Разработчик: Indefatigable
Описание
The producers of DUSK and the creators of Return of the Triad invite you to embark
upon an UNREAL new FPS adventure:
- SEVEN distinct episodes each featuring a completely different setting and enemies
- LUDICROUS magical weaponry that can be overcharged with the souls of the dead
- ENDLESS Hordes of Evil to hone your skills against
- BRUTAL and adaptive enemy AI that will hunt you down on land, sea and air
- SPRAWLING non-linear levels filled with secrets and ancient lore
- MULTITUDES of in-game options + cheat codes for a truly golden PC age experience
- EPIC original & dynamic soundtrack composed by Andrew Hulshult
- BUILT in Unreal Engine 4 for cutting edge visuals (even if they are a bit retro)
- NOW with support for Ray Tracing and DLSS 2.0
Поддерживаемые языки: english
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: Windows 7 64-bit or later
- Processor: Quad Core 2.5 GHz or faster
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 470 / AMD Radeon 6870 HD
- DirectX: Version 11
- Storage: 5 GB available space
- Sound Card: A Dank One
- Additional Notes: If you're unsure that your system meets the minimum requirements, please try the demo first!
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Quad Core 3.5 GHz or faster
- Memory: 16 GB RAM
- Graphics: NVIDIA GTX 1060 / AMD Radeon RX 580
- DirectX: Version 12
- Storage: 5 GB available space
- Sound Card: A Really Dank One
Mac
Linux
Отзывы пользователей
I love this game. I dont know why but I f***king LOVE It. Its just so satisfying sprinting around and murdering the enemy. It feels like a cross over between Duke Nukem and Doom. Worth the money IMO
I really tried to like Amid Evil, but several problems just kept popping up from the first level. I kept playing in hopes of it getting better, but by the time I beat the second boss, I was kinda done with it. If there was a "so-so" rating on Steam, I'd give it that, rather than a thumbs down.
For positives: The game's general visual style and weapon designs are beautiful, and the enemy designs are decent. Movement speed is great, and while platforming was a bit confusing at first, I did enjoy it.
I feel the game's biggest flaw is the confusing map design, and I found myself running in circles a lot more than I did fighting enemies. About 70% of my time in each level was spent running in circles trying to find the door/tile/panel that lead to the next set of rooms, and about 30% actually fighting enemies. It's not very clear where you're supposed to go, and some of the doors and panels you need to go through/step on to progress blend in with the wall textures, making it hard to find them.
My second criticism is that the enemies were easily beaten by just running circles around them and holding down m1. Some of the weapons were kind of fun, and I liked how the moon launcher could be used to rocket jump, but they all felt a bit too samey besides that and the pink magical weapon that worked like the BFG 9000. The weapons were also unresponsive at times, and took a few clicks to get working again which is irritating in a game like this.
It's worth at least trying it, but it doesn't seem to improve from the first few levels.
Played the base game, easy to recommend.
Good shooter where you can actually enjoy all the different weapons to face a decent challenge.
It can get a bit too platform-y, in some parts but levels are mostly fine.
RT can be a bit hit-or miss where in some areas it can drastically drop framerate, so I just ended playing without as the game runs much better and looks fine anyway.
A very cool fast-moving boomer-shooter for a good price.
Very unique level and enemy design. I liked every realm, except maybe one of them.
A unique visual design.
Excellent soundtrack by Andrew Hulshult.
had an absolute blast playing this game, especially the DLC. def worth it.
Really dig the style, art and music, the gameplay is solid and the DLC expansion made it worth coming back to. Amid Evil is one of my top FPS indie games that I would recommend for those who wants a more Hexen/Heretic style and aesthetics
One of the best Boomer shooters if not the best.
This game has something in it what many others so-called boomshoots don't and I can't exactly pin point what it is but the game just feels good to play. Movement, music, weapon sprites, level design and silly secrets - everything feels right, everything feels like home. Nice little Quake and Heretic hybrid. Would definitely recommend.
Nice.
Very colorful and beautiful, fun weapons, awesome soundtrack.
An excellent boomer shooter for sure.
Retro dark fantasy Quake with some of the best art direction in the genre. Levels are long, but beautiful and consistently exciting and filled with cool enemies that are fun to shoot.
Weapons, being magical staffs, maces, swords, and black hole cannons are not as unique as you’d think. They boil down to the staff being an assault rifle stand in and the mace being a shotgun of sorts. They still feel fun to use and their alt fires when in “soul mode” are fun and varied.
Boss fights are actually pretty good with a lot of “spectacle,” which is uncommon with this genre.
Black labyrinth dlc is also very good. Overall great package and one of the best boomer shooter revival games out there.
Great game for those who love fast paced old school shooters.
The movement felt great, and the weapons felt great. Well, most of them. I didn’t like the trident one, and I felt the sword was a bit underpowered. My opinion though.
I really enjoyed that each episode had a different theme all with different enemies that had different mechanics. All of which were great.
By the last few levels I was rushing. I was starting to burn out. Nothing against the game though.
Overall that game is great, and is definitely worth the price if you are into these types of shooters.
a game this peak exists are you kidding me are you outta your miiiiiiind
It's like Heretic/Hexen combined with Quake, it's overall pretty good, but i prefer DUSK and ULTRAKILL
The level design is bad. In the later episodes and in Black Labyrinths your movement is so restricted that the only tactic in most fights is to move backwards and shoot. It is boring, it is frustrating and it becomes cheap when -instead of fixing the design- monsters keep spawning right on top of you.
I also did not like the way parts of the level spawn in right in front of you. At one point giant stone swords appear out of nowhere and form a bridge for you to platform across. That's sort of cool, if sudden and unprompted, one, maybe three times. But twenty swords?
Good graphics, beautiful scenery, good enemy variety, innovative weapons, all of it made up for by poor level design that too often does not work with any of it.
very good fun
When the game is published by New Blood, you know it's going to be great.
Fast paced fun, with crazy map design and great art style.
One of the best games in the genre.
A must play!
I got this game as part of the "new blood" trilogy, alongside DUSK and ULTRAKILL. After taking some time going through the reviews of each game, it was clear that this game was the weakest entry of the pack, so I went for it without much expectations. I was positively surprised...
This game is heavily inspired by the DOOM franchise, both the old ones and the new ones (DOOM 2016 and DOOM Eternal), like those games, it has a gameplay that forces you to be constantly moving during combats otherwise you're dead. Even in the way that you have 7 weapons, some of them share the same type of ammo (mana in this game) and you don't have to reload your weapons. This game is practically DOOM set in a medieval fantasy universe, it even has its own version of the BFG gun :D and in this regard, as of being a "DOOM-like" game, it actually did a pretty decent job, but of course it falls short in some aspects, which I will go into detail below.
Despite having a retro low poly aesthetic and being a "boomer-shooter" (really loving this category of FPS), this game adopts concepts of modern shooters (specially the new DOOMs) like intricate level design, good variety of enemies, dynamic music which changes between combats and explorations areas, the soul power mechanic, the weapon wheel which allows you to instantly change from one weapon to another while the game is frozen (thank you so much for that!), auto-saves and save/load mechanics.
The game is divided into several areas (5 or 6 of them? can't remember now) and each one of them has 3 levels and a boss. The boss fights were unfortunately not so remarkable for me, but the level design of the game is brilliant. There were some situations were I got lost not knowing were to go that game could had provide more guidance (like giving a camera close to the door that was opened when I pressed a particular button). But apart from that, I was able to beat the whole game without having to rely on a walkthrough video, something that I had to do with DOOM 1993, DOOM ll and DOOM 64. The level design of the last area of the game is absolutely cool and mind-blowing, one of the best level designs I have ever seen in a FPS game, seriously.
The game offers a huge variety of enemies, on each area of the game, the set of enemies changes completely, which I though it was pretty cool, this game has probably more different enemies than any game in the DOOM franchise.
The difficulty scales as you progress through each area, you have some freedom regarding the order you want to do each area but they have a clear progression of difficulty on each one of them. Not only the enemies get tougher but also the level design makes the level progression and combats more difficult, you have to fight the enemies on narrow corridors, under the water, on areas full of pits, moving platforms, etc. This game requires solid 3D platforming skills, if that is not your thing, the experience of playing this game could be quite frustrating for you.
About the audio: it absolutely rocks. The sound effects are sharp, polished and feels smooth and satisfying to listen to. The soundtrack is absolutely amazing and immersive, it fits perfectly the game's atmosphere. I think I've liked all the songs from all the areas, and on more intense combats where the music also gets more intense made me really feel on the edge and engaged with the game. The dynamic music implementation was also really well made.
I think these were the positive aspects, now let's get to the not so nice parts:
- The auto-save felt a bit random, like sometimes it would auto-save when getting to a new section of the level, and sometimes it wouldn't, there were a lot of moments in the game that I've swore that the game had been saved only to die and find out that it hadn't and I would lose a huge progress
- The game's lore lacked development. This point is not so crucial to me but I would've appreciated a bit more deepening on the plot here. As you go through the levels you get to read some wall writings that tells you about the game's lore, but in a very shallow way. You don't know much about the protagonist, the areas that you go through, the enemies that you are fighting, or the gods that are helping you.
- The game felt a bit too easy for me. Being a huge fan of the DOOM franchise and have beaten DOOM 2016 and DOOM eternal at the highest difficulties, this game felt almost like a child's play to me, and yes I've played on the hardest difficulty the game has to offer. Because of this, the experience was a bit underwhelming despite all the other good points I've mentioned. I think the game is too easy for several reasons:
-> The resources are too vast: mana (ammo), life orbs and soul pick-ups
-> The soul power mechanic is too OP, it reloads way too fast, it lasts for way too long, and it deals way too much damage
-> The enemy design is a bit too basic. Like I've said the game offers a really nice variety of enemies but overall their movements and attacks are too easy and predictable. I think the last area of the game is the only one that offers a real challenge in this regard
-> The bosses are also too easy. As I've mentioned the boss fights are also not so remarkable. I've killed most of the bosses, even the final one, by just going around them in circles while firing the blue staff with the soul power which is absolutely broken
-> The game's BFG (AETURNUM) can accumulate way too many charges, I think you can shoot up to 20 times with it.... Super OP
-> The game's melee weapon, the Axe, is also absolutely broken, I honestly think that if it weren't for the flying enemies, and the last boss, you could probably beat the whole game with just the axe
I think pretty much that's it. The game has its flaws, but I still would say that it is worth getting a shot. It is a solid DOOM-like game. If I would have to give it a score I would say:
6.5/10
instant classic!
One of the best modern boomer shooters.
a decent semi retro fps. idwait ill its on sale though. game like dusk or ultra kill d a far better job here then amid. feel more like a test if anything. works great on steam deck though
Very good, challenging in the right way
old blood makes some good games.
Would highly recommend to fans of the genre with one major warning: this game has a lot of first-person platform jumping. If you're okay with that then enjoy the fantastic map design this game has to offer!
Lovely.
very fun! love this game! do reccomend!
This is another incredible entry in New Blood's arsenal of FPS gauntlets. It's fast, ferocious, atmospheric, and looks fantastic. It even plays incredibly well on the Steam Deck
not bad
Game goes crazy.
Play this it's only 20$ if it goes up I'll cry for ya'll. Also feels good and level design is worth checking out alone.
i like the gaming
Some of the most incredible level design out there, with a killer soundtrack too. An epic, chaotic, absorbing shoot/slasher that pays homage to the greats.
New Blood Interactive is kings when it comes to awesome boomer shooters!
Fantastic game. Starts slow, and the weapons can feel a bit off, but give it time and you'll get into a groove you seldom get from most FPS games. It gets crazier with each map. Definitely worth multiple playthroughs!
Cannot recommend enough.
Rating: 6/7
Planet gun good. Moon man bad.
Recently replayed it and it's still just as fun as the first time. Defs worth playing, imo.
i am the amid evil
Only problem I have with this game is some of the weapons are better than others and there's no downside to only using that weapon I feel like you should be forced to use other weapons and be creative with what you have and not use the same weapon over and over. 8/10
One of the coolest Quake-likes I've ever played. I don't think I ever dreamed of witnessing wizard brutality like this.
Great design, smooth game play, and definitely worth the price.
A literal quake/doom (1993) clone but warlocks and magic. Mechanically feels like a quake clone should, and overall pretty fun to play...when it doesn't crash every 10 minutes; apparently resetting your computer helps.
There's enough weapon and enemy variety to at least make it interesting; lots of mobs that are essentially re-skins across levels, and you pick up on certain trends/tricks fairly early on, which gives it some level of strategic thinking; eg staff for flyers, scimitar for mobs, trident for hitscan/getting a chain lightning kill, etc. If you've played Doom before, the weapons themselves will otherwise be fairly familiar; fireball = rocket launcher, mace = shotgun, aeternum = BFG. $20 is very much worth the price, but it goes on sale as well.
Concerns: There are clearly long-standing performance issues with the game; even running a 3080, there were some areas that caused my game to tank in frames without ray-tracing on. The game made the decision to hide the hardest difficulty in the game in the starting hub area as if it were some kind of easter egg; not sure how I feel about that, but even at the higher difficulty, I don't think the game goes far enough in terms of throwing different mobs at you and limiting the number of pickups so as to make you prioritize using certain weapons in a given situation. For some people that's fine, and the game's not "forcing you to play a certain way", but for others it makes the game loop less interesting. Have not tried the DLC, so can't comment on how good TBL is, but I hesitate to pick up a DLC for over half the base game's cost.
Like Heretic, but you know where to go. Old school game on a modern engine, story according to Carmack's textbook, more action, less puzzles with running around the level and pressing buttons, the game is short enough to get boring. I liked it.
Funny aura guy
This is a fun 'boomer' style shooter. Has some similar elements with other games but definitely enough to set itself apart too.
Most level design is fantastic, great architecture and lighting. Weapon designs are fun and go well together. Enemies are cool. Soundtrack is both moody and bumping. Player movement is quick and solid, reminiscent of the old days.
With the DLC I 100%'d this in about 20 hours. Definitely worth getting both.
Triumph of style over substance.
As much as I love oldschool and boomer shooters, and played many of them, this is the first one that didn’t click with me that much.
6/10, or a 7/10 if you include Black Labyrinth which has a much more interesting level design.
The levels look great but there’s a sort of emptiness to them. There's also a certain level of lack of polish to the levels - if there are secrets in a shooter I'm always going for 100% enemies killed and all secrets found, and during secret hunting I found places with misaligned textures, missing textures or places where I could look outside the map with my head. Overall map design looks kinda rushed here and there in some places, like deadlines were knocking at devs doors or something. Also - if you put secrets in your levels and expect the player to look for them all over the place, NEVER use invisible walls. You want me to thoroughly explore or not? Make up your mind.
Combat initially feels good but after a short while when the wow factor wears off you begin to realize that both movement and combat mechanics are very simple and basic, and it doesn't require that much skill at all. Same thing with enemy behaviour. I finished the game on the highest difficulty and the only times I died was from platforming elements gone wrong or a couple of boss fights that involved 'bullet hell' type of situations. Now I understand that all this might be due to the inspirations for this game - Hexen, Heretic and such, and both of those games are actually the only 90's fps games that I never liked.
Phenomenal soundtrack by Andrew Hulshult, absolute banger.
Soul mode feels like a massively wasted potential. The idea is great – you charge up the soul mode to unleash a massive beast mode / damage boost to rip through massive groups of enemies... Yeah, the problem is those massive groups never come, most of the time you fight maybe up to 10 enemies so I ended up saving the soul mode for boss fights.
Abstract, trippy enemy design in certain levels is pretty annoying and makes ‘reading’ them quite difficult.
Little to no story at all, and the occasional ancient enigmatic verses you find throughout the levels are not something I would call “lore”.
Overall I’m giving a positive review because despite the flaws and the game-doesn’t-click-with-me thing Amid Evil definitely does not deserve a thumbs down.
very good i love everything about the design of this game. the music is good but i feel like some classic heavy metal would go well with it just like doom lol. also, i personally really like the font, what is this font? i want it for my metal logo / album covers lol
Super cool, great fps
Great new retro game. All the fun and feel of Quake, Hexen and Heretic. Classic look, fun levels and oodles of enemies on each level. For added bonus type in aeurp during gameplay for extra fun.
Pro:
Fun combat with cool weapons
Complex but not confusing level design
Precise controls
Nice nostalgic graphics
Con:
You have to wait a moment before you can load again after you died
The Soundtrack is good but is too calm and gets lost in the action
It's a great game and a call back to 90s run and gun games.... Though sadly AMD drivers make it unplayable since it recently updated... I had to roll back my drivers and it's a shame that AMD would do this.
Overall, just not great imo. Random bullshit will kill you, the areas are confusing, I don't like the art style or music direction, the weapons aren't super fun to use, and the final boss is a let down. If you are a huge fan of classic quake, you'll likely think this game is pretty good, so still check it out if you fall into that category.
Игры похожие на AMID EVIL
Дополнительная информация
Разработчик | Indefatigable |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 23.12.2024 |
Metacritic | 85 |
Отзывы пользователей | 95% положительных (5022) |