 0.3 seconds to transform these hedgehogs into attack turrets. Enemies do target them, you are protecting your defense structures, and your core.
Each level has multiple waves. You can use Shift to deploy a supplies pack where your cursor is on the map. On demand. Watch your cooldowns in the bottom left,
Each level finish, you choose 2 upgrades, no extra amount per level up, standard 1 slot/per item level up.
it can include -1 second missiles cooldown, - increased damage- increased ammo,
It's really informative, because it shows you the current value, and what it will become, if you choose that upgrade.
You have a minimap guiding you around your core too. Very useful for finding any of the 'hidden' or non-visible enemies remaining on the map.
Check out the first 30+ minutes on my youtube:
https://youtu.be/IjNS6EIBdlE
I grabbed this game during the Lunar New Year sale. Grabbed it along with a bunch of other shmups, and this is the game I have the most fun with. For me, it's the year of Devader - and I'm sure as hell looking forward the next eleven months.
I won't do much more than summarize the game since the description does a fine job, but Devader is a twin stick shooter with a few more bells and whistles that make you feel VERY powerful. Every tool you have serves a purpose, and the tutorials do a decent job of letting you figure out how to make your new guns work.
If you really want an awkward mashup description; think if someone took the stage variety of Darius, the upgrade spread of Gradius (and then some), and then couldn't decide whether to form it to resemble Defender or Robotron more - that's Devader.
PROS:
+ It's controlled chaos; pure, frenetic, fun. It feels somewhat reminiscent to Risk of Rain: there's the line of brutal tension between you and the oncoming horde, and on either side is a bitter fight for survival or a satisfying sense of total control. It all comes down to how you use what you equip yourself with, and it feels amazing to turn around and crush what once had you on the ropes under your heel.
+ You're not stuck guessing what you're going to get. Do you want the larger AoE burst, or a slightly smaller ranged nuke with a delay? Do you want turrets following you, or a defensive wall? If you want Upgrade A, you can have Upgrade A. As deterministic as things are, there's enough variety to leave a fair amount of exploration.
+ None of the upgrades (that I've tried - note my small playtime) have felt worthless. The upgrades the game suggests for beginners are serviceable, and I've found myself sticking with some of them over the more flexible upgrades.
NEUTRAL:
= There aren't many things that feel unfair, but those that do feel VERY unfair. I might not be great at bullet hells, but dodging is reasonably within my vocabulary - and some things I simply can't see how to dodge consistently. If I can barely chase after a boss without eating a death, but at the same time I need to keep chasing the boss to avoid eating a death; what exactly am I supposed to do? I don't want to take a specific perk just because one early/midgame boss exists. You've given me a dozen other options - why should I be punished for taking those?
= I have yet to experiment with everything, but some things feel VASTLY more powerful than alternatives. Ammo builds make you a monster, but what good is a tanky armor build if you can hardly kill the basic mooks?
CONS:
The game does a brilliant job of explaining most things within it (that's a good thing, to be clear). The few it doesn't, however, it makes no attempt to and they're all simply sudden exceptions of the norm. Okay, 4-way beam emitting enemies. They appear to be firing bullets. You can hear the grazing sound when you stay near their shots. You also can follow them across pretty much the entire map and never actually graze the bullet. What? Why is this one case different? If I can't graze something, I don't want to hear the grazing sound.
Big thanks to the dev for fixing this. I haven't stumbled across any other inconsistencies since!
SUGGESTIONS:
> Looping the game, or an NG+ type thing where you start with a full suite of upgrades sounds super fun. I've never had the matrix come much lower than 40% - my game overs are from discovering that the bullet in my face hits me for 75% health. Forcing things to get gritty not because I can't handle everything but because I can't handle everything flawlessly I think would make my endgames less "oh, that just kills you... neat" to weighing my safety against that of the matrix and needing to make a potentially game-ending call on the fly.
> Codex. It's probably more work than it's really worth, but I would like to know [why I nuke something on sight for more of a reason than it's a bigger mark on the minimap.
Learn the game on normal, and play on normal for fun. The terrain leaving scorch marks where lasers once burned and splatters where smaller enemies were nuked is super satisfying. You don't just remember the carnage that just took place - the game keeps it on display until you cover it up with more carnage. Harder difficulties raise the stakes and feel tense all over again - with an even more rewarding feeling once you relearn how to grind the Krin to dust.
I'd give this game a 9/10. It doesn't have anything groundbreakingly unique about it, but damn is it fun.
Worth full price if you're into twinsticks, wait for a sale if you have nobody to play local co-op with or shmups aren't one of your primary genres.
Before buying this game i was not sure what i was getting myself into until i seen a demo available for it, which i thought what the heck lets give it a go as i had nothing to loose.
After a very short time completing the demo it was enough for me to decide is this game any good or not?.
And it was a yes for sure and could not hit the add to cart button fast enough and download it, but i purchased it very late in the evening and did not really much time at all to play it as i had to be up 5.00am for work.
So its a arcade twin stick shooter with some extra play mechanics thrown into the mix to keep things fresh to, which it does very well.
The last time i played a good twin stick shooter as good as this or close was Assault Cactus which is very good to.
But what this has above that is 100 levels of pure madness and all out bangs and booms with a thumping soundtrack to boot, which some say the music is ok and not great, but i would disagree on that one.
So the main object of the game is to protect the matrix which is a building in the middle of the map, and 100s of smaller robot spider type enemies are your main concern keeping them away by shooting them before they reach it or do to much damage to it.And if you thought that was it well no its not to be honest, as theres literally loads of other enemy types attacking it the further you progress like the smaller robot type spider things but new enemies get introduced to.And if that was not enough theres the mutations which i call them which come in all shapes and sizes to.These for me look amazing and dont look anything like the normal cannon fodder you will encounter, and look awsome to be honest and well animated the way they shift around the play map.Oh did i not tell you! , theres a even bigger and greater threat to with the good old bosses to take out at the end of a map or level ect, oh boy these are a threat just on there own and look nothing short of amazing like the smaller mutations i call them but far far bigger and take far more damage to kill to.Just to give you a little idea what one is like early on, well its a sort of giant squid type thing which looks amazing and ive also seen a giant spider thing on some youtube videos which when i seen it i thought wow and a couple swear words thrown in to.These evil beasts really are show stoppers, but thats not to say the normal cannon fodder is not as there well animated to, and i really cant wait to see what horors await me further on in the game.
So weapons to try and keep the bad guys at bay which ive seen so far are spread weapons, normal shot,nukes,rockets and a few other faster powerful ones.So i have not seen that much at the moment and look forward to more introduced to.
Every map or level you complete, before you start the next one you can pick to perks every time you can keep upgrading which is a hard choice but down to the player which one they feel is more important to them, but adds even more depth to the game.
You can also deploy attack drones as well which is a cool twist and you can even add a perk to them to if you think they are more important to you and not just yourself.But theres so much to discover in this game ive seen and heard which i have not even scratched the surface so far due to limited time to play games full stop, but oh boy i will be playing this when i do.
The asking price for this game is amazing to be honest with the amount of game you are getting for it, and i highly recommend it to.This is one of the best or if not the best arcade indie twin stick shooters ive played this year, and at full price i was more than happy to pay it.
The developer or developers so far have been so nice and very open to game changes or fixes as long as it does not change the core gameplay which is understandable as thats what the game is a twin stick shooter.I could go on all day about how good this game is, but as from writhing this i need a shower and cook tea lol.
If your still on the fence on this after my review then give the demo ago first even though its short, as it will give you some ideal what the game is all about.
But the developers or developer are so talented and creative with this game and i really hope theres some payed dlc on the way in the future as id be happy to pay it to, or even a Devader to as well.
Thanks to everyone for reading this rarther long review and give the game a go to.
Oh and i just want to say thank you developer for making such a awsome game so far.
Kind Regards everyone.
P.S Sorry for the spelling mistakes as i was hammering the keyboard fast.
Devader starts off as an excellent single-screen twin-stick shooter and scales up and up and up and UP from there.
Every level has new enemy types, new upgrades for your unit, and potentially new bosses or, with the right upgrades, entirely new play styles.
If you like games which are a succession of micro-decisions backed by long term risk/reward decisions, and you also like twin-stick shooters, then you should buy this game!
It's a bit similar to a roguelike in its per-engagement upgrade decisions, but unlike most roguelikes it's very deterministic. If you go for the same upgrade route then you'll face the same bosses and have the same ability choices and so on. This leans into the twin stick shooter score-attack sort of feeling, with leaderboards for each upgrade path and specialist boss and so on.
There's also a really wide array of options including some of the best accessibility options I've ever seen in a game, letting you reduce the (very pretty) visual chaos to something a lot more readable if you so choose, and slow down or speed up the game speed if that helps. Along with several difficulty levels it should be playable and enjoyable for just about anyone, although most of the complexity of the game is locked behind at least Normal difficulty as none of the specialist skills are available on easy - still, easy lets you pick between different turrets and upgrades and charge weapons and so on, so there's still a lot of content there too.
The sound effects and music are ok, certainly not bad, but I didn't think they were anything special either. The graphics are in my opinion really nice, with just about every enemy kill and most powerful weapon firings leaving a scar on the landscape that accumulates over time, making each battlefield very personalized as the game progresses, and everything has the required amount of visual pizazz, and a nicely well thought out colour scheme prevents you losing sight of which bullets are yours and which should be avoided - always a problem in this sort of game.
Overall, Devader is great!
A trippy bullet hell twin stick shooter. The real star of this game are the bosses, weird hypnotic geometric shapes that crawl across the battlefield.
Followed the development of Devader for quiet a while and had the pleasure to playtest it at Gamescom 2017. So, if you like bullet hells and twin stick action in a sci-fi setting - Devader is for you.
Get Devader, call some friends and let them bring beer and have fun in the local coop mode!
Enjoy it as a single player and enjoy it with your friends it's a fun game either ways.
Devader is a lot of fun and the music is top notch! Makes me wanna play more. It is challenging, but accessible thanks to different difficulty settings.
It is very colorful and the enemies are always good for a new surprise. Lots of interesting, procedurally generated content. LOOK AT THAT SPIDER-WORM-THINGY!
An absolutely great twin-stick shooter with a lot of 90s vibes and tons of content! No brainer! Just buy it.
Дополнительная информация
Разработчик | Falkenbrew |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 27.01.2025 |
Отзывы пользователей | 96% положительных (26) |