Разработчик: Nightdive Studios
Описание
System Shock is the fully fledged remake of the ground breaking original from 1994, combining cult gameplay with all-new HD visuals, updated controls, an overhauled interface and all-new sounds & music; it even has the original voice actor of SHODAN, one of gaming’s most iconic villains. Witness the rebirth of one of the greatest and most influential games ever created.
SHE IS SELF-AWARE AND AWARE OF YOU
Meet SHODAN. The psychotic AI has taken control of Citadel Station and turned the crew into an army of cyborgs and mutants; She now plans to do the same to Earth. You must explore and battle your way through the depths of a space station gone to hell. Stop SHODAN and avert humanity’s destruction.
HER TERMINATION IS OUR SALVATION
FEATURES
- Fight to death in the depths of space
- Face off against the forces of a rogue AI gone mad
- Improve your skills and adapt to take on your foes
- Discover a non-linear story unfolding at your own pace
- Jack into cyberspace to hack the system and open other routes
- Innovative art style combines retro future design with modern technology
Become fully immersed: shoot, brawl, crawl, climb, leap and think your way through Citadel Station.
Поддерживаемые языки: english, french, italian, german, spanish - spain, japanese, korean, polish, russian, simplified chinese, traditional chinese, turkish, portuguese - brazil
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: Windows 7/8.1/10 (64-bit only)
- Processor: Intel Core i5-2400/AMD FX-8320 or better
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 670 2GB/AMD Radeon HD 7870 2GB or better
- DirectX: Version 11
- Storage: 10 GB available space
- Requires a 64-bit processor and operating system
- OS *: Windows 7/8.1/10 (64-bit only)
- Processor: Intel Core i7-3770/AMD FX-8350 or better
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 970 4GB/AMD Radeon R9 290 4GB or better
- DirectX: Version 11
- Storage: 10 GB available space
Mac
Linux
- OS: Ubuntu 14.04 LTS / Linux Mint 17.3 (64-bit only)
- Processor: Intel Core i5-2400/AMD FX-8320 or better
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 670 2GB/AMD Radeon HD 7870 2GB or better. Proprietary drivers only.
- Storage: 2 GB available space
- OS: Ubuntu 16.04 LTS / Linux Mint 18 (64-bit only)
- Processor: Intel Core i7-3770/AMD FX-8350 or better
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 970 4GB/AMD Radeon R9 290 4GB or better. Proprietary drivers only.
- Storage: 2 GB available space
Отзывы пользователей
muito bom, fazia tempo que nao ficava 27 horas jogando um jogo single-player
prepare yourself ! for hours of tracking back stuff , with no clear objectives and almost no guidance more than a few audios that later on you realized that you should paid atention ! xD 10/10
It felt good to be *the* insect. Slightly old-school and greatly immersive - an absolute must-play for anyone who missed it (me, me!) and respects the science-fiction genre.
Absolutely wonderful. They took the original System Shock, made it look great and run back, and made lots of visual and sound improvements. I loved everything about it! Wonderful job! <3
I recommend for sci-fi nerds, especially on sale. Its worthy remake of iconic game. Shodan is truly mesmerising villain. But i would give neutral rating if i could. Game has got LOTS of quality of life issues, typical for "oldschool" games of that era. Once nostalgia glasses falls off after first few hours... Its truly a slog to get to the finish line - lots of backtracking, tedious inventory management, one-dimensional map on multilayered levels, and couple more annoyances. Because of that game is definitely not for everyone. I truly enjoyed setting and story which allowed me to push through some rough stuff, but if You are here mostly for action packed gameplay maybe look for something else, word of warning :)
Truly a masterpiece, without the direct instruction of modern games sometimes quite challenging. Especially at the beginning the low amount of Ammo and health is not easy but that makes it fun and challenging.
its an old game made new. The updates make it a lot more fun to play and keep the same game feel. Great remaster and given the age difference from 1994, well worth it. Only trouble I'd imagine for new players is the backtracking and puzzles, its very different from most games today and I'd say much more difficult.
TLDR:
I recommend you play it on easy, i liked the puzzles and the exploration but the combat feels iffy and the cyber space its the worst.
It's a caution recommend,
For years i had known of the legend of system shock but i also knew of the reputation, its a great game but it does feel archaic in some parts, the maps did not age particularly well, its true that it feels like a real place instead of a videogame level but it does test your patience in some places, for me its the respawning enemies, the game its very quick save and quick load intensive, you pretty much have to fall into traps to know are there and while its not always bad it does interrupt the flow of a modern game design, the controls are ok but some details like your (very weak) flashlight using power always irked me in games.
There is not really an ammo economy, you can't buy more ammo, you rely on finds and drops, the enemies are tanky and when they respawn it's just a drawn on resources, the directions you get are vague since you are out of the context of the conversations in the game, you get very little directions. It wouldn't be a bad thing but the game it's more on a action direction than a horror or stealth directions
I feel its hard for new players to explore since many games like bioshock, dead space or dishonoured have come out with the evolved game design integrated already.
I recommend you play it on easy, i liked the puzzles and the exploration but the combat feels iffy and the cyber space its the worst.
Fantastic remake, kudos to Night Dive Studios for sticking fatefully to the original game's concept.
Unlike in most games, there is no handholding, objective markers or mission briefing here.
So if you're a newcomer, prepare notes, and expect a lot of backtracking and wandering around.
Pros:
- Citadel Station looks great, the attention to detail is remarkable
- The audio design and atmosphere
- Satisfying and responsive shooting system
- Seamless and smooth performance; no major bugs or crashes
- Gore and dismemberment
- Memorable villain
Cons:
- Inventory management is a chore, and the extra storage could be larger
- Due to the challenge and lack of guidance, this might not be a game for everyone
I hope they will do the sequel as well in the future.
I played this on the default 2,2,2,2 difficulty and a lot of the issues I have with the difficulty of the game can be fixed by playing a lower difficulty. This game has guide markers on default difficulty and you actually need to pay attention like in the older games to know where you need to go, getting there is a different story. I could hardly get through deck 4 and I already want to play this again on the hardnest difficulty which sets a timer for when the antagonist will succeed in their plans.
THANK YOU! So much for letting me relive 1994. It was a pure joy finishing the game this time. The difficulty felt right on the spot. Thank you thank you thank you!!!
Despite being old enough to remember the original, this is my first experience of actually playing System Shock. So whilst I can't comment on it's relative strengths and weaknesses as a remake, I can emphatically recommend this as an outstanding game in it's own right. With the greatest of respect to SHODAN, the star of the show here is Citadel Station itself. Exploring the station's deserted corridors, research laboratories and recreational areas whilst trying to piece together a way to stop the malevolent AI is utterly engrossing, and even strangely tranquil. Combat is present, but it's a sideshow to the exploration and broader problem solving aspects, with the station itself presented almost like one giant puzzle cube that needs solving from the inside out. Younger gamers may find it hard going at first, with nothing being overtly sign-posted, but providing you take your time and pour over the audiologs you discover (fear not; they're very brief and this isn't a chore) you'll rarely find yourself truly stuck for where to go next.
For those who've played Bioshock and heard of System Shock in the context of of it's spiritual successor, I will say that whilst many similarities are present these are mainly found in the presentation and some environmental detailing. Plot aside, System Shock is a considerably more sophisticated game than Bioshock (I love both, by the way) and scales back considerably from that game's action and set-pieces.
Onwards, to System Shock 2!
Awesome. Game requires you to think and pay attention. Gives off those nostalgia vibes and retro-futuristic design. I really enjoyed it. SHODAN has been well remade. 8/10. Will play again.
OMG, you can hardly tell this is a remaster of a retro game. The gameplay mechanics still feel fresh and the level progression is fanstastic.
Most importantly, INSECT, is that SHODAN's voice is immaculately done to take you right back to the original.
jalipeno goty 2023, a shining example of how to remake a game during an age of shitty remakes and fans who dont know what they want. i played on launch but i guess i forgot to review it then lol, but this is peak
now i just need ss2 enhanced edition
They kept true to the original and updated the graphics and interface (easier to interact with)
I have recommended it to people and they have enjoyed it.
Please play it and please do the same with System Shock 2.
If you have enjoyed Bioshock then you will probably enjoy this one.
Bioshock and it's series is the spiritual successor to System Shock
aaah, it's good to be back at Citadel station - really it feels exactly the same as in 90's. I am not sure if younger gamers would enjoy, but I am totally amazed! Good job devs! Now it's time to kick SHODAN's ass! Insect is coming!!!
Truly one of the best remakes I've ever experienced. You can feel how much it plays like and is faithful to the original while shaving off a lot of the rough edges (most of which seemed like technical limitations rather than authorial intent) and creates an experience that meets or exceeds even modern immersive sim greats. So much respect to the old Looking Glass team who created the original and Nightdive for updating it for new generations to enjoy (and for their work preserving the original game too!).
Love letter to the original immersive sim that spawed Deus Ex and every bioshock game, along with modern games like Prey(2017). The OG was truly the first of its kind, somewhere between dungeon crawler and what would become the im-sim genre. NOT A POWER FANTASY SHOOTER. Survival horror, resource management, dungeon crawler, cyberpunk RPG, it's got DNA of all of these things. Play it if just for the historical context.
It has it's flaws, but it's a superb remake and a masterclass on how it should be done.
Nightdive specializes in modernized ports and remasters, uplifting games and their existing assets to the newer technological standards, allowing for quality of life improvements, increasing stability, visual fidelity, framerates, etc. These are often great by themselves, but this case is a full remake, something more rarely seen in PC gaming space and, frankly, a work of art. At least in it's current state, somehow, even after years of development hell.
I'm not a System Shock expert, I didn't get the original System Shock back in the 90s, and when I tried it for the first time in the latter half of '00s, it was already extremely dated, clunky, unintuitive and difficult to approach, so I kept bouncing off from it. It was similar years later with System Shock: Enhanced Edition, also from Nightdive, although it's a very good modern port.
But System Shock 2, on the other hand, was probably the first "immersive sim" with RPG elements that I played. Looking Glass Studios gave birth to this wonderful genre and pioneered it for years with monumental achievements like Ultima Underworld, Thief, and System Shock. Without these games there would be no Dishonored, no "-shock" dumbed down spiritual sequels from Ken Levine and many other fantastic titles, including probably ones like Elder Scrolls in its current form. Gaming as a whole owes them a great deal.
This remake walks a very fine line between modern gameplay and classic content and sensibilities. It is apparent in its every element, from level design, through the masterfully recreated soundtrack, which is now stuck in my head, and especially in the visuals. The art style skillfully combines 3D models with relatively modern polygon counts and unfiltered textures created as fine pixel art with all the bells and whistles like material properties, specular occlusion and dynamic shadows. It is a completely unique and eclectic approach to art direction and makes this game not only unlike anything else, but also simply beautiful in how it handles nostalgia.
Because a lot more can be done to how the Citadel station looks nowadays, it doesn't resemble the original 1:1, but it's overall feel is kept, or even improved upon. It is still an increasingly complex claustrophobic labyrinth consisting mainly of right angles and tight spaces. Nearly all surfaces on the station are absolutely covered with technological doodads and gimmicks, single square pixel LED indicators invoking that retro feel, pipes, vents, fans and screens. And all of those little details also make sounds, creating a thick and oppressive atmosphere very similar to Alien: Isolation, something that I absolutely loved. Each section of the station has its own distinct feel to it, making these places memorable and immersive.
If you are somehow on the fence regarding this game's presentation, I suggest watching Digital Foundry's YouTube video about it, as it goes nicely in-depth in what techniques Nightdive used to achieve this. But it's not just a pretty picture, the gameplay is spot-on. It doesn't feel like, say, Bioshock. It plays like an old classic brought to life with perfect mouselook, more intuitive controls and a rock solid framerate (though your mileage may vary - I was put off for some time after playing the demo on an older machine, but I don't think its performance is still indicative of the full release).
Storywise, SHODAN has gotten a slight uplift to look and sound a bit more like her System Shock 2 appearance and I absolutely loved what they did (voiced by Terri Brosius!). A wholly unique antagonist in some ways, she basically carries the whole story and brought me back to a headspace that I had long forgotten... I have spent dozens of hours roaching out like a rat in a maze, an insect defiling an angry Deity's corporeal form, and I simply couldn't get enough of it, it was all I could think about. The tension and immersion are insane. For however little of the original game I tasted before, I feel like Nightdive has made this iteration even more terrifying than the original, again in the vein of System Shock 2. Not only do you get to piece together the terrifying story of how SHODAN took absolute control over a space station and it's crew of over 400 people over several months of accelerating cybernetic horror, you also get intimate with the aftermath. Bodies, blood and entrails are strewn about everywhere, along with sad traces of people trying to hide and survive in any hole they could find for themselves, sleeping on the floors and tight spaces between walls and industrial machinery, subsisting on vending machine food, recording farewells for their loved ones, never to be received. Many of your opponents are humans turned into murderous cyborgs and mutants, visibly deranged and disfigured, slaves to a cruel mother-goddess. The scariest part is how the last traces of their humanity somehow still shine through to the surface, when they talk to themselves while sleepwalking through their programmed routines, pondering the nature of consciousness, reality, death, and the endless nightmare they found themselves in.
System Shock is a psychedelic bad trip through technological hell unleashed by human greed unrestrained by morality. It gave me chills and made memories I will never forget.
All that being said, there are some gameplay elements many people dislike, me included. The cyberspace sequences are often criticized, but personally I loved them, if only for smooth controls and trippy visuals and being a general improvement over the original. I'd like to see those people handle the bleak pixelated wireframe void from 1994. The enemy respawn mechanic is quite unnecessary. I would rather have the overall number of enemies even doubled than deal with this. I know it is supposed to maintain a feeling of tension and constant danger, but they could have also made the enemies come in from upper levels in a logical manner, or at the very least always spawn out of sight. Currently they literally come out of the floor in an extremely cheesy way that I don't appreciate. The final boss fight, even after a complete overhaul in one of the recent updates, is also tacked-on and nothing to write home about. It feels like an unnecessary chore born from lack of ideas than a genuine contribution to the experience. There are also some glitches here and there, some problems with achievements and such, but none of these issues derailed my absolutely fantastic experience with this gem of a game. It is better than any Bioshock, not even close. I can't recommend it enough, especially if you liked any of the previous games in this series. It made me want to try and approach the Enhanced Edition of the original game again, which is an achievement for a remake in my opinion.
I really wish this game had an official VR mode, just like the original (it was probably the first VR FPS). Handling environment interactions with your own hands and experiencing this horror with full depth perception and head tracking would have been an absolute game changer. There is a UEVR mod by Ashok0 though! I have to try it one day. I imagine it would be even better than The Persistence was, with which I had an absolute blast on even PSVR, so I'd recommend that too for anyone interested in a VR experience with a similar theme to System Shock.
I had fun, until the bullshit started. See some more reviews for the full story. It is a great remake, that does honor the original. But I would not recommend this to anyone.
System Shock is a great game. A memorable antagonist, and challenging, no-hand-holding gameplay. Atmosphere and setting is top notch. The puzzles are solid, and as long as you listen to the audio logs, you won't need guides.
However, a few things ultimately hold it back from being an amazing game. The Cyberspace sections feel clunky and disrupt the pacing; inventory management could be smoother; enemies feel a bit too aim-botty.
Plus, some interactable objects and important quest items blend into the background, which can get frustrating. You'll be backtracking wondering what the f*** you're supposed to do in some sections, then realise you missed a tiny aaah lever that barely stands out in the wall.
Quick-saving often helps reduce frustration in the tougher combat sections, especially later on.
The last boss fight is awful, felt really rushed and uninspired. Leaves a very sour taste on a overall amazing experience I had with this game.
I haven’t played the original, so I can’t say how faithful this remake is, but overall, it's a very rewarding and unique game well worth your time if you're up for a challenge.
Performance is actually pretty decent for how good the game looks and it being a UE5 game. Even on Steam Deck I was able to run it at locked 60 with decent battery life.
In a time when I struggle to give my attention to a single game for long periods, System Shock had me hooked for hours. Sure, there were some frustrating parts and tedious backtracking, but the game is 6 years older than me, and I respect the decision to remake it without changing its mechanics. It strikes just the right balance of challenge, fun, immersion, and a sense of accomplishment, creating an amazing experience. I still can’t believe this game’s core design is 30 years old. I can only imagine how mind-blowing it would have been if I’d played this in 1994. I’m so glad they remade it while preserving its essence.
Immersive masterpiece.
Indescribable atmosphere. Tough fights. Creepy moments. Perplexing puzzles. Hell, the whole game is a puzzle and its pure excitement to figure it out.
Its not without flaws, sure. But it 100% worth time and money if u are into hardcore experience without handholding.
Not going to lie, I was a bit turned off when I first played this game by how vague the objectives and layout were. After doing a bit of research on the original and the what kind of game this really is - I decided to give it another go. I'm glad I did. They Simply don't make games like this anymore - No hand holding at all. Once the game was patched so you can make your own map notes (crucial IMO) the game took off and was a blast to play. The art detail in this game had me hooked all the way through as well. Excellent game.
It's been a long time since a shooter grabbed my attention this much -- the last ones to do it were the original Deus Ex and Bioshock 1 & Infinite, and this definitely feels like a step forward in the genre. Very immersive, excellent villain, great weapons, a real sense of exploration and discovery.
An okay remake with huge amount of balancing issues and bugs. Makes you wonder if they did any Q&A test before releasing the game
- Enemies are way too tanky after research level, occasionally spawn right behind you and vaporised your health in seconds sending you back to respawn.
- The cyberspace minigame is a disgrace, whoever designed it should be ashamed of themselves. The minigame is a fxxking trial and error chore. Basically you are stuck in a tiny area with AI throws tons of bots at you (most of them spawn with a gatling gun btw) if you screw up, enjoy restarting the level and spend another 10 mins while pray the RNG lord will let you win this time.
- The inventory system is even worse (Signalis x100 on steroids) The lift cargo and your inventory slots are so few that it is impossible to carry all weapons and sufficient ammo, yet the stupid achievement requires you to upgrade them all, so in the end you will be spend most of your hours doing garbage inventory micro management in the most tedious way (Resident Evil 0 Style) by throwing them on the floor at a specific location. This will make the back tracking issue of the game even worse as you have to going back to that certain location to retrieve certain items and weapons frequently.
- UE4 fatal crash
This is a damn good remake. Really faithful to the original and just the right amount of modernization. only complaint so far is that I cant really play with my inventory open the whole time like the original. (I'm an anomaly that really enjoyed the original's weird controls/UI)
i waited for this game since before development restarted the 2nd time and after two and a half playthroughs, it has its problems (for example, cyberspace is kinda boring) but i think this is the best a remake of the original system shock could have been
Lots of details carried over from the original, unique graphical execution. Overall an enjoyable experience. May patch fixed all issues I had with the game.
This game is great! I'll be honest I never played the original and I always felt a little intimidated by it, but from what I have heard this remake is pretty faithful.
It definately is not for everyone, but those of you who enjoy retro style games and want to be puzzle masters will have fun.
I hope they provided a similar treatment to System Shock 2. Keep the systems and essential mechanics, but update look and gameplay to be more fluid and modern.
I don't think there's much I can add to the history that is System Shock and how this legendary game birthed so many unique concepts that have been carrying the gaming industry since 1994. This is a historical game and a legendary one for sure that I believe everyone should play or research on. The remake of System shock, though this has been a 10 year project, finally released and delivered with a well crafted game.
Don't get me wrong. System shock is a game that will never be forgotten. And the remake proves this.
So why the negative review?
1) Honestly, too much of anything is still bad and this game truly over stays its welcome.
-too much back tracking.
-too many opportunities to soft lock your playthrough and the only way to solve that is a guide and more back tracking.
-the added content only serves to extent a game that was already long to begin with and with all my previous complaints combined, you will think that this game does not respect your time.
-some of the combat situations and difficulty are still those of a 1994 video game, i.e, very unforgiving. Maybe they should have allowed people to change difficulty settings mid playthrough as there were many times I wished I could enable god mode just to pass some very unfair sections.
-this game doesn't hold your hand. It's tough, which is a good thing but also a bad thing. Take this as you will.
-there were some glitches in the combat that cost me my life many times towards the end.
-this game, since it's based on old game philosophy suffers from the... since you've passed half way point of the game we will crank everything up to 1000 and when you think it can't get harder, the last section of the game cranks it even further to over 9000!!! meaning lots of save scumming just to progress.
A beautiful picture into the past but some aspects of the past don't fair too well in the present. I would recommend this game to people who either have unlimited time and patience or to people who can enjoy a game when it's going well and uninstall when the BS starts.
For me this game went from positive review to negative review because I make it a rule to finish what I start and this game at some point stopped being amazing and started to become a chore. Play the amazing parts, uninstall when you reach the BS parts. That's my recommendation.
A very faithful remake of the original System Shock, with some extra improvements to make the game in line with the modern standard.
This also means it still carries some of the originals problems, like the level design feeling very maze like and similar, and the cyberspace sections are still really bad. But overall its still good, and a very good remake.
Good challenging game. Never played OG but its a bit harder than SS2. Textures are weird cuz its nice for the environment but its so hard to see where people are shooting at you. Also cyberspace whack
very fun game set in space with lots of crazy and scary things happening. i would recommend this game to anyone who is good at puzzle solving as well as combat and inv management.
Nightdive deserves more recognition for this perfect remake. Thank you for bringing one of the greatest games back to life. System Shocks 1 and 2 are not for people who require yellow paint in their video games. Don't worry, the Bioshock arrow will always be there to assist you in other games.
I never played the original, and I'm glad I didn't because I got to experience this version. It's probably the most immersive game I have ever played. The graphic style is very unique, and the lighting/reflections are phenomenal. 9/10
As someone who is battling with cancer for over three years now, I really want to thank Nightdive Studios for having made this absolutely awesome remake of one of my favorite games of all time! It's such a rarity to see actual GOOD remakes being done in general and System Shock Remake is one of these. And let me reassure you, this game truly gave me some fun, even during harsh and painful times! (This was the first new game I played after my cancer related brain surgery, believe it or not.) Thank you so much and bless you!
I really love og Deus Ex, and this game actually gave me the feel of it. Something new Deus Exes didn't manage to do. To me they all just felt secondary comparing to the original, like they had nothing new to say. And this to me felt like if Deus Ex devs made a new game. Which is funny, because histrically it goes the athor way around.
Very nice visuals, good sound, great variety of very distinct enemies. Liked the puzzles, they actually made sense.
For me game has a couple of issues, but both regarding interface.
The first one is the game doesn't save codes you find in a separate tab, so you have to search through the logs manually each time you want to check something, it is just too unecessary and doesn't make sense in term of immersion. Surely protagonist would note those somewhere.
The second one is mapping - you realy have to hug the wall to be sure that all of the side corridors are displayed on the minimap. The game has some metroidvania elements, and you'll visit most of the locations several times, it's really crucial to see everything you haven't visited yet on the minimap. And I've spent like an hour searching a level, because the first time I didn't walk close enough to the wall, so instead of displaying the side corridor it was showing the solid wall on the minimap.
Not a big fan of the pixelated textures but otherwise the game is great. Making an aged classic playable to a modern audience while staying true to the source material is quite a feat, and the developers have truly pulled it off. Exploring the labyrinth of the Citadel is lots of fun and the charming 90s sci-fi atmosphere is a chef's kiss.
Contained, simple yet incredibly intricate in a way I have never experienced before. It's great.
If you enjoyed original the System Shocks, I would assume you will enjoy this as well.
I wish I enjoyed this game more, because there was a lot of good pieces (SHODAN 100% deserves her reputation as a top tier villain), but the gameplay itself was just riddled with way too many issues.
The lack of semi-clear audio cues on enemy positions together with the visual clutter everywhere lead me to be more frustrated than on-edge, seeing as the main way to find an enemy was 9/10 to get hit/shot by them first. The audio levelling as a whole was rather horrendous, where almost everything felt like it was too quiet with little dynamic balancing. I also feel like there was a lot of missed opportunities with more station sounds to set a more tense atmosphere in general, but that would likely deviate more from the original version? The music pretty decent, but the levelling issues affected this aspect as well.
On the note of visual clutter: the Unreal Engine antialiasing together with so many tiny visual details in every environment is an awful combination. I got physically tired from just playing the game, and apparently missed the button for an incredibly helpful shortcut that would've saved me about 20 minutes (if not more) of backtracking and back-backtracking. That after I combed the medium-small room it was in for literally 10 minutes, trying to find something like a hidden wall or something. Basically, I found myself missing multiple very handy actions, items, or screens with codes just because they blended way too much into the rest of the visuals. Bad design.
I really did enjoy the lore and storytelling, I enjoyed piecing together what to do (even with the natural "what in the world am I supposed to do now?" occasionally). But together with the gameplay annoyances, those good parts lost a lot of charm as well. A better way to search through previous logs would also likely have been a very nice QOL, which wouldn't have added any hand-holding, seeing as you'd still need to remember that you'd heard/read about whatever detail before; just something to parse through the unrelevant info dumps and clutter.
The less said about cyberspace/hacking, the better. Awfully tedious and motion sickness inducing. Absolute lack of good audio cues, meaning I'd multiple times go from full hp to dead without even noticing I was being shot, never mind from where. The main solution was to just tediously and slowly inch forward, and hope you wouldn't get surprised by more enemies than you could be bothered to handle. Incredibly unsatisfying difficulty, and I really wish they'd allow you to adjust the difficulty mid-save, and not just at the start.
SHODAN is still amazing, and I wouldn't say "absolutely do not play this", but be aware it is very much a 90s boomer shooter, but with a survival horror/immersive sim skin. If that is your thing? Definitely give it a whirl. If not, then its completely ok to give it a pass. Definitely not a game for everyone.
Absolutely gorgeous remake. In my opinion it is an extremely honouring remake of the original game and Nightdive did an amazing job. I recommend this game folks who're into survival horror.
Cons:
One con I had in the beginning was that to my feeling it was way more difficult on 2-2-2-2 settings concerning combat as compared to the original. The matrix was way more tough and combats, too. I died a lot of times. However, as I was proceeding, I got used to it and even got better in combat and in the matrix.
Pro:
The immersion and the horror I felt was definetily a superb expirience. Though I knew excactly what to do and how to progress, this is a damn g great and honouring remake.
I absolutely love the female hacker Nightdive implemented them and how they implemented them
Summary:
I want more games like this, though I know SHODAN is the best villian ever
Warts and all, I really loved this game. So much so that I ran it max difficulty with the 10 hour time limit (which, once you know what you're doing, is extremely generous).
SHODAN is just mesmerizing. It's hard to think of a more vindictive villain. One who absolutely loathes you and your kind, and relishes every iota of pain that can be inflicted on a perceived inferior species.
The enemies are all extremely memorable. With the art style as a whole going for this great, stylized look that makes the game instantly unique and memorable.
The fact that control is almost never taken from you. The constant exhilarating momentum. Makes it so easy to just lose yourself playing the game. It made even the 3 second, boss camera zoom in jarring, as the pacing is forever dictated by the player the second you wake up on citadel station.
Major flaws prevent me from recommending it to, well, just about anyone.
The percentage of players who make it to the final room (not beating the final boss, i'll get there), is around 14%. The absolute lack of important documents being highlighted, a notification that there is something you need to do on the floor, or even just a vague objective marker that highlights a broad area, is almost unforgivable. Wandering around lost, not even knowing what you're suppose to be doing, is not fun. It's bad design. Something this remake should have corrected- but for some reason decided not to do so.
Completion rate of 14% of people for the final room is a weird statement. Why not just say complete the game? Well that means taking into account the final boss. The completion rate of people beating the cortex reaver in the final room, then proceeding to beat the final boss, drops to 4%. People who persevered through such a jank and obtuse game, just flat out gave up on that final boss. It is abysmal. It is possibly the worst finale I have ever seen in a game. I would have preferred a shut off lever in an otherwise empty room, than this boss. It truly, cannot be overstated, how bad that final boss is.
Amazing game. Loved it. Don't recommend.
I have never played the original System Shock, so for me, this game incredible. The weapons are all very unique and have their own feel without feeling like a repeat of one another. The difficulty scaling is nice, being able to change the spawn rate of enemies and difficulty of puzzles is a very cool idea, and I prefer that over the classic difficulty settings most games use. To me, this felt like a neon Bioshock, and I find that to be a good way of describing the game. One of the puzzles you will see most during your playthrough is similar in function to the hacking seen in the original Bioshock as well. The graphics are incredible while still paying homage to the original by keeping pixel graphics as a part of its identity, though they are highly detailed now instead of the classic simple sprite style.
I liked it. Not as much as the original (or rather Nightdive's remaster of the original) but nearly as much.
Improvements:
Story is delivered slightly better; an interactive intro to set the scene, more believable audio log performances.
Controls; I love the original but I'll admit it has some wonky movement, the remake is a lot less frictional.
Gunplay; feels a lot tighter, grenades behave themselves and are actually useful
Progression; the weapons have been reworked so there are less completely niche options and each non-melee weapon has upgrades to improve performance.
Graphics; I'm still fond of the original graphics (which get a cool re-use as hallucinations when using certain stims) but to a newer audience they won't win any contests. Here we get lovely detailed enemies and environments that when paired with the lighting really have a mood.
This last section is somewhat more wordy to carry my meaning and may admittedly be pure taste on my part so tldr Nightdive did a good job of updating System Shock, keeping it true to what came before with modern gameplay and I enjoyed it.
Drawbacks:
Graphics and Music: The original's music can admittedly be a little jarring however it definitely differentiates each level you're in. The remake opts for a more ambient soundscape which isn't bad but it loses a little of the distinct flavour of each area. The graphics of the original are similarly distinct (if cruder) and some areas can feel as though they aren't as thematic as others in their level.
Economy; they introduced the recycling mechanic from subsequent ImSim games. You can either scrap items in your inventory or carry them back to a recycler. If you scrap in your inventory, you get an item which occupies 1 slot and stacks up to 100 which can be recycled. I can say as a compulsive recycler, if you carry everything back to the machine you will probably finish the game with much more credits than you can actually spend.
The above in itself isn't a universal problem, not everyone is going to play like I did. However they also changed the inventory. Perhaps as part of balancing the economy or balancing the weapons. In the original there were only so many weapons and consumables you could carry by type but you could carry a lot of each's ammo and by the time the enemies stopped dropping a weapon's ammo, you knew to move on from it). Here the inventory space is limited and I only ran out of the first ammo type on the second to last level, meaning I barely needed to touch the fancier weapons obtained later in the game.
I enjoyed mostly for the fact that there was no hand holding in-terms of objectives to accomplish. These were provided from audio-logs.
I haven't played the original, so won't make comparisons to how faithful it is, but the general art style, mechanics, story-telling, setting and the gameplay itself I found very appealing because of its old roots.
There are some issues with stuttering, but these only happened to me instantly for a second after Loading or changing levels, and has no impact on the actual gameplay.
I would definitely recommend this to someone that is looking for a puzzle like combat shooter which intices exploration and has a slower flow of gameplay at first (subsequent runs if you are going to try and beat it in 10 hours will be faster).
The game is a labor of love, and I wish there were more like it, the same way I wish System Shock 3 would also release.
I didn't play the original so I can't speak to the authenticity but this remake was very enjoyable, I hope they remake the second one like this. I think the game might have benefited from some more weapon mods since I only found 1 to 2 per gun, and some guns I just never had the opportunity to properly use because of inventory limitations (I hate them in every game). Some guns I never found, like a grenade launcher that I found a mod shop for but never the weapon itself.
The worst part of the game by a million miles was the cyberspace sequences.. holy shit just fucking mod that shit out, it kills any and all pacing and atmosphere to have to jump into those sequences where you can just get bodied in seconds, or where the whoosh tunnels are full of mines and if you're not expecting them you can get clapped and lose the last 3 minutes of progress. That final boss as well, holy shit what a fucking ordeal, it's an interesting visual spectacle but it's a very poor way to top off a final level where you run around like a terminator brutalizing all of the poor cyborgs that don't get out of your way fast enough to save themselves from your magnum.
Fantastic game with exceptional game play encounters that are diverse and intense thanks to the A.I.
I love the atmosphere and feel instantly immersed, the puzzles are ok, but the environment and music perfectly set the tone. Audio logs fill in the gaps and have excellent voice acting. I've never played the OG 1994 SS, so cant speak to keeping to source material however, Its just incredible.
There's so much to appreciate about this game. It challenges you in the best possible ways, pushing you to think critically and adapt on the fly, rather than simply punishing you for trial and error until you can endlessly spam the same tactic over and over. Unlike games that rely on frustrating mechanics, System Shock keeps you on your toes, testing you in a way that feels reminiscent of classic titles while maintaining a modern fidelity and gameplay. The updates from the original are well-implemented, while everything that made the original great is still here. It’s been a long time since a game made me jump, kept me on edge, and made every suspenseful corridor feel as rewarding as it was tense. Buy this game! A+++++++++
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Дополнительная информация
Разработчик | Nightdive Studios |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 22.11.2024 |
Отзывы пользователей | 92% положительных (6193) |