
Разработчик: KeroQ
Описание
For this international release the visuals of the game have been upgraded to a higher resolution (keeping the same aspect ratio of the original) in order to deliver a more intense and captivating experience from this visual novel masterpiece.
Story:
"Down the Rabbit-Hole" - a story of the sky and the world.
One day, Minakami Yuki witnesses a stuffed toy falling through the air.
Battered and worn, how many times has this doll fluttered downwards, released as an attempted offering to the sky?
An offering to the sky - a way to find the "day we return to the sky"; a ritual passed down in this town since times gone by.
Those efforts shall come to fruition in the place where the girls of earth and sky meet.
Vega and Altair, Orihime and Hikoboshi, two points of light separated by the vast Milky Way.
Together with Deneb, crown of the Northern Cross, they make up the Summer Triangle.
Evoking the concept of the Trinity, this formation is also known as the "heavenly triangle".
When this heavenly triangle shines overhead, the world and the sky will meet.
Takashima Zakuro, Wakatsuki Kagami, and Wakatsuki Tsukasa, and our heroine Minakami Yuki set off on the search of that place where the points of the divine triangle cross, where world and sky join together.
"Down the Rabbit-Hole" Main Characters




Поддерживаемые языки: english
Системные требования
Windows
- OS: 7/8.1/10
- Processor: Pentium 4
- Memory: 1 GB RAM
- Graphics: VRAM 64MB, 1280×960
- DirectX: Version 11
- Storage: 4 GB available space
- OS: 7/8.1/10
- Processor: Intel Core 2 Duo
- Memory: 2 GB RAM
- Graphics: VRAM 64MB, 1280×960
- DirectX: Version 11
- Storage: 4 GB available space
Отзывы пользователей
I read this vn just to understand this video https://youtu.be/jbdxiuXVJpc
crazy denpa
Subadiddy
short yuri vn :3
not sure why it's so expensive when it's only about an hour long, but otherwise it's pretty fun with a great art style!
its good
good game would be better if there was a scene where yuki pegged tomosane
10/10 do not recommend
A bit of a warning that the real story for this game doesn't really start til chapter 2 (Down the Rabbit Hole II). After that, it became one of the most disturbing and get engaging visual novels I ever read.
This VN does not have a very satisfying ending though. Try to appreciate the journey and not the destination.
It's an awesome visual novel that I will never recommend to anyone.
philosophy
Kimika my beloved
the prologue: this, too, is yuri
everything else: what the fuck
bring the janitor's dog
beuatful
First, this is an easy recommendation. If you like visual novels, you've probably seen it mentioned all the time as one of the most unique ones—and I would agree. I fully recommend it.
However, it comes with about 20 asterisks worth of content warnings, and I don't blame anyone for being discouraged by them. There's some pretty horrible stuff depicted—some justified as part of the story, while some clearly goes beyond what was necessary.
The beginning is pretty slow, but it picks up quickly afterward and then throws you into the deep end with no pulled punches.
If you're willing to push through, it's an interesting story that explores common societal themes, often without softening their potential consequences. It also randomly throws in philosophy at any time, just because. Even as someone who's relatively interested in it, I found it a bit too much at times.
In the end, I fully recommend it—and remember, always live happily.
Me when a piece of fiction tells me life is worth living so I have to give it a 10/10 it also has yuki minakami which is reason enough to read it
(Around a 8.5/10, Read the uncensored patched version)
A tough sell for sure giving the game's subject matter, how it doesn't hold back on tackling said subject matter in the most revolting of details, and it's nature as a Denpa VN in which you don't fully understand what's going on for the majority of the ride. For every two or three great positives I have to say there's a major drawback I have to warn. I'm being vague on purpose to not spoil the twists and turns this game pulls on you but, genuinely, go in with caution.
Also, Yuki Minakami was the best protagonist, and Looking-glass Insects was the best chapter.
mark my words, all ye who quiver in fear
A 8/10 that turns into a 2/10 in the last chapters of the game. Other vns do everything that subahibi does but better so it's not even worth reading
НИЧЕГО ОСОБЕННОГО. ПРОСТО ЮБИКОН-КУН СПРЫГНУЛ, ТОЛЬКО И ВСЕГО. «человек (есть) или человека (нет)ни то, ни другое» НИЧЕГО ОСОБЕННОГО. ПРОСТО ЮБИКОН-КУН СПРЫГНУЛ, ТОЛЬКО И ВСЕГО. «Аяна (есть) или Аяны (нет)ни то, ни другое» НИЧЕГО ОСОБЕННОГО. ПРОСТО ЮБИКОН-КУН СПРЫГНУЛ, ТОЛЬКО И ВСЕГО. «ПАПА ЮБИКОН-КУНА(есть) или ПАПА ЮБИКОН-КУНА(нет)ни то ни другое» НИЧЕГО ОСОБЕННОГО. ПРОСТО ЮБИКОН-КУН СПРЫГНУЛ, ТОЛЬКО И ВСЕГО. «очертания (есть) или очертаний (нет)ни то, ни другое» НИЧЕГО ОСОБЕННОГО. ПРОСТО ЮБИКОН-КУН СПРЫГНУЛ, ТОЛЬКО И ВСЕГО.
More of an experience than a novel. Genuinely beautiful though - you will laugh, you will cry, you will cower in unending fear, you will go to the local bookstore and buy out the whole philosophy section.
well this was mind braking. loved every moment of it, would return to the sky again.
good game
This kind of art never dies.
The delulu is strong in this one, disturbing yet rewarding to read.
One of the best vns I have ever read 10/10.
hey man, that scene where the girl get's is fvćked like an animal by the janitors rabid dog was necessary for the plot!
oh oh! and the chapter that consist entirely of rápé and other sexual assault scenes, because apparently, I, as a reader, am too stupid to understand something that is explained to me in words, so instead, the author has to show me it 10 times back to back, as if I was rétárded and didn't know what sexual assault or physical abuse is.
oh oh! and don't forget to read the entirety of the part where the main character has sexual intercourse with his underage sister, that's also like, REALLY important to the story...
oh oh! and the parts where the author just throws random philosophical búIIshit into the story, that he doesn't even entirely understand. much profound, very deep...
my outlook on life is forever changed after this novel, rápé happily man 10/10
Cartoonishly tragic. I was expecting it to be gay, but not to be retarded.
the citizen kane of visual novels
Greatest
I'm generally not the type to attack other fanbases in reviews, but the overwhelming love I see for Subarashiki Hibi (Subahibi / Wonderful Everyday) online has never made sense to me.
In theory, I can see why this could be a great game. Psychological horror and denpa can be a pretty interesting combination, making the viewer question what's really going on and keeping things unpredictable.
I like the idea of multiple viewpoints from different protagonists—Tsui no Sora, the game that inspired Subahibi, did that surprisingly well in its remake. I also can't deny that the music is atmospheric and well-done, something Subahibi easily has over Tsui no Sora, which had a more minimalistic approach.
Sadly, that's about all the positives I can give Subahibi. And oh boy, where do I even begin with the many things I dislike about this game?
While I like the concept of the chapter system, I think the pacing is god-awful. The first chapter is an unfitting, shallow, unfunny yuri harem story. I'm all for slow beginnings if they help establish likable characters and set the tone, but in my opinion, Subahibi does a terrible job of getting the reader invested.
The second chapter finally starts where the original Tsui no Sora does, and it would've been a much better introduction to the darker psychological horror elements the game is going for. Unfortunately, everything that follows just leads to progressively dumber developments.
The main issue is that I just don't care about the vast majority of the characters. Yuki Minakami is a weirdly overrated protagonist—people seem to like her just because she's physically attractive, smokes, and appears smart on the surface. But her personality is boring, and some plot twists about her really lowered my opinion of the writing.
Zakuro is okay, but Kagami and Tsukasa are lame, generic pseudo-love interests with an even stupider plot twist than Yuki’s. There are a lot of side characters that exist just to be edgy, and some are meant to be antagonists, I guess? There are also a few "victim" characters, but when almost everyone in the story is just a generic bully, it’s hard to care about the emotional core the story is supposedly trying to tell.
The absolute worst character for me is Takuji Mamiya. For some reason, he's super popular online, but I personally think he's one of the most annoying and unlikable male characters in any visual novel. In theory, his descent into madness after being a victim of abuse could've been handled well, but the way they wrote him is just obnoxious, over-the-top, and way too dragged out. The constant edginess and excessive screen time made him unbearable. And they never redeemed him in a way that felt interesting or meaningful. Anytime he was on screen doing his stupid denpa rants, I just wanted to hold Control. The fact that people unironically praise this guy—or even claim to relate to him—is honestly kind of concerning.
Another major problem, besides the slow pacing and unlikable characters, is Sca-Ji’s random injections of philosophy rants into the story. He’s even admitted that a lot of his works are just him throwing in things that personally interest him, and it really shows. These sections are written to sound deep, but they just ruin the pacing of an already poorly paced psychological horror story. They don’t tie into the plot in a meaningful way, and yet Subahibi fans act like the phrase “Live Happily,” as used in the game, is some profound, life-changing message. Every time I see someone use the phrase seriously, I want to facepalm.
I could go on and on, but ultimately, Wonderful Everyday is a story that had a lot of potential based on its concept. Unfortunately, the writer was given way too much leeway to inject his own personal interests, breaking the pacing and doubling down on characters so edgy that it’s hard to care about anyone—especially Takuji Mamiya, the ultimate whiny edgelord.
If I were to recommend a psychological horror denpa title, especially for first-timers to the genre, I'd go with Totono, Chaos;Head Noah, or even the Tsui no Sora remake, which I consider a much better version of Subahibi due to its more likable characters and much better pacing.
Good story
I shut my eyes — I opened them. Then I saw the Aleph.
All language is a set of symbols whose use among its speakers assumes a shared past. How, then, can I translate into words the limitless Aleph, which my floundering mind can scarcely encompass?
Really, what I want to do is impossible, for any listing of an endless series is doomed to be infinitesimal. In that single gigantic instant I saw millions of acts both delightful and awful; not one of them occupied the same point in space, without overlapping or transparency. What my eyes beheld was simultaneous, but what I shall now write down will be successive, because language is successive.
On the back part of the step, toward the right, I saw a small iridescent sphere of almost unbearable brilliance. At first I thought it was revolving; then I realised that this movement was an illusion created by the dizzying world it bounded. The Aleph’s diameter was probably little more than an inch, but all space was there, actual and undiminished. Each thing (a mirror’s face, let us say) was infinite things, since I distinctly saw it from every angle of the universe. I saw the teeming sea; I saw daybreak and nightfall; I saw the multitudes of America; I saw a silvery cobweb in the center of a black pyramid; I saw a splintered labyrinth (it was London); I saw, close up, unending eyes watching themselves in me as in a mirror; I saw all the mirrors on earth and none of them reflected me; I saw in a backyard of Soler Street the same tiles that thirty years before I’d seen in the entrance of a house in Fray Bentos; I saw bunches of grapes, snow, tobacco, lodes of metal, steam; I saw convex equatorial deserts and each one of their grains of sand; I saw a woman in Inverness whom I shall never forget; I saw her tangled hair, her tall figure, I saw the cancer in her breast; I saw a ring of baked mud in a sidewalk, where before there had been a tree; I saw a summer house in Adrogué and a copy of the first English translation of Pliny — Philemon Holland’s — and all at the same time saw each letter on each page (as a boy, I used to marvel that the letters in a closed book did not get scrambled and lost overnight); I saw a sunset in Querétaro that seemed to reflect the colour of a rose in Bengal; I saw my empty bedroom; I saw in a closet in Alkmaar a terrestrial globe between two mirrors that multiplied it endlessly; I saw horses with flowing manes on a shore of the Caspian Sea at dawn; I saw the delicate bone structure of a hand; I saw the survivors of a battle sending out picture postcards; I saw in a showcase in Mirzapur a pack of Spanish playing cards; I saw the slanting shadows of ferns on a greenhouse floor; I saw tigers, pistons, bison, tides, and armies; I saw all the ants on the planet; I saw a Persian astrolabe; I saw in the drawer of a writing table (and the handwriting made me tremble) unbelievable, obscene, detailed letters, which Beatriz had written to Carlos Argentino; I saw a monument I worshipped in the Chacarita cemetery; I saw the rotted dust and bones that had once deliciously been Beatriz Viterbo; I saw the circulation of my own dark blood; I saw the coupling of love and the modification of death; I saw the Aleph from every point and angle, and in the Aleph I saw the earth and in the earth the Aleph and in the Aleph the earth; I saw my own face and my own bowels; I saw your face; and I felt dizzy and wept, for my eyes had seen that secret and conjectured object whose name is common to all men but which no man has looked upon — the unimaginable universe.
Not as messed up as other reviews claimed. I had already played the original Tsui no Sora before this so I kind of knew what to expect but in the end it's a completely different story. I don't understand philosophy much or like it but I am putting an effort to understanding it's use in this story and Tsui no Sora.
As for the story itself, I was completely invested until Jabberwocky, where I started to lose interest as the things I had predicted in the story started to come true. There were still some surprises but the story never excited or emotionally moved me like it did before Jabberwocky. I also read Knockin on Heavens' Door and thought it was beautiful. Overall I think it was an interesting work and I would have likely enjoyed it more if I was more versed in philosophy. On to Tsui no Sora Remake
Also, I highly recommend not playing the steam version as it lacks basic upgrades and the Heavens Door chapter introduced in the 10th anniversary edition. A bit of googling will let you find the 10th anniversary edition already patched and ready to go.
First, I'd like describe this piece of art as a "Peak media"
After my first read I love the script so much at first it maybe a bit complicated, hard to understand (as a non native English speaker) but keep playing it's really worth it at the end I decide to buy TLP and it's really worth it maybe I'll do 2nd reading for sure
The art feel so nostalgic I love Ayana so much especially when I don't understand what is she onto. The music is very good I enjoy all of the BG while reading. Kino are served in every routes they are absolute cinema
From now on, I'll live happily and full of coom everyday 10/10
Fantastic visual novel, the story is beautiful despite being grim, revolting and complicated. Works like this are a true Art, I can see it being treated as classic in 100 or 200 years, reviewed by historians. Novels like Subahibi and Muramasa are challenge readers, challenge art and culture itself: they aren't exist just for a pure enjoyment, they exist to bring something new to our perception of the world and thus I consider it a true Art that can change people for the better.
Highly recommend to read, but please be aware that there're a LOT of disturbing scenes.
Subahibi is a visual novel that have some pretty unique concept even though it was released more than a decade ago. The story unleashed the potential of visual novel media to its fullest and the story is an absolute banger!. i learnt so many things playing this game, there's so many interesting information which can be inferred from the character's dialogue, personality, and experience. After completing subahibi, i felt an urge to think deeper about life and its meaning.
Worth to play!!
9/10
-1 for disturbing scene
Full of cum
genuine peak, a must read vn that should be required in school
yes
This game can sort of be described as a roller-coaster of emotions. Sitting through this experience you'll feel all sort of things, it's ambitious, unique, depressing and uplifting all throughout.
Quite frankly, I can't recommend this enough, and yet, at the same time, I can find plenty of reasons to not recommend it at all. It is a crude, yet beautiful work, one that will give you some insight on how many things we truly do overlook.
As I sat of over 40 hours of reading, I can now be sure of one thing, that is, I don't regret this at all. For I am truly amazed with what I experienced. Some times I did not like what I saw, some times I loved what I saw. Ultimately, if you can bear with it all, there'll be nothing to regret, and this too, you'll come to understand.
Live happily!
At some point in life, anyone can find themselves as either a victim or a perpetrator. While human imperfection is a given, the gravity of these situations often depends on the perspectives of those who witness, experience, or are impacted by them. The school years, in particular, can be fraught with bullying and events that leave lasting scars or traumas. However, one silver lining is that children have the potential to confront and overcome fears their parents once faced, breaking cycles and growing stronger in the process.
Throughout the game, we witness various perspectives on the characters’s experiences, revealing that multiple realities are possible. This understanding emphasizes how our decisions not only shape our own futures but also deeply influence the lives of those around us.
schrödinger's world
also really disgusting at parts. i skipped through those as much as possible. can't imagine anyone actually reading all that filth.
but otherwise it's very intruiging and one of the few vns that managed to hold my attention.
live happily, laugh happily, love happily
Before i played this i thought visual novels was for nerds, you become what you hate i guess
i am full of come today
whereof one cannot speak, thereof one must be silent
I have yet to finish the entire game by the time this comment was written but I would like to say just how much the chapter 'It's My Own Invention' (Specifically Kimika's ending) resonated emotionally with me. Rather than a review, this is more like expressing how I felt about it and what relations I have to it. I literally sobbed really hard in Kimika's ending, I don't really care if anyone views crying to a story as being "soft" or something but I would dare say that those who can't get emotionally invested to a story are arguably boring as persons.
After being put into Mamiya's point of view in IMOI, I was able to see parts of myself in him, his disconnection from other people, his hatred for others, his oppressed upbringing, his distrust in others, his solitude, his lack of a caring figure in his life.
CAUTION: SPOILERS BEYOND THIS POINT
His encounter with Zakuro genuinely made me happy, but the time he spent with Zakuro was so short I genuinely was confused, on what to feel about her death, though not as much as Mamiya. For Mamiya, her death broke him and it made his suppressed dark past relapse back to him, so much so that it turned him schizophrenic (I believe he has always had DID even before the incident).
After that, he encountered Kimika as his first and most important follower. It was such a relief to see Kimika having goofy and casual interactions with Mamiya as friends do, it made me realize that even Mamiya who seemed beyond saving still had a sliver of humanity in him. All thanks to Kimika, of course. Which is why in the Kimika ending, I felt so indescribably sad. In a way, I relate so much to Mamiya's relationship with Kimika, but not literally and I definitely didn't kms with someone.
Last year, I met someone who genuinely made me feel loved and made me love for the very first time, because I had always been alone in my entire life. I ruined our relationship because I couldn't properly communicate with her, even after I communicated to explain the reason why I accidentally hurt her feelings and why I felt hurt, the damage that I had done was irreversible and I had accepted that already, but atleast it ended in peace and we didn't resent each other. Although I had lost a Kimika figure in my life, I'm happy that it happened, and this Visual Novel made me realize just how much someone like Kimika meant to a lonesome person. It made me realize that the only thing Mamiya needed was someone. Someone who cares about him and someone who he cares about. And that's why the Kimika ending is so meaningful to me. Fin.
me paso algo parecido
DIDDYHIBI
"It's too complicated. I don't know what any of it means..."
"Too complicated? But you're still reading it?"
"Yeah."
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Дополнительная информация
Разработчик | KeroQ |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 12.03.2025 |
Отзывы пользователей | 91% положительных (842) |