Разработчик: Digital Continue
Описание
Special Reinforcements from Valve Games!
Об игре
Сражайся. Погибай. Побеждай! (А потом снова погибай.)Next Up Hero – игра в жанре «dungeon crawl» с участием рисованных героев, которые истребляют монстров в ходе приключений, используя мечи, пушки, барабаны, бомбы и реактивные двигатели. Выбери героя (и/или пригласи друга для игры в кооперативном режиме) и начинай зачищать подземелья, собирать снаряжение и прокачивать параметры в боях с жуткими монстрами, названными Бесконечным Плачем.
- Тебе удалось победить все боссов? Создай собственное подземелье для других игроков!
- Подземелье пройдено? Повтори это достижение на безумной сложности!
- Получилось? Прокачай до максимума любимого персонажа.
- Все герои прокачаны до упора? Расскажи нам, чего еще тебе не хватает в игре, на канале
- Тебе и вправду удалось все это сделать? Сделай это еще раз со своим напарником по кооперативному режиму.
Next Up Hero? И что в ней такого особенного? Чем она отличается от других игр про забеги по подземельям?
Воображаешь себя прирожденным гейм-дизайнером? Покажи, что ты умеешь! Создай жуткое подземелье и брось вызов другим игрокам. Если они смогут пройти это подземелье, то получат редкий трофей… А если потерпят неудачу, сокровище достанется тебе!
Смерть в Next Up Hero необратима, но после павшего героя остается «отзвук», который поможет следующему игроку. В Next Up Hero герои мрут как мухи, так что ты сможешь воскресить до 20 управляемых компьютером спутников!
Это эпичное противостояние героя и сил Плача при поддержке Mixer Interactive. Зрители могут управлять армией отзвуков, помогая герою выжить в подземелье, или, наоборот, поддержать монстров Плача, замедляя или замораживая игрока.
Поддерживаемые геймпады
Microsoft® Xbox® 360 Controller for Windows® (Wired)Microsoft® Xbox® One Controller (Wired)
Microsoft® Xbox® One Elite Controller
SONY® PS4 DUALSHOCK®4 wireless controller (Wired)
Logitech RumblePad™ 2
Logitech™ Dual Action™
Logitech™ Wireless Gamepad F710
Logitech™ Gamepad F310
Afterglow Wired Controller for Xbox 360
Rock Candy Controller for Xbox 360
Thrustmaster GPX Controller for Xbox 360
RAZER Sabertooth
Поддерживаемые языки: english, french, italian, german, spanish - spain, polish, portuguese - brazil, russian, simplified chinese, turkish
Системные требования
Windows
- ОС *: Windows 7, Windows 10
- Процессор: Intel Core i3 (3.4 GHz) or AMD A8-7600 (3.1 GHz)
- Оперативная память: 8 GB ОЗУ
- Видеокарта: AMD Radeon HD 6850 / NVIDIA GeForce 650 / Intel Iris Pro 5200
- Сеть: Широкополосное подключение к интернету
- Место на диске: 5 GB
- Дополнительно: 1 GB VRAM; Windows 8 & 8.1 are unsupported
Mac
- ОС: 10.12, 10.13
- Процессор: 2.7 GHz Intel Core i5 (4 Cores)
- Оперативная память: 8 GB ОЗУ
- Видеокарта: Radeon HD 6970M, GeForce GTX 680MX, or Intel Iris Pro (5200)
- Сеть: Широкополосное подключение к интернету
- Место на диске: 5 GB
- Дополнительно: 1.5 GB VRAM Needed
Отзывы пользователей
The difficulty is too much for me. I was looking for a dungeon crawler type game with persistent progression. This game scratched that itch, except I didn't expect the difficulty to be so intense. Some things that made me quit playing is getting stuck on walls that don't appear to have protrusions, sometimes when getting hit by one rolling guys it would register the hit multiple times and getting one hit killed, and sometimes the controller didn't register when I tried to dash out of the way of an attack.
I was a bit shocked that with all of the negative reviews I would like the game as much as I did. I have been enjoying it quite a bit and have unlocked a bunch of heroes and created my own stages and so on. It is fairly enjoyable, I also enjoy the boss pushing mechanic as well. It is weird in that you are kinda supposed to die and build on your own defeat. The same goes for other people. If you have friends that play the game it does become way more fun as you can tackle dungeons in co op and also have more echos to use faster as your friends die playing your stages. I had no problem with it. The bosses have a lot of health but in roughly 4 tries if you know their mechanics you can take down their full health bar. The last time I tried I did it in 2.
Edit:
I want to address some of the other negative reviews. First I will admit the game is a bit grindy but its kind of a get what you put into it kinda thing. If a game is fun then the grind should be fun... which it is which is why I'm hooked on the game. To me it became WAAAAAY better once I unlocked all the heroes. Just for the simple reason that you can spend the primary currency "Prestige" to make better stages or have more rare enemies to get the rare enemy tokens. Also to address another negative review, there are attack accessories, defense accessories, and misc accessories. Those have small benefits like +1 to damage, etc. Then you have enemy tokens which you can rank up. Those have good abilities like summon an echo on attack with a 15% chance, echo's doe 60% more damage, summons do more damage, melee attacks do AOE, ranged attacks fire like a shotgun, etc. You can have up to 2 of them at a time. You will figure out what you like but I liked mixtape with AOE and spreadshot. I would drag the enemies from the entire stage and go to town with his basic attack and he held his own.
I really tried my best to keep on playing to see if it was just a rough first hour or so. I felt so bored playing every time I gave it a chance. It just feels like a port of a phone game to be honest. I really like the idea of seeing where others have failed and raising their echos to help you, but after the first couple of levels on any venture that people have made, there is no echos to help you or for you to use your ancients. Its just the same thing over and over. 3 different types of worlds you can pick for your venture, but all 3 worlds have the same monsters. The type of levels are cool. One can be you have to hunt an elite monster and the next level it can be watch out for falling rocks. I wouldn't recommend this game. Even for the 5 dollars I payed for it I wouldn't suggest buying it.
Boring.
Empty.
Skip and go to the "Next up game" in this store pages "More Like This". You're more likely to find a dungeon crawler that feels decent.
The game is ok, it´s not bad, but it´s not great either. I´d reccomend you get it on sale.
+ Fun gameplay in the first few hours
+ Challenging, but not unfair
+ All Characters play differently
+ Really nice art style
+ Good performance
~ Online-only; this may be a problem for some players
- Gameplay get´s repetitive after some time
- Story is boring and pointless
Pros
- Beautifil artwork and graphics
- Fun gameplay
Cons
- Highly repetitive
- It costs a lot to level up the characters
- No offline singleplayer game mode
- No 2 player split screen offline couch multiplayer
- Pointless game's story, It doesn't connect at all with the gameplay.
At this current state I wouldn't recommend this game.
This game only good for 2 / 3 hours max. any other time you invest in is just the boring kind of grind.
it seems the Developers themselves didn't play their own game. they probably just played it in Debug mode with everthing unlocked. and didn't even try to see how their game work from starter prospective.
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more detail
You pick one of the heros and jump into randomly generated Map. each map contain set amount of levels.
each level got random objective and parameter in order for you to progress and reach the next level.
till you reach a crushingly overpower boss that it's remotly imposible for you to one shot. when you die the boss's HP doesn't reset.
what motivation you got to continue playing ?
from Developers point of view " you play to get better with heros"
get better by controlling your hero better.
Killing enemies drops tokens. each enemy type drops a unique token. u uses these tokens to unlock abilities. which are mostly passive stat boost like
increase crit chance 1%
increase hp by 1
a really slow progress and you can only have 1 active passive at the time.
so basicly you invest hours and hours grinding just to gain increase stat by like 1% more.
monotonous. boring.
the online co-op tag's also generally deceptive.
2/10 would have rather bought 5 wendy's 4for4's.
Saw a streamer I know play this and it looked interesting enough for me to buy during the February Steam sale. Since then I've been unable to put this game down.
Be warned, though, this is Early Access and it *shows*. Some of the menuing doesn't work as expected, you can sometimes get stuck on screens, not all the ventures show, you can easily go out of bounds on some characters, etc. There's also a variety of tuning issues, with the time trials requiring you to think with a speedrunner's mindset, the sky is falling levels filling your screen with rocks that on the edge of the level can be hard to see, don't be greedy levels that rob you of gaining precious prestige, and other things.
So what's the real draw of this game, then? The ventures. It's almost impossible to complete even an easy venture with no deaths (my best is dying on the boss on level 10), and it's *designed* that way. The intent is for multiple people to work together to finish a venture. When you die, you leave behind an echo that you can resurrect, and that echo will help you kill more enemies. You can also use the echoes to power ancients, which can empower your character. The system is a bit rough in design, but it works fairly well.
There are community checkpoints that basically bring everyone "up to speed" by letting them start at that level, so when there's a venture with a particularly nasty level and one or two people beat it, all they need to do is get to a community checkpoint to get everyone unstuck. You can also EXTEND ventures past the end, which increases the difficulty even further. Currently, there's an insane venture that players have brought to level 213, with the goal of getting to 500+, and it's had some super challenging levels so far.
Being Early Access, this game also shows a TON of potential. There are different characters you can play, but for the moment there isn't much reason to do more than find one or two you like and play them to death. There's several progression systems. One is an overall leveling system that gives you access to more echoes, ancients, and power. The other requires you to pick up tokens from enemies you kill, which in turn level up abilities, one of which you can take with you on your ventures. I currently like the damage that scales based on how much damage you've taken, and one that does AoE damage when you hit an enemy.
The devs are very responsive on Discord, and from what I gather they have been listening to player feedback, making various bug fixes and adding new features along the way.
Give this one a shot, it's already a lot of fun, and it's only going to get better.
This is easy to pick up and play with its intuitive top down mechanics. The lack of extra lives or healing really forces you to take the smallest encounters seriously. The art style is bright and fun, and makes all the action easy to see. I like it for pass-and-play when friends are over, since you're going to die, a whole lot, no one dominates the play time. Even if you do complete a whole challenge it doesn't take that long, so also a good game when you don't have a lot of time.
This would be a really cool game if there were people playing it. It's sad to see that it has hardly anyone playing even early after launch. SteamDB says its peak was 65 which is awful because it pretty much relies on multiplayer. It is still early access so I am willing to wait it out.
Game is really nice but servers are empty. Why? You will find out when after approcimately one hour of gameplay you will reach "darkness" level. People claim that this mechanic is retarded and I fully agree. You can not see where you go and enemies. Where is the fun when you randomly die and even can not prevent it next time to happen?
"Darkness" - ruined this game. I am lucky enough to claim my money back.
Regards.
Well, I played the closed beta for a bit and I have to say that starting off I was pretty impressed. I liked the style and the combat seemed fluid and fun. The menues were a little confusing at first, but once you get it, it is no problem. Now that I have played it for several hours (More than what it says because it doesn't count the beta) I can say that while I do like this game, there is absolutly room for improvment.
I do a review/Let's play of this game on my channel. https://www.youtube.com/watch?v=_QpFgb3HlcE&t=61s In it I discuss some of the things I like and don't like a little more in depth, but suffice to say that I do think the game is worth about $15-$20, but at it's current state probably not much more.
Been a blast playing this game! The fact that it has an online-multiplayer feature only makes it more awesome and fun for my friends and I! The game also plays at a fast pace, has excellent hero varieties and is extremely well polished for an early access game! I highly recommend this game for days!
I though the game would get better after leaving the beta state, but im disapointed.
it stayed the same.
it could had been better if you could play with other players in the same game play.
and more stuff that you could do such as other game modes.
Where do I start?
The game has no real level design, it feels very slapped together. The enemies are all very basic and uninteresting. The difficulty is way too high. The deaths feel hopeless like no amount of skill could stop them, the game kills you because it can. All visual queues are far too short or too small to see. I play on a desktop 21.5" monitor and I can't see anything. Last but not least THIS GAME HAS NO REAL MULTIPLAYER and should not be marketed as such. I bought this game to play with someone, not watch them die a lot via in game video.
I've really been enjoying varous twin stick shooters over the past couple of years; Assault Android Cactus, Nuclear Throne, Helldivers, Nex Machina, Neon Chrome, Enter the Gungeon, etc. There's something about Next Up Hero that places it among those games in my book.
I think it certainly has room for improvement but the concept is really solid. It's hard but not punishing (yet) and there's enough customization and collect-n-unlock to keep you playing "just one more."
These days I'm much more of a casual gamer that plays maybe 15-30 minutes at a time between juggling everything else in my life. This is a twin stick that I don't have to pour hundreds of hours into to have fun.
Let me preface this by saying I mostly play Co-op games so if you're looking for single player I might recommend this to you. When played alone the gameplay is fluid and the echoes balance the games difficulty out depending how bad you are/how much trouble you're having.
As for the state the game when played with the Echo-Coop... I cannot recommend this game right now. I had glaring issues even trying to get in the same world as my co-op partner and once we did get to experience what it was like to play as an echo it was completely underwhelming. Echo damage felt negiligible depending on which class you were assigned, there is no way to choose which class of echo you spawn in as, and to top it all off echoes laggily teleport to the host if they moved slightly off screen which makes melee echoes problematic,
First off my native language is not English so there will probably be typos!
So far I have spent almost 10 hours in the game since getting it on early access release and I can say without a doubt I am having a blast. The game is pretty "simple" you start the game go into an arena, each arena will start with a task or a "debuffish" effect that will make your run harder.
So far I have enountered:
RPG Mode: Level up your character, ofc also eleminate enemies to progress to the next arena
Elemination: Shouldn't require any explanation :P
Bounty Hunt: Find a specific monster and kill it
Darkness: You only have a visibilty which decrease when you use your characters secondary ability/attack.
There are few more, but I am guessing you get the idea. During your game, people can join and watch you play. They then have the choice of going into your game, and helping you aka co-op or they can keep watching and grant you a heal, because you do NOT get any health drops during your run, the HP you start out with is what you got. You can also join other peoples games and help them out or keep watching and grant them a heal, but here is the funny part when you die and believe me you will die, you can return to that game (Pay a small fee to enter the same lvl again) and start of from where you died. Other plays can also join the game you created, and see how far they can get, you will also encounter echos from other fallen players you can review these echos, to help you during your run.
When killing monsters they will drop XP and prestige points (what prestige points are used for I will explain later) and somtimes drop tokens, when you have enough tokens from one specific monster you can click abilities where you can unlock an ability that grants you a buff, some buffs are specific for melee and others for ranged characters, each monster ability starts at level 1 and you then have to pick x amount of tokens to get it to lvl 2 max level for each ability is 4.
When you start your own venture you can choose how long the venture should be, the difficulty (as you level up your account harder difficulties will unlock) and then you choose the region you want to fight in, so far there are 3, tundra, forest and lava, if you want special/rare monsters to appear in your game you can add in prestige points, it costs around 50 points pr special/rare enemy. These enmies are stronger version of regular monsters you encounter, and their abilities are also "different" These monsters can also drop tokens, but these are special monster tokens that will unlock advanced versions of their abilities.
When you die, you will get the XP collected during your run which will level your account and you will also get the prestige points you collected.
There are also artifiacts that drop once you have defeated a rare monster, mini boss or boss. These artifacts grant you small buffs when used. Another thing are ancients, ancients grant you a special buff like a reflective shield or invunrability for a few seconds, ancients have echo requirments meaning you need x amount of echos with you to use the ability the ancient offers you and when you use this ability it will consume the required number of echos (remember where I explained you could revive other players echos druing you run) You will also earn prestige points, these points are used to unlock hero skins. When you unlock the hero skin you will gain another ability for your hero. Sometimes you will also get grand tokens these are used for champions trial (What excatly this is I currently do not know, but once I try it out I will update my review)
Graphics are absolutly amazing they done one hell of a job if you ask me I really like the artstyle and the look of the game.
The music is also amazing, the music keeps you hyped and going, sound effects are also good, and the little voice acting that you hear in game is also very good .
I know this was pretty long, but the game is "simple" but with a complex system. I do hope you found this review helpful and thank you for takeing your time to read it.
Only one questiton left, is the game worth it and should you buy it?
Short answer: HELL YEAH :)
Hope too see you in game and enjoy!
/Xinister out
I wouldn't recommend this game in it's early state just because there is very little to do. There is only a few different levels and they are so hard that the point of the game is to do those same ones over and over. So if that is your thing and that is all you need then you will love this! To help you better understand it, The only levels you play are player created ones. So you can jump in to where they died and continue to play it until your dead. Or open/start your own and play it. The few characters they have are all amazing in theory when you are reading and going through them, but the issue is that the enemies hit so hard that you have a hard time getting close to them. And at least half of the characters are melee...Which sadly makes it kind of stupid to choose them. And on top of that there is no way to heal yourself at all. And how that works is when you die you can watch and heal the other person playing until you can jump in yourself. But this isn't available till level 4. And i was only able to get to level 2 in 2 hours. So i estimate (though i could be wrong) that it will then take 3 1/2-4 hours to unlock that. Which will be nice when you can do it but still makes it very difficult because enemies can take you out in seconds and you have no way of healing yourself...So you just have to hope someone will come along and heal you or play with friends that are at least level 4. So to sum it up i did like this game but it is to early to recommend. Especially with the price point. I would wait till it at least goes down to $10 before i can start to recommend it at this point.
At first I didn't get it, I thought it was an empty server - then I had to be told to complete the pre-game adventure - it's like an extended tutorial.
once you pass a 4 level "venture" the game opens up and lets you create your own ventures, or select from a variety of different difficulty ventures created by real players - and you can summon their past dead characters to help in combat ^^
The game also features online-multiplayer, so you can play with a friend, too.
I like the different chars,. it's got a very cute style to it.
If you use a controller, I suggest you change the control scheme to the 2nd option, it's much more natural to dash with a shoulder button as opposed to clickling in the right analogue stick.
So far, I like what i see. A nice game tied to a community goal, with online presence and future contests and whatnot.
http://steamcommunity.com/sharedfiles/filedetails/?id=1266719822
You do have to sign up to play the game, you are given the opportunity to do so in the game's launcher.
^ felt I should point that out, I didn't see mention of it on the store page.
It's a fun little romp - with customizable stuff, loadouts for attacks - which you earn by defeating enemies and collecting tokens from them -
Controls nicely ( as long as you use control scheme 2, the defualt one is a mess imo )
I did have some weird jittery framerates here and there. I'm sure it's a bug for being in early access.
Дополнительная информация
Разработчик | Digital Continue |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 31.01.2025 |
Отзывы пользователей | 60% положительных (42) |