Разработчик: Curious Panda Games
Описание
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About the Game
Command, endure, and prosper in The Iron Oath, a turn-based tactical RPG where the fate of your mercenary company rests on your decisions. As the leader of a band of soldiers-for-hire in the harsh realm of Caelum, you’ll need to hire and customize recruits, manage your operations wisely, and embark on perilous missions in order to survive, thrive, and build your company's renown.
Over the course of an overarching tale that spans years of Caelum’s history, the world evolves dynamically—as cities fall, allegiances change…and perilous, profitable new opportunities arise. What fortunes await your company?
High-stakes tactical combat
Proper planning and execution is vital to your success. Deadly foes, traps, and destructible objects mean one misstep could be your party’s undoing.A gritty saga for the ages
Embark on a campaign across Caelum and experience a bloodstained fantasy tale that spans decades. Grow the renown of your company, uncover the realm’s secrets, and shape the fates of factions through strife and conflict.An ever-evolving overworld
Caelum is a sprawling, always changing realm. Cities fall and rise again as the Noble Houses vie for power, leading to new opportunities and unexpected perils.Control your company’s destiny
Manage your guild’s roster, finances, and political relationships. Earn wealth and renown by completing contracts for Caelum’s vying factions, and invest in upgrading your organization.Forge your team
An iron chain is only as strong as its weakest link. Assemble a well-rounded crew of warriors, rogues, and spellcasters. Build up their power, customize and complement their abilities, and become a force to be reckoned with.Lead wisely, die foolishly
You’ll face difficult decisions, and the path you follow won't always be popular. Your choices bear consequences that will alter the fates of your mercs, your company, and all of Caelum.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7
- Processor: Intel Core i5-650, 3.20 GHz or AMD Phenom II X4 965, 3.2 GHz
- Memory: 6 GB RAM
- Graphics: Nvidia GeForce GTX 460 or AMD Radeon HD 6870
- DirectX: Version 10
- Storage: 2 GB available space
Mac
- OS: macOS 10.14 Mojave
- Processor: 2.7GHz Intel Core i5
- Memory: 6 GB RAM
- Graphics: Intel Iris Graphics 6100 Graphics Processor
- Storage: 2 GB available space
Linux
- OS: Ubuntu 16.04 LTS (64bit)
- Processor: Intel Core 2 Duo E5200
- Memory: 4 GB RAM
- Graphics: GeForce 9800GTX+ (1GB)
Отзывы пользователей
I love this game
This game is a under rated tactical RPG masterpiece.
Everything about it is perfect, its rough around the edges but the game play, story line, mechanics are amazing, its fun, tons of quests, lore, characters and towns and dungeons to explore.
I'm a fan of battle brothers so the bar is really high here. So I'd give this a thumbs up to support the devs but in reality, I can't even bring myself to finish the game. Some feedback if the devs are reading reviews.
1) The pace of the game feel ... clunky. To be honest. Sometimes I felt rushed, but the other times, it's like the same thing again and again and again.
2) Dungeons are repetitive and uninspiring.
3) Just ... use DnD or classic classes ...
4) more customization and revamp your skill trees in future project.
Overall it's a 6.5/10 for me.
Great base, but just doesnt feel like there is enough here
so fun
Decent. It could use far more time in the oven, on the other hand... and if/while devs are still cooking, it may prove better... (sadly, in the future.)
Nice game.
I love tactical games. This one seems like a good game with beautiful artwork. I haven’t fully explored it yet, but I’ll definitely dive into it during my vacation.
Boring, repeating gameplay. Absolutely worst choice of classes (why not re-use D&D ones? Why re-invent the wheel but worse?) with poor selection of skills. Towns are exactly the same with the same quests. Dungeons crawling (which is kinda the main goal of this game) feels empty, like some mini-game.
Overall this game looks like it suppose to be something bigger but devs thought "Meh, good enough - release it".
Abit lack luster
The game is fun with a great plot and more forgiving resource management than similar games, but it has its flaws. The game is LOT of fun and interesting mechanical elements, but because the game has no combat log and really lacks on screen feedback for the amount elements it has going on at the same time, there is no way to tell what is working and not, and that is by biggest gripe. Through trial and error, I just figured out some thing dont work and others looked like they didnt work because it was so hard to tell...
So close to an awesome game. I saw a dev say they had plans for 21 classes but felt the skills were to "samey". But that is my major gripe with the game. You have so few playable classes that they all feel samey due to that exact fact. The player having the choice of options is always better than having too few options to choose from.
The game felt like it was so close to putting out a quality game but fell a few dev cycles short. All the bones are there for a battle brothers esque game but need just more of everything (playable classes, enemy types, etc.) People obviously feel the same as the DLC has like one more playable class and like 2 more enemy types.
For now I am a NO but will revise after DLC, but am unsure if ONE more playable class will deepen the pool significantly.
This game is killer and I was not expecting it to be this good. There are elements of several other excellent games all mixed together here such as Wartales and Darkest Dungeon as the first ones that come to mind. The soundtrack is not the most varied but it is passable and IMO for the dark ambiance of strife in the world that this game tries to portray, the music helps it along quite well.
Combat is good - there are some really well done enemy skill designs that force you to move and position regularly while still being well-paced. In that vein, I am seeing a lot of character archetypes with abilities that have various ways to doing damage while moving, so that you can reposition out of terrain that the enemy has debuffed, while still doing damage and moving combat forward. All the usual tried and true combat elements of flanking, cover, etc. are here, with a few nice tweaks as well.
You can tell they really wanted to focus on the game systems, party/resource management, and combat. The dialogue is nothing special and no voice acting is present, no real cut scenes - but NPC interactions are clear enough and honestly for a game like this, they are correctly positioned in the background, as the bread and butter of this game is definitely party management/character spec building/combat. Be forewarned there is a fair amount of depth to all the systems they throw at you here, so you will probably not like this game if you just want to relax with some basic turn-based combat. It does require you to think - there is wage upkeep for mercs, aging/retirement (which can be turned off i think), and time limits on game events that force you to think about how long to rest and recover, and really focus on making sure you balance your fights with a variety of characters. You can't really rely on just the same 5 characters for every mission due to the fatigue system. You have Darkest Dungeon-style dungeons where you can buy limited supplies and refund them partially if you don't use them, there is a renown system that can be used to upgrade your company in many ways, much of which will be very familiar to you if you played Darkest Dungeon.
Honestly I bought this game when it came out immediately and just started it this weekend, and I feel almost criminal for letting it sit this long.
Si.
This is a greatest game ever to explain it short it is like your in your chair somewhere planing for your group and it is your job to keep the crews that join you alive and lead them to next step and most of the time you get missions to do travel to locations and caves and places filled with dangerous monsters however you most be careful about a steps you take and ensure your crew is well fed and paid plus taken a good care of
the only thing I found odd in this game was just not my own character and ability to create it but you can change and rename your characters which is cool but it is not that immersive .
The party gathering is very simple but what is amazing about it is each character has unique idenity and habits so that can truly effect the party moral and even gameplay through out your mission
I bought this game and then I learned you can choose pronouns. KEEP POLITICAL BS OUT OF GAMES!!! STOP VIRTUE SIGNALLING FOR MINORITIES!!! IT DOES NOT IMPROVE GAMES, IT MAKES THEM WORSE, WAY WORSE!!!
The Iron Oath is a great turn based strategy game. Managing a mercenary company is always one of my favourite game modes and this game does it well. The story is engaging, the setting is atmospheric and the customization is great too.
Get it for cheap.
A solid game. Different classes and (slightly) different build-choices offer a bit do change repetitive but fun gameplay.
For the developers: If you want to have a 2 Phase boss battle and to buff up the guy for that phase AND spawn in 12 guys, maybe reset the initiative order. ITs not fun to finish phase one on the your last guy and than have all the enemies beat you downl Especially in a game with an IRON MAN mode!
After you're done with the tutorial and first town missions, pretty much everything feels very same-y. There's a lot of customization and randomness with skills and traits. You could build 2-3 different types of character per class I suppose, but for me the core gameplay loop wasn't strong enough to keep me invested long enough to do that or even continue playing. Not everything is for everyone, but I've had this game wishlisted for ~2 years and it just felt like a lesser Battle Brothers to me, to the point where I would just rather play Battle Brothers. Gonna give it a recommend because I like most of the elements here, and I hope that the devs can take most of what was done right and learn from it, but definitely get it on sale.
Good game. If you like battle brothers, this is kind of like that, just less freedom in where you move and the combat is easier. It's not as good as battle brothers obviously, but it does decent. After a while I could care less about the random missions from the towns. The visuals aren't that great honestly and the diversity of the characters is pretty low with only 7 classes. The combat is decent though. It is worth, just get on sale.
I'm quite good at tactical turn based games but this one is quite frustrating at the default difficulty level. With limited healing, damage that persists between battles, and permanent death, it feels like a game where you are supposed to minimize taking damage. Yet this is very hard to accomplish over the course of the map. You can set your character to defend but there's no guarantee that character will be attacked and the reduction is only 25%. Not worth losing your turn in a game where you are usually already outnumbered and need to kill enemies quickly. Abilities that might otherwise stun enemies or absorb damage can only be used 3 times initially. Only enough for one battle if you aggressively try to avoid damage using them. Enemy reactions are unpredictable, which while realistic deprives the player of using position based tactical strategies. In other words, I don't know if an enemy will walk on my floor tile trap, or attack the two companions who were prepared to support each other via a shield, so what should be my primary tactic for victory is ineffective with no other good options. I also have to point out that for a game where knowing your abilities are given such a key role, especially for combos between party members, I don't understand why this wasn't brought to the foreground in the UI. Instead, you can only see the ability for your own character on the combat screen. To actually get a handle on your parties's abilities, you have to switch to each of the character screens and manually memorize the names and abilities for all characters, then switch back and try to remember which character model corresponds to which character name. My best guess as to the developer's intention is that you are supposed to save before each battle, and reload and replay many times to get the optimum result. Otherwise I don't see how one could progress very far in this game.
First I liked the game but now Im in middle. Figth can be fun and skills can be really awesome but:
dificulty level is just more helth for enemy,
your temporary aliays have no skill when enemy alaies have them
no info abaut what status are on enemy
hard to tell what immunity have my heros
no visual change for heros
some event that schould take time, don;t really take it
some times you don't have scouts and I still don't know why
moving in dugon sopmetiems move you in opposite direction
game have nice story and well writen dialogs. there is many cool ideas but just there are no finisching tougth on them
The Iron Oath has the start of a good gameplay loop and will draw you in for a while. After a bit that loop can become a bit samey and it could do with mixing things up a bit or significant events things like the giant flame belching beastie nuking a town was great, but there wasn't much of a lasting impact or other events like this aside from some later game save the city styled stuff.
What exists of the combat is also good and it gets a number of things right such as zones of control, flanking etc. It just seems while there are equipment upgrades and skills only a few of them are real game changers.
Character development is there however, it is pretty bare bones and compared to the monster arms race you seem generally a bit behind.
Enemies do not seem to have the kind of tactical vulnerability you would expect too or attacks, some of them are pretty much just damage sinks to everything.
The game is beautifully drawn, love the animations and images and as mentioned before there are a lot of fine mechanics.
The story is okay, there just isn't much of it and the appearance of various antagonists just felt more whack a mole than usual.
Dungeon exploration is a lot of fun, but every dungeon is a grid styled dungeon, there may be the opportunity for a few more biomes there to mix it up, but good enough.
My overall conclusion is the game is good enough, the graphics are simply art and that makes it a positive in my books.
I like the aesthetic. I like the squad building aspect. I like the class structure, although some skills seem highly situational and those situations rarely necessitate the choice. I like the setting, the story is fine. I like most of the aspects of the game, and would rate it well. 8/10.
Pronouns in a medieval fantasy setting. There is no escape from modern brain rot.
A good tactical game. Youre never over powered, so every move you take counts. Think battle brothers and darkest dungeon.
If it has some flaws, it is in the randomness. If only we can have more control on our starting party, like Jagged Alliance 3, or something. This is a story heavy game, so its hard to feel its OUR story if we have no control of the party that we will use. Sure, we can dismiss the starting party and get new ones... after months of in-game time. Its a waste of time. I'm starting and restarting a campaign just to see if the party is acceptable to me.
While it wasn't my thing personally, the quality definitely was there.
The things that turned me off of it was the art style and lack of customization, but if those things aren't big issues for you and you like Tactical RPGs this one is a good one to give a shot.
Heavy on a class/job system that shares a lot of elements with Dungeons and Dragons, fighting on a hex grid with limited-use-per-dungeon abilities and a bit of environmental strategy elements, though not a whole ton.
Characters are effectively randomly assigned to you with their own unique traits that help and hinder them. I wasn't a fan of this personally, but it adds an element of realism I think many might enjoy.
Sprites are beautiful and greatly animated, though imo the other aspects of the game's art leave a lot to be desired.
I bought the Iron Oath because its advertised as comparable to Battle Brothers. It is not really, other than the framing device of being a mercenary company and the existence of an overland map with RNG contracts.
Iron Oath is more of a narrative TRPG. There is a main story which is good enough for me to see it through to completion, and there are a fair number of side quests with entertaining writing which carries the game. However, it's not replayable. There are only enough sidequests to last one playthrough, and they're already starting to repeat now that I'm near the end. The build diversity and game balance is poor. Statistics other than health and power are mostly worthless, and while it is possible to do fancy things like push enemies into traps, there is rarely any reason to do anything other than crowd control particularly dangerous enemies and kill the remainder with direct damage. Since most of the enemies are very samey, once you figure it out all battles follow a very similar pattern.
This is one of those reviews where I wish there was a middle option. I absolutely love how this game plays, but it's got a major problem that holds me back: Content, and how little there actually is. You'll see the vast majority of the variety the game has to show before you reach Renown level 5. It honestly wouldn't feel like a big ask to hope for a DLC that literally doubles everything - enemy types, character classes, even the battlefield maps and dungeon types.
There are apparently 96 unique enemy types in the game, but some are vastly more rare than others, so you're likely to end up fighting the same 35 or so over and over again. This would feel like the biggest ask in doubling content, and I'd be satisfied with just a few of the regional varieties being made more common in other parts of the map.
There are 8 playable classes with a maximum roster size of 15.
The most disappointing part of the game is that there are a whole 3 different types of battlefield... and 5 types of stage hazard, sometimes shared between them, sometimes exclusive to one type:
- Holes in the floor don't block line of sight, but will cause damage if a unit is pushed or pulled into them (returning them to their original spot afterward)
- Stones block line of sight (or partially block line of sight) and will cause damage if a unit is pushed/pulled into them (returning them to their original spot afterward)
- Covered holes are holes that will break open if too much time is spent on their tile
- Debris work effectively as stones but can be destroyed.
- Tall grass lowers hit rate but raises evasion
The game overall could be vastly improved by adding more character classes, adding several more map and hazard types, and maybe developing encounters where you are facing two types of enemies that will fight each other as well as your squad.
Was a coin-flip decision to not recommend, given that I played 30+ hours. Thus some context:
I enjoyed sevceral hours of the game, and it was obviously intruiging enough to finish. Creating an effective party, discovering builds and the looting experience is all fine. The campaign story also is good, as is the art style.
But while none of the systems are really great, what made me leave a negative review is the constant feeling of unfinished game elements. Scouting in dungeons, several crashes, shallow interaction with the world, the lack of challenging late-game content (except for just more enemies), some basic functions (why can't I undo sales of items?). It feels like half a year more would have made the game great, and that's frustrating.
My experience might be tainted by Battle Brothers, which is much better (has its own problems though) - thus leaving me unsatisfied. As a game outside of context, if Battle brothers weren't there, I believe this would be apositive review.
Дополнительная информация
Разработчик | Curious Panda Games |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 22.12.2024 |
Отзывы пользователей | 77% положительных (569) |