Разработчик: MassHive Media
Описание
Community
About the Game
Far into the future, the human race survives through colonies scattered across the universe. One tale gives humanity’s remnants hope – one of the legendary planet, Azure … a world full of life and abundant resources that could bring humanity back from the brink of extinction. Join a young scientist, Synch, as he travels across the galaxy to meet new companions and find his father. Explore a realm featuring highly detailed 2D illustrations and a galactic storyline. Battle your enemies in traditional turn-based combat, re-interpreted in a new light. Adventure awaits in the fantastic universe of Azure Saga: Pathfinder.
- Immersive Realm: A world with a classic storyline that will delight both veterans and fresh RPG fans, infused with highly detailed 2D illustrations.
- Traditional Turn-Based RPG Gameplay: Classically inspired turn-based combat with random enemy encounters, like the Japanese RPGs of yore.
- Strategic Planning: Configure your characters’ gear and jewels in to enhance their maximum potential.
- Discover United Skills in Combat: Unite, mix, and match your characters’ skills to discover powerful abilities, each with their own effects.
- Classic Old School Adventure: Your quest will be packed with adventures, puzzles, and secrets to discover.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7
- Processor: Intel Core 2 Duo E4500 @ 2.2GHz or AMD Athlon 64 X2 5600+ @ 2.8 GHz
- Memory: 4 GB RAM
- Graphics: Nvidia GT 540M
- DirectX: Version 11
- Storage: 3 GB available space
- Additional Notes: Expected Framerate: 60 FPS. Screen Resolution: 1920x1080. Please be aware that 21:9 displays are not officially supported.
- OS *: Windows 7/8/10
- Processor: Intel Core i5 2300 or AMD FX6120
- Memory: 8 GB RAM
- Graphics: Nvidia GT 730
- DirectX: Version 11
- Storage: 3 GB available space
- Additional Notes: Expected Framerate: 60 FPS. Screen Resolution: 1920x1080. Please be aware that 21:9 displays are not officially supported.
Mac
- OS: OS X Version El Capitan 10.11.6
- Processor: 2.53 GHz Intel Core 2 Duo
- Memory: 4 GB RAM
- Graphics: Nvidia GT 540M
- Storage: 3 GB available space
- Additional Notes: Expected Framerate: 60 FPS. Screen Resolution: 1920x1080. Please be aware that 21:9 displays are not officially supported.
- OS: OS X Version Sierra 10.12.6
- Processor: 2.9 GHz Intel Core i5
- Memory: 8 MB RAM
- Graphics: Nvidia GT 730
- Storage: 3 GB available space
- Additional Notes: Expected Framerate: 60 FPS. Screen Resolution: 1920x1080. Please be aware that 21:9 displays are not officially supported.
Отзывы пользователей
I loved the gameplay, I loved the challange, I loved the story.
The game though still has a small number of bugs that are unresovled that make getting all the achievements impossible or not worth trying to earn because they have very specific requirements and narrow windows or coding faults that ignore data stored in save files causing them to be inaccesible.
The game was plenty fun aside from those let downs, but for them to be a coding fault is very bad.
Mobile game with JRPG pretensions, but it doesn't fool me. Simplistic map design, terrible reliance on unnecessary back tracking, and a low budget fanservice art style. Repetitive, uninspiring combat and some of the most generic music I've heard in any game. The story is barely there and the characters range from "meh" to actively unlikable. Localisation is also cheap. I waited for 8 hours to see whether it improved. It did not. Avoid.
Lovely art and strong level design to encourage exploration. Story didn't grab me from the get go and the combat mechanics seemed fun but were really inconsistent. Sometimes you can't see enemy HP to know if you are close to killing it, even early game there weren't any attack all options so the tactical choices come down to pick a target to focus fire on and hope it dies. It definitely felt like there was strong potential here but it wasn't worth it for me to keep digging to find it.
Pros :
Cute artstyle
Fun battle mechanic
The story is interesting to play
Cons :
For some reason the fps locked at 30
Backtracking takes ages even with teleportation
It's a good time sink, but there's better out there.
Load screens between battles are far from instantaneous, and battle animations take significant time. This would be fine if random encounters were avoidable in any way, but they are not. I found no need to grind, but that was solely because the encounters were so frequent and the maps sometimes required so much backtracking that I never struggled to keep pace with the enemies' levels.
Combat is interesting until you overlevel *at all* (which may be unavoidable if you take a wrong turn or want to explore optional areas).
Story arc is okay, but the writing should've been run through google translate. Characters start out the game with combat finishers like "I'm getting bored..." (seen in my first battle - not exactly an excitement builder) and "You'll not gonna stop me!"
Crafting is useless except for 3 specific items gained from optional high-level bosses. Otherwise, the materials needed are too rare to make crafting possible, and/or far too expensive for what they produce. No balance whatsoever.
There is no way to track where you saw something, and with an overview map that has no terrain or landmarks (other than savepoints, campfires, and the rare crafting bench) it all looks the same after stepping away for a few minutes.
TL; DR: It's got its moments, but if you are looking for something that is either relaxing or challenging, this doesn't really hit either of those marks. If you just want something to pass the time, it's okay.
Not having Keyboard and Mouse enabled, killed this game for me. Tried to play, and it looked really nice, but couldn't get used to the custom keybindings, as I don't use external controller for my PC, and had to quit. Seems to me, if you are going to port a game to PC, keyboard and mouse should be bare minimum.
Not being able to regenerate mana apart from staying in INNs and some story events, makes the game slow and combat more boring than it already is.
My intent was to power through the game but it became a chore so I can't recommend this game.
It's fine, but I definitely wouldn't recommend that anyone else play it, no. The graphics are interesting, but are a little too smooth to be old school pixel-based. The combat graphics are odd and mobile gamey. It's got all of the RPG basics in there and the dungeon exploration is interesting, even if difficult to tell what you can interact with or not. However, the story falls flat and jumps between very reasonable English translations and periods wherein you're certain that all of your base are belong to them. There are many better ways to spend your time out there.
This is a good RPG game. Don't get me wrong. If you like these, and don't value stunning visual effects, then this game is for you. The gameplay is pretty straightforward, the rules of combat easy to comprehend. Basically it's a concept well known from other games of this genre. You choose between pretty much a basic attack, special skills and the option to guard yourself. Except you get a fury action, a particularly strong move, that has to be charged, but is very useful when available.
Outside of combat the puzzles are not too challenging and well balanced between entertaining and annoying. Plus the artwork is really well made. I'd have loved to see more of this.
One thing that I couldn't get behind gameplay-wise, however, was the crafting system. I mean there was one, but it seemed to me as if it wasn't intended to be used. I mean there are like four workbenches in the whole game, one of those in an area you visit pretty much at the beginning, where you can't yet craft a thing. Plus it takes hours to farm enough components for you to combine into, like, a health potion. Then I'd rather buy the whole thing in a shop. Especially since monsters drop most of the items you'd be able to craft anyway. So why bother?
One more thing I missed was the lack of character customisation when it comes to armor and weaponry. I mean what else can you equip your party members with in this game, except for rings, bracelets and belts maybe?
Also you'd be wasting your time pretty much if you seek games with a thrilling storyline that makes you want to know what happens next. The plot in this one is basically as predictable as a plot can be. I wouldn't consider the characters interesting, either. Oh and by the way, how come every female party member is the daughter of an important man ?
Yeah, this is a lot of critique for a game that I gave a thumbs-up, but other than the things I mentioned above it was pretty decent, and it wasn't, to sum it up, a bad game. Just one that could've been better. But I've certainly seen worse.
Starts out with a unique setting but quickly becomes very vanilla combined with the tedious/boring gameplay simply makes the game not worth it.
I thought of powering through to the 5th hour at least but after getting to the 6th zone, I couldn't bring myself to continue anymore.
Its not a bad game, its just not a great game or anything. A lot of the mechanics seem designed to almost slow things down (does it really need to semi pause to roll logs....) and moving around can be.... frustrating. You can never be sure what you cant walk over, which normally isnt a big deal, but theres a lot of random encounters which really make it feel painful to explore. Its serviceable as a game, but... just cant recommend.
So, another day, another retro-style JRPG. This one's aping the PS1/PS2 era, it seems - with the setting invoking Star Ocean: The Second Story in particular. Advanced spacefuture hero crashes on comparatively primitive sword-and-sorcery world, is inexplicably good with a sword, adventure happens. Not a bad setup, really. The gameplay is the most basic kind of turn-based RPG-combat - all your guys take turns hitting, then all the bad guys take turns hitting, and it just goes like that. Throw in Chrono Trigger-style combination-attacks (sort of) and some virtually mandatory 'limit break' style moves, and you get a JRPG soup that, while perhaps not likely to excite your palate with new and novel spices, at least promises to be filling - and it comes with that warm sensation of nostalgia we all love. Oh, I suppose there's a BIT of originality on display - literally, since the only thing that really makes you go "Huh, you don't see THAT very often..." is the graphics. The game is built around a rather novel 'paperdoll' style which... is hard to describe, but then, there are videos right up there you can watch. Either way, 's a nice touch.
So why the negative review, you ask? Well, two things, really. Firstly, the technical side. The game feels rather... poorly optimized. It's hard to really put your finger on it, but the controls don't feel as sharp as they ought, and whenever you're running around a dungeon, you have a persistent feeling that the camera is lagging behind somehow. There's also plenty of glitches - small stuff, mostly, like half the scenery blinking in and out of existence, but there are supposedly also far nastier stuff around, according to what I've seen on the board. Can't say anything about that myself, of course, since I haven't gotten that far.
The real kicker is the other thing, though - the writing. It's just... LAUGHABLY terrible. Just... so, so, SO bad. And in a JRPG, that MATTERS. Far from feeling believable or fleshed-out, the characters you meet seem to switch randomly between being grateful and awed at your heroic deeds, being arrogantly disdainful of this no-name vagrant who thinks he can just go around talking to High Priestesses and Kings, or just numbly going through the motions of handing out the quests that the medium demands. The way people act and react makes no sense whatsoever. I think the quality on display here is best encapsulated by this exchange early on in the game, paraphrased just a touch...
Synch, The Hero Who Wields The High-Tech Plasma-Sword: Quiet, my loyal android follower! These people are clearly using medieval-level tech. We must have somehow stumbled into a primitive human civilization, even though they speak the exact same language we do, without any noticeable linguistic drift. We must carefully hide our space-future origins!
Noide, An Android With Visible, External, Mechanical Components and Glowing Eyes: Yes sir.
Clery, A Priestess From A Medieval Civilization, As Noide Decimates Enemies With Twin Revolvers And Summons A Hover-Drone To Analyze Them: My, it certainly is peculiar how these strangers are unfamiliar with the monsters and magical weather that are common throughout this kingdom...
I may have taken a few liberties with the wording, but that's basically exactly how it goes. Actually, why is an android servant from a remote space-future wielding a pair of revolvers in the first place, instead of laserguns, plasmaguns, railguns, or at least semi-automatics, instead of something that wouldn't have looked out of place in the hands of Billy the Kid? Your guess is as good as mine.
Oh, and there's a few example of terrible translation throughout the game too - starting with the achievements. The one that really made me roll my eyes was when I learned that you need a piece of flint in order to start a fire camp. Yes, a fire camp, which is presumably a place where fire-parents send their fire-kids for the summer to keep them out of their fire-hair. Lovely. I don't really mind those little slips so much, though... they actually kind of add to the sense of period-appropriate authenticity - 'This guy are sick' style, ya know?
Regardless, the final TL;DR is that the story-writing is abominable, and the combat and gameplay, taken alone, is way too generic and cookie-cutter to be worth the price of admission. There are way better retro-RPG's around these days, starting with a slew of HD-remakes and re-releases of ACTUAL PS1/2-era JRPG...
Azure Saga starts off decently but ends with a wet fart that ruined the entire experience for me.
Gameplay is bog standard turn-based JRPG fare. It doesn't bring anything new to the table and it doesn't really mess too many things up... but the things that it does poorly were enough to sour things for me. Specifically, monster design was the worst culprit... things like spammable unresistable status effects (including hard stuns) and instant-kills, arbitrary immunities, and HP values that scale slightly faster than your damage does. Monsters also seemed to be better at AOE... which confuses me. Oh yeah, also, some monsters randomly revive at the start of their turn and can then do an action, which is DOG SHIT GET OUT OF HERE WITH THAT.
Dungeons were okay up until the point that they introduced teleporters and multiple floors. The last dungeon specifically made me want to stop playing.
By my estimate, approximately 35% of the chests in the game are Mimics.
The story is actually pretty cool... it's a mix of sci-fi and medifical fantasy... like almost a phantasy star kinda setting? I liked the characters for the most part. The plot does its job getting you from dungeon to dungeon.
The Aesthetic is decent. Battle animations are... fine but are probably the weakest aspect of the art design in the game.
The music was definitely a thing that existed but I wouldn't be able to describe it to you.
The translation is fine. There's Engrish, but it's not really distracting.
Overall, Azure Saga is pretty mediocre. Generally, that's not enough for me to not recommend a game but the thing that tipped my opinion on the game was the last boss. It simply was not fun and it takes forever. I'd rather that people do something else with their time. Play something else.
Can't recommend it as it contains illogically difficult bosses, an autosave system that apparently doesn't work properly. And with that decides I have to redo a whole dungeon just because of that.
The combat system itself isn't that complex, or difficult.
Just to show what I just had in the game. Boss battle. Main boss and 2 lackies. Boss heals the lackies with ridiculous high amounts, nearly every turn (196 hp everytime, where with normal hits I do like 80 damage to an lackie). Damage I take is average (100 damage per hit, so about 200 damage each turn). Using ultimates and skills, I finally beat the 2 lackies, so I can focus on the Boss. Boss does an attack skill for a change (100 damage to all 3). And next turn it summons 2 stronger lackies. From that point lackies did 200 damage each, except on my healer. Healer takes 300 damage each hit. As my chars only have 400 hp, I couldn't win anymore.
Basically, long battle and with 1 random unpredictable action of the Boss, you get killed.
Next i expect to continue on my last autosave (For which I deliberately click on every crystal I meet, getting the message autosaving). But no, it send me to my last manual save. Which was end of the previous dungeon before the boss of that dungeon.
Game itself wasn't to bad up to that point. But after this I rage quit.
A wonderful little gem in the sea...take the art style of Bastion and Child of Light, throw in some simple, but satisfying turn based combat, then add a beautifully told story(minus the grammar and spelling) and you have Azure Saga. The difficulty is near perfect, definitely not easy, but not too hard to frustrate as long as you don't mind a little grinding. I'm not sure if I would consider this a casual game as a few of the puzzles are very difficult and some of the fights need specific tactics or much higher levels. I almost love everything about this game, but some of the mazes got a little old after about 40 hours in...there was also a major plot twist that kept me from enjoying the game even more. All in all, really great game by a promising developer. I would recommend this game at double it's price, seriously-and I never review games either!
While this game is overall relatively good and I did enjoy several aspects a lot, I'd rather not recommend it 25 hours in. Some things are just incredibly frustrating to deal with and made me stop playing any further. To name just a few (none of them are too bad alone; but you might get the idea (or disagree and enjoy it anyway)):
- menus are slow; there is always some delay between every action (which also makes saving annoying)
- while exploring 100% of all maps is okay, searching for hidden items (not those that are sparkling) is not at all (due to random encounters pretty much preventing walking on every tile all the time)
- puzzles are okay, but random encounters really shouldn't be where puzzles are... also random encounters get annoying sooner or later and there is pretty much no challenge in those
- using skills always feels bad due to mana replenishment mechanics; while you do have unlimited mana later on this still is the case for me due to how you get mana then (see "Forever Home" on how resource management is done perfectly)
- there is very limited customization in gearing/tattoo options; it is mostly about which 3 (out of 7) characters you use
- there is one non-optional boss that moves twice per turn and has the following moves:
1. reduce all party members hp to 1
2. hit all party members for moderate damage
3. hit all party members twice for moderate damage and poison them
4. hit one party member for moderate damage and silence them
5. hit one party member thrice for moderate damage
6. hit one party member thrice for high damage
7. buff barrier to block 5 hits
There is no indication on when he does move 1 and he can combine this with every other move at random (when he uses it, it always is the first of his moves). If he chooses to combine it with move 2 or 3 you automatically lose the fight. Very good encounter design right there...
A real reminisce of JRPG from play station 1 era, with its own taste. I enjoyed the experience and now restarting the game from beginning to complete codex and makes sure I do not miss anything.
Pro:
- Authentic classic JRPG experience
- Play smart or play grind, your choice in a not-boring battles
- Lovely linear story
- Amazing art with complimentary music and sfx
- All party members level up even when not in use, feel free to change party composition anytime
- Unity combos!
- Many secrets
Cons:
- Mouse is not supported
- Battle splash scenes are slow
- A few collision bugs, always remember to save!
- Frustrating forest maze that is part of the main quest
- Fishing is not relaxing
***At the time of writing this I'm 3.2 hours in and will update once finished***
***Currently at 12 hours 23 mins, views about some things have changed already***
TL:DR - So far it's definitely a good game and I recommend it to any RPG fan.
Pros:
- Really good story
- Well done and interesting characters with lots of character progression and development
- Shared XP (party members not in your active party also get xp from battles)
- Can't auto battle the entire way through (like a lot of modern rpgs)
- Limit breaks (fury skills)
- United Skills - your 3 party members combine their skills in an all out special attack with status ailments or debuffs
- Game length (20-30 is supposed to be average)
- Graphics are quite nice
Cons:
- Minimalistic character customization (only 2 equipment slots, slot for 1 tattoo, 1 gem per equipment(unless specified), only 3 base types of equipments (rings, bracelets, amulets)
- No stat or skill point distribution on level up
- Battle Retreat is atocious (the odds to retreat are extremely low it seems)
- Movement and Battles are too slow. There's no speed adjustment and auto battle doesn't speed animations / battles up.
- Navigation and back tracking in each of the areas is infuriating. Slow movement speed, odd map designs (can't walk over a small patch of grass or flowers so you gotta go around), and the lack of an instant exit or warp out of dungeon item or ability.
- Crafting is late game and seems limited and under utilized
- Fishing seems rather pointless
- Music and sound is very lack luster
- No audio setting
- No mouse support
[*]Puzzles are missing information to solve them and are more annoying than anything (IMO)
More indepth analysis:
"This game reminds me a lot of web based flash games or even some mobile games. Which normally I don't like that kind of thing, this game is definitely an exception. Everything about this game screams "casual" and "mediocre". But that's not to say that it doesn't work for it. I haven't had a moment yet where I've been bored or disappointed. Which I tend to get bored with casual/flash/mobile games quite easily."
*It's still very much got a "casual" feel to it. It has a very simplistic design as well as no stat or skill point distribution. Further into the game it definitely starts to get a tad more complex in battle. You'll need to scan enemies and bosses to determine proper character combinations, skills and attack strategies. (I've already fought a boss that dodged everything. Except 2 skills that couldn't be dodged)*
"Story so far is nothing special. "Fish out of water" / "trying to get back home" type story.
Characters are pretty standard but not over the top in any way nor annoying.
Sound / Music is pretty generic and standard.
Graphics are nice.
Difficulty is easy-medium range. It's not a complete cake walk but it's nothing I've had to take my time or struggle with. Boss fights are definitely a decent challenge."
*Story has definitely picked up. Story in games is very important to me and this one has me very invested in it.
Most of the characters are done really well, though some feel under used in cut scenes still.
Sound / Music, Graphics and Difficulty are all still the same in my opinion.*
I have a hard time classifying this as a JRPG. It doesn't have that classic grind heavy and complexity that traditional JRPGs have. I definitely think it needed more character customization with either stat/skill points or more equipment. And I definitely believe it should have had a much more intricate crafting and fishing system or remove them entirely. Map navigation is definitely a problem with me. It's slow, there's a lot of backtracking, you get stuck on things or have to take absurd long ways around. And there definitely needs to be a warp out of the maps. Warping between crystals in each map helps but it's just not enough. Add on that getting thrown into battle and hardly ever being able to retreat.
One thing I do know is that currently the game does not support a mouse. So you either have to use a controller or just the keyboard. So definitely keep that in mind before you purchase, but also check patch notes or forums to see if it ever gets added.
Though I have some grievances with the game, overall I am happy with it and don't regret my purchase at all.
Recommend
2nd Update as of 3/20
Many of my usability issues are resolved once I got further in the game, and am making money to buy camping gears (flint). I am actually loving the game a lot more and am having a great time now. Surprisingly I reached more than 100+ hours of gameplay for a game that I was borderline recommending last week :) :). It takes time for me the learn the game, and once I get past the learning curve, I love it very much.
1st Update as of 3/14
Initially I love this game because the graphics is stunningly beautiful and the story is interesting. However after playing for more than 11 hours, useability issues start surfacing. However, these issues only happen if you are using the Keyboard, and this game will probably be fine if you are using a Controller.
Let me go into details about the issues.
Although this game is designed for the Keyboard, it DOES NOT support the mouse, making navigation using the various directional arrow keys extremely tideous and clunky. This is further aggravated by the fact that there are no places to regenerate your mana in the early game, and the only way is to use the GUARD command which will give you 3 to 4 mana points per turn. Furthemore, this game uses group combo moves (called United attacks) which is extremely mana intensive. You run out of mana all the time, and need to use GUARD to recover mana. This is where the useability issues starts.
To recover 3-4 man points in a round of combat, you need to press 15 keyboard strokes for a team of 3 allies. To regain to full mana of 80 man points, you need to press 300 keystrokes (mostly directional keys, some select keys). So in between a few battles, I would embark on this ridiculously tideous procedure of pressing 300 keystrokes just to recover mana, due to poor useability implementation and NO mouse support.
After 11 hours, the game has reached a point where progress is slow and my hands are extremely tired because of excessive keyboard pressing. My hands are numbed, and I would most likely giveup on this game, unless the developer fixed the useability issues.
If you want to read more, I have discussed the problems in details in the games forum.
If they fixed the keyboard useabiity issues, I would be happy to change my review as well.
However, at this point I do not recommend this game to anyone unless you have a controller and is NOT using keyboard.
This game (in more aspects) seems similar to Albion (Thalion / Blue Byte 1993/1994). That is for me very positive attribute.
Graphics (cut-scenes & in game) is suberb.
Audio is also above average.
Story keeps player attached to the game, yet does not bombard us with 'wall of texts' , also is not confusing nor enigmatic. Is quite breezy, fresh, and a bit sci-fi as fantasy.
Combats are being introduced with in-game tutorials, and are pretty straightforward ever since.
Extra fun is in unfolding combo strikes by using selected skills by all free player chars.
Very interesting is an option of changing your party later one (when you will have party of 3+ people, but only 3 can actually fight) -- XP is granted to all, even those who were not fighting.
No character creation (as the game is trongly story-based)
Also no level-up points redistribution (JRPG auto-level up style)
In general, this game is pretty much a 5/5 star type. Very enjoyable. (apart auto-save, you can save nearly anytime - very useful)
cons:
mouse is not supported
Only 2.5 hours in, but the game seems totally legit. Bosses encountered seem like a decent difficulty without being obnoxious, graphics and gameplay are streamlined, and attack combos already give me a reason to invest my time. I'll update this soon, but a strong recommend! Buy it while it's on special!
Дополнительная информация
Разработчик | MassHive Media |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 31.01.2025 |
Отзывы пользователей | 68% положительных (56) |