Разработчик: Astronomic Games
Описание
Mercury is a quirky, unpredictable, and a violent vigilante who seeks to bring justice upon a variety of low-life scum in the city.
General Features:
- An urban sci-fi cyberpunk setting, taking place in a crime-ridden city where vigilante justice is a common occurrence.
- Choice and consequence. The choices you make will have an impact on the world around you.
- Similar skill progression system to City of Chains – gain skill points by completing tasks and making progress in the story.
- Use a variety of ways to tackle the challenges, be it stealth, charisma, lockpicking, or head-on combat.
- Weapon Charge combat system – no more worrying about ammo! Use basic weapon skills to charge it up, then unleash these charges with stronger attacks.
- 2 difficulty modes – Normal and Challenging.
Story overview:
Mercury is a quirky, unpredictable, and a violent vigilante who seeks to bring justice upon a variety of low-life scum in the city. However, she used to be a normal person with a normal life, a smart young woman with ambitions. One night changed it all. A traumatic experience sent her mind tumbling down into a spiral of madness. Haunted by nightmares and struggling to trust others, Mercury saw a new meaning in her life.
Driven by her newfound purpose, Mercury took to the streets to punish those who are responsible for what happened to her, so that an experience like this won’t happen to anyone else. However, before long, she finds herself entangled in something much bigger than her own sense of revenge. She soon discovers that petty criminals are only a tip of the iceberg and that the city contains individuals who are far worse. In order to bring down the enemy, she will have to find potential allies, make hard decisions, manipulate others when necessary, and use unhinged violence in order to keep herself safe through all this.
You are Mercury. Whether she becomes an agent of justice or a ruthless killer is in your hands.
You can check out Astromic Games' popular RPG titles on Steam here:
If you want to support this game and all my other past and future games further, please check out my patreon page below!
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows XP or Above
- Processor: Intel Pentium 4 2.Ghz or above
- Graphics: Minimum 640x480 Desktop Resolution
- Storage: 500 MB available space
- Sound Card: Stereo Sound
Отзывы пользователей
One of the best games I have played in recent years I enjoyed the combat and the story was really good my only complaint was that the story could have been fleshed out a bit more in some part
A pretty solid RPG that doesn't take too long to finish. Good systems and a good story made it an enjoyable quick journey into a cyberpunk world. While it seems simple, I particularly liked how experience is tied solely to quest completion, meaning you can play how you want without missing out. So feel free to take lockpicking, or stealth, or avoid those fights all together! A respec option would be nice for skills, but I feel that way about every RPG haha.
This is quite obviously a game made with some RPG maker and standard assets, and it uses those brilliantly!
Whoever wrote this game has a good understanding of the cyberpunk genre and setting. The quests have enough twists and surprises to keep it interesting and the gameplay mechanics are good.
Really shows what you can do with basic tools, great game
A most fine RPG made with the same quality as City of Chains. Story is even better although mechanics wise a bit more limited though spending time on weapon and augmentation setups is worth the trouble. This particular game provides a lot of background story for characters seen in the more technically limited Outrage game so this one is recommended to play before that one.
Again a good game to recommend assuming one can stomach the old aging rpg maker VX engine. Astronomic Games is to me a sign of quality these days. If one has a strong opinion that rpg maker games are either shovel ware or the base of very old jrpg games only then this developer brings the best antidote to that by showing it can still be pretty decent especially when price of these gems is not that particularly high.
'The price of freedom is eternal vigilance' - Desmond Tutu
Mercury: Cascade into Madness is a vigilante game concept by Matthew Ashworth that focuses on the female protagonist, Michelle, who is physically attacked by gang members leaving her mental state at breaking point as she spends months attempting to overcome her fears. We see Michelle develop her fighting skills during this inner turmoil that finally leads to her 'personal demons' challenging her cowardice during a night confrontation that steels her resolve into vowing vigilante revenge upon the gang who ruined her.
The actress, Jodie Foster, describes a movie role where she plays a victim in The Brave One with a quote that perfectly describes this RPGmaker game :-
Jodie Foster wrote:
It's kind of about a vigilante, somebody who has been a victim of a crime and who can't quite get over it and then finds herself mowing people down.
The world in which we see Michelle gradually transforming into Mercury is a futuristic cyberpunk setting where advanced technology is abundantly in use throughout gang-riddled corrupt regions. MIchelle begins to gain allies throughout her early quest for revenge who all share the same purpose as herself, in a sense this plot writing is akin to the fictional DC world of Gotham City in its bleak, dark battles that are layered with twisted uprisings against societies' rules.
The story can be seen as linear but, thanks to the varying ways you can shape Michelle's character with good, neutral or bad choices, there are multi-routes that branch outward adding depth to the story with its many side-quests and decisions on which allies assist you. This was my biggest admiration of this game as it not only allows multiple playthroughs but it also adds a variation to the ending too as well as giving the player complete control over how Michelle acts & fights whether it be through stealth, persuasion through charisma or just outright disregard for rules by killing whoever and stealing/breaking into premises to loot items. These decisions affect how the characters act towards you and guide the story towards a finale that is heavily impacted by Michelle's journey of retribution.
The character's skills are learnt using SP (skill points) ranging from 1-3 as reward for each optional sidequest and main linear chapter completion, there is a variety of skills to choose from whether it be Lockpicking, Stealth and/or Charisma for the choice of what style of approach Michelle can adopt while the regular abilities involve the strengths such as Weapon handling, Focus and many others.
Michelle can also learn Passive skills to use during battle that vary from recovery to boosts or debilitating attacks which are essential as the chapters progress.
The AI of the enemies depends on the 2 settings available (Normal or Challenging) where the harder setting will see the enemy adapt to your tactics while also limiting the use of health 'stations' to 1 throughout the game's regions.
There are 4 types of weapons with differing levels as the chapters progress and multiple armours that offer defence as well as status effect protections, these can be bought at regional Shop 'stations' or from Michelle's main ally - Allen at his store.
The game has multiple game save slots from the [esc] menu that can also be deleted, the settings menu provides for varying screen resolutions alongside the usual sound/effects and it offers a Walk/Run choice as well as colour settings.
There are over 50 Achievements that do require multiple playthroughs to unlock them unless you save each path choice and load each time to uncover all choices in 1 sitting! Some Achievements though do depend on the character choice developments of Mercury and her Good Vs Evil route choices.
The OST is very effective at being reflective of the chapter levels by that I mean they set the mood of the story's action as it develops but it can be muted if players don't enjoy it. The character sprites are very well created giving a realistic look to faces and outfits that fit the cyberpunk world.
For any players who avoid games that have profanity be warned there is a lot throughout this game as well as graphic violence
Matthew Ashworth I feel did a great job in creating a believable story where the characters are immediately causing the player to react in a positive (or negative) way within a futuristic society that is extremely corrupted & heavily influenced by technology. It is a fragile world that has every character (and NPCs) reacting to the changing circumstances of the story and the player's ability to shape and choose which directions the story arcs in as well as what Allies are involved in battles is crucial to the player interest throughout the replays.
I would love to see more adventures beyond Outrage for Mercury and her Allies as I thoroughly enjoyed every moment to this game.
~~~Liked what you see? You can find more at Have a word ~~~
not the typical cat-ear-rpg-maker-game
lot of different skills and decisions
totally underrated!
This is a decent rpg with some interesting choices and story... unfortunately, it is also somewhat bare bones. I can't really say that I empathized much with the characters due to the somewhat sloppy pacing of the story, and I can say firmly that the gameplay could have done with some reworking (not being able to change your allies weapons, in particular).
For most of the game, you are pretty much on rails, save for the option to do quick side quests in some of the chapters. I did like how the consequences of your actions big and small showed up in the epilogue, but I don't like that 'setting up for a sequel' aura I got from the ending.
I'd give this game a 6/10 on the rpg scale, but I could probably add another point for the low cost of the game and the fact that it was a good play to ease my late-night boredom.
I've put over an hour into this one, and it's actually very cool! It uses a dark, apocalyptic tile set and feel very nicely, the writing and combat balancing is solid too, though there are a few too many fights at times. Well put together! Not your 'typical' RPG Maker game.
I love RPGs, but I'm much prefer sci-fi to fantasy settings, and there are not many sci-fi RPGs compared to fantasy ones.
The gameplay is simple, so it's all about the story, which is rather compelling. I completed this game in two sittings - about 8 hours or so. The dialogue is occasionally dodgy with more swearing than is necessary, but doesn't prevent enjoyment.
Recommended if...
(a) you're happy to play a game for the story (rather than gameplay)
(b) you can get it on sale
Mercuary cascade into madness is a decent little game with a short and adult storyline based in a cyber punk world with a very 90's esk theme. Mercuary is the main female protagonist in the game and is one mean bitch ( if you choose to be )The combat is quite simple and for the most part you'r aveage turn based RPG, character customisation and weapon choices are there and the game is chapter driven and that goes well with the story.
This is my 1st RPG maker game and I am very impressed. There are multiple endings and choices that you make that effect the story later on wich offers replayability. I got this on sale whic feels like STEAL so paying the £5.99 or whatever it costs is still a well worth while purchase.
This game is very short but offers a decent storyline that has multiple endings which make up for this all in all a decent story driven game with multiple endings and all with a 90's esk PC cyber punk feel I would easy give it a 7/10. If this is what an RPG maker can create I am impressed.
An interesting game with a lot of choices and great story. You have different ways to play it, even using stealth methods so it add something new for an old rpg-maker game. if you dont want to do all the adittional quests, an evening its enough to finish it. Thanks a lot and wait for another one))
Excellent RPG game, even if it is a RPG maker game, it should not be taken lightly, as the story is well written and the gameplay is quite fun. If the developer had the funds and tool to make the story just, you would look at a game up there alongside Dragon Age, Mass Effect and Witcher series. I am impressed by the skill of this person, to make this type of quality in a simple program. I suggest you also try out his others games, not all follow the same combat system, infact some is more like a vidual novel but that in itself is not a bad thing. Overall the Stories told by the developer are good, entertaining and cheaper than most games.
Definatly worth the money and at least this title has replay value and then some. You will not regret buying this title if you are an RPG fan.
Mercury: Cascade into Madness is an interesting RPG made using RPG Maker VX Ace, with design decisions that keep it somewhat between the "JRPG" and "CRPG" worlds. It's also quite solid, easily rating among the best RPGs made in RPG Maker I've ever played, though it's on the short side and the combat is overly easy, even on the hard ("Challenging") difficulty.
Design-wise, it was a bit hard for me to classify, because it has a JRPG-derived combat system (courtesy of the RPG Maker engine, though with some significant changes) and a fairly linear storyline, but also presents you with fairly dense content in terms of sidequests, and letting you upgrade both Mercury's combat stats and her ability to deal with situations via non-combat methods, namely stealth, lockpicking, and diplomacy. I ended up feeling that it was an interesting hybrid approach to the genre, but I also ended up more or less able to do anything, because I put almost all of my points into non-combat abilities because combat was way too easy, which also made the non-combat mechanics feel like a no-brainer.
On that note, the combat system was somewhat interesting, but far too easy: if you take the Persistence skill early on, you can mostly forget about needing to spend skill points on combat for the rest of the game, even on Challenging difficulty. It's a standard JRPG combat system, except that instead of "MP," skills are either on cooldowns after the first time they're used, or charged up by using a normal attack 2 or 3 times. Unfortunately, many fights are also all but over by the third time you attack, so the charge-up attacks don't see all that much use compared to just predicting what your enemies will be vulnerable to and bringing the appropriate gun.
The story and graphics were both passable - Mercury uses Poser art, which frequently looks atrocious in other games, but many of the ones used here are higher-effort and, well, cyberpunk is a genre that's always been full of people who look like mutants from 80s comics anyway. The maps, on the other hand, are quite well-done, no objections there. The story is somewhat goofy: our heroine nearly gets sexually assaulted by criminals one day and decides to become a gun-toting vigilante as a result, which I guess just makes it Death Wish: the RPG. Still, while Mercury's reasons for meting out justice to criminals never really seem all that well-explained, especially with the twist near the end, it's an enjoyable three- to four-hour cyberpunk romp.
All in all, it's a high-quality but very low-difficulty and short RPG Maker game. I'm not sure that's worth the $10 full price, but Mercury: Cascade into Madness is definitely an RPG to pick up and play when it's on sale.
Another good small RPG from Astronomic Games, similar to their City of Chains.
I like City of Chains and I liked this one.
Few details:
- The game is made with RPG Maker, but has realistic graphic instead of JRPG-style
- You can invest your skill points in skills like Stealth and Charisma to reduce the amount of fighting.
- No random encounters with enemies. (Huge plus! Can't play standard JRPG games with endless enemies)
- Intersting story.
If you expect something big like Pillars of Eternity or Divinity Original Sin this game won't do.
If you want to spend an evening playing a game with an intersting story and quests you should give this game a try.
I would absolutely recommend this game.
If you are tired of some of the "cutesy" rpg games out there & want something more mature themed, this is for you. The difficulty is fair & the graphics are decent for an indie title.
B++
If you can get over the appearance of this game and the keyboard only controls, you are really in for a treat. It's got a solid story, good gameplay and actual results to your actions. Not sure why there are so few comments on this game, guess most people have just passed it by since it looks like just another cheap game made to turn a buck. I suppose the best way to explain the game is this: It's not a hollywood blockbuster, but a kickass B movie.
One of the better RPGMaker games out there. Mercury is a gritty game wherein you play as a scorned, psychologically broken woman turned vigilante. (I'm not entirely sure why she breaks as much as she does, but roll with it.) There are no level ups, but you do get money, weapons, free stuff, and skill points to spend on abilities for both in and out of battle. As the page says, all of your choices matter. Who you kill, where you lockpick your way into, things you tell people, and whether or not you choose to talk to a certain few NPCs.
The montages are...a little odd to figure out at first, too. Thankfully there are only two.
I couldn't keep Keler alive until the end. That's about my only regret.
Mercury can be completed in a sitdown or two. All in all, not a bad game.
Great game. JRPG style game that was 'mature' in the setup of the game. The choices that you picked determined the outcome of the game much like its predecessor 'City Of Chains'. Really enjoyed this game. It wasnt as immersive as City of Chains was - but it was still really good. Multiple endings in the game meant you controlled how the game was going to be. Very good game for the value.
Mercury: Cascade Into Madness is an adventure cyberpunk roleplaying game developed by Astronomic Games and published by New Reality Games. One night changed it all. After experiencing a traumatic event at the hands of a terrible gang, Michelle's mental state begins to slip and she soon reemerges as Mercury, a vigilante determined to seek revenge upon the thugs that harmed her and exact vengeance upon any other villains that would try to hurt others in her city. As Mercury you will take to the streets nightly to track down leads, gather evidence and dish out justice to low-life scum as you attempt to complete your mission of vengeance and whether or not you become a dispatcher of justice giving hope to the downtrodden or just a ruthless killer inspiring terror on the streets is completely up to you.
The gameplay consists of strategic turn-based combat which offers you and your party a chance to make attacks before then allowing your enemies to retaliate. The victor, of course, is the group who emerges from battle before losing all of their hit points. Who to attack, what skills or buffs to use, which weapon will be more effective, all of this comes into play as you strategically try to take out your opponents. As Mercury wins fights and completes various tasks she is awarded skill points which can then be used to upgrade a variety of abilities or passive bonuses that can affect gameplay or combat in a number of different ways. Being a street vigilante, there is alot of weapons, armor and items that you can accquire or purchase in order to better outfit Mercury as she takes to the streets fighting crime. It would also be in your best interest to explore the environment, talk to everyone that you encounter or boost certain skillsets or abilities as the gameplay can be non-linear and there is often more than one way of completing a task if you are properly prepared and able to do so. Choice matters because as the story progresses you will have to make a number of decisions that could have far reaching consequences so choose wisely. To summarize, this title retains the core elements that make a great R.P.G. which is exciting combat, excellent character development and a intriguing narrative.
Graphically, Mercury: Cascade Into Madness looks just as good as it's predecessor "City Of Chains". In my opinion, this title easily stands out visually in the RPGMaker category mainly due to it's lack of usage of the "anime" or "manga" inspired artstyle that is so typical of the genre and it looks fantastic doing so. The characters in the cutscenes look phenomenal and the environments in-game look terrific and are well detailed...at least as detailed as an RPGMaker title can be. Also, the color palette is dark and dreary which compliments the bleak narrative quite well. Aurally, the sound is very effective both in combat and during normal gameplay but the stand out here is definitely the wonderful soundtrack.
This titles story is excellent and it was very interesting to witness this young woman's descent into madness. At various points throughout the narrative she would literally curl up into a ball as her fleeting sanity would cause her to have the strangest visions and to hear things that no person in their right state of mind would experience. Seeing spirits, talking to herself, etc...it was all really weird and inriguing yet quite disturbing at the same time but it truly added a wonderful dynamic to the story. The turn-based strategic combat is very fun as well. Also, with a variety of skills to choose from and many decisions to make in addition to two difficulty modes, Mercury: Cascade Into Madness has a high amount of replayability. Option-wise, there are a number of Steam Achievements to accquire but sadly no Steam Trading Cards to collect. However, the terrific soundtrack can be located within the game files so that is indeed a welcome addition. If you enjoyed "City Of Chains", another of Astronomic Games cyberpunk R.P.G.'s, then you will undoubtedly love Mercury: Cascade Into Madness. This title is HIGHLY RECOMMENDED to R.P.G., turn-based combat and cyberpunk fans.
Tags: Topdown - RPGMaker & Party RPG
Additional Tags: Delete Local Content & Remove from Library
TLDR: Play Shadowrun instead. Enjoyable experience with several shortcomings. Becomes very thin and repetitive once you get past the initial exploration.
Pros:
+Good itemization with thematic consumables, weapons armor and skills
+Progression involves a balance of passive and active skills
+Decent to good music and half decent realistic approach to the RPGMaker presentation
+Writing did not seem to suffer much typos or lack of logic, or grammar issues
+Xbox360 pad support, fullscreened correctly, standard UI for RPGMaker
+You get health/shop stations peppered around for convenience
Cons:
+Char does not start virgin and it would had been nice to have less prepurchased abilities and more freedom in making the char more custom
+Factions is boring Cops VS Gangsters with you as some kind of freelance agent kinda thing
+Few interactable environments, encounter design is on the trashmob/repetitive side at least on normal
+Soulless 3D models as portraits for everyone
+Story, dialogue, faction politics, it is all very superficial, canned and hurts immersion
+There seem to be some design issues when it comes to the charge point/abilities in combat, and how useful or necessary they are and how they fit into the action cycle.
Conclusion: There is some fun to be had exploring the hotspots and trying to get a feel for what the game world is like. But once you get situated the game loses a lot of its appeal, and the additional exploration and combat becomes too repetitive. You would be better off playing a properly made RPG in a cyberpunk setting.
https://store.steampowered.com/app/300550/Shadowrun_Dragonfall__Directors_Cut/
This is a really nice retro cyberpunk turn-based RPG. The graphics and story really take me back to the SNES and PS1 days of the 90s - the decade that was the heyday of this style of cyberpunk, in fact. As an indy title without a lot of hype, this game's probably not going to get much exposure and that's a shame. If you're looking for a nice bit of 90s cyberpunk nostalgia at a reasonable price (even cheaper if you get the bundle, like I did), this is for you. While RPG Maker games tend to get stygmatized as lazy shovelware, it's clear that a lot of love went into this one - give it some love back :-)
Игры похожие на Mercury: Cascade into Madness
Дополнительная информация
Разработчик | Astronomic Games |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 31.01.2025 |
Отзывы пользователей | 97% положительных (30) |