Разработчик: Henri Osbourne
Описание
Timing your actions, taking chances and tilting hard is required to overcome this trial and face the Dungeon Master!
Key Features
- Over 30 Levels of Challenge
- Normal Pacing Mode, for a classic experience.
- Fast Paced Mode, 2x Speed for a faster gameplay.
- Powerful Bosses! You're nearly defenseless against them!
- Sensitive Control, Sensitive Jump, Air Control and Movement, everything matters!
- Straight to the Point! No Dialogues, no Interruptions.
- Time Attack! (Gold, Silver and Bronze time for a higher achievement)
Take this Challenge!
Поддерживаемые языки: english, french, german, spanish - spain, japanese, korean, portuguese - portugal, portuguese - brazil, simplified chinese
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: Windows 7 64-bit
- Processor: Dual-core or Quad-core Intel or AMD processor, 2.5 GHz or faster
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
- DirectX: Version 11
- Storage: 1 GB available space
- Additional Notes: We're still evaluating the minimun specs, if you manage to play smoothly in your device, tell us!
- Requires a 64-bit processor and operating system
Mac
Linux
Отзывы пользователей
The Dungeon Power is an Unreal Engine based 3D isometric/top down view console-esque platformer where you control some colourful blobs and bounce around a series of dungeon textured low poly count 3D platformer levels, with timing obstacles and so on. Nothing remarkable in the generic plot, generic gameplay, and lacklustre implementation.
From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard.
The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the mid 2000s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with.
The developers didn't design the game for modern gaming PCs, as such the display resolution caps out at around 1440p, there's no support for the state-of-the-art 4K or higher resolutions. The game simply won't look right on modern gaming displays due to this failure on the part of the developers.
Another problem here is that the game wasn't implemented properly for Windows, such that if there's a Windows notification or any "background" activity, even if you are in fullscreen, the game defers to that and lets the notification sieze the foreground, effectively alt + tabbing you out of the game whenever anything else happens in your OS, another shortcoming that should have been picked up with even a basic amount of software testing. This is extremely frustrating in the modern era of gaming and it's a shortcoming that gamers are unlikely to accept, but this game really seems to have been designed for the single-tasker console peasant gaming appliances and not for PC.
Bewilderingly, the game doesn't include proper audio controls, so you can't turn off the annoying background music, you'll need to alt+tab out and stop the music using the Windows sound mixer. This is obviously not okay and it's unclear why the developers chose not to include this basic feature.
The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers.
PC gamers will be insulted by the demand from the developer that a console peasant children's toy controller should be used, despite this being on PC. Developers should try to be aware which platform they're developing for, and must never, under any circumstances dictate to gamers how their games are to be experienced.
While this is on PC, it has all the hallmarks and deficiencies of a console game, from the clunkier than needed control scheme to the less than cutting edge graphics. There's 10's of thousands of PC games on Steam, and PC gamers deserve only the best. This might not appeal to many gamers due to the lack of PC-centric design. It's unclear why this game was never accepted on the video game console appliances it seems to have been designed for.
These technical defects push this game below acceptable standards for any modern PC game.
The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 3 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality game is to be expected.
The Dungeon Power is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
When you jump forward, you're unable to stop mid-air which leads to overjumping most of the time, as you need to jump earlier than what feels natural. Also, there are some levels early on with platforms that are nearly pitch black, which float above a pitch black pit.. so it's hard to even see where you need to go. The "difficulty" is all in visuals and controls..
Game is very well developed and also creative, it pushes your limites and sometimes make you feel like to smash you pc screen hehehe :P, but is very adictive, once you start you wont stop till the next level (you can easly spend hours playing this game), and the next...Devs as also very active!
GJ keep UP!
Very difficult, yet very funny so far.
Worth it.
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Дополнительная информация
Разработчик | Henri Osbourne |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 31.01.2025 |
Отзывы пользователей | 50% положительных (4) |