Разработчик: Odd Meter
Описание
YouTube Reviews
Об игре
- Интересная история, которая погрузит вас с головой в мир виртуальной реальности.
- Максимально правдоподобная стрельба из лука, единственное,что мы не можем передать это тяжесть лука, но всегда можно привязать к геймпаду камень
- Ураганные сражения и перемещение по карте - не стойте столбом, двигайтесь вперед, ваши союзники уже проливают кровь!
- Прокачка персонажа с деревом разнообразных магических умений
- Приятная графика и анимация - в том числе лицевой мокап, все движения сняты с реальных актеров.
- Разнообразные противники - одни будут падать с первой стрелы, чтобы поразить других, вам придется найти их слабые места
Поддерживаемые языки: english
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС: Windows
- Процессор: i5 64bit
- Оперативная память: 16 GB ОЗУ
- Видеокарта: GTX 970
- Место на диске: 11 GB
- Поддержка VR: SteamVR
- Дополнительно: VR - only
- 64-разрядные процессор и операционная система
- ОС: Windows
- Процессор: i7 64bit
- Оперативная память: 16 GB ОЗУ
- Видеокарта: GTX 1070
- Место на диске: 11 GB
- Дополнительно: VR - only
Mac
Linux
Отзывы пользователей
Yet another two hour VR archery game (with the usual VR Tax) bloating the Steam VR catalog. The game looks and sounds great, but it's so short and repetitive that I don't think it's worth playing (especially considering almost every other VR game tries to cram in archery too). There's a skill tree with different magical arrows and abilities to unlock, but progression on it is saved per level: if you load a level from the Continue option, it loads whatever you had previously at the start of that level. Basically, if you want to try out different skill trees, you're better off starting a new game and redoing the skill tree from scratch.
The real cherry on the cake though is the fact that Sacralith is not a wave shooter, but a series of escort quests with friendly fire! You'll have a hard time not killing your allies too, considering the bow isn't aligned properly to the controllers and has no arc/aiming indicator. All this is assuming you can even get the game working... I had to use a launch option from the Community Hub discussions just to get it to stop crashing, even though I previously played through it on Windows 10 too. This is apparently an issue with older UE4 VR games and the devs never bothered to patch it. This game is a mess and really has nothing going for it. Absolutely not worth playing, even if its free.
shooting arrows to a bunch of enemies that's fighting against ur AI ally. how hard is that ?
1. shoot arrow to a farway incoming enemy. missed
2. shoot arrow to an enemy occupied in fighting against my ally to his back. shoot. he's moving, and... missed
3. arrgh. ok then. shoot arrow to 4 enemies closed together occupied in fighting my ally. So many targets, should got 1 of them. All of them suddenly moving and open a small hole for my arrow and..... missed.
my archer ally : "ARE U BLIND ?"
thus begins the legend of the blind archer
This game is awesome, atmospheric action packed and it gets you moving. The scenery was beautify done and I encountered not a single bug or performance issue. DLCs and sequels please.
Overall Sacralith was a very fun game and I'd say it's still 100% worth a play. What they did with abilities makes this game a really fun unique spin on VR archery and it still holds up a few years later. They certainly have some quality of life issues, a meh narrative, and some other weird choices; but the core gameplay carries the experience though all of that. I honestly wish they added more abilities and progression to the game or a way to carry progression across playthoughs, but that just means the game is worth exploring.
See the full analysis at
https://youtu.be/AwPabEGT1po
Takes a little to get the aiming down, and after more that three hours I'm not sure I have it down very well. But it is a fun game. I love the little song to give the backstory and the sound track in general is pretty good. It will wear out your shoulder pretty quick if you rapid loose your arrows. I hope these creators can make some more games like this.
First of all, I suck absolutely at this game. It took me almost five minutes to complete the little practice at the beginning. However, my ineptitude aside, this is basically a tower defense game. You stand at predetermined spots and can teleport between said spots. The arrows are dynamic, you can adjust your aim, and the bow mechanics are really impressive, even if, as I said, I'm likely the worst player to dare to touch this game. Overall, I'd definitely give this game a go, after all, if my repeated defeats leave me wanting more, i'm sure someone semi competent would have fun too.
Overall a great game, much better than I thought and probably is the best arrow shooter game!
One recommendation: there should be some haptics indicating my hand is the in position of fetching an arrow and readying the bow. Missing a arrow or two really break the firing rhythm and cause bad experience, and this become very common in the middle of intense fight with semi-tired arms.
Pro
Good game mechanics overall
Graphics and sound are nice
Difficulty is just high enough to be challenging but not broken
Accurate hitboxes allow you to see unlucky arrows fly uselessly through legs
Cons
No button for turning means play is impractical while seated
Really abrupt cutscenes: I have no idea what the story was about nor who was who
Honestly it's an amazing bow shooter. The bridge level is hilariously satisfying.
Though I do wish the Dev went through with adding multiplayer. Coop could be awesome.
Pros
- Great graphics, in the Alex ballpark
- Good sound and voice acting
- Fun game play with a decent bow mechanic
Cons
- What the hell is going on? What was my quest again?
- Where did the elephant come from?
- My arm hurts, maybe I need to get out more
I really like the core mechanics of this game, It's very satisfying shooting arrows at waves of enemies from vantage points. However after a couple stages I got stuck at a bridge level that seemed incredibly unbalanced with 10~20 elite enemies swarms my 2 allies and I could not proceed at all it almost felt like a glitch, it definitely didn't feel polished because of this. the mechanics are definitely solid but I can not recommend this because of the level design makes it unproceedable.
Meh. Doesn't differentiate itself from The Lab for me, graphically it's reasonable but not impressive. I'd say you'll get about as much out of The Lab as you will out of this, except The Lab is free.
First things first, this is a solid fantasy-ish archery game. I mean I had fun shooting down big guys and then ressurrecting them as a zombie ally. The enemies don't even pay attention to you (9 out of 10 positions you can teleport to can't even be reached by enemies).
However, there are a few things that make me not recommend this.
1. If you're not a great archer (I have like 30% accuracy), this game can get very challenging, even on Normal difficulty. I feel like Normal should be for enjoying the game and finding fun ways to kill your enemies, and Hard should be difficult. However, Normal feels like quite the challenge. There are sections that I had to redo quite a few times because I spent most of my time healing the two other guys instead of throwing down traps or something. Maybe I specced my arrows wrong, but even then one might argue that any build should be able to go through the game on Normal.
2. You'll miss quite a few arrows because the AI makes very spontaneous changes in the direction they're walking.
3. The gameplay itself is only a couple of hours. Even with the sections that I had to re-do, it took me all of 2.5 hours to complete.
4. (kind of 3a) There's no real endgame. No endless mode, no special mode where you're idk on top of a tower fighting off zombies. Most importantly, if you decide to load an earlier level, you do not keep your skill progression. You start off with no upgrades instead of the upgrades you had before.
5. The story is... hard to follow. Something about a stone or gem? I couldn't really follow it, but maybe that's just me
I got to level 10. I can't get any further unless I start from the start and play until the very end again, and then pray to whatever archery god that I make it past level 10. Admittedly I could do that, but the gameplay isn't THAT fun that I want to run through it again anytime soon.
If there would be updates regarding endgame, or keeping the talents you chose, I would love to play it again and change my recommendation. But for now, I'd argue there are more interesting archery games out there.
There's certainly fun to be had, but there's a lot the game gets wrong.
Small annoyances:
- Cut scenes are not skippable
- Choosing a special arrow requires reaching too far (wah wah, I know)
- No detailed description on special arrows. Maybe it works like you expected, maybe not.
Larger issues: Enemies are...
- Too numerous (Actually exhausting to play. It's less archery and more extermination)
- Move erratically (No acceleration, they bounce around unpredictably like hockey pucks at 100% speed)
- Bullet sponges (Some enemies require 5+ headshots to take down)
- Too close (This is a symptom of the previous issues. If you have to shoot 500, moving, unpredictable, bullet sponges, it helps to be right up in their faces.)
- Too similar. (Shielded, un-shielded, archer, or armored. The first three: shoot anywhere. Armored: shoot in the head)
To sum up: the game's not bad, just disappointing. The premise is really cool and the environments are great. But the enemies really weigh it down. I'd much rather the fights be more "intimate". IE: Fewer, more interesting/dangerous enemies. I'd love to shoot an agile enemy in the leg to cripple them or a hammer-wielding enemy in the arm to disarm them. Currently, every encounter is much the same: your buddies get absolutely swarmed and you pump arrows into the mass of bodies, occasionally focus firing on an armored enemy's head.
i cannot in good conscience recommend this game. the first couple of levels are really strong, they teach you to use your bow, you get a few levels, unlock the various magic arrows, but just as you feel like you're reaching the early midpoint of the game, you get half of level of on-rails elephant-vehicle section where the mechanics that made the game fun and unique are taken away, and immediately afterwards, you get a flaccid cutscene, a very short boss fight without your magic, your levels or even your bow, against a boss that doesn't even fight back, and then the game ends.
If the game could follow through on the strong start this would be a definite recommend, but the brevity of the whole thing and the absolute trash ending makes it not worth money.
A well-polished archery wave-type shooter that is worth standing around for.
This game is a a wave-shooter that lets you move around to multiple points within a level to attack your enemies. Essentially, you are playing as a a not-so covert sniper archer covering your sword-endowed AI team mates.
There is no smooth locomotion (teleport to existing attack points) nor smooth turning (there is snap turning, but since I've got a 3-sensor Rift set-up, I do not use snap turning), but for this game that is not really a negative. You are providing so much cover to your AI team mates that smooth locomotion may actually be a detriment (there are a lot of enemies; if there were fewer, then smooth locomotion would be more immersive).
Unlike most other archer games I've played (primarily 'In Death'), your enemies are moving quick and fast around your AI team mates, so accurately tracking your enemy for a shot starts to become critical. There are substantial power-ups (i.e., freeze arrow, heal arrow, stop time), and later on some of these power-ups became necessary for me to progress.
With the multiple vantage points you can attack from, and the multiple pathways enemies can come from, keeps the game play relatively fresh even after multiple attempts on the same level.
As with most power-ups offerings, I eventually settled into my set of favorite ones (see the example ones listed above).
The story is fairly serviceable, and gets the job done, but is easily forgettable due to the engaging and robust game play. I've gotta say the final level/boss was a bit of a let down in that you needed to hit a small target kind of inside a haystack (figuratively speaking), and you were practically invincible for this level. On the other hand, if I kept dying trying to line up the shot, I would probably be more mad. When I beat the final boss, it felt more like luck than skill; whereas the rest of the game relied heavily on skill.
The graphics were more than serviceable for myself (i7-8700, GTX 1070Ti), and was smooth throughout on default settings.
Because of the variability of how you can attack, the relative randomness attack patterns of the enemy, and the power-ups I have yet to obtain, this is one of the few wave shooters I can see myself coming back to play. It took me a few hours to get through it, but it was a very engaging few hours.
A worthwhile purchase.
Experienced on the Oculus Rift with Touch Controllers
You can view my review & gameplay here: https://youtu.be/tuRJzNHQ-7g
This is one of the most fun archery games in VR and is a must buy. It's also unique. I had various play sessions and each time I had to stop when I was drenched in sweat, not because I wanted to. I managed to snag it on sale for $12.99 USD during the Steam Summer 2018 sale and just finished playing it now. I wish I had played it sooner.
So what makes it so fun and unique? Well, it's got polish all the way around. Beautiful, stunning graphics and the game runs smoothly. There's voiced dialogue and cut scenes. It's got this musical, funny introduction. The bow mechanic feels awesome. It's not just about accuracy, but about getting on target quick and making some strategic decisions with your special magical arrows. It's got stuff like a slowing pool of ooze or turning dead enemies into friend zombies or healing arrows.
You're basically in FPS God mode with a bow & arrow and your job is to snipe enemies and provide cover for your comrades. You move around by node teleportation. It's quite the challenge, not just skill wise, but endurance wise. There's great set pieces where all the sudden you have to pick the best vantage point. Then they throw a new challenge and it's difficult to see the enemies. There's several upgrade paths to choose from and each offers a different way to meet the challenges.
And it's just a lot of fun. This game is also a nice contrast to In Death or or the numerous bow and arrow wave shooters / Tower Defense like games. It has a story. It has a well thought-out path that random generation can not achieve (yet). You want to go further because you want to see what happens (not because you want to score more points).
My only criticisms of the game are that I wish the story had been longer and more fleshed out (although I enjoyed what was there). Also, I finished the game in less than 2.5 hours. Lastly, the checkpoints could have been more generous.
Rate 8/10. Only reason it's not rated higher is because it is light on content for the price.
The graphics and audio of this game (on HTC VIVE) are on the level of watching CGI movie. Literally, this is level of immersion that made me get into VR to begin with! Game is basically moving tower defense using VR Archery vs. steady spawn wave of attackers from many different angles. And different hits to opponents do matter in the game.
2 major annoyances soon begin to wear on you and will eventually make you switch off to another game after a while. 1) Cut scenes are neat...the 1st 10 or 12 times you watch them...then they are a agonizing and grating waste of my time. There currently is no option to skip them...and that's just bad production value in day and age of ADHD folks. 2) The controls are frustrating once the pace beginnings to pick up of the steady stream of attackers. You'll find trying to get your arrow out of your quiver increasing frustrating as you just did the same movements you JUST DID 20 times before...and no arrows?? Meanwhile guys you're protecting are calling for you to get off your butt and help them as they're dying. I've already ended up smacking my controller with my googles and both controllers together in frustration trying to get that dam arrow to show up the same exact way that it did many times before!
As person that enjoys archery in RL, I can understand the desire to make something bit more authentic as to how archery works...but until the controllers can match the programming...this basically kills the fun of the game at higher levels. And honestly, why care about authentism there and then you magically teleport around in the game for movement? There really should be like a "realism" option that you can select if you wanted to torture yourself to prove something...and option to turn the quiver off and just enjoy the game. If this is done, this would be easiest one of the best VR game currently on the market for non-major studio price easy. Especially in the realm of VR Archery games.
TDLR: Recommend if you have patience to deal with controls and ever repeating cut scenes.
way to short. finished in under 2h!
get it when it's on sale....like a real sale.
not worth the 20 bucks.
sorry devs, you have a nice game here, with nice mechanics and ideas....but that's a demo at best!
Pretty impressed with this game, given it was barely on my radar before release. It needs a few things worked out in patches, but if the problems listed below get addressed, this will be the most engaging VR archery game yet.
Pros:
- Great graphics, body physics (really fun shooting guys off of a log bridge and watching them fly off.)
- Smooth gameplay (at least in-game , which is where it counts)
- Good gameplay mechanics - teleporting to strategic vantage points to protect various offensive fronts
- Powerups, skill tree add interesting variety
- High level of immersion
Cons:
- Impossible to aim accurately with the arrow rest on the opposite side. EDIT: This has been fixed already and it is much more intuitive to aim now. Nice job!
- Long loading screens, even off an SSD - a) theres just a static map to look at, not very interesting after the first 2 minute load and b) the main problem being the insane amount of flickering with the steamVR screens (at least on my system) making the load screens very unpleasant. That needs to be addressed.
- Special arrow selection feels a bit clunky. Too big, need to reach around awkwardly to find the right arrow once you have more than a couple activated.
- High level of difficulty, even on normal. This wouldnt be a con if there were checkpoiints implemented, but its not so fun killing the same 500+ soldiers that you just did before dying at a frankenstein boss. EDIT: it seems there are some checkpoints, as i didnt go back to the start of level 3.
- A couple kinda funny but immersion breaking mistakes: eg The story intro to level 2 where the Army General or whatever is pointing out the tower with the red flag but is pointing the totally wrong direction. I was kinda happy he got shot after proving himself clueless/blind or both. Haha, they even captured this in the store page screenshots!
- Haptics on the bow are lacking compared to The Lab, QuiVR, Skyrim
A cool new take on the Archery Tower Defence mechanic. Unlike other indie devs, this one features triple A like efforts on graphics and story implementation with a progression system and skill trees. The bow itself might need a little love on how it's working in VR on certain details, but it's enjoyable already and working very well.
Игры похожие на SACRALITH : The Archer`s Tale
Дополнительная информация
Разработчик | Odd Meter |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 23.12.2024 |
Отзывы пользователей | 83% положительных (183) |