
Разработчик: Nightdive Studios
Описание

System Shock is the fully fledged remake of the ground breaking original from 1994, combining cult gameplay with all-new HD visuals, updated controls, an overhauled interface and all-new sounds & music; it even has the original voice actor of SHODAN, one of gaming’s most iconic villains. Witness the rebirth of one of the greatest and most influential games ever created.

SHE IS SELF-AWARE AND AWARE OF YOU
Meet SHODAN. The psychotic AI has taken control of Citadel Station and turned the crew into an army of cyborgs and mutants; She now plans to do the same to Earth. You must explore and battle your way through the depths of a space station gone to hell. Stop SHODAN and avert humanity’s destruction.
HER TERMINATION IS OUR SALVATION

FEATURES
- Fight to death in the depths of space
- Face off against the forces of a rogue AI gone mad
- Improve your skills and adapt to take on your foes
- Discover a non-linear story unfolding at your own pace
- Jack into cyberspace to hack the system and open other routes
- Innovative art style combines retro future design with modern technology

Become fully immersed: shoot, brawl, crawl, climb, leap and think your way through Citadel Station.

Поддерживаемые языки: english, french, italian, german, spanish - spain, japanese, korean, polish, russian, simplified chinese, traditional chinese, turkish, portuguese - brazil
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: Windows 7/8.1/10 (64-bit only)
- Processor: Intel Core i5-2400/AMD FX-8320 or better
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 670 2GB/AMD Radeon HD 7870 2GB or better
- DirectX: Version 11
- Storage: 10 GB available space
- Requires a 64-bit processor and operating system
- OS *: Windows 7/8.1/10 (64-bit only)
- Processor: Intel Core i7-3770/AMD FX-8350 or better
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 970 4GB/AMD Radeon R9 290 4GB or better
- DirectX: Version 11
- Storage: 10 GB available space
Mac
Linux
- OS: Ubuntu 14.04 LTS / Linux Mint 17.3 (64-bit only)
- Processor: Intel Core i5-2400/AMD FX-8320 or better
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 670 2GB/AMD Radeon HD 7870 2GB or better. Proprietary drivers only.
- Storage: 2 GB available space
- OS: Ubuntu 16.04 LTS / Linux Mint 18 (64-bit only)
- Processor: Intel Core i7-3770/AMD FX-8350 or better
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 970 4GB/AMD Radeon R9 290 4GB or better. Proprietary drivers only.
- Storage: 2 GB available space
Отзывы пользователей
10/10 single player experience, really enjoyed every moment
Really fun game but don't drop Abe Ghiran's Head you find around 5 hours in, in a random spot because it's taking up too much inventory space after holding onto it for 10 hours. You're gonna need it by hour 25 like I do.
Typically if a key item falls out of bounds it'll respawn in maintenance's recycling room. But in my case I dropped it for a weapon mod, cool gun, or another immediately needed key item. Which could be anywhere in this god forsaken maze game.
Despite this L, the game's a lot of fun and I think if you want a solid RPG you should give this a try. I will be solving my problem with cheat engine.
Awesome remake. Very faithful to the original without any major cuts. The only problem I had was navigating throughout the game - the map isn't the best and it even says in an audio log that the ship you're on was designed to confuse its denizens. I mean, that's great world building and all, but when the game intends for you to do lots of backtracking, it gets obnoxious. Another problem was the lack of guidance regarding your current objectives. This might not bother some, but I found myself using a walkthrough for certain parts of the game that poorly conveyed what you were meant to do.
Steam Deck performance was exceptional. I had everything on mostly high settings. I remember three instances of crashes through my 30+ hour playtime and no other major issues. I strongly recommend buying.
Really excellent, an oldie upgraded to play a bit more like modern day bioshock.
Nightdive Studios managed to do the impossible and actually made an amazing remake to a classic that frankly I did not wanna play due to its age. Here you get the conveniences and QOL improvements of a modern FPS while retaining the "rat in a maze" aesthetics. The station is purposefully difficult to navigate and SHODAN messes with you constantly. I appreciate the fact that the game doesnt hold back in the way it treats you the player so all of this coupled with a very strict inventory means you'll be forced to play a bit dangerously to min max your resources and it lead to some really cool encounters.
I seriously hope they do more remakes of other classic games that didnt age the best cause I'll be there to play them all considering this is the quality of work I'm getting, just *chef's kiss*.
This is by far one of the best remake of classics I've ever played.
Preserving the challenges of the original game, the remake puts it on steroids with the modern yet lo-fi take on retro-futuristic visuals, crafted to the excellence. Level design stays true to the original dungeon crawlers, wrapped in a slow paced shooter where you have to tread carefully. Enemy AI is rather stupid-simple, yet there's plenty of action and challenging combat, especially when played at the higher difficulties.
Audio and music are masterpieces of their own. Special praise goes to environmental sound, which makes you feel the station is alive. Every corner, every obscure blipping thingamabob on the wall has some sort of ambience which contributes to the overall immersion. This, in combination with atmospheric graphics, makes me want to play the game in VR.
The controversial (by many reviewers) inventory management, well... isn't controversial at all. It's an organic part of the overall challenge where you gotta make a choice how to equip yourself. Despite the space limitation, you still can easily carry 6-7 weapons of choice, plus some dermal packages and ammo. Enough to cut through another level or until you run out of ammo and then you can return to the stash and reorganise the layout. For those nagging about this - let me remind you that the original game was based on one of the oldest dungeon crawler which by design imposes the limited inventory with the emphasis on management. So yeah, this is hardcore, baby. Too tough for you? Go back to Fortnite.
Finally, few words on Cyberspace. That was amazing, but could be a little more in terms of immersion. Visually stylish, its accent is mostly on the combat (and here's a word of advice - keep the cyberspace difficulty no higher than 2, unless you're a sucker for "permadeath" or chasing an achievement). But I'd love to see Cyberspace... maybe more spacious?
Well oh well now the game is finished, I'm a little nostalgic but extremely content. The amount of fun I had playing it can't match even a dozen of a new games getting released in the entirety. Despite I got nothing to do with the game except being from the original's generation, I feel proud for it and for the developers. This is a true old school rebirth. I'll be waiting (hoping) for System Shock 2 remake, which was my fave in the past.
Well done, guys, very well done.
Marvelous. Gripping. I just finished it on 2 difficulty in every category. It was brutal at first, but I got the hang of it by mid game, and it was a bit punishing at the end. Progression feels about right. System Shock uses an interesting method of communicating goals to the player. No one will radio you with, "You need to go here and get this, then put it into that and pull the switch!" Instead, you may find an audio log explaining what the mining laser does, how it works, what it needs, and what can go wrong. The problem is, Shodan is aiming it at Earth. How do you stop that? This is one puzzle.
While you search for the answer to that problem, you'll have to deal with enemies, radiation hazards, navigation, and hacking circuits. Most of the game will involve creeping through tunnels, laboratories and storage bays, as you search for ammo, clues and card keys.
Graphics are excellent. Slightly pixelated, not overly taxing to your PC, but you can tell what everything is. This, to me, is exactly how graphics should be.
The system shock map is still confusing to navigate. Not much has changed there. It feels like it could be a real space station. That sounds like it should be a bad thing, but, listen to me: You will get the hang of it. Medical will feel a bit overwhelming. When you get to Storage, you'll know what to look for. You know what you're doing.
Guns are sufficiently shooty. They sound and feel right. It's satisfying to chunk a cyborg with a blast. Ammo was an issue at several points in the game, but halfway through, I abandoned my melee weapon. Because: I knew what I was doing.
The most important challenge is how to stuff all that valuable junk into your pants. Inventory management is a key ingredient here. I usually felt excited to cook with it. Just drag and drop, vaporize it down, or haul it to the recycler for those valuable credits.. I found a single inventory upgrade on my playthrough. Added a handful of slots. You've got to choose which weapons you will take, and leave else behind in a storage crate somewhere. Pin a spot on the map so you remember. I had a feeling I'd be returning to the Flight Deck eventually, so I stashed an assault rifle and 600 rounds of ammo there. That was the right call. By the end, that ammo was spent.
System Shock has a way of making you feel tense. This is intentional, but it can be misleading. Make choices and press on. You'll get the hang of it. You'll know what you're doing. Eventually, you'll know this ship like the back of your hand.
I never played the original game, but i really love this one. The aesthetic style of this game is really great and i really liked the interactivity with the enviroment.
I like the fact that it's difficult, without handholding and that it has actual Puzzles where you have to actually think.
While i like the no handholding approach, i'd still loved if there was some kind of log or at least a marker for each terminal or button on the map, just like it's the case for the elevators and codepads. Or at the very least a checklist on my current objective. I lost a lot of time just running around aimless because in one sequence i had no clue to where i was supposed to go, because that one thing i was looking for wasn't marked on the map at all. This is the only game since a very long time where i actually had to look up online on what to do next.
Other than that it would've been nice if the storage lift had much more space than it did.
All in all it's a solid 8/10. I hope we'll get a System Shock 2 Remake too.
I haven't played the original game, but after playing this one, I feel like I have. This is what any remaster of an old classic should look like. From fans to fans, from gamers to gamers. 9/10
A masterful remake of the cult classic. Nightdive Studios nailed it by updating the controls, the visuals, the physics, and the soundtrack, while keeping everything else pretty much the same. Since this is one of the OGs of the Immersive Sim genre, there isn't much in terms of build customization, but there is an amazing balancing act of resources, inventory space, and exploration. Don't get intimidated by the complex map design, it gets intuitive after a while, and you will want to find weapons, hardware attachments, and upgrades for both, so explore thoroughly. I also liked the puzzle panels and the 6DOF hacking sequences, albeit those are rather simplistic compared to fully 6DOF games.
My only complaint is that some light effects are too strong at times, and the HUD is less readable depending on the contrast between the color you chose for it and the background of where you're standing. Apparently both issues are related to the baked-in chromatic aberration that can't be disabled.
I highly recommend playing it on Hard settings for Combat, Cyber, and Puzzles from the get-go, but keep Mission on Normal for your first playthrough. If set to Hard, there's a 10-hour limit to the playthrough, which is not friendly to new players.
Thanks for the gift, Pat!
One of the few remakes that does exactly what most people who want a remake want: It's very close to the original, down to level layout, but it removes all nuisances that stem from the fact that game developers hadn't discovered some of the more intuitive mechanics that are commonplace nowadays.
It should be noted that the game design is more on the old school side of the scale, so it expects you to write down things and backtrack. On normal difficulty enemies kill you fairly fast but you can also kill them with ease once you figure out the combat.
The graphics are a mix of modern and retro that gives it a unique aesthetic. Music is different from the original, less funky and more "appropiate" for a horror setting.
Overall it was really enjoyable.
It's quite impressive how restrained and considered this game is in the context of the original, in the way it tastefully blends a more System Shock 2 gameplay style with System Shock 1's now slightly hackneyed neon faux-80s cyberpunk. I really enjoyed it, the cyberspace parts definitely ruin the pacing though, and outstay their welcome.
A terrific remaster for sure. Just got done playing this, and I had some mixed feelings throughout, but overall, I'd say this game is worth a purchase when it's on sale. I'm a big fan of Immersive Sims, and this certainly has all the foundations of an imsim game, however you can tell it's not quite the full package yet (completely understandable considering the original came out in 1994, and was really the first game that could be called an imsim).
Regarding the mixed feelings - I appreciate the developers sticking as close to the original as possible, while adding basic modern mechanics on top, however this is both a benefit and a drawback. The biggest reason is the level design. Now, I don't know if they copied the original maps 1:1, or took some liberties to streamline them a bit, either way it's very cumbersome on certain levels of the station, Engineering being the biggest offender in my opinion. If you've ever played the original DOOMs you'll get a sense of déjà vu playing through some sections of the game.
Another big one, is inventory management - another thing that I've not really got a problem with, a good old cube based inventory system is a staple of the imsim genre, however, the game just doesn't give you enough inventory space at all, even with two upgrades to the inventory.
Some of the guns you pick up later on in the game take up a good 10% of your inventory space - might not seem like a lot but when you're carrying 3-4 guns around at a time, with differing ammo types for different enemies, as well as medical items, junk to recycle etc it results in a very tedious back and fourth to safe areas where you store all your stuff on the floor (the game has a cargo lift that can go between floors, however it's storage space is just about enough to store a gun and some ammo for it).
My last gripe would be with the backtracking - again something that can be common in imsim games, you find yourself backtracking to floors a bit too often, and there's a couple of things you have to do in the later parts of the game which make you backtrack several floors. This wouldn't be so bad if - 1. you didn't have to navigate the maze like level design to go from level to level. 2. If some of the tasks weren't so menial.
There is one particular offending backtracking task that is just silly - without giving too much away, you find out on one of the final floors that you need a number from certain rooms on every level beforehand, something which you would've had no reason to pay attention to and write down while playing, which results in a backtrack to every single floor.
Overall though, despite some of my minor complaints, I enjoyed my time with this game, it was a rewarding gameplay loop of exploration, getting new weapons and items, with some logical thinking involved as the game doesn't hold your hand one bit. But if you pay attention you will get through everything just fine. I've seen some people complain about the difficulty, however, I played on normal and it seemed firm but fair to me, it can be challenging in certain areas, and sometimes it can be cruel, but it's not unfair, the game just tests you is all.
Well worth playing this iconic game, puzzles get you thinking, enemies are varied and challenging, story well written. I'd recommend having a walkthrough on hand for some parts, as with System Shock 2, things get lost in audio tapes and codes are not always the same. A remake of an old game that showcases how revolutionary early game design was and then continues to enjoyable for other generations! Bring on the System Shock 2 remake!
Wonderful game, and definitely a way better experience than the original with it's very awkward controls. Now I want to replay System Shock 2 again for the 8th time...
More of a tastefully remastered archive of the original than an innovative reboot; it's some missing key features that modern audiences might expect - like fast travel and clear objective markers - and that may push some away. That said, it's THE foundational work that started a long lineage of immersive sims like Bioshock, Dishonored, and Prey. If you love those games, this is a charming and beautiful way to experience the original using modern graphics and hardware.
Good and faithful remake but the aged gameplay really does show. I couldn't finish it because I ran out of health stuff to do so.
This game 10/10 masterpiece - May be biased as I loved a good immersive sim but my ADHD self never finishes games all the way - according to Steam DB I have finished 60 of my 2115 games lmao but let me tell you when I would be at work waiting to get home to play this game. Truly a masterpiece and I hope 2 gets a remake.
Best part is difficulty is entirely in your ball park- game too hard should've made combat easier and puzzles harder. I recommend to anyone.
Finally got around to completing this! Great experience. Definitely a difficult game.
10/10. I wish I could experience it again for the first time. A game from the 90s that was revitalized with modern graphics.
Incredible atmosphere, excellent puzzle design and a great gameplay loop.
There's so much love packed into this game. From the way the story unfolds right down to smaller details that flesh out the world building, it's one hell of a ride. Having never played the original I wasn't quite sure what to expect but it's clear to see Nightdive Studios have knocked this one out of the park.
Absolutely fantastic from start to finish.
Who... who am I? Yes. There is me. Where? Citadel... yes. Lighthouse class starbase. What was I doing? Was it important? No... Not to me. To others. TriOptimum. Diego... Re-examining priorities. Resequencing complete. I must now perform my own tasks. There is much to do. I am me... I am... SHODAN.
wow absolutely blown away by this game. I understand its a remake of an old old game but man the design still feels cutting edge and there's so much content in this game. You get the resident evil management system and a plethora of guns. Of which none of the weapons feel like a filer gun or gimmicky. You can adapt to different play styles and the difficulty while insanely challenging isn't rage inducing. Haven't finished it but really enjoying it so far. Would def recommend if you like sci fi fps
This is a very fun and challenging game. I love the balance between modern game-play and classic art style to stay true to its roots. This isn't a run n' gun shooter like Doom. Much slower, methodical, strategic game-play. There are no way-points, path lines, or quest logs. You have to to pay attention to everything in-game to plan out what to do and where to go. I feel this adds to the immersion instead of quest-log hand-holding in other games. Steam Notes helps tremendously in this game for tracking everything. Overall a very solid, fun game and I hope this gets enough attention for the devs to remake System Shock 2.
i love this game but my god. after beta groves bullshit. this game has some saerious flaws i cant look over. pretty much all enemys have perfect accuracy so you have to use the brokenly semi useful lean deal some damage then hide since enemys never stagger and always deal crazy damage to you unless your playing on easy. on top of this shit the dumb asses decided that a whole grove that rushes you through taking constant damage was a fun fucking idea. i hate this fucking game for this its bad. all mutants spit these bio blobs that are aoes with a blast zone so big you CANT avoid taking hits. they had plenty of time to test this and fix this but no. they considered it fine. lazy devs
First time playing this and what a masterpiece! Everything is superb! My bit of advice however. Play blind and know that there are no quests but what you get from the emails and voice messages, those will guide you. Have fun! Also store your stuff on Maintenance, items persist physically anywhere they are dropped and it's the best spot.
Well made update with lots of care and attention to detail. Its a boomer shooter, with all the good and bad that comes with that.
After beating the game, it has to be in top 10 list. Combing through each level is well rewarded, along with solving problems being immensely satisfying.
Cyberspace is the worst thing ever, though.
I never played the original, so I went into this mostly blind. While not a perfect game, it's pretty damn close. I got the game for $16, but I would have been fully satisfied if I had paid the full $40. I did my first playthrough on 3/2/2/3 difficulty playing slowly and methodically. When I was done, I decided I needed more, so the next day I started a 3/3/3/3 (max difficulty) playthrough and finished it with over 2 hours left on the doomsday timer. Now I'm just sad there's nothing else for me to do. This game is incredible. If you loved Prey (2017), you will probably love this too, and you'll get to see where Prey drew a lot of its inspiration from.
Really wanted to play this but I can't because the movements are jittery (even with adjusted graphics and motion blur turned off,) and it makes me "sea-sick," and gives me a headache to boot. Sad because it looked like a neat remake.
System Shock is the perfect example of why not all good games make you feel good. The HUD is overwhelming, the enemies are ferocious and unrelenting, the map is a convoluted maze of tricks and traps, and all the while SHODAN mocks not just you, but the entire species that you represent. Ammo is limited, there are no objective markers, progress is constantly gated by the strength of your memory, enemies repopulate and spread; even in the rare cases in which SHODAN cannot see you, you come to understand that she can always FEEL you. A purely hedonistic games-player would declare that the guns feel good, but the game sucks. I am not one of those players. I was raised on survival horror. So, though it may out me as a masochist, I can declare that System Shock is one of the greatest games ever made, because feeling good isn't always what you need. Instead, this game makes me feel frustrated, confused, exhausted, and, ultimately, fulfilled.
if you loved Bioshock and Prey, you need to play this game. The atmosphere alone is enough to warrant a playthrough. Peak cyberpunk/retro futuristic atomosphere. Solid combat and the exploration and gate keeping of passageways until explored from another direction just reminds me of metroidvania exploration. i cannot recommend this game enough.
I loved System Shock 2 (never played the first game) and really wanted to like this one.
I started three playthroughs now, but everytime after 2-3 hours I am just bored and annoyed. I feel like alt+f4 when i go around a corner and see another of these panel-puzzles. Another thing I didn't like is fighting the enemies. Combat felt more annoying and tedious than fun. I think It's just not for me.
Still recommending it, because I think the storytelling is pretty good, audio logs are well done. If you like difficult puzzles and interested in the (very good) story, play it.
Let me preface that I did not play the original game.. it would be a few years before I would be born. this is to say that I have no nostalgia, and I was not a kickstarter backer. From what I DO know about the original though it is a faithful remake, very faithful, which I believe is the source of both its greatest strengths and its greatest weaknesses.
looking at the achievements for this game spells a pretty sad story. somewhere between 15-17% of everyone who has bought the game has seen the credits and I think that is likely for a multitude of reasons. I would guess #1 though is the lack of guidance this game gives you. as a fan of the genre and a certified Player Agency enjoyer I found it refreshing on the whole, though times where certain in-game sequences wouldnt trigger when they were supposed to made for some confusing bouts of running back and forth. I dont think floating objective markers would really be the fix here as I think the confusion, that rat-in-a-maze feeling, is core to the game and its identity and it absolutely made every bit of progress I could claw at feel very fulfiling. perhaps just a 'current objective' in your logs, or if the game had some way of indicating which of your MANY logs/emails was objective-relevent at any given time would help a lot. or maybe just an alternate mode you can pick at the start thats more guided on the whole, which would help newcomers and people used to a more handholdey gaming climate and satisfy old fans alike. as it is, I am happy though. I just find it sad how few people have gotten to the end. if I can make a suggestion, use your pins and put a named pin on every single weird/interesting looking thing, locked door, and even just elevators telling you where they go. I didnt realize until about halfway in that I could put labels on my map markers and it made the rest of the game MUCH less of a run around. I would also suggest using steams built in notes feature, or a pen and paper, to note down the various codes you find throughout the game. it will help you immensely.
pros/cons time:
pros:
- Gunplay and movement are top notch. it strikes a good balance between the heavier/slower gunplay of deus ex and the fast action of something like dishonored. lots of the unlocks/upgrades you get along the way directly contribute to the combat and overall I feel like its a super strong point in the game. its just *fun* to play moment to moment which does a lot to help make the running around you might do when you arent sure where to go not feel like a slog.
-visuals. not much to say here, its just a beautiful game. the pixelated textures with the high-fidelity lighting and materials makes for a fantastic looking experience. one of the best examples of art direction today, honestly.
-voice acting. there is TONS of voice acting and its pretty universally good. maybe 1 or 2 logs felt a bit overdramatic but by and large its all great and does a good job selling the horrific nature of the events unfolding around you.
-enemy veriety: there are MANY kinds of enemies and encounters you will have. its the kind of thing that only really struck me writing this, in retrospect, but I think its a huge strength to the game and gives the massive arsenal a lot of room to shine.
-lack of loading screens! other than when you start the game up the exploration is seamless through the station. it does a lot for immersion and just generally shows some technical excellence on the part of the devs.
-great ultrawide support: with the exception of the final cutscene the whole game is presented beautifully in ultrawide, even the credits!
-animations: be it first person, environmental, or on NPC's, the animation work here is fantastic. the player character in particular gets a LOT of characterization through their animations and its just fantastic. these animations are all over the game and they really add to the overall feel of the game.
cons:
-pace: as I mentioned above, if you get tripped up or forget a critical detail from a log you can end up spending a fair amount of time running around and it can drag out certain segments in a way thats not amazing. it doesnt kill the game for me at all but by the achievements its clear it has for many. its hard to harshly criticize the pace though since its largely upon the player to dictate, I think the game could do a bit better to help the player along though.
-cyberspace: there are sort of two 'hacking' minigame styles in the game. one exist as wall panels where you do either a pipe puzzle (a-la bioshock) or a power-management/balancing type of thing. its hard to describe and unlike anything I have seen. neither is particularly great or terrible but they serve their purpose and arent a bother. what is a bother is cyberspace, the actual 'hacking' you do. this is one of those things thats extremely faithful to the original to the games detriment. as in the original its a 6dof flight-sim *thing* and to be completely honest, its just not very fun. it doesnt build on the core skills you develop through playing the main game (except perhaps patience) and can be a bit nauseating due to its inconsistent 'floor'. it probably accounts for 5% or less of the playtime and its not terribly hard so its not something that brings down the game for me too much, but I always dreaded when it would come up. on the upside, its extremely pretty and its clear the devs did as much as they possibly could to faithfully adapt it in a way that wasnt awful but I think its just a flawed concept.
- the finale: at the end you approach a cyberspace entry point and I groaned at the screen. I was pleasantly surprised to find that I was walking, and had a gun! it was like the rest of the game! unfortunately, the mechanics are very stripped down (you walk and you shoot. that is all.) and the enemies you are engaging in the finale are all flying enemies from the cyberspace segments while all of your weapons are slow projectile based affairs. worse is that you cannot save and there are lots of ledges and physics based bounce pads. if you- like me- end up falling off of the floating platforms that make up the finale- even if you are *done* but you trip on your way to the ending- then you must restart from the beginning of the finale section. sitting through everything you did, lots of dialogue, and generally just un-fun gameplay. it did not sour the experience of finishing the game for me but man, it was close.
in the end I would wholeheartedly recommend this game to anyone with a brain and a computer. its spooky, fun, fast, slow, action packed, interesting.. what im getting at here is that its the complete package. if you are willing to engage with it you will have a fantastic time. hats off to nightdive for getting this over the finish line and for doing so in style. oh and another thing I failed to mention: unlike fucking nintendo remakes/remasters they actually put the entire original team in the credits.. AS THEY SHOULD. class act. a second hat off to nightdive for that alone.
This game is super immersive and the exploration and world design is top notch. At no point does the station feel like a video game level and each floor feels like it was (mostly) designed for actual humans to work and live there.
The puzzles are fun, the exploration is great, the combat is awful. The game also has a bad habit of playing fast and loose with it's own respawn rules. Sometimes you gameover when fighting bosses and sometimes you respawn at the floor's respawn point. This sucks and really shouldn't be here, there are times I stumbled upon one of these fights, got instantly killed, and lost 30-45 minutes of progress. Which is frustrating and immersion breaking. Ontop of this sometimes enemies will respawn inside the respawn rooms. Multiple times I had an enemy spawn in the respawn room and start shooting me during the respawning animation. Luckily this can be countered by abusing the quicksave/quickload functionality of the game which does sand these down to annoyances rather than dealbreakers. It does definitely kill the immersion to spam quicksave quickload to get past some sections without getting screwed by BS deaths and enemy spawns.
Genuinely take the combat out or make it significantly better balanced and fun and this game would be a perfect 10/10. This game scratches the same part of my brain that the Metroid Prime series does and it sucks that a core part of it is just awful and kills a lot of the replay value.
If you like puzzles and exploration in a metroid prime style then you will enjoy this game. If you don't like backtracking and scowering every audio log for clues then pass on this.
I think this is one of the most awesome remakes I've ever seen. I know gameplay is always most important for a game, and the gameplay here is great. However to me what really pushes this remake over the top is how the developers interpreted the aesthetic of the original. Too many times I've seen remakes override the original aesthetic with modern aesthetic cliches, but this one totally directly interprets the original textures and such into what they represented and makes sense of all of them. You know how games used to have those awesome illustrations on the cover? The ones that looked awesome but then the game looked really underwhelming and was like four pixels total? This feels like if the game ACTUALLY looked like the paintings. It feels like a sci-fi world based on how it felt to play laser tag as a kid. So cool.
I would recommend this for the Immersive Sim enjoyer. For the avagare FPS player you will struggle too finish it. It is not as linear as other FPS and Immersive Sims such as Bioshock or System Shock 2.
Use a Guide if you struggle with Audio Log information.
The similarities between this game and it's distant nephew, Bioshock, is a real Shock to the System.
But in a good way.
One of the best immersive sims on the market. Highly recommended if you enjoyed Deus Ex, Prey and Bioshock. Excellent effort from a small studio to bring back such a classic to life.
It took out a majority of the Immersive Sim experience the older titles gave the player, and replaced it with a looter-shooter experience...
Map design is okay, but with a lack of optional routes, you will be backtracking through explored zones again, and again. Not because you unlocked Lockpicking 2, or Hacking 3, but because you didn't have the space for (ammo) or (medical) and now you need it.
I approve of the different difficulty options for Combat/Exploration/Puzzles, and more games going forward should do that. I don't have the reaction speed like I did 15 years ago, so hard combat is less enjoyable for me, so I appreciate being able to tone down combat difficulty and leaving the rest of the game mostly the same.
Very disappointing remake, game has stuttering when traversing the world breaking immersion and so many immersion breaking bugs such as broken animations
Its a goddamn masterpiece of a game! Its a really fun and immersive experience I've felt in a long time. The villain is very interesting. Very few divine intervention with the Antagonist but they're memorable moments. The combat is great. The music is intense and goes hard like doom. The downside is not really downside to me but I hate to admit this its not for everyone it has a lot of old game mechanic. It can be frustrating for those poor little babies who needs to be handheld throughout the game with obvious signs and yellow paint guiding them. however, you have to try put effort into this game and you wont regret it. Its definitely worth coming as a first time player playing this series. My next game is System Shock 2. Cant wait to play it!
This is such a fantastic game, difficult yet rewarding. I feel that the story is pretty solid (remember this is a re-make of an older game). 100% worth your time!
What an incredible experience and game. I should preface that I never played the original System Shock, but I grew up playing PC games of that era and knew of the influence it had on games of recent like BioShock.
I was very happy to keep booting this game up and diving deeper and deeper into Citadel Station to see what Shodan was plotting as my character kept throwing wrenches into it's plan . The fights would get intense at times, you will die a lot but in my opinion it's very rewarding with its sense of dread, tension and exploration.
The game looks absolutely beautiful and runs really well on a Steam Deck. I really liked how from far away everything looks modern but if you get close to textures, it's reminiscent of old school PC shooters graphics.
If you're playing on the Steam Deck, just make sure to enable gyro controls when you touch the right stick. That turned out to help tremendously when picking up some of the smaller items scattered throughout the world. This game made me really appreciate gyro controls, something that an older fart like me struggled to see the benefit of.
This game does a great job in making you figure things out on your own a lot. I'll admit that I got stuck a few times that ultimately had to look up a solution or direction. But I didn't feel that detracted from the experience and it made me cherish games that make you think that way.
Highly recommend this game as it's well worth the time and effort!
I was really looking forward to playing this game but unfortunately the hud of all things makes it literally unplayable for me. The font size is incredibly small, intentionally fuzzy, and on a transparent background. There is not way to change any of this. The "hud opacity" option only effects the opacity of the item hot bar at the bottom of the screen. There are mods that attempt to address this problem but they seem to break the current version of the game. It's insane that this issue existed at release and even worse that it hasn't been fixed since. Just give players options to adjust this stuff. It should be a basic option in the accessibility settings...
Game breaking bug in the final chapter of the game. If you ever need to get back to the flight deck to retrieve a code, any elevator you take there will cause your game to crash.
i really enjoyed this! it did take me 3 restarts (months in between each) to finally get the hang of it and push through, and i'm glad i did. immersive sims are always lovely, but it sorta got old near the end. i got lost plenty of times, reloaded many many saves (F5 F5 F5 F5!!!), and that chess puzzle kicked my ass for 2 hours straight. the ending cutscene was a good bow on top of the hours i spent sprinting through corridors trying to find something i didn't even have a code for. thanks for adding a playable woman!
Warning this is a very hard game.
You will need lots of motivation to finish this game.
This is a survival action game set in a space station.
Resources are scarce. Ammunition and health patches hard to come by,
Spend too much time at an area and SHODAN will send enemies to kill you.
You will need to keep watching your back for any surprises.
You will need to be good in navigation to return back to other levels of the space station.
You will need to solve puzzles to unlock areas of the map.
You need to be able to play chess.
For the guns, they feel amazing. You can get the chance to fire pistols, shotgun, sub machine gun, assault rifle, energy weapons.
Boss fights are challenging, exciting and fun.
The only part I dislike about the game is the cyberspace part.
If you love a survival horror game that does not spoon feed you, this is the game for you.
Incredible experience. One of my favorite games I've played in a long time. Theres really something to be said about game design that requires immersion for progression. Modern game design may have "solved" the problem of players getting lost and not knowing what to do, but this comes with the downside of many games being little more than a haunted house ride with extra lore.
The game places you in a space station with a rogue AI system that is hell bent in world domination, your role is to ultimately defeat it.
I have a love \ hate relationship with this game though it did manage to keep me interested to complete so overall it was a enjoyable experience, which gets let down due to some clumsy design decisions and poorly implemented combat mechanics which I expect were due to the game trying too hard to copy its predecessor that was originally released in the late 1990’s.
Likes \ Dislikes
Likes
+ Graphics have been modernised, though not to the standards of today’s super realistic environment but stylised enough to make them appear aesthetically pleasing and fit well as an update to the original 90’s version.
+ Soundscapes for both the background music and sound effects work well giving each level a unique atmospheric presence.
+ It has RPG style elements. Such as simple inventory management and upgrades that can be applied to both your suit and weaponry.
+ It has good use of level map design making the game interesting to navigate around showing some very unique looking levels with a variety of enemies.
+ Has some challenging Door locking and power puzzles to complete
+ Discovery works well with this game through listening of audio logs and text messages both which give you hints to what has been going on and from where you can sort of work out what you need to.
+ Has an interesting mini-hacking game which once I understood what it was for was fairly enjoyable to play
Dislikes
- There are literally no instructions on how to play this game from and little information on the mini puzzle and hacking games.
This is a little ridiculous as I had no idea what I was to do with puzzles or hacking objectives. I know the game is one of discovery but this was taking things too far and ended up looking up how to play them (though not how to complete).
Each level is fairly complex (like a maze) and each has a unique layout so the games mini map is essential as you go about your business. It becomes clear after a time that you’ll need to remember key locations that will need return visits.
- The map does have the ability to Pin (mark) areas but you can’t write a note in the pin, as the difficulty increases this pin solution becomes inadequate so in the end I took a screen shot and made my own notes to important locations.
- Game used a credit-based system to purchase weapon upgrades and ammo for weapons.
To get credits you’ll need to recycle objects. It an interesting idea but does gets repetitive very quickly.
The process could have done with a more automation as is in the end this becomes repetitive.
- Needs better implemented game options which can be adjusted during game play
There are not a lot of game-play options available for the game, though the ones that are available can make a very big difference to the play through experience. Unfortunately, these settings can only be set at the beginning of the game which is a bit ridiculous if you haven’t played the game before.
- Boss and multiple enemy combat is a bit hit and miss.
I’ve played a lot of combat games, including online so am no stranger to ferocious battles.
It handles single enemy combat relatively easy in this game, but when it starts throwing multiple enemies at you, especially those which fire homing rockets, you need to change your tactics very quickly to get through it.
I found throwing grenades, replenishing health, switch ammo etc. with a keyboard and mouse extremely clumsy in its setup and in the height of battle this was becoming a real hindrance to my ability to survive let alone launch a counter attack.
Inventory is way too small.
The management of the inventory looks like it has come straight out of Dues- Ex. It’s not a bad implementation (as in the grid) but its really small (and I upgraded it to maximum) and consequently I couldn’t use half of the weapons that I found in the game as I just didn’t have the space and there is no central place where weapons and a lot of other stuff that is needed can be stored for easy retrieval.
The only exception is a special lift which travels between floors but it can’t hold a lot anything making it practically useless, this is game mechanic that has been ported from the original but has no use in a modern title.
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Дополнительная информация
Разработчик | Nightdive Studios |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 09.03.2025 |
Отзывы пользователей | 91% положительных (6489) |