Разработчик: 6 Eyes Studio
Описание
Missions and Monsters DLC
Об игре
Fell Seal: Arbiter's Mark – пошаговая тактическая ролевая игра, во главу угла ставящая повествование, действие которой разворачивается в фэнтезийном мире с налетом стимпанка. Вам предстоит сыграть за вершителя Кайри – агента Совета Бессмертных, которая призвана поддерживать мир и порядок на вверенной ей территории, – и провести свой отряд через множество опасных сражений.
Особенности:
- Грандиозное приключение, разворачивающееся на протяжении более чем 40 сюжетных эпизодов и предлагающее напряженные испытания в финале.
- Классические тактические сражения, где нужно использовать особенности рельефа, и очаровательные пейзажи, нарисованные в акварельном стиле.
- Глубокая ролевая система, предлагающая более 30 классов и 300 способностей, позволяет собрать уникальный отряд бойцов, выбирая для персонажей классы, подклассы и пассивные навыки. Вы сможете создать героя по своему вкусу, будь то боец-универсал, могущественный чародей или неудержимый сокрушитель черепов!
- Можно менять внешний вид своих подопечных, выбирая портрет, одежду, цвета и общий визуальный стиль.
- Вам доступно более 240 предметов снаряжения, которые можно приобрести за деньги, подобрать с павших врагов или изготовить собственноручно.
Сюжет:
Столетия назад свирепый исполин расколол мир на части. В этот час нужды обрели свою силу первые Бессмертные, и сила их была столь велика, что они сумели уничтожить чудище, против которого оказались бессильны все остальные.Дабы подобное бедствие никогда не повторилось, Бессмертные сформировали Совет. Этот Совет призван был поддерживать мир и порядок по всей земле и вмешиваться при первом же признаке войны или катастрофы.
Бессмертные крайне могущественны, но число их невелико. Даже они не способны обозреть весь мир от края до края. Поэтому они препоручают своим смертным агентам, вершителям, оберегать людей от повседневных опасностей. Вершители скитаются по земле, выискивая разбойников, буйных тварей и бесчестных чиновников. Их слово – закон.
Но один из вершителей обнаруживает, что коррупция укоренилась и в рядах их собственного ордена. Теперь на ее плечи возложена тяжкая ноша: пресечь угрозу столь же великую, как страшный древний исполин, о котором рассказывают легенды.
Об игре:
Эта тактическая ролевая игра, на которую сильное влияние оказали Final Fantasy Tactics (как оригинальная, так и Advance) и Tactics Ogre, выступает их духовным наследником и привносит в жанр целый ряд улучшений и дополнительных возможностей.Поддерживаемые языки: english, french, german, spanish - spain, russian, portuguese - brazil, simplified chinese, japanese
Системные требования
Windows
- ОС *: Windows 7 SP1+
- Процессор: 1.2 Ghz, Pentium 4+
- Оперативная память: 3 GB ОЗУ
- Видеокарта: DirectX 9.0c compatible with 512 MB
- DirectX: версии 9.0c
- Место на диске: 2 GB
- ОС *: Windows 7/8.1/10
- Процессор: 2+ Ghz
- Оперативная память: 4 GB ОЗУ
- Видеокарта: DirectX 9.0c compatible with 1024MB
- DirectX: версии 9.0c
- Место на диске: 2 GB
Mac
- ОС: Mac OS X 10.11+
- Процессор: Yonah family+
- Оперативная память: 3 GB ОЗУ
- Видеокарта: 512 MB
- Место на диске: 2 GB
Linux
- ОС: Ubuntu 12.04+, SteamOS+
- Процессор: 1.2 Ghz, Pentium 4+
- Оперативная память: 3 GB ОЗУ
- Видеокарта: 512 MB
- Место на диске: 2 GB
Отзывы пользователей
Fell Seal: Arbiter's Mark - What an odd game...
I almost feel bad reviewing it, but it has to be done. I'll be honest.
Price: This is a very expensive game. $30 just for the base game and there are DLCs to buy besides it. At that price, you expect high quality, right? Well, it's not.
Art Style:
- Character animations are limited to 3 frames—janky and terrible.
- Portraits are well-drawn, but the in-game models are ugly and don’t match the portraits at all.
- The world map is a confusing mix of pixel art and 3D, clashing horribly.
- The blend of 3D scenery, 2D art, and pixel art feels disjointed, as if many different people worked on it without cohesion.
A Copy of FF Tactics:
This game tries hard to be Final Fantasy Tactics but fails. FFT had consistent art, gameplay, and originality. Here, everything feels like a Ctrl+C, Ctrl+V job—even the skills are similar.
Originality: None. Classes, clothing, and scenery are all copied with slight tweaks to avoid copyright issues.
Story: A bland, overdone trope about pseudo "chosen ones" and a spoiled noble. It’s a cliché no one can stand anymore.
Verdict:
This game doesn’t respect players. It’s overpriced, generic, and poorly made. I’d value it at $5, and only buy it on sale for $2.50 max.
Misleading reviews and store videos fooled me. Too bad I tried it too late to refund.
Very good tactics RPG. From gameplay to loads of different jobs to unlock. A bit challenging as well. If you are looking for a Final Fantasy Tactics style game, this game is for you.
I can't like this game. I have tried but the art style looks like a teenager drew it. The enemies have the design of a group of trouble makers that just need a stern talking to. Not vicious bandits. The characters are elongated like their original models were to short for the maps and they just stretched them. I couldn't even get into the combat to see if it's good because of the art. It might be someone else's favorite game they remember forever but for me it's just another ugly game.
Being a fan of FFTA2 it's great seeing new games adopting the same formula. Most of the elements that made the FF tactics games great are here but the team customization is a big sour spot for me, the fact that all characters are humans and have access to the same class pool and the big overlap in abilities between classes makes the team building pretty uninteresting, while it was one of the best parts of the FF tactics games in my opinion. I still think the game is worth playing if you're a fan of the genre but I'd advise playing FFTA and FFTA2 if you haven't already.
I love this game and strongly recommend it. What did it for me is the complexity of skills. If you want a good tactical rpg with really big and hard skill trees and combinations - I haven't found the better game, and I tried.
Some great tactical turn based combat. And the story is pretty good so far.
It's a good game with so much variety in building your units through billion classes and cross-classes. Still, in the end, you are doing pretty much the same good-tested cookie-cutter builds, at least I did. But the battles are good, some really tough and long and the game is definitely a good turn-based RPG of sorts, despite the strange visual.
A solid tactical RPG. Challenging, and has a fun character building system.
Great game, good story, Scratches that Final Fantasy Tactics itch
Purchased on sale and definitely got my money's worth. Started off a bit slow until I understood how the game mechanics worked in terms of all the different classes and abilities. Once I got that down it felt like multiple characters were leveling up after each encounter and that sense of progression made me want to play another map in order to progress more. Spent a lot of time going back to locations to level people up and get them to master classes. Great character customization and figuring out OP class combos was fun. Didn't care too much for the story but ultimately didn't matter since I liked the gameplay a lot. Good amount of custom options to make the game easier/harder if desired which is always a plus for me. 9/10
If you like Final Fantasy Tactics, Divinity, Baulders gate, icewind dale, and other games like this then I highly recommend this game. I beat a lot of these kind of games as a kid and the key is always patience. I do however have a few qualms with this game I'd like to address, but I like to start with the good.
The game runs amazing on my Steam Deck, the combat is a lot like Final Fantasy Tactics and with my limited time in the game I can definitely tell they improved on all the aspects of the game tremendously. I love the spell system, the injury system is also ingenious in my opinion. The different way to build your team is also definitely a treat. If you want a challenge, I know this game can offer one. I have almost no issue with the gameplay itself since I just wanted a final fantasy tactics system and this definitely delivered.
Now for the bad. The animations are pretty much garbage. A few frames of reactions, you can definitely do better. The graphics could do with some improving as well, I can tell they use 2D style over 3D but there is a reason we all don't play Atari anymore. If they added some cool animations then I'd definitely find myself wanting to play this over Wasteland 3. When I cut someone with an axe, I want to feel like I cut them with an axe. I want to hear a cry of pain, see blood, see them kneel over and think about their life choices before challenging me. Instead, I get 2 frames and an "oof". Even final fantasy tactics did better in that regard and for a $30 game, I expect more. I think this aspect is what you guys need to focus on the most. The cry you get in Final Fantasy Tactics PS1 when you kill someone, I want you to surpass that. There was nothing better than hearing that sound to me as a kid. If you guys improve that, you got yourselves a best seller. Not the combat, not the graphics, not the balance. Just the feeling you get when you slice, kill, and blow up your enemies. That's all I think this game needs. That's the sauce this game was missing for me. To see an enemy just fade away when they die is very disappointing.
The music is a solid 10/10 though. Don't change that, it's perfect.
I want the option to speed up animations as well. I'd like the character change screen to be faster. I'd like more voice overs and just overall more polish. The graphics itself is great though and I'm not asking you to remake the whole thing. That would mean making a second game and I promise you this: I'll buy it. Make that shit 3D if you do. Just look at how well Risk of Rain did when they sprinkled some 3D on that game.
Now you may be curious is this game grindy? Yes, it can be. Is this game extemely strategic? Oh yes, it can be. I'm a veteran on these kind of games and I can already tell I can play this like a Spartan system. Spartans used to stay close, move in slowly, and keep all their flanks covered at all times. Even at the very beginning I caught myself making mistakes in this regard and taking unnecessary injuries in characters I don't want injured. Ask yourself who do you want to have injuries and the game becomes totally different.
This game is beautiful, simplistic, and utterly relaxing. I smoke some legal weed, I spend some time playing it.
If you are new to these kind of games, play it on easy and breeze through it. I know it's going to be fun for you and enjoyable. Once I beat some other games like Wasteland 3, Boulders gate 3, and Divinity 2. I'm probably going to come to this game and beat it too.
If you beat Final Fantasy Tactics or just loved the game, buy this game full priced. I beat almost all the tactics games except for the GBA game. I got like halfway through it. If I had to rate this game just for it's Tactics system appeal type of games, this game is literally the best hands down. I'd say this is probably the most balanced kind of strategy game you'll find and I did spend a good hour researching it.
Buy it, play it, or don't. But if you actually read my review, it means you want this shit.
Great game!
A very nice game, similar to old school JRPGs but with a more varied combat system. Fun to play for a while with a nice (and for the genre, suitably bizarre) story. Gameplay can get a little repetitive after a while, but has lots of nice micromanagement aspects in terms of the usual character/team/equipment etc.
The main gripe I have is that the isometric view means that occasionally you cannot see enemies/treasure chests etc. as they are hidden behind walls/objects. But I'm probably just missing some kind of button to rotate the view so this may not be a problem overall!
Probably one of the best tactical-RPGs ever
Can't believe I forgot to throw a review here, solid game, decent memories of when I played it, it's a classic or rather it is a representation of the genre we can now call classic. If you were even interested in finding the charm of what games were many moons ago but in a more current day wrapper then this is it.
THE BIGGEST REASON I REFUNDED IS YOU CANT ROTATE CAMERA, WTF!!
Reason #2:
Also, be sure to read all the tags. Story is very important for these types of games- see Tactics Ogre, Final Fantasy Tactics, Fire Emblem. I just don't have it in me to play with a Female MC. Some of the responses have been if she does everything a boy does- what the problem?
Well A: Why make her a girl? If character identity doesn't matter, how deep is the story can the story or side stories be??
B: Why not let the player choose, if it doesn't matter?
Finally C: I don't want to play as a girl.
Reason #3: I think the story starts a bit rough, and while i hear good things about the classes, but the actual customization is lacking. Other reviews will tell you the specifics, but this game was built wide, not deep.
Reason #4: Not worth $30. The standard is set pretty high in this genre. Based off of 20 mins, an original romhack of FFT would blow this out the water- and thats free. In comparison, even if it's not fair- Palworld for PS5 is $30. Metal Gear Solid Collection is $20.
All these reasons are why I don't recommend.
-- Good Stuff --
> Great pixel art for pretty much everything. Especially nice higher-tier spell VFX.
> Pretty unique story with a variety of good characters and some decent twists.
> Really well balanced fights that keep up with your team strength, whether you like to grind a little extra or not.
> A ton of character classes, combinations and team builds, but...
-- Bad Stuff --
> ...the best of almost every character build came down to Dual Wield + 1 or 2 moves.
> The game really needs more music tracks. Felt like I was listening to the same 1-2 tracks for the entire playthrough.
> Some character portraits and the load screen look rushed or much worse than the rest of the game.
> Classic tactics game problem, but there were soooo many missed 95%+ hit chances. On enemies and teammates.
> The lack of a line-of-sight check is weird and kind of dumb. Not many maps that this makes a difference on though.
This is an extremely competent Final Fantasy Tactics-like. If you are interested in unlocking a tree of classes and combining their abilities together, you are in for a good time.
The story is a little twee and suggests a depth of intrigue that it doesn't really pay off on, but I liked the main cast of characters enough to care what happened to them, so that's a plus.
The tuning here is not perfect. I'm generally of a mind that it is okay for some abilities or ability sets to be objectively better than others, but you do tend to have a melee build and a martial build that all your characters converge on. One nice thing though is that your characters are frequently on different paths towards that build (or overshoot), so to not waste AP you end up with a reasonably varied team.
I played through the game on Veteran and found that I was never significantly challenged, but occasionally had some pleasant pressure put on me through the main story and the tournament.
Before you play, make sure to keep at least one male and one female non-story character around and trained to keep pace with the level of your main team. You'll want them for some unlockable classes later.
I'm a huge fan of turn-based tactics games and I found Fell Seal to be one of the best I've ever played. Loved its huge job system, tons of options for increasing or decreasing the challenge of battles, and the overall look of the game. The story is somewhat generic, but there are some terrific battles along the way. Really enjoyed the large scale battles...I wish there were more of those or that they were part of the main story.
Finished the game, 100%. Enjoyed the game. The accuracy and dodge need some improvement or clarity. Everything else is great. I recommend this game if you are looking for something similar like Disgaea.
Please help, my family hasn't seem me in days... I can't put it down, just a few more ap points to master...
I regret having to write this review as a negative. I really love FFT and most games done in its likeness. This game has a lot of the good qualities we look for in strategy rpg titles.
The big drawback though is that every class has a way to heal, some classes can both heal and buff. Like FFT you can have a subclass. 99% of the fights are 6v6.
Putting all that together means 90% of the fights you are facing an AI that (Even on Easy) will choose the option to heal EVERY TIME. All 6 enemies will be able to heal, they will have shields, buffs, etc. Not just 1 healer and 1 subhealer... 6 supports with maybe 2 subclasses chosen to hurt you.
Its not that it is HARD to focus 1 at a time, or that you cant subvert their healing. But it is a SLOG and gets boring to constantly need to weaken/taunt everything or else everything full heals.
Honestly its my only complaint but its so annoying to deal with lol
I thought it was just me but I've found other complaints about this mechanic with the Devs actively defending the decision to make every enemy a healer.
If you can get passed the annoying healing it is a solid game.
The art was what turned me off from ever getting into this game.
A very solid opportunity to satisfy the hunger for a strong FFT like
It does scratch the Final Fantasy Tactics itch. Has a cozy art-style with a modern approach.
If you are a big fan of tactical RPGs, this is a no brainer.
Was fun enough for me to 100% it. That means it's good. Although rng can induce rage from time to time when you miss several 90+% hits in a row on a guy that proceeds to murder one of your own next. Comes with the genre I guess.
On the surface, Fell Seal looks a lot like Final Fantasy Tactics. Unfortunately it lacks an enormous amount of strategic depth and complexity that made FFT so good. There are loads of little issues that drag down the experience. With that said, Fell Seal isn't a bad game, it just couldn't meet my sky-high expectations. I am disappointed, but I recognize my disappointment comes from expecting too much - therefore I don't have the heart to leave a bad review. I enjoyed it enough to get all the achievements.
The art and music are strong points, as is the class system. The story and characters are good enough but nothing special. Figuring out a good build for my team was most enjoyable to me.
Heals and ranged attacks are too abundant - nearly every class has a heal, a ranged attack, or both. Far too many attacks deal percent damage based on current or max HP.
Infuriatingly, there are some hidden mechanics altering the numbers in the enemy's favor. I was doing a random patrol battle for EXP when I noticed the enemy was taking a lot less damage than they should. With near-identical stats, my unit takes more damage than an enemy.
Compare this:
Difficulty settings all set to "Default"
My attacker: LVL 38, 315 mind, Thunderbolt spell
My other unit: LVL 38, 229 resist, 0 lightning resist, takes 97 damage from the front (less damage from frontal attacks)
Enemy unit: LVL 33, 236 resist, -50 lightning resist, takes 70 damage from the back (should do bonus damage from the back AND for the lightning vulnerability!!!)
Surely 7 points of resist stat can't account for this difference.
Dice rolls are lopsided in the enemy's favor. One battle had me facing 100% identical duplicates of my characters. They had 10 for 10 successful Blind/Sleep powder attacks, but I only had 2 of 10 successful.
This game is the closest to the original Final Fantasy Tactics as any I have played (and I have played a lot of these). It has customisable difficulties and you can make the enemy level scale with yours (so that you cannot out level them). This was great for me as I usually like to play these games with only one character (otherwise I find them too easy) however, with scalable enemies, I found the entire game enjoyable.
I will say that, when playing on the harder difficulties, the early game is challenging; however you can manipulate the enemy levels by deleveling some/all of your characters at the "guild". I only had to do this once to allow all my characters to learn the classes that i deemed "the best"
It was a great game, I would like a sequel (and I am purchasing it as a gift this Christmas!)
delivers
Very good game. It is like Final Fantasy Tactics but with a more modern approach. Filled with more functionalities and a very cozy art-style.
Can't wrong with this one if you are a big fan of tactical RPGs.
I recommend this game. It's a fine entry in the same vein as Final Fantasy Tactics, or Tactics Ogre. It offers lots of class choice...maybe too much, and decent equipment selection. The story is very standard, but the gameplay makes up for it.
Great tactical game.
Decent game that does a decent job of capturing that Tactics type gameplay. However it has major issues preventing it from ever coming into it's own.
Biggest downsides:
1) Missions are real time based side quests you send units on. What this ultimately means is either you go AFK and watch Youtube, or just do what you'll end up doing, bouncing your system clock back and forth 1 hour. You can basically skip all other forms of leveling for non story characters as this is THE most effectively way to level.
2) Because stat progression for some classes is just far better than others, you WANT to level as specific jobs (much like FFT) However in FFT you needed to level your generic units through all the jobs to get there. In this game you can just hire any class you have unlocked at the level of your highest unit. So every unit you get early.. is just fodder to unlock jobs. You'll just buy better guys from a recruiter. This causes two major problems. One it destroys any sense of attachment to your roster. And two it makes the story characters terrible in comparison.
3) The narrative is so boring, that I frankly stopped reading it a few hours in, and don't recall a blasted thing about it. Blah blah blah you're a special girl boss for reasons. Yeah, no idea.
So what the gameplay ends up looking like is skipping through dialogue cause it's awful, fiddling with your system clock to power level 3 units into unlocking jobs. Then buying super units off a recruiter with base stats FAR higher than you could get naturally.
It's a broken system, even compared to FFT.
I just finished this game and I really enjoyed it. It is a tactical rpg like others in the genre such as Tactics Ogre. You recruit a large group that you manage while only bringing 4-9 characters into a battle. What makes this game fun is the sheer variety. It has dozens of classes and a large variety of different types of encounters. The developers added tons of optional content that I have not completely explored after putting nearly 80 hours into the game. I had a great time with this game and I hope this developer is able to make more games in the future.
Very reminiscent of old-school Final Fantasy Tactics... so if you love that kind of game as I do, it's definitely worth it.
great art and an overall fun to play classic turnbased rpg with class changes, item requirements for chests and the always dull story. the guild aspect, and the limit of how many units I can deploy doesn't make much sense and just makes you hoard characters you won't ever use for guild quests only. Overall 4/10, no replayability and class level limit for class changes suck.
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Дополнительная информация
Разработчик | 6 Eyes Studio |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 17.11.2024 |
Metacritic | 82 |
Отзывы пользователей | 90% положительных (3160) |