Разработчик: Ebb Software
Описание
Специальное издание
В издание Deluxe Edition входят официальный саундтрек к игре созданный композиторами Aethek и Lustmord, а также 192-страничный цифровой артбук с огромным количеством эксклюзивных иллюстраций и набросков кошмарной вселенной Scorn.
Об игре
Scorn — атмосферный приключенческий хоррор от первого лица, действие которого происходит в ужасной искореженной вселенной.Он вдохновлен хайдеггеровской идеей «заброшенности». Вам предстоит исследовать связанные друг с другом регионы этого кошмарного мира в полном одиночестве. Окружение будет полноценным героем игры.
В каждой локации вас ждут уникальный сюжет, загадки и персонажи, но все вместе они создадут единый мир. На протяжении игры вы будете открывать новые области, изучать разные навыки, искать оружие и предметы и пытаться осмыслить все происходящее.
ОСОБЕННОСТИ ГЕЙМПЛЕЯ
ЕДИНЫЙ «ЖИВОЙ» МИР
Действие Scorn происходит в открытом мире, состоящем из нескольких регионов. Каждый регион — это лабиринт из разных помещений и путей между ними. Сюжет развивается внутри игры, без катсцен, которые могут отвлечь вас от отвратительной реальности живого мира вокруг. Но будьте внимательнее — если вы что-то пропустите, игра вас не пожалеет. У всего есть причина и у всего есть цель, нужно просто их выяснить.
ПОЛНОЕ ОЩУЩЕНИЕ ТЕЛА
Игроки смогут по-настоящему прочувствовать положение тела персонажа в пространстве и его движения. Реалистичное взаимодействие с миром: предметы не просто парят в воздухе, их нужно брать руками; чтобы управлять машинами и механизмами, нужно использовать их органы управления и так далее.
Действие Scorn происходит в открытом мире, состоящем из нескольких регионов. Каждый регион — это лабиринт из разных помещений и путей между ними. Сюжет развивается внутри игры, без катсцен, которые могут отвлечь вас от отвратительной реальности живого мира вокруг. Но будьте внимательнее — если вы что-то пропустите, игра вас не пожалеет. У всего есть причина и у всего есть цель, нужно просто их выяснить.
УПРАВЛЕНИЕ ИНВЕНТАРЕМ И БОЕЗАПАСОМ
Вы можете нести не очень много предметов. Это тоже помогает удерживать внимание игрока на протяжении всей игры. Приходится думать, когда сражаться, а когда лучше поискать укрытие, и как именно ваши действия повлияют на мир вокруг. Играть придется очень по-разному.
Поддерживаемые языки: english, french, italian, german, spanish - spain, bulgarian, czech, danish, dutch, finnish, greek, hungarian, japanese, korean, norwegian, polish, portuguese - portugal, portuguese - brazil, romanian, russian, simplified chinese, spanish - latin america, swedish, traditional chinese, turkish, ukrainian, vietnamese, arabic, thai
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС: Windows 10
- Процессор: QuadCore AMD Ryzen 3 3300X / Intel Core i5-8400
- Оперативная память: 8 GB ОЗУ
- Видеокарта: NVIDIA GeForce GTX 1060 (3 GB)
- DirectX: версии 12
- Место на диске: 50 GB
- Дополнительно: SSD (Solid State Drive)
- 64-разрядные процессор и операционная система
- ОС: Windows 10/11
- Процессор: AMD Ryzen 5 3600/Intel Core i7-8700
- Оперативная память: 16 GB ОЗУ
- Видеокарта: NVIDIA GeForce RTX 2070 (8 GB)
- DirectX: версии 12
- Место на диске: 50 GB
- Дополнительно: SSD (Solid State Drive)
Mac
Linux
Отзывы пользователей
The narrative is hard to follow, and the puzzles as well as combat aren't that difficult, but the monster designs as well as the overall aesthetic is really cool! I highly recommend this game for anybody who loves the Alien movies, or anybody who loves H.R. Geiger's artwork!
This is incredible!!
A completely different level of art in the gaming genre.
It was worth the wait, I highly recommend trying this.
Interesting body horror game. Fully in the H. R. Giger aesthetic. Gameplay is decent with puzzles and some fairly intuitive combat.
There was one section where you could get soft-locked if you weren't careful with health and I needed a guide to that. Otherwise everything was able to be figured out.
Only downside is it is way way too short for the full price. Get it on sale.
i want to like this game so bad because visually it looks awesome but the gameplay is just so flawed
if u like walking sims def play it. more interactive than most. not sure how the game was advertised on launch cuz im playing this game two years after (heard rumblings that it was supposed to be an RE-like). with no expectations i really enjoyed it.
It's a work of art, grotesque art.
The visual and especially the soundscape is amazing.
I spent a lot of time just looking around and listening to the ambiance.
The puzzles are decent and the combat is okay however somewhat tedious at times.
It's hard to give this game a full review without giving spoilers. What I will say is that it is short, but beautiful. The visuals and sounds are all carefully crafted to tell you a story, and there isn't a single piece of dialogue. It only took me 4.5 hours to finish it, and I'm already booting it up for a second playthrough.
Also, I can't recommend the digital artbook enough. Once the game is completed once, it's a great way to understand more of the story and get into the head of the artist.
Short Review: Yes, but you really need to opt in for HR Giger on overdrive. Not worth full price.
Cons:
- The puzzles are the usual, get key, push button etc. Nothing fancy here. At least, they are different.
- After all, the game is quite linear and the imersion breaks a little to easy with the consoles beeing where you need them, the key system and realising that some enemys are pure background.
- After all, quite short.
Neutral:
- Combat is tough and violance not always the answer.
- There is no plot. You are lost. The game tells you so again and again.
Pro:
- Visual, sound, creepy atmosphere
Ignore the negative reviews.
While I agree that you should get this game only when it is on sale, I cannot stress enough how amazing this game is. The atmosphere is like no other game I have ever played. The mix of biologic and mechanics is masterfully done to the point where I was in awe after every cutscene.
I saw a few reviews say that the combat is bad, but I could not disagree more. I had a blast with the weird "gun play." I loved the ideas the game brought forth with the "pros and cons" of getting weapons.
All in all, this game is really cool I think lmao
This game is good, i would not recommend if you don't like puzzles. Also, lots and lots of gore. The game is very visually impressive and also kind of intense. SCORN IS NOT FOR THE WEAK :sob:
If you are really interested in large-scale flesh contraptions and a despairing eldritch hellscape, then this game might be for you. The visuals and animations are fantastic, creating a very unique environment to wander through - but that's the game's only real strength...
The combat should've been entirely removed from this game personally as it is more of a nuisance than anything else, just wasting the players' time between the puzzles. I would've much preferred an approach similar to SOMA, where enemies are given more interesting gimmicks and are instead avoided rather than fought directly.
The puzzles themselves are similarly annoying as the primary source of difficulty comes from figuring out the goal of the puzzle or trying not to get lost in a compact labyrinth of flesh tunnels. Once you actually get to solve them though, they can be kinda neat. They're just an exceedingly small portion of the total gameplay.
That being said, I am still giving a positive review because the visuals and animation work absolutely carry the game. If you are okay with the gameplay largely being that of a walking sim, then I'd suggest picking the it up when heavily discounted. But if you want actual combat, puzzle-solving, storytelling, or action horror elements, I'd suggest looking elsewhere.
I bought the game after seing a story explained video and was really interested by the Universe that has a very unique spirit and uncommun artistic vibe. I was so happy to find an estheatic close to the movie "the war of the worlds" and Gigger's Art.
Such a deception...
Frankly the gameplay with the gun is so broken I would have simply removed it from the game since it does not bring anything. This is the first time I'm playing a game with a gun hitting closer than my arm reach. This is crazy considering that fixing this element should take roughly 5 minute of coding and would make the game so much more enjoyable. Also, the gamedesign elements are not very optimized all the time which also break the fluidity of the "journey".
Some puzzles are interesting though, but since the game is not presented as a puzzle game and they are sparsely distributes across the levels, we don't really understand why they are there? Honestly, at some stage, I just thought that their civilization has fallen apart because they implemented such weird mechanism just to open a door... Such a non-optimization may have only result in their loss.
There are a few problems with the game even when considering the "Universe" as the main "concept" of the game. Typically, you can't have such a poor sound design if the goal is to catch the players into your atmosphere. I understand that we are living on a silly and dying world, but even in such a case, musics and soundtracks can be used. You can introduce travelling point of view or cinematic to highlight the landscape or peculiar elements of the decor. Finally, you can put discret texts hidden in the levels (such as drawings on the wall) that would help the players to "get" the story you want to tell.
Simply hiding your video game concept behind a creepy cruel and dirty world esthetic is not sufficient to claim 50$. I got it with a 75% discount and this was already too expensive for me and asked a refund.
As an example "Agony", that is far to be perfect, was definitely more successful in that sense.
I loved this game, I love its visuals, the over saturation of art; Art which I can see inspired by Beksiński and H. R. Giger. And in my experience, the gameplay and mechanics of the game weren't a big deal for me. Figuring out how to solve the puzzles while admiring the details of the environment was truly captivating. I even liked the combat, I won't deny it's really clunky and can get annoying, but the concept of how the firearms work, and how your inventory (which is held by the parasite, something really interesting too) holds your ammunition and health modules which need to be recharged, is pretty cool in my opinion.
Another thing to mention is the lore. Sadly, from what I could see in the artbook, a lot of content didn't make it to the final cut of the game, which is really bad. Although you can interpret most of the game lore and philosophy from the gameplay itself, it's a really absurd move on Ebb Software that you need to rely on other source of material to fully have the information provided to comprehend the world of Scorn. Why would you need a book sold seperately to even know the names of (and not even all) the entities of the game like the places and the characters?
If you are interested in the aesthetics of the game you will love the artbook though.
This is hardly a game for everyone, it can feel lacking in content, and this could be reflected on its duration (although, I will definitely replay this game because I liked it so much, but this is my point of view, since most players will likely only play it once).
Despite this, do I recommend this game? Absolutely.
If you like H.R. Giger's art, you will absolutely fall in love this game and forgive it all the little flaws it has. You'll be swallowed by it. It will become home. And then it will break your heart and leave you devastated. Because it's shockingly, criminally short.
It almost physically hurt me when after five hours I realized that that's really it. That's the ending. There's nothing else.
Still, the most beautiful game of the last 30 years, if biomech is your thing.
An absolute joy to play, I was so enamoured the whole time, the atmosphere, the world building, its amazing!
It makes your mind run wild with theories, while trying to simply comprehend the world around you.
Though I'm quite biased, being a fan of H.R. Giger and twisted Bio-Mechanical themes, this game felt like it was made for me.
I do wish it was a little longer and the retail price can seem a bit much for how short it is, so I do recommend getting this when its on sale.
Want to explore an HR Giger landscape, or see what is going on around what you can see in one of those weird paintings? Well, this is the game for you! It's beautiful and captures the weird atmosphere perfectly.
As far as gameplay goes, it's very straightforward. Nothing really revolutionary anywhere. There's no 'handholding' at all here either, for better and for worse.
My main criticisms would be that the Unreal Engine consistently behaves weirdly sometimes on my computer , in particular it seems to be terrible at streaming textures and shutting down games, and that they didn't really go full Giger until the last area ;). Even then they don't quite go all-in. Perhaps for the best, but still...
This game throws you into an immersive experience that although linear, lets you figure things out yourself, slowly letting you figure out more and more about the world as you go along. I highly recommend you experience this rare game at least once.
Scorn is not a game focused on gameplay or intense, crazy shooting. It’s an art masterpiece—an experience where you walk through eerie environments and solve puzzles to unlock new areas until you reach the endgame, with some cutscenes along the way. The core of the game is about absorbing the atmosphere and visuals; it’s the perfect example of "biopunk horror," with its aesthetics and intricate details.
And yes, the combat mechanics are rough, but the protagonists aren’t soldiers… so what were you expecting?
It doesn't need to be said, but the art of Scorn is absolutely incredible. Between the environments, tools, weapons, and creatures, no piece of media has ever emulated the likes of Giger and Beksiński in such a faithful and captivating way.
I recommend this game for its art and atmosphere alone, as I have complaints about the rest of the experience altogether. While I enjoy challenging video games, I found that the difficulty in the "combat" of the game did not always add to the experience in a satisfying way. Perhaps a Souls-esque bonfire checkpoint and some in-game/in-universe method of respawning at them would have made me feel differently, but the current system of simply dying and waiting to reload is less than immersive and occasionally frustrating.
Unfortunately, I encountered more than one bug that froze my character in their tracks or obstructed important paths for progression, forcing me to reload up to an hour worth of gameplay to restore my progress because the game does not support independent saving either.
All in all, if you love the art style, you will at least enjoy some of the experience. I would personally recommend waiting for the game to go on sale before purchasing. I would not have reviewed this game favourably had I paid full price. However, the beautiful work done on the art and atmosphere of this game cannot be understated and is the sole reason I write this review positively.
You wake up, not knowing where you are or how you got there. No clues are presented to help you, no memories are remembered. Exploring, you are confronted with architecture, tools, and enemies that defy comprehension. What is this place? Who built it? Who are you? Where are you going?
Those questions will never be answered. You will stumble through a building with an inscrutable purpose, use tools that have basic functions you understand, but whose forms are alien. Little by little you'll progress and understand how to navigate your environment, but never understanding your purpose. The only thing you'll come to realize is that whoever built these structures is now gone, along with their reason for being, leaving you in a dying world.
Finally, it will end. The ending will reveal nothing - explain nothing. Did you win? Did you lose? Did you fulfill your purpose? It does not seem that way, but who is to tell?
A wonderful game. The level design is amazing. The puzzles are not terribly difficult. There is no story, and yet you develop and understanding of the world as you go - limited and never completed, but it's there. The combat left a little to be desired - there were actions that rooted you to one spot, unable to deal with enemies, and health and ammo constantly depleted. There are no real jumpscares, just body horror and a weird sort of underly existentialistic fear. I've played hundreds of games, but none quite like this one. It's unique.
For the first time, I felt like a helpless, blind kitten thrown into a harsh, unforgiving world. The initial puzzle with the cocoons was, in my opinion, the most challenging, consuming a significant amount of time by my standards. Subsequent puzzles were surprisingly and considerably simpler, solved quickly and easily.
🌘 The absence of a clear plot was also a positive aspect, as it allowed for the flight of one's own imagination and the interpretation of events in one's own way.
🌗 The sound and spatial immersion fully enveloped me in the game's world, creating a sense of tension.
🌘 And, most importantly, the game's main strength is its visual ecstasy for lovers of necro-gothic, biomechanical aesthetics.
I'm only recommending it if you buy on sale. I really can't see why this game should cost this much for the time you spend with it. That being said, Scorn is beautiful, mesmerizing, disgusting and fascinating. Due to the clunky combat and the choice to make every animation take a while to complete, it's clear the developers cared a lot more about the art direction and symbolism in contrast to anything else. Does this make Scorn a "bad" game? Depends on what you consider a game, really. Personally, I felt more like I was walking through a memory - a really bad memory - rather then areas in a videogame. It's one of those games made to make you feel something, and not necessarily give you joy or satisfaction. From personal experience, I can tell you I always thought this type of game was just pretentious for the sake of it. Why would I pay a substantial amount of cash for something I can witness on Youtube and have almost the exactly same experience as the person playing it? I never got it. Well, now I know why, perhaps. From someone that usually likes fast-paced games (Ultrakill, Doom Eternal, Devil May Cry, Metal Gear Rising, etc.), I sincerely recommend you check Scorn out (on a sale) and see for yourself what are your own limits and barriers, because I sure as hell know that mine have been expanded.
I took 120+ screenshots in 8 hours to give you an impression of just how splendid this game is to look at, they explore Giger's biomechanics & Beksinski's desiccated dreamscapes so fruitfully as to hypnotize you, plus there's guns & shit to shoot.
The only good thing about this game is the ambience. Everything else is not fun. No story and frustrating combat. It is basically a puzzle game. Won't classify it as horror game really.
Hellish, grotesque, nightmare-inducing.
Definitely not for the faint of heart.
A game like no other. A game where all the puzzles make sense and the end result is inexplicable on so many levels. A visceral experience. The art direction and attention to detail are top-notch. I love a game which doesn't hold your hand, and this one is up there, as you have to figure out everything on your own. No spoken dialogue, no prompts. I see people who are trashing the combat. Yeah, it's no Call of Duty, sorry guys. Your character is slow to aim and slow to reload. Ammo and health are sparse. Still, the combat is serviceable, in my opinion. After all, it's not the main focus of this game.
Is the game perfect? Probably not. But it is worthwhile? Yes. At the very least, it got me to write a review, something which can't be said for most of the games I play. The pacing suffers a little bit at times, but it is a short game, so it's not a huge issue. There is no map or any mechanism which shows you where to go and what to do. In the age of objective markers, Witcher Senses and Ubisoft towers, this can be considered a bad thing. You may get lost sometimes. You will be unsure how to progress sometimes. If you welcome this kind of challenge, then this game is for you.
On the technical side of things:
- Not too graphically demanding. Any gamer with a decent gaming PC will easily max out the settings without second thoughts. It's probably the only game where I enabled blur on a high-refresh monitor because it was done well and made the game look better when looking around. It added to the atmosphere. I think it could benefit greatly from some ray-tracing for even more dread, but there is no support for it. A lost opportunity, in my opinion. As with many UE games, there is MINOR shader compilation stutter when you enter new areas for the first time. (I put the emphasis on "minor" because I played The Callisto Protocol right before Scorn, lol). An untrained eye might not even notice them in this game.
- The sound is very good without resorting to horror genre clichés. There is not a lot of music, but it's quite effective when it's there. The sound effects can be very disturbing at times.
- The controls are nothing to write home about, they just do the job. Nothing too fancy. As Comrade Dyatlov would say: Not great, not terrible.
[*]The plot is... gut-wrenching. I won't spoil it further.
tl;dr: I recommend Scorn, if your cup of tea is a unique game with lots of gore and disturbing imagery. It's rather short and slow-paced, but worth your attention. If you're interested, get it on sale.
If you would like to visit a gross place this is the game for you, this game is the peak of gross-place-simulation, whilst in this most grossest of places you will do gross things and have gross things done to you. If you are appalled at having to ask "Why does does this have a carapace?" or "Why does this have an anus?" or if you have Trypophobia play something else.
Spoiler-free review
This game has a unique feel, a unique atmosphere. It’s bleak, disturbing and intriguing.
You have to figure things out for yourself (the universe, the story, the puzzles).
There is no hand holding and the puzzles are enjoyable.
It’s a bit on the short side. A second playthrough is nice to catch up on some details.
I found the weapon combat to be mostly meh … It’s ok I guess once you approach combat as puzzles (as you have limited ammo).
Some environments can be a bit hard to navigate (at least, on a first playthrough).
There are no specific performance issues to note except … there is DX12 initial shader compilation stutter.
Should you buy it ?
Well … I think this game is worth it on a sale IF you are interested in the art and the atmosphere of the game. It’s a pretty short experience with just a handful of puzzles. You have to piece the story together yourself and it’s open to interpretation.
The visuals (the artstyle) is really what sets this game apart from others.
Amazing story and visuals. Elegantly visceral. It's like an epic journey through the minds of Alex Grey and HR Giger. I wish I could erase the memory of this game just to experience it again fresh and new like I did the first time. Absolute masterpiece. Grateful to have been able to play this in my lifetime.
OMG! Such an amazing game, beautiful design and artwork. Even went and bought the art book and i never do that! If you love HR Gieger or the Alien Franchise then this will be right up your street.
I love the game for the atmosphere. But, sadly - there are to many puzzles. It just becomes tedious. Would love to have had some settings where you can have easier combat/puzzles and dive into the real selling point - the atmosphere.
The visuals are amazing, as many have pointed out, but beyond that, this game also includes excellent level design, smooth playability, and a story that uses your ignorance of what's happening around you to not only ramp up the tension and suspense, but to also allow your own imagination to fill in the gaps in a very personal way. While the lack of hand-holding does make it more challenging to understand what you need to do sometimes, it's not unlike older puzzle games like Myst. Eventually you'll figure it out and it feels rewarding when you do, not frustrating.
The length of the game (8-10 hours) feels about right, and the quality in the visual and sound design makes every second feel like a AAA experience. I struggled to come up with any really significant shortfalls. Perhaps an explanation of some of core mechanics, like healing, at the very beginning would've been helpful, but not absolutely necessary, and I will note that there aren't really any difficulty settings, so you get what you get. Despite paltry opportunities to reload and recharge my health, I still made it through eventually, and I don't consider myself an expert gamer.
From an accessibility standpoint, I think this game will be fine as long as you have access to an acceptable control device. I played with keyboard and mouse, but I'm sure the experience with controller would've been excellent as well. Precision controls and timing didn't seem to be required in any sections. There's no dialogue, and other than hearing enemies coming (which you'll usually see anyway), sound is not required for deaf players.
Overall, it's a gross, slimy, confusing experience, and I really really enjoyed every second of it. I highly recommend this, if you can stomach it.
Scorn is a pretty unique experience. The bleak and hostile world that you explore is art direction at its finest. It showcases a very depressing and gruesome imagery of a world that is clearly on the brink of collapse just by observing its surroundings. One of the standout features to me at least is the fact that the entire game is seamless. Once you start first chapter and later the final chapter, you won't encounter a single loading screen at all. The only drawback to this is that you'll encounter some stuttering since the game is rendering new environments as you progress. As for the soundtrack, it helps amplify the experience with its ambiance and eeriness. It further highlights Scorn's tone and visuals to a T. So that alone, Scorn wins in the audio and visual department.
The story for Scorn if you can call it that, doesn't really lead you in on any details. This is mainly due to the fact that you get no exposition, no narrations, or any context for what is going on. All you know is that you wake up and you're on way to your objective. The rest is all left to the world building, the journey, and what you take from it. This leaves Scorn's story up for interpretation and open discussion which in my opinion works well.
In fact, the gameplay itself is minimal too with the information such as your health and ammo only being shown when you have your weapon drawn or how many healing items you have by looking down at your view model. While it adds to the immersion, it goes overkill with the fact that there are some puzzles in the game that are annoyingly difficult to figure out. Then there's the combat which is just ok. Now granted, most encounters can be avoided so you wouldn't even have to engage, but sometimes you are forced into combat since some of the battles with the creatures are in corridors where avoidance really isn't an option. Plus fighting the same enemy type over and over again gets real tedious.
Thankfully once you get through the worst, Scorn gets kicking into high gear towards the end which you need to see for yourself if you haven't already. Now the campaign is very short and there's no bonus content whatsoever. My hours and 100% achievements are proof of that. And while normally there would be cause for complaints for this, I think it works in the game's favor since:
A: Combat is annoyingly tedious and repetitive,
B: You've just finished a bunch of frustratingly long puzzles do you really want to spend another 30 minutes on another one?
So really, the game ends right before Scorn's shtick gets stale and that's honestly the best way to finish it.
Would I recommend Scorn? Absolutely. It's a game you should play at least once... But it is not for everyone. Just be prepared for some of the hard knocks you'll face in its runtime. Also $40 is pretty high considering the campaign's length so grab it while it's on sale.
TL;DR
Scorn is a masterclass in art direction, world building, and it's soundtrack. The combat is meh and puzzles can be cryptic. It's not that long, but overall a solid experience.
Encountered a gamebreaking bug in the first part of the game. When I learned that the later parts contain enemies and even boss fights, I was not especially sad about it. For me a good horror game which focusses around atmosphere and puzzles doesn't need this.
P.S.: Devs asked for constructive support/criticism in the forums but every post during the last two years was unanswered.
Is it a great videogame? - probably not. BUT, I can't help but admire the work and artistry (and philosophy maybe?) behind this game. As a piece, it's intense and atmospheric.
It's a walking simulator and an intense horror survival game at the same time. You walk around as a parasite-infested newborn biomechanical humanoid creature, admiring the landscapes and wondering wtf is going on while trying to not to die while acid-vomiting chicken are after you.
While Scorn has stunning visuals, the sound design is mad good too and it's used really really well for the storytelling; you press a button, don't know what exactly it does, but you can hear some sort of machinery activating somewhere in the background. Different surfaces make different sounds and the soundtrack is dynamic.
The gameplay sometimes has funny logical faults; if the protagonist knew how to do just a liiiittle bit of climbing and jumping, the story would've progressed a lot more faster and smoother.
The puzzles are mostly difficult and rather infuriating, but sometimes they're well placed to give the player the feeling of frustration and despair that really fits the plot (not sure if intentional, but hey it works).
Play it through, look at the artbook and maybe vibe to the soundtrack too. If you aren't that sort of person, maybe skip Scorn.
I can appreciate the effort that went into the environment design, but this is one of the worst games I've ever played. The combat is abysmal and frustrating, as well as the poorly designed puzzles. I couldn't keep going.
Really really boring.
Just alot of gore and boring puzzles. Did i say boring ? yes its boring...
Waste of money, even if it was free.
I've only played through the first section so far. It was a good creepy abstract puzzle. It succeeds in giving a typical H.R. Giger style graphics/experience. Might update review later if I pick it up again.
Not too long time spent for a play through. One of the best atmospheres in any game ever.
Enjoy the views and solve some puzzles. There's some combat in there too.
I wanted a puzzle game that would **** me up emotionally, existentially and spiritually, and Scorn delivered.
This game has great art design and amazing atmosphere, but man the gameplay REALLY leaves a lot to be desired and is way to short to be worth 40 bucks so if it's on sale and you want it or are a fan of H.R. Giegers amazing art then get it, but I can't recommend it at full price.
I really wanted to love this game.
I think I hyped myself up too much for what this turned out to be, but my feelings about it are more complex than that.
Scorn is beautiful, and unusual, and twisted. I love the atmosphere, the textures, the ambient soundtrack... there's a lot of visual appeal to enjoy. Granted, Scorn isn't going to be for everyone. Some people are going to be upset by the imagery, and that's okay. Some people are going to play it just for the "weird tourism" factor, in the same way that people went and watched David Lynch's "Eraserhead" for the first and only time when it released theatrically.
Scorn reminds me a lot of Cronenberg's 1999 movie "Existenz" that already draws influence from other media (as others have mentioned, Hans Ruedi Giger and Zdzisław Beksiński.) This game uses very wet orifices to transfer "data," or in this case, abilities.
You can tell that the team who put this together spent a lot (A LOT) of time on details and contextual world-building. Graphically and aurally Everything feels intentional and nothing feels frivolous. If Steam let you put scores for games in several areas, including visuals and audio I would give both of those sections the max score, 5/5, 10/10 whatever.
However.
The game suffers in playability a lot. It makes me wonder how the game was developed. Was all the ambiance developed first, and then they had to shoehorn gameplay into it? Was it developed as a game first? Most of the game elements feel either like an afterthought, or from people who don't play a lot of games. It has the same vibe as weirdo games from the 90s and 2000s that also have bad gameplay mechanics, like all the creative energy went into all of the art and the people who were responsible for making the game work *as a game* just had no idea of how games are supposed to be fun.
Many times I had to take a break because of the level of frustration I was experiencing. The core mechanics were not good enough to enable my high interest hyperfocus. It's hard to say that the game mechanics were "adequate." Playing this game was a struggle, but I doubt that was the intent or the point that the developers wanted to elicit. I definitely played the game through to the end because I wanted to see how it played out. I *had* to finish it.
There's a lot to think about what's going on here, but all good art is subjective to the person experiencing it. I think as an art game, Scorn gets a 10/10. As a game to play and enjoy by virtue of being a game, 5/10. I've seen at least one person rate this game at a 7/10, and that feels about right. If they had intended to make the game challenging due to the overall short duration, there were other ways they could have done it besides just making the mechanics the way that they are (checkpoints, weapon changing animations, unusual firing modes, restrictions on the basic weapon, enemies feeling "cheap".)
I always feel like any game design shouldn't punish the player.
The TL;DR I guess is, is Scorn with your money? If it's on a deep sale, yes. I don't think this is a $40 dollar game. Just know what you're getting when you choose to buy it. I think the art is worth the struggle, but only at a price you feel like you can endure.
I'm not exactly sure if you can call it a 'game'.. It's more like a living Beksinski's painting that you can interact with, plus some puzzles and a few fights here and there.
The game has some flaws but I can't agree with negative reviews. You should play it slowly and allow to be drawn into this story. The atmosphere, the graphics, the music are actually pretty amazing. If you don't mind extreme violence and brutality, this is something unique and worth experiencing.
It goes without saying that this is game is visually magnificent for people who like H. R. Giger and similar artists, that was clear from the very first trailers, ages ago. In my head I was basically playing an interactive artbook, and as a visual artist myself I mean this as a strong compliment. It's also a good puzzle game, better than I anticipated. However, I felt like there is too much shooting for a game marketed as not being a shooter, but really too little for it to be considered a shooter, so that was kind of a weird place for it to be. I do love some bold decisions like the entire absence of dialogue, though. It's a bit too "gory for the sake of gore" for my taste but not enough to ruin my experience or anything. All-in-all a good game, very unique in some aspects. It was definitely worth my time and money.
I forgot it had been in some kind of "development hell" for a few years. Now that I've seen the ending, it's almost like the game itself is about being in development hell. The uncertainty and pain of it. Not intentionally, I think, but in the involuntary process of art revealing the artists. Envisioning something so much greater only to become something else, smaller, that some might even find monstrous, due to ever-increasing pressures and restrictions. I hope we get more games from these folks, maybe a Scorn 2 someday.
If you're really adamant on playing this just get it on sale. The art direction does a ton of heavy lifting for an overall mediocre game.
A good piece of art, but a very bad game.
Combat sucks but art is dope
SCORE: 7/10 - GOOD
Scorn features an immersive biomechanical alien world with exquisite environmental design and sound effects. An ambiance of nausea, torment, isolation, and dread plus several gratuitously gruesome situations make this experience unique and memorable indeed. Unfortunately, the occasional kombat felt simple and lethargic, and in some maze-like regions I often felt lost and impatient to just get on with it. But overall, if the screenshots pique your interest and you have a strong stomach, then this game is worth playing.
Scorn has an incredible art style, good animations, and well-crafted level design. Visually, it’s a masterpiece. But beyond that, it falls short.
The game is very short—I finished it in just 6 hours, even taking my time exploring and admiring the world. There’s also no reason to replay it, as there are no choices, secrets to find, or alternative game modes. There’s no story context either: you don’t know who you are, what you’re doing, or why. The lack of guidance, combined with unexplained controls, made finding my way especially frustrating. The environment is alien, filled with buttons and interactive objects, but the game never makes it clear where to go or what to do next, leaving you to wander aimlessly and hope you're in the right place.
Combat is clunky and unrewarding. Ammo and health are scarce, and there’s no stealth option, making fights more of a hassle than fun. I ended up avoiding enemies altogether, either by waiting for them to despawn or simply running past.
At 40 Euros, I can't recommend it. For under 15 Euros in a sale, maybe—if you love the art and atmosphere.
Amazing art style and visuals, although the combat is a bit clunky
This game is beautiful in the most grotesque way imaginable. I enjoyed the beautiful gorey scenery and honestly was repulsed and felt bad for the characters you brutally disfigured a long the way, the game is very clever with its puzzles and really makes you think outside the box for some! I had an amazing time playing this game truely phenomenal.
Incredible game, what an experience. It's hard to describe as there's nothing quite like it. It's a very linear experience, where every turn and every room devolve into "I don't know what I'm supposed to do, but I'm doing it". The game has you completing puzzles, some environment, and some literal. The literal puzzles are a bit lousy and are a jarring in an otherwise very immersive world.
All in all the game is an experience I would want everyone to go through, but I also realise it's not an experience for everyone. And that's ok.
Дополнительная информация
Разработчик | Ebb Software |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 22.11.2024 |
Отзывы пользователей | 75% положительных (5338) |