
Разработчик: Frictional Games
Описание
Awake...
Amnesia: The Dark Descent, a first person survival horror. A game about immersion, discovery and living through a nightmare. An experience that will chill you to the core.
You stumble through the narrow corridors as the distant cry is heard.
It is getting closer.
Explore...
Amnesia: The Dark Descent puts you in the shoes of Daniel as he wakes up in a desolate castle, barely remembering anything about his past. Exploring the eerie pathways, you must also take part of Daniel's troubled memories. The horror does not only come from the outside, but from the inside as well. A disturbing odyssey into the dark corners of the human mind awaits.
A sound of dragging feet? Or is your mind playing tricks on you?
Experience...
By using a fully physically simulated world, cutting edge 3D graphics and a dynamic sound system, the game pulls no punches when trying to immerse you. Once the game starts, you will be in control from the beginning to the end. There are no cut-scenes or time-jumps, whatever happens will happen to you first hand.
Something emerges out of the darkness. It's approaching. Fast.
Survive...
Amnesia: The Dark Descent throws you headfirst into a dangerous world where danger can lurk behind every corner. Your only means of defense are hiding, running or using your wits.
Do you have what it takes to survive?
Поддерживаемые языки: english, french, german, italian, spanish - spain, russian, simplified chinese
Системные требования
Windows
- OS *: Windows XP/Vista/7
- Processor: 2.0Ghz - Low budget CPUs such as Celeron or Duron needs to be at about twice the CPU speed
- Memory: 2 GB
- Hard Drive: 3GB
- Graphics: Radeon X1000/GF 6 - Integrated graphics and very low budget cards might not work.
Mac
- OS: OS X 10.7.5 - 10.15.0. This product is not compatiable with macOS 10.15 Catalina or later.
- Processor: 2.0Ghz
- Memory: 1 GB RAM
- Graphics: Radeon X1000/GeForce 6 (Integrated Intel Graphics not supported)
- Hard Drive: 2GB space free
Linux
- OS: Ubuntu 12.04 LTS, Mint 13 LTS, Fedora 16, fully updated
- Processor: 2.0Ghz - Low budget CPUs such as Celeron or Duron needs to be at about twice the CPU speed.
- Memory: 2 GB
- Graphics: Radeon X1000/GeForce 6 - Integrated graphics and low budget cards might not work.
- Hard Drive: 3 GB
Отзывы пользователей
Still one of the best survival horror games to play 2 decades later, and still feels modern. Please play it.
Very nice sound effects and gravity physics work well. 7/10
Holds up. Still a classic. Many more hours on a non steam copy
Fantastic game. Really great atmosphere. Remember watching Pewdiepie's playthrough of this in 2012 and finally played it. In terms of horror, it definitely has its moments but for the most part it's more or less just an off-putting puzzle game. I also appreciate the Portal reference in Amnesia: Justine.
Very nice horror game, there isnt exactly any jumpscares or cheap scaring techniques, but the ambiance does it all, and it does it very well. The puzzles are very clever most of the time, and it feels good when you figure them out under the pressure the game puts on you. Also theres no instance where you feel like the devs are just trying to squeeze some playtime with filler sequences, so it's at the perfect lenght with a story that keeps you hooked.
This game is odd. It is genuinely a terrifying experience due to it's great atmosphere and it's INSANE sound design. However the monster encounters become a bit too easy to predict and too easy to exploit. In all realness I don't even want the monsters in the game at all. I would rather have an atmospheric puzzle game that focuses on immersion and storytelling. Was overall worth playing after all these years, even if just to experience a horror classic and a part of gaming history as it popularized let's plays on YouTube. Good game, but not a great one. Overall recommend!
I kinda forgot what it was about, but I think it was pretty good, 8/10,
si bien no coincido en que es juego de terror “psicológico”, considero que es uno el cual utiliza de manera excelente el suspenso. estar en un lugar oscuro, con poco aceite para la lámpara y poca visibilidad, para luego escuchar al bicho feo y que empiece a sonar la sirena de cuando sos detectado es, sin duda, una de las experiencias más aterradoras que tuve con un juego en toda mi vida.
Regarded as a classic of the horror genre for good reason, a horror game that actually builds tension and an interesting plot quite well is of course one of the best, and with the cult classic status of this game and the charm of the jenkiness, I love this game. I used a barrel to glitch my way out of the map, 10/10.
Fantastic environments and extremely immersive sound design.
Pioneered physics based puzzles in horror, a must experience for fans of story based horror games.
Fantastic iconic horror game with great story-telling, interesting puzzles and creepy monsters. The physics in HL engine is also awesome, any item you see can be grabbed to draw monster's attention away. In general, it's a must to play if you consider yourself a game horror fan.
Comparing the game to previous Penumbra series it differs completely, like the locations are much more unique, monsters are smarter, rooms are detailed and the lore is mysterious with its clear narrative (Penumbras did not have a proper narrative at all). In consumption, the dark descent itself is a magnificent game that opens Amnesia universe lore with further expanding
Daniel is peak, lore is peak.
The Grunt and Brute are hot af.
Fucking masterpiece
The game is great but it often crashes and the further I get into the game the more it crashes
A classic horror game. I'm a sucker for lovecraftian horror and this game really satisfied me.
For a game that was released in 2010, It still really holds up in it's horror and story. The gameplay is really fun and feels really nice to pick up or move stuff around. The puzzles are great and are very memorable. Would 100% recommend the game if you're really interested in deep story telling like this.
I really enjoyed this game. The sound design, tricking the player thinking something is around the corner, and other times actually scaring me without any warning. The music is really good in this game as well. I loved every piece. The graphics was always really well done. I know this is an old game, but even with it being an old game, it still looks a hell of a lot better then games that comes out now. I really loved this game. There was part where I was stuck at or had to search up what to do in a area. But that was on me and myself only for not paying attention. This game does everything great. I highly recommend this game to anyone.
A game that started my horror obsession when I was a child.
My favorite thing in this game, that you can download and play with this forever because it have a 'custom story' mode.
After 10 years this can still make me scare the sh*t out of me.
10/10 It's really a legend for every horror game lover!
fun af, grab it on sale; not the hardest puzzles but a few head scratchers, makes you appreciate OG games.
Frictional Games has to remaster this game in unreal engine 5!
turned on the game
played for about 25 minutes
got jumpscared by my face appearing on my dark screen
turned off the game
Amnesia: The Dark Descent isn’t just a game—it’s a psychological horror experience that gets under your skin and stays there. Released by Frictional Games, this indie gem has rightfully earned its status as a modern classic in the survival horror genre.
You play as Daniel, a man who wakes up in a dark, desolate castle with no memory of who he is or how he got there. From the moment you take control, the atmosphere is thick with dread. The game’s sound design is masterful—every creak, whisper, and distant growl heightens the tension, making even the act of opening a door nerve-wracking.
What sets Amnesia apart is its commitment to vulnerability. There’s no combat. You can't fight the monsters—you can only hide, run, or hope they don't see you. This sense of helplessness amplifies the fear and forces you to think creatively in high-stress situations. The sanity mechanic is also brilliantly implemented; standing in darkness or witnessing disturbing events causes Daniel’s mental state to deteriorate, blurring reality and making survival even harder.
The puzzles are well-crafted and integrated naturally into the environment, encouraging exploration while maintaining the tension. The story, revealed through scattered notes and environmental clues, is haunting, philosophical, and deeply unsettling, diving into themes of guilt, memory, and human morality.
Whether you're a horror veteran or new to the genre, Amnesia: The Dark Descent delivers an unforgettable journey into madness. Turn off the lights, put on your headphones, and prepare to be genuinely terrified. Just… don’t look behind you.
Most average day in Prussia.
But in all seriousness: Amnesia: The Dark Descent is a great game, and even after a whole decade after it`s release, still is a terrifying and beautiful experience nontheless. I highly recommend to play it.
Amnesia is a great horror game because it doesn't overstay it's welcome and is quite short which prevents the game from becoming less scary. This game is great at building up tension and then having horrifying moments. The game has many dark moments which might be too gruesome for some. It's also not frustratingly difficult and it doesn't require a guide most of the time. There were only a few moments where I needed a guide because of some puzzles that are not clear or objects that I missed. The puzzles are also very enjoyable. Overall I give this game a 7.5/10 because it doesn't have lots of interesting gameplay and I am also not a huge fan of horror games, but it has good moments of tension and it has great atmosphere which I love.
Amnesia: The Dark Descent was a great horror experience. I loved the atmosphere of the game. Something about the castle setting just adds to the uneasy feeling you get playing this game. My only issues is that sometimes the puzzles felt a little vague in terms of what you're supposed to do but, to be fair I'm not the smartest person. All in all a good game.
Played 15 years after release I can't say I haven't enjoyed it but after the first half it overstayed its welcome, even being a short game.
The horror side dissolves quickly in a puddle of uninteresting puzzles, tedious rooms and backtracking (in a game where visibility and movement are limited) and the story lacks its final punch, the plot very predictable and the endings lackluster.
Overall, though, it's a playable and somewhat enjoyable game, maybe overhyped by streamers at the time, but the rough edges are more than evident.
Let me start by telling you that I got actual shivers down my spine while playing this game; it's that scary. And no, I'm not being hyperbolic or exaggerating in any way, this happened multiple times throughout my playthrough.
Amnesia: The Dark Descent starts a new story line in the Frictional Games catalogue. This time the player is taken back to the 19th century to my favourite country ever: Prussia. Whilst you can't wear a spiky helmet or grow a flamboyant moustache, you do get your own oil lamp to navigate the wonderful place that is Brann... Bratis... Brums... Brigit... ugh... a castle in eastern Europe. The premise is you can't remember anything, but you do have a note from past yourself reminding you to kill Baron Alexander. Just any Alexander will do, no need to get picky.
The gameplay
Frictional Games stuck to the formula they used in Penumbra Black Plague. You have no means to defend yourself, - so you'll have to sneak around enemies - you can pick most of the objects in the environment, inventory, and puzzles. However, there's a critical addition: darkness management. The castle is very dark in general, and pitch black at places. Fear not, most rooms will have candles and/or torches you can light. You will find tinderboxes and lamp oil for your lamp along the way, but these come in limited quantities, so you'll need to decide which areas to light and when to use your lamp. Of course, staying in the dark all the time is not an option because this has an impact on your mental health. I never went cuckoo myself, but if you do, it is my understanding it makes you more likely to be discovered by monsters or it might even kill you.
Just like with Penumbra, solving different types of puzzles will let you progress through the game and reveal more about the story, which I love and keeps me coming back for more. The puzzles vary from a bit of platforming, to combining objects to construct gadgets, to concocting solutions based on books/notes found around; faithful to the Penumbra formula too.
The atmosphere
The immersion is through the roof in this game. The sound effects and music get a 15/10 from me. I was constantly turning around because I thought I genuinely had something walking right behind me, or in the room adjatent to me. The horrifying screams in the middle of the dark; the cries down at the dungeon; the sound of grinding teeth as your character, Daniel, starts losing his sanity; the intensity of some of the chasing sequences... it all makes it an enjoyable experience, but genuinely terrifying as well. Penumbra never quite got to this level of horror. Visually the game is fantastic too. It may show its age, but it was never a deterrent to the experience.
Final thoughts and score
Well, what can I say? This is a 10/10 game. No ifs or buts. Even at full price. Very few games will give you this kind of experience. Funnily enough, Amnesia: The Bunker gets the closest. A word of warning, if you do have anxiety or heart issues, don't play this game, or do it during daytime. Seriously, I had to stop gaming earlier than usual before I went to bed because I needed to calm down after a session; it's that intense.
Fantastic story and engaging gameplay. Not only fun to play yourself but fantastic to subject others to!
Loved this game, as well as the Justine DLC. This is a horror game that does not just rely on jumpscares and makes your skin crawl through its ambience and background soundtracks. The sudden gusts of wind opening doors, the distant screams that echo through the halls and the heavy breathing of the character after running from an enemy truly contributes in delivering a real sense of tension and terror. The story was good and the main character was well written, the voice acting, in addition, was good too. Amnesia The Dark Descent finally fulfilled my cravings for a Gothic adventure, one similar to reading the novel 'Dracula', in me. Therefore, anyone who wants a true 18th/19th century horror experience should get this game without a second thought.
I was very late to the party with Amnesia: The Dark Descent. It's one of the best horror games that you can pick up. If you're a fan of games like Eternal Darkness, Soma, and Clock Tower then this will be for you. This comes with the Justine mod and if you're interested in a challenge then that mod will be for you. The Dark Descent is very cerebral with no way to attack an enemy. This is one of those "Run and Hide" horror games so if that is off putting to you then you should stay away. Otherwise, The Dark Descent has a great atmosphere, smooth controls, and while dated, acceptable graphics for its time. I give the Dark Descent a 4/5.
yeah it was pretty cool and scary, crazy yaoi potential tho
Although it has a few moments where I got lost in one way or another it's an overall great game, especially for it's time.
Great atmosphere. Has some tense moments, but not too scary overall. Recommended.
boring and not scary at all. finished it anyway because i am addicted to achievements.
AUDI A5 Sportback 45 TFSI Quattro 3x S-Line 100.000 KM Automatic
Petrol gas 11/2020 265 PK
Recommended for: You like adventure games? You like horror? Then Amnesia: The Dark Descent should be at the top of your list to play. It's simply an amazing game and one of the best in the genre. It features a great Lovecraftian story, excellent voice acting, and good dialogs.
There are only a few puzzles, and the ones that are in the game are relatively easy. Also, there are enemies which you can't fight, you can only hide or run away from them. Now, there is nothing wrong with difficult puzzles and enemies, but I think in the case of Amnesia they did the right thing by focusing on the story and putting the player in a constant state of anxiety. If you make it more difficult, then your brain is more focused on beating the game than being afraid. That being said, if you want more challenging puzzles and action, then Amnesia is probably not the game for you.
I have to mention that graphically the game is starting to look a bit dated. I personally think it is still playable, but a remastered version with updated graphics would certainly be welcome. There are also mods that try to enhance the graphics a bit, but I have no experience with those.
My experience: When I first played Amnesia back in 2010, I hadn’t played a horror adventure in a long time. (If I remember correctly, the last one was Black Mirror from 2003!) And I was so impressed with Amnesia that it rekindled my love for horror adventure games. One of my best moments in gaming is turning off the lights, putting on my headphones, starting Amnesia: The Dark Descent and experiencing absolute terror.
Technical: I had no technical issues while playing. W10,7800X3D,RX7800XT
Personal rating: 5/5
A true classic; great gameplay, ambience, story.
But ngl I'd like it a lot more if it didn't flashbang you every 2 minutes.
Amnesia: The Dark Descent is a horror game that keeps you on edge on what creeps in the darkness. It has a rich story and lore on whats going on about in the game. But what truly made me get this game, was a youtuber name "Pewdiepie". I've seen those let's plays long ago. That made me wanna get the game! Now here i'm playing the game and with its custom story it has.
An enjoyable story with lots to explore. Very atmospheric horror and doesn't rely on jump scares. It's on everyone's top horror game list for a reason.
Самая страшная игра, без шуток, не понимаю тенденцию разрабов которые дают в хорроры оружие и т.п. игрок должен чувствовать себя угнетенным и беспомощным в течении всего хоррора, тот же сх только атмосферный но страха там нет, тут иначе (кончено ощущается это больше на хардкоре когда риск просрать прогресс + гнетущая атмосфера) максимум что может сделать игрок это сидеть в углах и молится чтобы монстр не посмотрел в его сторону, с одной стороны это полный идиотизм, где ты не играешь в игру а ждешь таймингов чтобы монстр просто задиспавнился, а с другой, смотря в пол и слыша стоны и крики монстра ты невольно сжимаешь все что сжимается, за озвучку стонов Даниэля от ютубера Happywolf отдельный респект, но к сожалению кроме хорошего хоррора игре показать нечего, ни графики, ни физики, сюжет....ну интересно но мало ответов, атмосфера слегка проседает но вполне держится, музыка неплохо, но ничего особенного что хочется слушать на репите, саун дизайн да, хорош, какие-то тараканы бегают что-то падает, что-то вдалеке стонет, монстры кричат, загадки - полный 0, ничего особенного слишком просто и без изыска, нет это не значит что нужны загадки уровня харда сх2, но и какое-то замешательство они должны провоцировать, аддон к игре......что это....я вообще ничего почти не понял, какая-то женщина садистка Жустина, почемууу…? чтооо…? много вопросов к чему и почему
Итог: игра стоит каждого цента, сделана неплохо, но не ждите чего-то прорывного в плане графики или геймплея
Hello everybody my name is Markiplier
and welcome to Five Nights at Freddies, an indie horror game that you guys suggested in mass, and I saw that Yamimash played it and he said that it was really really good; so I’m very eager to see what is up - and that is a terrifying animatronic bear reads off script family pizzeria looking for security guard to work the night shift. Oh, 12:00 A.M, the first night. If I didn’t want to stay the first night, why would I stay any more than five? Why would I say anymore than two - hello. Okay...Hello? Hello - oh, ah I can’t move. That’s a creepy skull...There’s creepy things on the wall - Oh, hello. Phone Guy begins dialogue “Hello, hello hello,” Hi! “Uh, I wanted to record a message for you, to help you get settled in on your first night.” Eugh.. “Um, I actually worked in that office before you, and I’m finishing up my last week now as a matter of fact. So, I know it can be a bit overwhelming..” Euuagh..! “But I’m here to tell you, there’s nothing to worry about,” Agh.. “You’ll do fine! So, let’s just focus on getting you through your first week..” Okay! Sounds go- “Ah, let’s see..First there’s an introductory greeting from the company that I’m supposed to read - i-it’s kind of a legal thing, you know, ahm - ‘Welcome to Freddy Fazbear’s Pizza-” Okay “‘..A magical place for kids and grownups alike-” Mark wheezes indistinctly in the background Heheha.. “..Where fantasy and fun come to life,” Eugha..! “”Freddy Fazbear entertainment is not responsible for damage to property or person, upon discovering that damage or death has occured, a missing person report will be filed within ninety days or as soon as property and premises had been thoroughly cleaned and bleached, and the carpet’s have been replaced,’ blah blah blah - now that might sound bad, I know, but-” Yeah! “-There’s really nothing to worry about! Uh, the animatronic characters here do get a bit quirky at night, but do I blame them? No, if I was forced to sing those same stupid songs for twenty years, and I never got a bath, I’d probably be a bit irritable at night too. So just remember, these characters hold a special place in the hearts of children, and you need show them a little respect, Right?” Okay! “-Okay-” Ha-okay! “So just be aware, the characters fo tend to wander a bit-” Nehaheugh- “They’re one some kinda of free-roaming mode-” hehauhuhugh! “Uhh.. Something about their servos locking up if they get turned off for two long,” Oohoohoo- “Uh, they used to be allowed to walk around during the day, too, but then there was the bite of eighty-seven.” The bite..?! “Yeah..” What bite?! “It’s amazing that the human body can live without the frontal lobe,” Why?! “Now concerning your safety, the only real risk to you as the night watch here, if any, is the fact that these characters - if they happen to see you after hours, they probably won’t recognize you as a person-” Oh..Oh! “They’ll most likely see you as a metal endoskeleton without it’s costume on. Now, since that’s against the rules here at Freddy Fazbear’s pizza, they’ll probably try tooo.. Forcefully stuff you inside a Freddy Fazbear suit.” Oh, I get it… “Uhm, now that wouldn’t be so bad if the suits themselves weren’t filled with cross-beams, wires, and animatronic devices-” Augh? “”Especially around the facial area,” uh-huh.. “Now you can imagine how having your head forcefully pressed inside one of those can cause a bit of discomfort-” Yeah! “-or death. “Uh, the only parts of you that would get to see the light of day would be your eyeballs and teeth that pop out of the front of the mask-” Euah! Oh! Why? What happened? “Now, they didn’t tell you these things when you signed up, but hey! First day should be a breeze, I’ll chat with you tomorrow, uh.. Check those cameras and remember to close the doors, but only if absolutely necessary.” That’s not good! “incomprehensible because of the power. Now, goodnight!” Phone guy’s dialogue ends. Goodnight? Oooh no! Oh that’s bad! I understand what I need to do. I need to watch the cams so that they don’t come after m- startled gibberish - Ho hi! There you aaaaaare, pretty bunny thiing… You’re still there? Alright, you stay there. I don’t know if it’s good that you’re staring at me - Oh my god, I thought it was weird that it couldn’t move, but this is totally different brief pause than any horror game I’ve ever played. So, what you gotta do incase you’re not getting it, is you gotta watch pause to take a breath the cameras to make sure they don’t come by, while you gotta watch power. Is he still there..? Hi, you’re still there - wait a minute, what? Did you move? Ok-ie, you didn’t move. You don’t move neither. You don’t move nothin’! Don’t see ya movin’, I don’t wanna see anything.. Hohoh, my god! This Is terrifying! Why do I leave the doors open, why isn’t there enough power? -Hi, okay you moved again. Hi, what’re you doing there? Might be gettin’ a little close to mee.. Uh oh, oh, oh no.. Oh no, no! No, no no no, noo no no no eughh! Close it, ngahh! Hagh, don’t look at me! Okay, you’re over there, alright.. It’s okay! Why can’t I even have enough power for lights? takes a breath stay right there, you douchebag! You stay right - aff, there! another audible breath ..God damn it! That is like- this is like the most terrifying game I’ve ever played! Ugh, they’re gonna pop out at me! Oh, god he’s gone - hi, okay you’re just gonna alternate between the two places, it’s totally fine, your other friends.. They ain’t movin’.. softly They ain’t move much.. I see where I am, you’re not near me! So that’s good.. Just gonna pauses briefly periodically check -How much longer do I need - I need less ‘til six A.M, am I gonna have enough power? And if I run out of power am I able to get by? Oh god… You stay right there! Why am I still using some power? Oooh, god.. Seriously I’m gibberish - This is like, this is like… Bad! You’re still there, kay - this is the first night! They said it should be easy the first night so I’m only assuming one of em’ is gonna be wandering around and its just the creepy bunny guy. Happy fun time at Freddies Fun Land.. Havin’ such a wonderful time.. Still there? Okay, you’re still there! I’m gonna name you Bunny pause Baaalliday- oh, god where’d he go?! He’s here! Hooh! Where’d he go? Hi again, okay.. You stay right thaff - there! And I don’t have to deal with you! ..Probably shouldn’t do that, I need to conserve power! God dammit that was like.. Half the damn thing, the doors were down! ..Still there? softly hookay, okay, ookay.. Heheuhahahaha..faint tune begins playing I hear that! ...I hear that! Oh god! Where’s the other one? Where is he? Eagh! Euugh! Whereishe? Where’d he go? Where’d he go, where’d he go? Where are both of them? Bothofem’- Hi, you’re really close to meee.. Oh god, it’s not six A.M. yet? Hi, okay, so I think I just need to keep the left door closed.. Mark makes faint noises of panic that gradually grow in volume uhh, hehauhaha! Uhh, uhuh - Not okay, not okay! Is he behind that door? No? Where’d he go? Where’d he -AH! Oh, hi, hi! Hi, hi, hi, hi, okay, okay, I don’t have much power left. What’re you gonna do? Is the other one still there? Ngh! ambient noise rings out ..Hi! Ooh, you moved again! Where, where, where where… Heehuhahaha! AAHH! Fuckin’ fuck! I tried to push it! Hohoh, my god! Oogh.. Ohh.. Oh, game over indeed. Oh, are those my eyeballs? Oohh.. Oh, hi… Okay, so that was five nights at Freddy’s. I couldn’t even survive two. God, dammit! Haah.. Oh, god! Oh, I tried to hit the door! I tried so bad! Ough.. Okay, okay. Thank you all so much for watching, check out the other scary games that I’ve played and if you want to play this for yourself you can check it out in the description below. If you really want me to play it again and try to beat it, let me know in the comments below! Thanks again, everybody, and as always, I will see you in the next video. Buh-bye!
game puzzle, memeningkan otak
very fun but scary game my only problem is most of the time youre just waliking
I have no idea how I got this 19 hours from, I have no memory of beating the game seeing how my latest play through I can't remember a single solution yet I have achievements for all the ending.
Maybe it was my amnesia afterall.
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Joke aside, this is a good horror game considering what kind of tech limitation was back then.
One of the best horror games I've ever played.
Not for the faint of heart.
I went into Amnesia: The Dark Descent almost completely blind. The only exposure I had was a few clips from PewDiePie back in the day, but even those were just vague memories. Growing up, I played Outlast and back then there was a bit of a debate about which game was scarier. Since I liked Outlast quite a bit, I was looking forward to playing this one as well. Now that I’ve played both, I can see the inspiration Outlast took from Amnesia. However, I still think these games are so fundamentally different that I wouldn’t bother comparing them any further.
All you need to know is that I had high expectations for Amnesia. People described it as terrifying and groundbreaking. Given that it was developed by a small studio in 2006, I can completely understand why it was considered revolutionary at the time. Even now, I still appreciate a lot of the elements it introduced to the horror genre.
There’s just one problem: this game is not scary at all. I never truly felt shocked or surprised by an enemy. And to me, that’s a major issue when judging a psychological horror game.
That brings me to my second problem with the game: the puzzles, or whatever you want to call them. I generally love puzzle-based games, with Resident Evil, Zelda, and Professor Layton being some of my favorites. So, no, I don’t hate puzzles. What I do hate, however, are poorly structured puzzles that force me to guess what to do.
Not every puzzle in Amnesia was like this, but most of them were. There were moments where items wouldn’t work simply because I clicked two centimeters away from the intended spot. The vehicle-turning mechanic was frustratingly unresponsive at times. The worst part? The game didn’t always stop you from progressing if you missed a key item. Maybe this is just not my type of puzzle game.
Not everything was horrible of course. I liked the atmosphere and still appreciate the graphics even 15 years later. The item and health system was great as well. I have mixed feelings about the story. I liked some parts of it but thought the ending was kind of anticlimactic.
In the end, while I can appreciate Amnesia: The Dark Descent for what it did for the horror genre back in the day, it just didn’t work for me. The atmosphere was great, but the lack of actual scares and the frustrating puzzle mechanics made it more of a chore than an enjoyable experience. I honestly think I would have had a much better time watching a playthrough rather than playing it myself.
Classic horror game, very scary. I can see how it's a huge inspiration for games like Outlast
I can appreciate Descent being the first of its kind, but its many successors far outshine it in gameplay and story. I instead recommend playing these successors (Alien Isolation, SOMA, The Bunker). If you wish to go back to the roots of the genre with this game, I can't stop you, but in my experience, it isn't worth it.
2.5/5
A classic!
While it doesn't hold up great, its still a great introductory survival horror game that is quite accessible on modern hardware and can serve well as an entry point into the genre.
I would highly recommend this game as an icon of what started this style of horror (especially indie horror). The story is also pretty good.
Very good and still keeps up to this day, like to introduce it to anyone new to the horror gaming experience :)
amazing game, first amnesia I've ever played and definitely made it into my top 5 for horror games
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Дополнительная информация
Разработчик | Frictional Games |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 19.05.2025 |
Metacritic | 85 |
Отзывы пользователей | 96% положительных (12219) |