Разработчик: Skip32
Описание
Особенности:
- Высокая сложность!
- 20 разнообразных уровней
- Уютная атмосфера, позволяющая полностью погрузиться в игру
Поддерживаемые языки: english, french, german, russian
Системные требования
Windows
- ОС *: Windows XP SP2+
- Процессор: Intel Pentium IV (2.0 GHz) / AMD Athlon XP 2000+
- Оперативная память: 512 MB ОЗУ
- Видеокарта: NVIDIA GeForce 6600 / AMD Radeon X1300
- DirectX: версии 9.0c
- Место на диске: 150 MB
- Звуковая карта: DirectX 9.0c compatible sound card
- ОС *: Windows Vista / 7
- Процессор: Intel Core 2 Duo (2.0 GHz) / AMD Athlon 64 X2 4000+
- Оперативная память: 1024 MB ОЗУ
- Видеокарта: NVIDIA GeForce 8800 / AMD Radeon HD 2900
- DirectX: версии 10
- Место на диске: 150 MB
- Звуковая карта: DirectX 9.0c compatible sound card
Отзывы пользователей
Celtabula is an older Russian puzzle game from 2017. It's a venerable 7 years old at the time of this review. It's basically a ripoff of Khet, you place blocks on a board and then bounce a marble off them to hit the target (the marble replaces the laser in Khet, but the result is the same). If you don't place the blocks right you will miss the target.
From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard.
The controls can't be customised because the game has such a dumbed down, simplified interface that it's just iPhone screen tapping stuff. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here.
This is indistinguishable from a mobile app, but they put this on Steam instead of the app stores by mistake. Was it rejected by Apple and Google (they do have more rigorous quality standards than Valve does for Steam, after all)?.
Regardless, for all intents and purposes Celtabula might as well be a mobile app, it has the same limitations and dumbed down qualities. It's impossible to recommend such a game to PC gamers. We don't spend all this money building gaming rigs so we can pretend they're iPhones.
These technical defects push this game below acceptable standards for any modern PC game.
You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. Celtabula has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is "Beginner Master", for completing the tutorial level, trivial to achieve, but less than 8 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch.
The poor quality of this game is also reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 2 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected.
So, should you buy this game? Is this one of the best of the 100,000+ games on Steam?
Celtabula is relatively cheap at $2 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 11,000 free games available on Steam, many of them far better than this paid product.
The concept of this game is great. The graphics and physics are good, maybe too good. Completing each level requires the *precise* placement of objects to bounce or otherwise guide a ball through a maze. In later levels, the physics involved become very complex, which would be fine, except solving the puzzle becomes almost completely a matter of repeated trial and error. The objects are difficult to move *precisely" enough to tweak a near solution into success. Rather, the exercise becomes a tedious nudge and repeat exercise. Zeroing in on a solution is straightforward, but ultimate success is largely a matter of luck.
Also, bad is that once a level is conquered, the set-up is lost. Recreating it becomes yet another tedious, mind-numbing, trial and error exercise. The game needs TOOLS to precisely place and nudge objects AND allow for predictable results.
As it is, I reached the upper levels only to be frustrated trying to solve complex problems with crude adjustments. And NO, it is not my lack of SKILL that is the handicap. It IS the crudeness of the object placement mechanics.
I will not play this game again until there are updates to the mechanics.
Interesting and moderately complex game
Дополнительная информация
Разработчик | Skip32 |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 27.01.2025 |
Отзывы пользователей | 33% положительных (3) |