Разработчик: Aegon Games Ltd
Описание
You find yourself in front of a huge structure surrounded by the ocean, alone. Manipulate the environment and overcome challenges consisting of 50 self-contained puzzles to ascend the Nexus and discover the mysteries of these strange installations.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7 or Higher
- Processor: 2.3GHz
- Memory: 2 GB RAM
- Graphics: Shader Model 3.0
- DirectX: Version 9.0
- Storage: 500 MB available space
- OS *: Windows 7 or Higher
- Processor: 3.0GHz
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card
- DirectX: Version 11
- Storage: 500 MB available space
Отзывы пользователей
If you decide to speedrun the game, you'll find that every single level can be beaten in unintended ways, and now suddenly the game is pretty good.
Having just finished my second playthrough of this game, several years after the first, I can confirm that I still love it.
If you demand constant novelty and stimulation - garish visuals, horrible music, etc etc - then this is NOT for you. It is calm (and calming) in a very pleasing way. I'd go so far as to call it a game for grown-ups - and we all know how few there are of those.
If, like me, you value atmosphere above anything else, then you may enjoy this game.
This is a classic “throw moderately sized cubes at buttons” puzzle game, taking place inside a large complex out in the middle of an endless ocean. The whole thing is almost like meditating on a series of abstract art pieces.
The puzzles aren’t anything ground-breaking, but nicely executed and there are a lot of them, so you’ll be occupied for a while. All puzzles are variations on the same theme: you use boxes to get around, find switches, determine the correct sequence for a given set of possible actions and so on… I had a good time, but you have to really like that one kind of puzzle, because there won’t be much of anything else.
How much story there actually is depends on how much you are willing to read into what you are seeing around you. The structures you visit are all built in a simple, clean style with more focus on function than form and serve as a good background for the puzzles, but there are also details to pay attention to, story-wise. The little story-telling there is, is subtle.
The Rodinia Project isn’t the most exciting game, but it’s a solid experience.
Full review:
https://maskinkultur.com/2018/04/11/review-the-rodinia-project/
Sure, why not. I understand some of the negative reviews, but I think it depends on what you're looking for. Something brand spanking new and amazing which blows away Portal, Talos, QBeh? Not quite. Something similar and enjoyable? I found it very much like that.
There are 50 puzzle levels in Rodinia Project, and that's something which defines the game. You can pop in for 15 minutes and complete a few levels. Some are easy. Some require a moment or two to figure out. There's no immersive story, and the graphics don't change much ... it's just 50 levels in a central hub. Graphics are fine, gameplay is smooth, audio is good. The music repeats, but it's background meditative stuff.
Really creative concept, great button/box type logic puzzle/adventure game in the general vein of Portal, Talos Project or Turing Test (all of those stand alone, of course). Some clever puzzles here - very peaceful atmospherics - excellent casual gaming experience. Would love to see a sequel.
Interesting puzzles. Soundtrack repeats over and over. Worst thing is no proper save system AGAIN so need to repeat level one is at.
Boring + No optimalization.
TESV works smoothly on my hardware with nice graphics. Portals both work extremelly well too, but this game? Graphics are not revolutionary while running very bad.
Conclusion: Better wait for discount for Portal & Portal 2 - smooth and good graphics, great action and mechanics. And legendary story. If you did Portals and you look for something next... nope, sory.
Minimum settings and 20-30 frames per second. Unacceptable.
I can play Shadow of Mordor on better settings with higher fps, I’m not playing on a toaster here! Aesthetics are one of the most important things in a puzzle game and the game looks and feels bad the way it is right now. Additionally, I found the difference in vertical and horizontal sensitivity very disorienting and it cannot be changed. Sadly I can’t say anything else good or bad about the game because I’d much rather play through Antichamber again rather than suffer through this game as it is, so I can’t evaluate it any further. Trying to solve puzzles like this would be utterly insufferable.
Unfortunately reading the other reviews I don’t think I’ll be replaying this game even if my current issues are fixed. The lack of ambient music, more elaborate puzzles, and any semblance of a story is an utter turn off for me. Honestly, I must have forgotten to read the reviews before buying this game, but at least I got it on sale…
I want to be kind to this game, because I like encouraging small shops to make games, and the developer is responsive, and the game is competently made.
The problem is, I've done fifteen puzzles of fifty and I'm thinking, "Why am I bothering? This isn't very entertaining. Maybe I should play something else. Maybe I should go read a book."
Some of the puzzles are clever. But
1. there are very few play mechanics involved
2. the untextured, gray/white levels sitting atop water all look the same and it gets tedious fast
3. there is absolutely no story, not even a gibberish pretense of one like in Talos Principle
4. the music is the same two minute loop over and over
5. too often the difficulty is created by bad mechanics rather than an actual puzzle
By that last part I mean that the best kind of puzzle, in a game like this, is one where the challenge is figuring out HOW to solve it. Once you do solve it, the physical mechanics should not really be an issue. ("Oh, I need to bring that cube over there FIRST!" And then you do it.)
Here, too many times (and I'm just talking too many times *within the first fifteen puzzles*, you understand), HOW to do it was absolutely obvious, and the difficulty was actually doing it. I felt like the game designer was throwing in too many timing and jumping situations to compensate for a lack of actual ideas. Unity's horrible jumping and an imprecise cube-throwing mechanism that doesn't actually drop the cube cleanly on a trigger until the tenth try didn't help a bit.
It's possible the puzzles get better later. But I don't feel interested enough to keep trying. The bottom line is that there are a lot of other games similar to this, I've played most of them, and most of them were better.
Note to the developers: I appreciate that you tried. I would be interested in what you do in the future. Keep trying.
First Impressions: OH MAH GAWD LAG! For a game with such simple, blocky architecture and textures, it's struggling a bit for me on low settings. Other games of this art style (Q.U.B.E. and TRI, for instance) have not had these issues. Really needs some optimization.
Second, the movement speed is very slow. I don't like to solve puzzles at a snail's pace because of some artificially slow walking speed.
Third: I was initially hooked by the atmospheric aspects of the game, and while the visuals can deliver (somewhat), the music was lacking. I could tell rather quickly that it looped and where it looped. Moreover, it restarts every time you transition from a level to a hub, breaking an otherwise nice continuity. UPDATE: I recently watched a playthrough at double speed (which felt much closer to the pace this game should play at), and IT'S ONLY ONE FORGETTABLE 2 MINUTE LONG MUSIC TRACK THROUGHOUT THE ENTIRE GAME! 1.5/10 audio design. Kairo, which is another abstract-looking Unity game priced about the same as this one, had around 15 tracks, and they were all at least 5 minutes long (give or take).
Fourth: the story... or lack thereof. Kairo has more story than this game, abstract as it is. In Kairo, you feel like there could be some sort of purpose to what you're doing, but not in this game.
Finally, the puzzles: exactly like Portal, but with less stuff and without the portals. 'nuff said.
Refunded; 3/10. Maybe go play Kairo or either of the Portal games instead of this.
This game is very mediocre. If you like Portal and Talos Principle and all the other "physics" puzzle games, you'll probably enjoy it. It's not very hard, it has a few bugs, it has no story, but it has 50 levels of puzzles you can solve.
Very good game. All of the comparisons to Talos and Portal are valid. It is another "Rush Hour" puzzle game where you have to put this there and that here, in various steps, to open the doors that let you complete a level. Nowhere near as challenging as either of its sources of inspiration, but it doesn't pretend to be. It's a "casual" puzzle game. One or two levels required mild ninja skills, but nothing a modestly competent gamer will find frustrating.
Induces a mood of relaxation, maybe a bit to the point of monotony, with continuous wave sounds and a New Age (anyone remember that?) instrumental sound-track that gets a bit repetitive before you're done.
Well worth the money.
I did not have a great first impression of this game. I started it up, immediately checked for key rebindings in the Options menus and found none. Started the game and couldn't figure out how to move forward. But I could move left. So....the game doesn't account for non-QWERTY keyboards and there is no key rebinding. I immediately quit and checked the forums.
Controllers are supported so I tried that. Y-axis control was unwieldy for me, and I initially couldn't figure out how to move the 1st cube I came across. I saw no tutorial support for the basics - how to move, how to pick up a cube, how to jump, etc. After mashing every button on my X-box controller I eventually discovered that right bumper moves cubes. A rather unexpected choice. I was able to complete the 1st level but the Y-axis control was giving my so much trouble that I gave up on using a controller. That's probably nothing to do with this game but has more to do with me not using a controller in years and being badly out of practice.
Instead I configured Windows to use my Dvorak keyboard as a QWERTY keyboard. Usually I'll immediately refund games which turn out not to have key rebinding options, or which don't automatically accommodate non-QWERTY keyboard settings. But The Rohinia Project only uses the WASD keys to move, so I wasn't really disadvantaged by not having QWERTY keycaps on my Dvorak keyboard.
After all that I found the game itself to be pretty simple. No puzzle stumped me for more than a minute or two. That's not counting the secrets. Apparently I didn't find many of those. Those that I did find took a bit longer to execute.
The look of the game was rather simplistic: fairly textureless white walls and endless oceans. It was all ok, but not particularly engaging.
The background musical piece is not very long, highly repetitive, with a hiccup at the end which is quite noticeable as it cycles continually throughout the game. If it didn't have that repetitive hiccup and instead blended smoothly I probably would be ok with it. Fortunately I think the Rodinia Project is a game which works with any music, so there's always the option to play something else through your speakers.
The puzzles were decent and the game was casual enough. If you are looking for a challenge, look elsewhere. If you want a casual 5-6 hour puzzle game and don't care too much about graphics, controls, or musical background, then definitely give the Rohina Project a try. All in all I don't regret my purchase and I enjoyed my time with the game despite its shortcomings. If there's ever a sequel with more difficult puzzles I'll definitely consider purchasing.
This game is very similar to The Talos Principle except it has no obvious background story to why you as a character have to complete the puzzles. This isn't a bad thing, it's a clean game world and it's quite relaxing with the sea, the sunshine, the sound of the waves and the incidental meditational soundtrack. Unlike The Talos Principle this game relies a bit more on platform elements which is fun and you can complete each puzzle in ways that aren't quite so linear and obvious i.e. a wall thrown block onto a pressure pad or a well placed block on a ledge in front of a laser beam. Sometimes I'll think "Was that the way the puzzle was supposed to be solved or did I just game the system?". Anyway the puzzles get you thinking but aren't too hard and you progress in a linear fashion (no back tracking if you aren't a fan of having to do that) without any sudden and sharp ramping up in complexity. It's the puzzle game equivalent of easing into a warm bath. Overall I'd say it's a nice little challenge that I think you'd enjoy if you're familiar with The Talos Principle and want something similar or even gave up on The Talos Principle as too hard.
When I first saw the Rodinia project, I was absolutely thrilled. I adored the Portal games and the Talos Principle, and this is clearly inspired from those games. I see most people saying that this game is not developed enough to not be a ripoff, and I agree to some extent. However, this is the first puzzle game and the second game overall made by this developer, and as rudimentary the box-and-button mechanic is, it is still playable and somewhat engaging - likely the developer's goal. Hopefully, though the Rodinia Project may not ever be expanded upon, Aegon will try to create more puzzle-oriented games like this, with better gameplay and definitely more character and world-building. A new game could even nod to the Rodinia Project in some way, even if not being directly related to it. Overall, I really did enjoy this game, and I think I got my money's worth. Again, I'm hoping that that we'll be seeing more content like this with some more development!
Pretty, but far too slowpaced and too easy. Doesnt come remotely close to the Talos Principle.
This game is not bad, but also not great. It's definitely inspired from Portal, maybe a little from talos principle, but nothing more. If you are big fan of Portal or talos and want a challenge experience, this game may disappoint you. If you want a easy to mild puzzle experience and a relaxing atmosphere, this game may fit you. Just like portal-alike puzzle games, you will encounter many puzzle rooms (or artificial islands in this game) one by one, from easy to mild challenge, place cubes on buttom, redirect beams, trigger mechanism to open door, and that's all. It's a shame this game doesn't have it's own puzzle style, and movement speed is somewhat slow, but it still offer acceptable content, and a good warm up for newcomers to puzzle games. it's OK for 6 bucks IMO.
I'm changing my review (leaving the old one below). The devs have been very responsive and the problem has been removed, so I'm starting to enjoy the game again. Based on the next puzzle, I'd say there will be challenges ahead (more than for other people), but I don't mind difficult, it's impossible that sets me off. So, as it is now, I do recommend the game, if you're into this sort of puzzle games.
The old review:
If you don't have quick reflexes, you're going to get stuck in puzzle 8. Of my 3.2 hours of gameplay, less than two are for puzzles 1-7, rest is for puzzle 8 (the solution is not hard, catching the required cube is). And of course you cannot progress without passing the puzzle, so I'm past the point of refund and cannot continue. This is not "tranquil" as said it the description, but rage inducing.
Im not sure about this one. Ive completed levels 1-40 so far. For me at least 95% of the puzzle were kinda easy with about 2 or so of them where it took me a little longer ( I did not realize that I could position myself at a better angle to complete the puzzle). Sooo, first and formost Im gonna give the game a 6/10 ( remember, only 40 lvls completed so the later levels could be harder), I think the price is fine with the amount of time you get to play. I was expecting the higher level I went up, the harder it would be, but I didnt feel as challenged in the higher levels. The game feels like its almost there, almost like something is missing. I dont want to sound like I am hating on the game, the concept is solid, the price is fine, but from just my personal perspective, more could be built upon the game from where it is now. I did put a "yes" check on recommend, but like I said, 6/10. But seriously, $6 ( I got it while it was 10% off ), not a bad price for how long Ive been playing ( and it looks like when you leave the game on at the main menu and being alt tabbed it still records your gametime, cause I know I didnt play this for 9 hours ).
If you have any problems with any of the puzzles check out my youtube page.
https://www.youtube.com/watch?v=FeGU9GVDwHg
Ok, one hour in and the verdict is: It's great!
Hugely inspired by portal and the Talos Principle. This is mostly about positioning bricks onto switches, and requires some lateral thinking and a bit of exploration to come up with the answer.
The asthetic's are very nice and clean. It's really pretty to look at. I had no issue at all with my 21:9 100 hz monitor as they even included a fov slider. As a pc game, I tip my hat to the developers for including all these options.
As to the game itself - Chances are, if you are huge fan of Protal & Talos, you've probably seen a hundred clones of it. This is definitely one of the better ones and at £4,50 - a bit of a bargain.
Everything about is screaming out for a VR version, I really hope the developers think about creating a version for the Vive/Rift.
P.S no link to youtube video's as I'm not a blogger, don't get paid for adverts, and don't care how many view my "stream" No free key's for me. Nothing. Nada. I paid for this all by myself at launch. Therefore, my review is 100x more valid than anyone else's.
P.P.S - Also, fair play to the developers. They haven't sent out to keys for it to be reviewed before release (or if they did, they got robbed), It's very refreshing to see how low-key this launch has been.
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Дополнительная информация
Разработчик | Aegon Games Ltd |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 31.01.2025 |
Отзывы пользователей | 69% положительных (32) |